Need For Speed (2015)

  • Thread starter Ameer67
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While I understand your point and the fact that LA may not be bustling with night life IRL, but does LA not have any pedestrians? Are the roads constantly wet as well? Is it raining 75% of the time?

This is a game. And the world in the game is a depiction of a city. I understand the aesthetic and style they were going for, but it doesn't excuse the fact the world still feels empty to me. So what if there little traffic IRL? Its a game! (there should at least be the option for more.)

Furthermore, there's little to no incentive to explore the world. Aside from a measly 12 free parts (however I'm sure there will be more in the final game) there's no incentive to explore the world. I mean, unless you want to do donuts in random places and let the game take a photo for you.. then sure.

Yes it's easy to say "it's a game" but that's your take or expectation of it, we know that Ventura Bay is like that of LA and based on the city and when you have the "Icons" like Magnus that probably worked in part with GG that comes through. Furthermore, that comes through more so than the idea of "well it's just a game so I think what we'll do is model the city but give it a more vibrant feel that is unlike it". Once again it seems to me that GG went about making a game that was similar to what they were modeling and not deviating too much from it.

As for the rain, LA gets a good amount of rain during the Fall but more so during the Winter time up until about April. So with that said half the year might have rain on and off. So I really can't tell you how much it rains their...maybe 30 to 40% of the year. Though I haven't seen anyone else make much noise or claim that the game has tons of rain.

As for options we can go in circle for the next several months discussing how racing games across the board should have far more options then they do. If they did they'd still stay true to the idea they had for the game they wanted to give people, and appease those people who don't like it at the core level.
 
With only a few weeks till the release its safe to say its mostly finalized.

Content will be but there are still a lot of bugs they will want to fix. There are spelling errors on the loading screens, AI behaviour issues, lighting issues, audio problems, UI bugs etc.
 
I agree about the world needs to come more alive, like there aren't even airplanes in the air or much other interesting things to pass by which is a shame.
 
I noticed an issue with AI traffic spawning right in front of you. No time to react to it either.

Yup, this is the sort of thing that will be worked on between now and launch. 👍 I imagine they have a huge internal bug list, open world games always do.
 
I just watched some videos, and noticed some cars like the S15 and the BRZ got pre-made liveries.
Does this feature apply to all cars, like even the high-end ones?
 
Yes it's easy to say "it's a game" but that's your take or expectation of it,

Of course that's my expectation of it. It literally is a game.

we know that Ventura Bay is like that of LA and based on the city and when you have the "Icons" like Magnus that probably worked in part with GG that comes through. Furthermore, that comes through more so than the idea of "well it's just a game so I think what we'll do is model the city but give it a more vibrant feel that is unlike it". Once again it seems to me that GG went about making a game that was similar to what they were modeling and not deviating too much from it.

As for the rain, LA gets a good amount of rain during the Fall but more so during the Winter time up until about April. So with that said half the year might have rain on and off. So I really can't tell you how much it rains their...maybe 30 to 40% of the year. Though I haven't seen anyone else make much noise or claim that the game has tons of rain.

Again. Really? There isn't one single non wet road in the game (that I've seen so far). You can't say that Ghost Games were making the in-game city based off LA and thought "You know what keeps the immersion feeling like you're in LA? Having the roads wet all of the time! Not one single dry road!". Again if Ghost Games were going for a realistic depiction of LA, why have the roads wet all the time even though it's completely unrealistic? Because its a game! So then whats stopping them from making the city feel more alive?
 
I just watched some videos, and noticed some cars like the S15 and the BRZ got pre-made liveries.
Does this feature apply to all cars, like even the high-end ones?
I don't think every car has pre-made liveries but that seems like something that would be added at launch as well, or even after. I know the Carrera RSR 2.8 doesn't have any.
 
Outlaw is difficult because cops are so hard to come by when roaming the city.
From the garage, turn left twice and go up the hill onto the bridge and just keep going straight. There is always a cop car parked on the left side of that road.
 
I don't think every car has pre-made liveries but that seems like something that would be added at launch as well, or even after. I know the Carrera RSR 2.8 doesn't have any.
Only cars I've come across with preset liveries are the Evo IX, M3 E46 & E92 (E92 one doesn't load right) and Ferrari 458.
 
Each starter car has one, the 993 has 2, and that's all I've seen.
While the starter cars have them if you chose the BRZ and then sell it, the preset wrap can't be applied if you buy another BRZ unless you saved it as a custom wrap. I haven't really done much wrap editing because there's no mirror option.
 
He's saying basically why bother asking for a code that you're most likely not going to find and even if you did, not probably going to get.

As for the game, did any one read the Supra description, cause it reads just as if it was an RZ but still says SZ-R

Ok i misunderstood him, but nontheless of course there are enough people giving away codes. In another forum I got offered 2 codes which at that time i didnt need anymore. There are enough people giving away beta codes for NFS, Rainbow Six Beta etc.
 
While the starter cars have them if you chose the BRZ and then sell it, the preset wrap can't be applied if you buy another BRZ unless you saved it as a custom wrap. I haven't really done much wrap editing because there's no mirror option.
I noticed the lack of mirroring as well.

And honestly, the first thing I did with the starter BRZ was take all the dumb logos off it, although the one that remained was the Urban Outlaw sticker in the rear window.
 
As for the game, did any one read the Supra description, cause it reads just as if it was an RZ but still says SZ-R
It is in fact an SZ-R, the description is wrong. When you buy the Supra and go to performance tune it it starts with 220HP.
 
I noticed the lack of mirroring as well.

And honestly, the first thing I did with the starter BRZ was take all the dumb logos off it, although the one that remained was the Urban Outlaw sticker in the rear window.
I kept it and just put some varis parts on it as well as a wing. After earning 100k I bought an R34 and now I sold both to buy and tune an R35 LB.
 
I've yet to sell the BRZ completely because I've been using it as my drift car, but I think it's about time to let that thing go because I've got 2 very fast Porsches now. :D
 
I've yet to sell the BRZ completely because I've been using it as my drift car, but I think it's about time to let that thing go because I've got 2 very fast Porsches now. :D
My GT-R is my all purpose car. The RX-7 on full drift though is an insane drift car, can get over 100k points easily in some drift events.
 
It's 137.9MB for me. Must be a difference with regions.

Edit:

Increased REP to 25
Race route tuning
Scoring tuning
World asset tweaks
 
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Keep getting disconnected from server. Hopefully they fix it and/or extend the beta
 
I just have one question about this game: does it have realistic physics? Or is it the same brake + powerslide out of turns arcade-dominant physics?

Engine sounds do justice to the actual cars?

Okay, that's actually 3.. pardon moi!
 
I just have one question about this game: does it have realistic physics? Or is it the same brake + powerslide out of turns arcade-dominant physics?

Engine sounds do justice to the actual cars?
A lot of people have posted about the physics in the last few pages. It's extremely arcadish, but you can choose between the recent powerslide-around-corners physics from recent NFS games, or you can turn the grip levels up to make the rear stick... Though that generates a lot of understeer.

I think the car sounds sound great, but I'm no expert!

I've decided to stop playing the beta now. I've become too engrossed in the game, and I know all of my cars and progress will be deleted tomorrow! Still, I've enjoyed most of it.

Edit: Does anyone else love the music in this game as much as I do? I'm loving it.
 
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