Need For Speed (2015)

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The two are visually different cars, while they are similar in performance, they have differing designs where one person may dig one design and another may dig the other.

Very few aftermarket kits (if any) are styled off of the BRZ anyway. Take the Varis kit, for example. You can put that on a BRZ and "BAM!" FRS/86. The KM4SH is another example.
 
GT86 - Aggressive. BRZ - Happy.

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Still, I don't see NFS 2015 featuring both (or all 3 if you count the Scion FR-S).
 
So that whole PSN/Live downtime thing ?

PC Master Race ftw :sly:

Any ideas as to when we might learn more ?, what's the 'next' game show EA could be at ?
 
Seeing how the badges are removable and there's no cockpit view. If they added kits that replicate the BRZ, FRS, and GT86 (headlights, tail lights, grills, bumpers, performance, and all...). I wouldn't mind them having only one of the makes, so long as we can "create" the others.

Although, placing the respective badges on their respective kits would also be a nice touch.
 
What i like: All of it

What i didnt like: Night only time.

And also a FREAKING ONLINE ONLY THAT RUINS EVERYTHING.

Glad EA never learn from SimCity.
 
What i like: All of it

What i didnt like: Night only time.

And also a FREAKING ONLINE ONLY THAT RUINS EVERYTHING.

Glad EA never learn from SimCity.
If this is the case, then I guess an outcry will be expected and after a year, an offline version of NFS 2015 will be released.
 
If this is the case, then I guess an outcry will be expected and after a year, an offline version of NFS 2015 will be released.
Nah, they won't release a separate version that works offline. They'll probably update the game and remove the always online requirement.
 
Nah, they won't release a separate version that works offline. They'll probably update the game and remove the always online requirement.
That's what I am talking about. But anyways, according to BlackPanthaa, those who have preordered the game, they will get early access to the game 6 or 7 days before the game's release.
 
In my opinion OUTLAW is Shinichi Moroboshi :)
The figure on the cover fits :) And Lamborghini Huracan on the trailer... it is no accident

And STYLE - 100% Ken Block :)
 
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I even thought GRID Autosport's online garage was restrictive, only being able to own 5 cars sounds very ominous because....

1) It probably means no more than 50 cars in total, otherwise what's the point?
2) Extra garage spaces are going to involve micro-transactions
3) Checking out the customisation options available for each car is going to be difficult
4) If there are more than 5 DLC cars which you paid for, how will you be able to own them all at once? (unless they come with their own garage slot)

In a way it is a good thing as it means you spend more time on fine tuning each car you have, but I've been spoilt by the more sizeable garages in other racing games.
 
One garage for each way to play (Style, Crew, etc.), I'm thinking.

This is my thinking as well. If they're aiming for an accurate representation of car culture, then it makes sense. Most people typically have just one project/build they work on at a time. With 5 slots, you get one build that you can perfect for each of the FWTP. If you feel you need to upgrade for a specific discipline, then you can sell that car and start with a clean slate. Its an interesting concept, but it makes sense why people might find it restrictive.
 
This is my thinking as well. If they're aiming for an accurate representation of car culture, then it makes sense. Most people typically have just one project/build they work on at a time. With 5 slots, you get one build that you can perfect for each of the FWTP. If you feel you need to upgrade for a specific discipline, then you can sell that car and start with a clean slate. Its an interesting concept, but it makes sense why people might find it restrictive.

Dude. People don't spend half a year building their car in a video game. They get it, upgrade it as the parts are unlocked, and then play. With a real-life project car, your car will take months to build. In racing games, parts can become available in minutes. This is not an excuse to have so little garage space.
 
This is my thinking as well. If they're aiming for an accurate representation of car culture, then it makes sense. Most people typically have just one project/build they work on at a time. With 5 slots, you get one build that you can perfect for each of the FWTP. If you feel you need to upgrade for a specific discipline, then you can sell that car and start with a clean slate. Its an interesting concept, but it makes sense why people might find it restrictive.
Well then you essentially aren't progressing in the way you want, like they claimed it would be. Your basically progressing, and now you have no more space so you have to move to a different category(one of which you probably didn't want to use.) in order to use more cars?

That's all a bit odd really, and doesn't make sense. Unless their goal is to force people to play those other categories. If that's the case, then it's a bit weird that they would put so much emphasis on being able to play "your way."
 
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