Need For Speed (2015)

  • Thread starter Ameer67
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I've played the Beta and it's only made me more excited for the full game.
It feels NOTHING like the Criterion games, the racing is intense, the presentation is brilliant, and you don't have a stupid woman telling you what to do. The handling has been vastly improved and has greater flexibility, brilliant for me so I don't have to put up with physics tailored towards drifting.
 
Probably in the full release they are going to lower the payouts for the race events. Already have an R34 and a R35 thanks to that drift contest event Clamping Down.
 
Has anybody met any of the 5 icons in the game?

Once you do some Outlaw missions, you meet up with your crew in a restaurant and you walk past Morohoshi-san. I also remember Magnus Walker and Nakai-san being mentioned, but you never see them.
 
Once you do some Outlaw missions, you meet up with your crew in a restaurant and you walk past Morohoshi-san. Magnus Walker and Nakai-san are mentioned, but you never see them.
Among the 5 ways, which one is the easier of meeting up with the icon?
 
Outlaw is difficult because cops are so hard to come by when roaming the city.

From my exprience, I found cops to be most common in Royal Park. But yeah, I remember it being said that cops are more rare in some parts of the city than others.
 
Trying to grind some cash off clamping down but now the game wants to crash during the race. :indiff:

The game is in beta so I'm not complaining too much.
 
Well, from reading the pros & cons listed in this thread, it looks like that 'half-year' delay on the PC might be a good thing, if EA/GG actually take care of/do what's needed.

Interesting to hear power levels up in the 800's though, maybe they won't 'PD' us in that department after all.
 
What's the purpose of an NDA for a video game beta? I mean seriously, The Crew Beta allowed captures, PCars allowed WMD members to put stuff on YouTube (bar a few things). It seems illogical.
It's just damage control. They dont want to hurt their sales if the general public thinks its a bad game. Why do you think the people who are advertising the game are talking nothing but the best about it.
 
It's much more likely that they just don't want people broadcasting and screenshotting an unfinished game. People might get the wrong impression if they are unaware of it being a beta.
With only a few weeks till the release its safe to say its mostly finalized.
 
Got into a pursuit and escaped with a $20,000 fine. The cops do eventually start using spike strips. There are also these "special" Crown Victoria cops cars that have blue lights instead of red and blue ones. But again, even at this level, escaping them is a breeze.
 
Got into a pursuit and escaped with a $20,000 fine. The cops do eventually start using spike strips. There are also these "special" Crown Victoria cops cars that have blue lights instead of red and blue ones. But again, even at this level, escaping them is a breeze.

Special? I wonder what's so special about those Crown Vics, apart from the lights...
 
Haven't really posted in here before, but I've played the beta for about 8 hours and here are my thoughts (Warning, big wall of text incoming) :

Man I wanted this game to be so good after the E3 trailer. It looked like it was a NFSU2/MW05 hybrid sequel we had been waiting for all these years.

And in some aspects it is. The customization is the best thing about this game - and is very reminiscent of those NFS Underground games. It is a little limited in some parts, but I hope they're holding back for the full game. Overall, its still fantastic and I spend the most time currently creating a crazy ride which is awesome. The FMV (love it or hate it) reminds me of NFS MW 05 and while some of it is a little cringe, it does give me a bit of a nostalgic feeling. The car list is diverse and every car there is a good choice (apart from the BRZ/GT86/FRS trio) The graphics look great (aside from the grain filter), they really nailed the gritty night time street racing vibe. The sounds are also fantastic! I really wanted to like this game, and it has potential, however..

I don't know what it is, but the open world feels empty. I actually kinda like the city and mountain areas - but it just feels so empty. With no pedestrians, very little traffic, no noise, parties, gatherings, or anything resembling a bustling night life. It's also dark most of the time, so lacks that extra element of diversity. There's not enough to do, see, collect, experience and enjoy in the city either, which is perhaps the biggest blunder. In Burnout you had collectibles, crazy jumps, constant shortcuts, additional tasks and challenges and all sorts. The incentive and reward for exploring was high, here it's much less so.

The handling just isn't fun to me IMO. It feels....off, unresponsive and clunky, even when you tune your car to full drift mode. When get into a drift, it almost locks you in that drift with no sense of control in terms of steering and power output, much like Rivals and MW2012. That to me isn't fun. In addition, the cars feel like they have 0 weight. There's just no modeling of the weight transfer around the car as it moves dynamically.

When you hit anything else it becomes even more frustrating. Hit another car? Vehicles have a fit. Hit destructible elements? Car has a fit. Get some air? Landing may not work the way you expect. Barely tap the side of the environment while drifting or just turning? Might end up "crashing" and behind everyone in the race.

And a few more nitpicks of silly design decisions that IMO, hold this game back:
-The AI Rubberbanding is a joke. This 2015, not 2003.
-No manual transmission or wheel support for a racing game in 2015....probably the most annoying of them all
-I still fail to see the reason why this game is 'always online'. Nobody, not even EA have provided a good reason as to why this is.
-Menus are unnecessarily cluttered
-Online functionality seems clunky and confusing - is there even PVP mode? Is it just challenge other racers? Really?
-I understand the reasoning behind no day time, but man could this game use it. It would give the environment so much more variety, and it would showcase the beautiful graphics even more. A shame really.
-No cockpits
-5 Car garage...actually this might be the most frustrating. Especially since the car list in this game is great. Why restrict us?
-No ability to pause...ugh...
-Have to face the right way to start a race and when restart a race you have to enter the event again.
-No Liberty Walk 458 Kit :(
-Is it me or is the Rainy Road Simulator 2015? I haven't seen one bit of dry pavement. Again, hurts the already lacking diversity of the environment.
-Changing handling setting requires you to go all the way back to garage and then leave again
-A number of wrap editor annoyances:
  • Mirroring from one side of car to the other
  • Recent colours/saved colours/paint matching
  • Skew transform option
  • Numerical values for decal position (important for centering)
  • Grouping vinyls and transforming as a whole
  • The inclusion of gradient vinyls. Specifically linear and radial gradients, that gradient from the colour choice to full transparency...etc etc.

Overall, I think its a step in the right direction for Ghost after NFS Rivals, and the game has promise but 1 month out from release and I'm left underwhelmed after seeing the hype for this game go through the roof online. I just don't see it.
 
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@willbsn13



As I've said in this thread, and not posted the video (until now) it's much like that. The LA streets aren't full of night life and bustling like if Tokyo or London like you see on TV. And Magnus shows this in the video, and makes a note of how different it is between Europe, New York and stuff. And many West Coast big cities have desolate night life.

GG seemed to be going for that, with the city all to you and those you're racing.
 
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@willbsn13

As I've said in this thread, and not posted. The LA streets aren't full of night life and bustling like if Tokyo or London like you see on TV. And Magnus shows this and makes not of it in video, and makes a note of how different it is between Europe, New York and stuff. And many West Coast big cities have desolate night life.

GG seemed to be going for that, with the city all to you and those you're racing.

While I understand your point and the fact that LA may not be bustling with night life IRL, but does LA not have any pedestrians? Are the roads constantly wet as well? Is it raining 75% of the time? So that IRL argument doesn't really hold up.

Besides, this is a game. And the world in the game is a depiction of a city. I understand the aesthetic and style they were going for, but it doesn't excuse the fact the world still feels empty to me. So what if there little traffic IRL? Its a game! (there should at least be the option for more.)

Furthermore, there's little to no incentive to explore the world. Aside from a measly 12 free parts (however I'm sure there will be more in the final game) there's no incentive to explore the world. I mean, unless you want to do donuts in random places and let the game take a photo for you.. then sure.
 
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