Need For Speed (2015)

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I'm not sure how I feel about the garage limit. In the original NFS Underground, you could only own one car at a time, but that didn't stop me from enjoying the game. However, in this day and age where games are multiplayer heavy, restricting how many cars you can own could potentially be a very annoying problem. But I'm going to wait and see how this game is structured before making a judgement.
 
:lol: After a promising start, now you get to see all of EA's 🤬 decisions starting to pile up. Some things just never change...

UG1 is limited to 1 car in career only. In arcade mode you can customize ALL cars.

UG2 is limited to 5 cars in career. In arcade mode you can have up to 15 cars.

Undercover arcade mode was unlimited IIRC.
 
:lol: After a promising start, now you get to see all of EA's 🤬 decisions starting to pile up. Some things just never change...

UG1 is limited to 1 car in career only. In arcade mode you can customize ALL cars.

UG2 is limited to 5 cars in career. In arcade mode you can have up to 15 cars.

Undercover arcade mode was unlimited IIRC.
I hope there is an arcade mode with all cars customizable. It's 2015, we shouldn't be limited to 5 cars. FH2 has an unlimited garage AFAIK so why can't this?
 
Unless they're including micro-transactions for more garage slots (which would be appalling in a full price title) there is absolutely no reason for them to limit you to 5 cars. If I can afford more I should be able to buy more. Way to ruin the game even further, you utter morons. Unbelievable.
 
Unless they're including micro-transactions for more garage slots (which would be appalling in a full price title) there is absolutely no reason for them to limit you to 5 cars. If I can afford more I should be able to buy more. Way to ruin the game even further, you utter morons. Unbelievable.


Grid Autosport did the same thing. But I believe we had more like 10 garage spaces. Not just 5 like EA's doing with NFS.
 
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I found some photos from NFS' Instagram.
Screenshot_2015-06-30-21-21-50.png
 


Another video update from BlackPanthaa.

I'm not really liking the looks of this. 5 car garage? Seriously.

Some people are already thinking they are doing this to lure people into spending their real life money for microtransactions. To be honest, I doubt that is the reason why they are doing this. But if they are well my dear god.
 
I'm actually really curious about this five car thing. They might be going for some sort of grass-roots approach with the career. Hopefully, the five car limit is just for the career only.
 
Some people are already thinking they are doing this to lure people into spending their real life money for microtransactions. To be honest, I doubt that is the reason why they are doing this. But if they are well my dear god.

Other than money being the motive, the only reason they would make such a decision is because of the good ol' Underground/Most Wanted days when Need For Speed had restricted garage spaces. Well EA, I get the idea Need For Speed is a throwback but would prefer some things to be left if the past.

What's next, Announcing only 40 cars available and 4-player online races because those where the features from a game that was a decade old?
 
I'm actually really curious about this five car thing. They might be going for some sort of grass-roots approach with the career. Hopefully, the five car limit is just for the career only.
Hopefully the 5 car limit gets omitted from the game completely.
 
Other than money being the motive, the only reason they would make such a decision is because of the good ol' Underground/Most Wanted days when Need For Speed had restricted garage spaces. Well EA, I get the idea Need For Speed is a throwback but would prefer some things to be left if the past.

What's next, Announcing only 40 cars available and 4-player online races because those where the features from a game that was a decade old?
Well it makes enough sense but there's way too many games now a days with car customizations that utilize microtransactions. I wouldn't mind them being added to the game as long as it's not hard to earn money but doing that and the game itself being hard to earn money would be a train wreck for me.

Ironically, I've actually spent money on F2P mobile titles like Racing Rivals and Pixel Gun 3D so it may not be a big deal to me. But tbh Pixel Gun 3D's pay to win factor is like paying to cheat and I don't really want NFS 2015 to go down that direction. If we'd have to pay to have additional garages and it's just that then it would be fine in my opinion.
 
Pay to win mechanics should NEVER be in AAA paid $50 games. Hell, microtransactions shouldn't even be in AAA $50 dollar games (GTA). I hope that you unlock extra garage slots as you progress or they change their mind and put it to 30 or something
 
Well it makes enough sense but there's way too many games now a days with car customizations that utilize microtransactions. I wouldn't mind them being added to the game as long as it's not hard to earn money but doing that and the game itself being hard to earn money would be a train wreck for me.

Ironically, I've actually spent money on F2P mobile titles like Racing Rivals and Pixel Gun 3D so it may not be a big deal to me. But tbh Pixel Gun 3D's pay to win factor is like paying to cheat and I don't really want NFS 2015 to go down that direction. If we'd have to pay to have additional garages and it's just that then it would be fine in my opinion.

On mobile games microtransactions are (borderline) acceptable because it is their primary revenue stream. With full price releases, I find it absurd to include any sort of microtransactions. I find Downloadable Content inconvenient but at least you pay for more content. Things like XP boosting and additional garage spaces are ridiculous because a triple-A title should not restrict features and encourage users to pay more on top of the price of the game.

Game developers are pushing the boundaries every year because they know how lucrative this industry is and enough gamers are willing to purchase features to give them an advantage. It is disappointing to see a Pay-2-Win structure slowly creeping into full price titles.
 
Hell, microtransactions shouldn't even be in AAA $50 dollar games (GTA).
You also have to take into consideration that because of that, the game is continuously receiving free updates with new content. ;) But then, Rockstar seems to be the exception of all bigger studios, so I doubt EA would even attempt to do something similar.
 
So the lead designer answered my question *James Mouat* about if we need to pay for additional car slots and this is what he said.
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For many reasons? I forgot about Need For Speed Underground 2 having a garage limit which was pointed out it had a 5 car garage limit as well. Still it wasn't fully explained on what those reasons for though.

Now you know about my Twitter account, I'm probably going to get some additional followers. Many many new followers lol. :scared:
 

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So it is an intentional design decision and no microtransactions to buy more. That is kind of good news.
>No microtransactions
>EA

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This is really unusual for EA as this would've been the perfect opportunity for them to screw us over and implement microtransactions for more garage space.

Good thing that they're not intending for any microtransaction crap-fest.
 
What valid justificaiton do they have for the 5 car garage, in terms of actual gameplay? None, that's what.

More poor decisions and black panthaa is actually excited about the fact you can sell cars...lol, wtf is the world coming where we are praising selling cars as a FEATURE in a AAA NFS game in 2015 where 10 years it was just standard...? Absolutely lunacy, his fanboyism is off the charts and I can't stand watching his hype videos these days, he seems blind to any critisism towards the game because he actually went and played it.

Sounds like they are trying to make it like The Crew with all of this bollocks about "you will be investing plenty of time in a single car" umm not...I invested maybe 3 or 4 hours in my first car, and had about 5 cars fully tuned after about 30 hours of gametime with enough money to buy a hyper car so...yeahhhh.

I want to like this game, I was even up to 60/40 now i'm back to 40/60 with this garage limit bollocks. Some hate my harshness, I accept that, but overall...I call it as I see it. If I like I like (sound changing with exhausts, handling alterations from drift to grip, apparently more in depth customization via sources) and what I don't (so far the rest besides the world and events).

@above lol, there will be microtransactions...Origin pre-orders for deluxe edition clearly point to this, and "timesaver" packs as standard with EA games.
 
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