Need For Speed (2015)

  • Thread starter Ameer67
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Mainly for me, NFS stood, at the TIME, for those things, good cars, good tuning, freedom of choice (which just happens to include features like MT) and HEY, they even ran at 60fps and today run at like 300 with no issues, which is sad indeed by modern standard comparisons. Besides, that's more essence for "me" though but MT in any racing or driving game has no excuse, NO EXCUSE not be in.

Also you got the list in the wrong order i mentioned 5 things :P.

It will be forgotten pretty quick, kinda like how the other games were apart from Hp:2010 as it actually had a good game underneath it, UNLESS they keep up with post support...and ya know...CREATE A FORUM ON EA.COM TO DISCUSS NFS GAMES ON WHICH THEY NEVER HAVE DONE SINCE PRO STREET! Which is utterly, utterly shameful. Shows how much they care for their product, NOT.

@TiZzla Lol it will be because it's the way they make PC games these days, lack of effort. Expect parity and terrible options mentions and lack of PC basics in the GUI.
The main reason it ran at 60FPS on PC in 2004 is because EVERY PS2 game ran at 50FPS so if it was locked to 30 back then the PC version would be slower than the PS2 version. Then pretty much every developer went the 30FPS route when the PS3 was released and games weren't running at 50FPS as 30FPS was suddenly "acceptable". Also, 1. was sorta combining the "always online" and "FPS lock" into one.
 
This is the problem, though. People keep buying it regardless of the fact that they keep making decisions like 'Always Online'. It excludes players unnecessarily. You DO NOT need to go online to complete a single player campaign. That's why the consoles and your PC have hard drives, to save data onto. If I were still living at my old house, for example, I would be completely excluded from playing one of my favourite games just because they want to implement a photo sharing system.

Why should a racing game be hampered because of a photo sharing system? It's crazy.

That was my whole point. It seems that only a small percentage of game players have issues with "internet connection required" business model, and I believe that EA (for example) is aware of it. Perhaps the projected number of lost customers is at a level that the publisher is willing to accept.

Do I happen to agree with this? No. Does it affect me? Not at all because I enjoy what the connected to the internet consoles offer and as a result, I pay for the services that are offered.
 
Also people seem to forgot that an acclaimed game this generation called Destiny is also online only and yet, did you see their sales decreasing? I sure as hell didn't and it's still getting more popular as more updates/expansions are being released.
In the end, it's still a glorified rental. You have zero ownership of the game and are at all times reliant on Sony, Microsoft, your ISP and in this case; EA. Have fun replaying your paperweight in 5 (if not less) - 10 years when the game and its servers are no longer seen as viable.

;)
 
In the end, it's still a glorified rental. You have zero ownership of the game and are at all times reliant on Sony, Microsoft, your ISP and in this case; EA. Have fun replaying your paperweight in 5 (if not less) - 10 years when the game and its servers are no longer seen as viable.;)

I don't see a problem, at all.

The only games I have in my house that are that old are my Gran Turismo collection and I don't have the systems to run GT1-4 any longer. I am not alone on this matter either as evident of the mass market for used games.
 
I don't see a problem, at all.

The only games I have in my house that are that old are my Gran Turismo collection and I don't have the systems to run GT1-4 any longer. I am not alone on this matter either as evident of the mass market for used games.
Good for you, I guess. I do however like to keep my consoles and enjoy games long past their ''expiration date'', like plenty of other gamers. Besides, did you even read the rest of my post? Ownership, dependence on services and servers always working? The fact that none of that bothers you the slightest tells me you would've likely enjoyed Microsoft's original vision for the Bone.
 
That was my whole point. It seems that only a small percentage of game players have issues with "internet connection required" business model, and I believe that EA (for example) is aware of it. Perhaps the projected number of lost customers is at a level that the publisher is willing to accept.

Do I happen to agree with this? No. Does it affect me? Not at all because I enjoy what the connected to the internet consoles offer and as a result, I pay for the services that are offered.

As will I, which I realize makes me a huge hypocrite :lol: I'll probably end up buying it on the day of release and then complaining when the servers are down, too. I never learn.
 
The main reason it ran at 60FPS on PC in 2004 is because EVERY PS2 game ran at 50FPS so if it was locked to 30 back then the PC version would be slower than the PS2 version. Then pretty much every developer went the 30FPS route when the PS3 was released and games weren't running at 50FPS as 30FPS was suddenly "acceptable". Also, 1. was sorta combining the "always online" and "FPS lock" into one.

Bit confused at one of your points.

PS2 ERA was either 50 or 60 depending on your TV, I had a 60hz TV so I always played at 60fps and then I got a PC and never wanted to look back.

Forza Horizon 2 is probably one of the only exceptions in recent gaming years where 30fps isn't actually too daunting because it is the most solid, most stable 30fps racer i've ever played. Like i said, the issue with 30fps locks in the tendenc for games to drop to 26-29 which is SUPER noticeable to humans eyes, where as at 60fps, a drop to 50 is barely noticeable in comparison, it's all about frame rate consistency.

IFFF...if...nfs15 is locked at 30 on pc it will suck ass, however, what sucks MORE ass is if the GAME is locked to the framerate which is eeeeeeeeeeeven worse on consoles because when the frame rate drops, the game slows down and the physics slow down and the sound slows down so it's this elongated pile of aweful.

All info we'd be appreciative to know ASAP. I don't wanna play it at 30 on PC. Period, as the PC standard should always be 60+ because...A PC is, and always will be, more powerful than a console, so USE THE POWER.

Good example? MGS5:TPP runs at 60+ and 4K top end and the PC version has more attention put into it, good move, for a big multi platform + last gen release which is a revelation by todays standards, which it shouldn't be, but that's how far we've fallen.
 
Bit confused at one of your points.

PS2 ERA was either 50 or 60 depending on your TV, I had a 60hz TV so I always played at 60fps and then I got a PC and never wanted to look back.

Forza Horizon 2 is probably one of the only exceptions in recent gaming years where 30fps isn't actually too daunting because it is the most solid, most stable 30fps racer i've ever played. Like i said, the issue with 30fps locks in the tendenc for games to drop to 26-29 which is SUPER noticeable to humans eyes, where as at 60fps, a drop to 50 is barely noticeable in comparison, it's all about frame rate consistency.

IFFF...if...nfs15 is locked at 30 on pc it will suck ass, however, what sucks MORE ass is if the GAME is locked to the framerate which is eeeeeeeeeeeven worse on consoles because when the frame rate drops, the game slows down and the physics slow down and the sound slows down so it's this elongated pile of aweful.

All info we'd be appreciative to know ASAP. I don't wanna play it at 30 on PC. Period, as the PC standard should always be 60+ because...A PC is, and always will be, more powerful than a console, so USE THE POWER.

Good example? MGS5:TPP runs at 60+ and 4K top end and the PC version has more attention put into it, good move, for a big multi platform + last gen release which is a revelation by todays standards, which it shouldn't be, but that's how far we've fallen.
Except, if they let it run at 60 it will have more frame drops than if it's at 30. The reason games get locked to 30 is because they can only run at 30, so if NFS15 can't run at a solid 60 (which I'm pretty sure it can't) then they should limit it to 30.
 
Except, if they let it run at 60 it will have more frame drops than if it's at 30. The reason games get locked to 30 is because they can only run at 30, so if NFS15 can't run at a solid 60 (which I'm pretty sure it can't) then they should limit it to 30.

I only know of 3, maybe 4 games, in this "generation" so far that i've tested out of 100 or so that keep a constant, solid 30 no matter what.

Sure, 60 may be too much for the console so, why not 45? Or 40? Or hell even 35?

I think both consoles are powerful enough to run games at 40, as man, that would be a shuge difference in racing games.

I won't mention other games, but I think EA could do better, and the industry should too.
 
I only know of 3, maybe 4 games, in this "generation" so far that i've tested out of 100 or so that keep a constant, solid 30 no matter what.

Sure, 60 may be too much for the console so, why not 45? Or 40? Or hell even 35?

I think both consoles are powerful enough to run games at 40, as man, that would be a shuge difference in racing games.

I won't mention other games, but I think EA could do better, and the industry should too.
Your saying 3 games on current gen consoles can barely manage 30 yet you want them to suddenly manage 45 instead? That just makes no sense.
 
Looks like a Boss 302 to me:
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Mustang_Boss_302_-_1969.jpg
It looks like any regular '69 Mustang. You can't see enough of the car to determine what model it is.
 
Your saying 3 games on current gen consoles can barely manage 30 yet you want them to suddenly manage 45 instead? That just makes no sense.

Correction, my bad.

Are unable to keep consistency at 30. So like I said in a previous post, if they bumped it up to 40, and what my point abouter "Leverage" being, was that if it was bumped higher, it would matter much lesss to the human eye if it the FPS dropped by as much as 5 or 6 FPS. AS LONG AS as it was still about 30.

Hence my point about 60FPS games than drop to 50, you notice it a hell of a lot less, if at all, than you do if a games drops from 30 to 27 or 28. That was my points, sorry for confusion.
 
Correction, my bad.

Are unable to keep consistency at 30. So like I said in a previous post, if they bumped it up to 40, and what my point abouter "Leverage" being, was that if it was bumped higher, it would matter much lesss to the human eye if it the FPS dropped by as much as 5 or 6 FPS. AS LONG AS as it was still about 30.

Hence my point about 60FPS games than drop to 50, you notice it a hell of a lot less, if at all, than you do if a games drops from 30 to 27 or 28. That was my points, sorry for confusion.
But if games can't manage 30 how do you expect them to manage 40, or 50? A jump from 30 to 27FPS in less noticable than from 50 to 27.
 
Good for you, I guess. I do however like to keep my consoles and enjoy games long past their ''expiration date'', like plenty of other gamers. Besides, did you even read the rest of my post? Ownership, dependence on services and servers always working? The fact that none of that bothers you the slightest tells me you would've likely enjoyed Microsoft's original vision for the Bone.

No offense, but I believe you are in the minority. I have about 150 +/- friends on between both consoles and only a hand full of them have kept their older consoles. Why? Most have traded in the old and moved on to the newest and greatest adventures.

Truth be told, no, the original vision of the XB1 didn't bother me, just the price.. I don't hold on to games (minus GT) and consoles because I like what is new and improved.

As will I, which I realize makes me a huge hypocrite :lol: I'll probably end up buying it on the day of release and then complaining when the servers are down, too. I never learn.

I think you are a tad bit too black and white when it comes to this subject because there are shades of grey everywhere you look.

I don't agree with a lot of what is being done with my favorite hobby, but on the flipside, I agree with all the excellent technological advances and features.

When I was a child, I had this.
pongbrains_610.jpg


Now, I have this.
Need-for-speed.jpg


I may not like certain things, but man, do I enjoy where things are heading!
 
But if games can't manage 30 how do you expect them to manage 40, or 50? A jump from 30 to 27FPS in less noticable than from 50 to 27.

I am talking about the cap.

I am not talking about the game being able, or not able to keep 30.

I am talking about the drop, relative to 30, that a 30-28 drop is more noticable to the human eye than a 40 to 36 drop, because, it is more MS apart above the lower thresheld.

What I am saying is nothing to do with the game not being able to "handle" or "stay" at 30 or 40, it is to do with the "slack" that a game could have, that it would not matter any where near as much if the "slack" had a higher threshold to start with.

Like i play a lot of a games at 60 that drop to 48 and I don't notice it that much unless i have the FPS counter up. I have tried capping at 40fps and seeing drops to 33 and 30 and seeing drops to 27, i'v even did a uni study on it briefy. My point is increase the threshold, to allow for more slack, would make the FPS debate less of a debate because we would notice it far far less.
 
As far as I know, fluctuating FPS creates screen-tear which is the reason for some FPS caps. Setting it lower reduces likelihood of screen-tear, but obviously also performance. It's a trade off.
 
IMO I think it's better to work with what the consoles offer. 30 is never gonna be ideal for me, but FH2 is a grand exception overall, very enjoyable game.
 
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