Haven't really posted in here before, but I've played the beta for about 8 hours and here are my thoughts (Warning, big wall of text incoming) :
Man I wanted this game to be so good after the E3 trailer. It looked like it was a NFSU2/MW05 hybrid sequel we had been waiting for all these years.
And in some aspects it is. The customization is the best thing about this game - and is very reminiscent of those NFS Underground games. It is a little limited in some parts, but I hope they're holding back for the full game. Overall, its still fantastic and I spend the most time currently creating a crazy ride which is awesome. The FMV (love it or hate it) reminds me of NFS MW 05 and while some of it is a little cringe, it does give me a bit of a nostalgic feeling. The car list is diverse and every car there is a good choice (apart from the BRZ/GT86/FRS trio) The graphics look great (aside from the grain filter), they really nailed the gritty night time street racing vibe. The sounds are also fantastic! I really wanted to like this game, and it has potential, however..
I don't know what it is, but the open world feels empty. I actually kinda like the city and mountain areas - but it just feels so empty. With no pedestrians, very little traffic, no noise, parties, gatherings, or anything resembling a bustling night life. It's also dark most of the time, so lacks that extra element of diversity. There's not enough to do, see, collect, experience and enjoy in the city either, which is perhaps the biggest blunder. In Burnout you had collectibles, crazy jumps, constant shortcuts, additional tasks and challenges and all sorts. The incentive and reward for exploring was high, here it's much less so.
The handling just isn't fun to me IMO. It feels....
off, unresponsive and clunky, even when you tune your car to full drift mode. When get into a drift, it almost locks you in that drift with no sense of control in terms of steering and power output, much like Rivals and MW2012. That to me isn't fun. In addition, the cars feel like they have 0 weight. There's just no modeling of the weight transfer around the car as it moves dynamically.
When you hit anything else it becomes even more frustrating. Hit another car? Vehicles have a fit. Hit destructible elements? Car has a fit. Get some air? Landing may not work the way you expect. Barely tap the side of the environment while drifting or just turning? Might end up "crashing" and behind everyone in the race.
And a few more nitpicks of silly design decisions that IMO, hold this game back:
-The AI Rubberbanding is a joke. This 2015, not 2003.
-No manual transmission or wheel support for a racing game in 2015....probably the most annoying of them all
-I still fail to see the reason why this game is 'always online'. Nobody, not even EA have provided a good reason as to why this is.
-Menus are unnecessarily cluttered
-Online functionality seems clunky and confusing - is there even PVP mode? Is it just challenge other racers? Really?
-I understand the reasoning behind no day time, but man could this game use it. It would give the environment so much more variety, and it would showcase the beautiful graphics even more. A shame really.
-No cockpits
-5 Car garage...actually this might be the most frustrating. Especially since the car list in this game is great. Why restrict us?
-No ability to pause...ugh...
-Have to face the right way to start a race and when restart a race you have to enter the event again.
-No Liberty Walk 458 Kit

-Is it me or is the Rainy Road Simulator 2015? I haven't seen one bit of dry pavement. Again, hurts the already lacking diversity of the environment.
-Changing handling setting requires you to go all the way back to garage and then leave again
-A number of wrap editor annoyances:
- Mirroring from one side of car to the other
- Recent colours/saved colours/paint matching
- Skew transform option
- Numerical values for decal position (important for centering)
- Grouping vinyls and transforming as a whole
- The inclusion of gradient vinyls. Specifically linear and radial gradients, that gradient from the colour choice to full transparency...etc etc.
Overall, I think its a step in the right direction for Ghost after NFS Rivals, and the game has promise but 1 month out from release and I'm left underwhelmed after seeing the hype for this game go through the roof online. I just don't see it.