Need For Speed (2015)

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I agree in this one but still, FR would rather have fake parts than having real parts which makes me think that he doesn't even want todays body kits.
I don't think he said he didn't want real bodykits, but that he wanted more parts in general. In NFS 15 most cars have very few parts available while in Underground 2 (while they were fake) had hundreds for each car. I think the point he was trying to make was that on Underground 2, because of the huge amount of parts, everyone's cars will look different but on NFS15 most people's cars will look alike (aside from wraps) because of the lack of parts.
 
It's funny when one of your crew members talk smack that you're one of the worst drivers in the crew, and will destroy your times on NFS; end up viewing the times and not being able to get anywhere close..
 
I personally prefer quality over quantity, so yes, I'm against FR in this debate (even though I still do love him). Sure, some cars may have missing body kits, but seriously, would you rather have a trillion body kits and make this... :crazy:
121858d1386207836-who-bugs-you-more-rice_burnder.jpg


...Or have like 3 body kits and make this? :drool:
8a071a428bdd8b7a930ce1ab57551c96.jpg
They would both require the same amount of time to make, likely, so why is that a viable excuse as to why there couldn't be more?
 
FailRace's comparison on UG2 and NFS2015.


I have a question for those who played both of those games, would you rather have the fake parts from UG2 or the Rocket Bunny, Liberty Walk, RWB, RTR, etc kits from NFS2015? Because honestly, FR is more on quantity over quality and that's where I kinda got disappointed.

Rather have real world parts, quite frankly I think the parts from underground - carbon all looked like garbage
 
I don't think he said he didn't want real bodykits, but that he wanted more parts in general. In NFS 15 most cars have very few parts available while in Underground 2 (while they were fake) had hundreds for each car. I think the point he was trying to make was that on Underground 2, because of the huge amount of parts, everyone's cars will look different but on NFS15 most people's cars will look alike (aside from wraps) because of the lack of parts.

In NfsU2 there where only a couple of parts that where unique to that car, 90% of the parts was copy/paste stuff.
 
In NfsU2 there where only a couple of parts that where unique to that car, 90% of the parts was copy/paste stuff.
And those were the bodykits. Almost all parts for every car are just the same thing and since people really wanted to make replicas of real life cars, Ghost decided to scrap those fake parts and add in real life parts (Origin Labs, Seibon, etc.) in order for people to make replicas easier.
 
What happens when the story is done? Will all parts and cars be free to mod as in NFSU2??

Or do we still have to earn money to buy parts? Like forever?
 
What happens when the story is done? Will all parts and cars be free to mod as in NFSU2??

Or do we still have to earn money to buy parts? Like forever?

You'll still need to run races. Though, reasonably, you should have more than enough money to do whatever you want at the end. I bought the F40 and had something like $250k to blow when I wrapped up the story. The trick is to not constantly upgrade your car as the game progresses - only do what you need to, and wait for the best parts to unlock. The game is designed around rubberbanding, so most of your competition should match you, roughly.

When it comes time for money, I can't remember the name of it, but there's a quick 90sec time attack that awards something like 8-12 thousand per run. It's simple enough, too.
 
Darius' R8
Leave that asshat out of the list. :grumpy:


Too many bad memories.... got stuck with a maxed out Lotus Elise for the last race and I STILL couldn't beat hin. Had to redo the race over 50 times. Not fun.

The constant taunting, etc.
 
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In NfsU2 there where only a couple of parts that where unique to that car, 90% of the parts was copy/paste stuff.

But you could still build huge trunk audio installs, add neons, nitrous blow off, hydraulics, change the colour of your lights, add roof scoops, add scissor doors and there were a lot more race options. Not to mention manual transmission.
 
But you could still build huge trunk audio installs, add neons, nitrous blow off, hydraulics, change the colour of your lights, add roof scoops, add scissor doors and there were a lot more race options. Not to mention manual transmission.
What race options? And hydraulics, roof scoops, and scissor doors aren't a thing anymore in this generation. It's now all about stance and bodykits.
 
And hydraulics, roof scoops, and scissor doors aren't a thing anymore in this generation. It's now all about stance and bodykits.
Says who? It's still out there, except there is no worldwide bandwagon behind it. It's more or less shunned upon, but it's still there and kicking hard.

Also, he's giving those as examples. There were FAR more options regarding customization in the Underground series than this game. It was about creativity. How can you be creative with a Porsche GT3 when you can't do anything to it. Or, you only have a few side skirts, splitters, etc. and you know EVERYONE is going to use them. How are you going to be unique?

Give us MORE parts, and the freedom to mix and match different body kits, etc. I want to be able to go all out on a virtual car. Recreate my dream rides in the game.
 
Says who? It's still out there, except there is no worldwide bandwagon behind it. It's more or less shunned upon, but it's still there and kicking hard.

Also, he's giving those as examples. There were FAR more options regarding customization in the Underground series than this game. It was about creativity. How can you be creative with a Porsche GT3 when you can't do anything to it. Or, you only have a few side skirts, splitters, etc. and you know EVERYONE is going to use them. How are you going to be unique?

Give us MORE parts, and the freedom to mix and match different body kits, etc. I want to be able to go all out on a virtual car. Recreate my dream rides in the game.
Creativity? So you rather see this?
images

Than this?
CWDqDbKWIAAaZtC.jpg

I understand that UG2 had the ability for you to create your own bodykits but some of them look bad but in NFS '15, even though some cars are limited to splitters, canards, diffusers, etc. at least they look real this time, not like the RX8 that I've shown.
 
Creativity? So you rather see this?
images

Than this?
CWDqDbKWIAAaZtC.jpg

I understand that UG2 had the ability for you to create your own bodykits but some of them look bad but in NFS '15, even though some cars are limited to splitters, canards, diffusers, etc. at least they look real this time, not like the RX8 that I've shown.
Considering that there are parts available for every car in UG2 compared to just certain cars in the latest game, I prefer UG2's customization. And I don't see why we can't have both fantasy and real parts.
 
Considering that there are parts available for every car in UG2 compared to just certain cars in the latest game, I prefer UG2's customization. And I don't see why we can't have both fantasy and real parts.
Hmmm I see your point. But this is Ghost we're talking here. If this was Black Box then I would be disappointed but Ghost? I would let them pass for now since this is their first NFS game with customization.
 
No one looks there
I do. It's that no one is really active in that thread.

On topic, the game is about the current trend in the car scene but Ghost needs to fully commit to that idea as I still think that customisation parts are quite limited into some areas but the game is still in its early days and we seen hints that the chances of more part diversity are quite good as for example with the latest patch.
 
But you could still build huge trunk audio installs, add neons, nitrous blow off, hydraulics, change the colour of your lights, add roof scoops, add scissor doors and there were a lot more race options. Not to mention manual transmission.

Yeah, but U2 was a showcar\ricer game and this is more racing oriented, and racecars don't want unnecessary weight.

What is the point of roofscoops beside having a huge air brake on the roof? I deleted the roofscoop folder in U2 because it looks so stupid.

Have you seen a car with neon lights? They have to inch their way around, the first bump or rock you hit at speed shatters the lights. But neonlights is being added now i believe.

The scissor doors and split hood and stuff like that was only usefull when you where taking photos in U2, and since there is no photomode in the current game we don't need it. Hope they add a photomode later.

Manual transmission speaks for itself.

Change colour of lights should be a option, at least yellow, white and xenon. Also be able to tint headlights/taillights, clear the turn signal lights etc. Small changes that make a huge difference.
 
What race options?

Street racing
Drag racing
Drift on closed tracks
Drift on roads
Sprint races
Street-X
Circuit Racing (Underground Racing League)

And hydraulics, roof scoops, and scissor doors aren't a thing anymore in this generation. It's now all about stance and bodykits.

Like them or not people do still fit scissor doors in 2015 (I think they look awful but it was fun to see them in U2) and hydraulics definitely are still a thing; there is an entire lowrider community based around them. Hell, even if they had replaced them with airbags I'd be happy since that fits better with the idea of being about modern car culture. I understand where you're coming from in that they wanted to get into the stance scene and not the 'ricer' scene that was huge at the time of Underground 2 but that doesn't excuse the fact that they have gone backwards in terms of customisation and called it "the deepest customization seen in a Need for Speed game".

It also makes it even worse that the 'stance' options are, overall, pretty poor. Why can't we slam the car right to the floor? Why can't we choose different wheel and tyre sizes to go with the new wide bodykits/fenders? Why can't we put crazy camber on the wheels to make a VIP style car?

I'm hoping that future updates will address some of these things and I've got a lot of respect for Ghost for updating the game with so much content so quickly but for me it was lacking customisation from the outset.
 
Yeah, but U2 was a showcar\ricer game and this is more racing oriented, and racecars don't want unnecessary weight.
I wouldn't say nfs is more racing oriented considering they're marketing it as "5 ways to play". Considering one of the ways is build, I think some people would like to have some added weight as a cosmetic.
 
What race options? And hydraulics, roof scoops, and scissor doors aren't a thing anymore in this generation. It's now all about stance and bodykits.
People still use air suspension set-ups like crazy, it's what most of the Stance scene is composed of.

Creativity? So you rather see this?
images

Than this?
CWDqDbKWIAAaZtC.jpg

I understand that UG2 had the ability for you to create your own bodykits but some of them look bad but in NFS '15, even though some cars are limited to splitters, canards, diffusers, etc. at least they look real this time, not like the RX8 that I've shown.
The problem is that neither version that you posted is going to take more time to develop than the other. Both cases would still need R&D and likely the same modelling time. So that point is moot.


Yeah, but U2 was a showcar\ricer game and this is more racing oriented, and racecars don't want unnecessary weight.

What is the point of roofscoops beside having a huge air brake on the roof? I deleted the roofscoop folder in U2 because it looks so stupid.
No, they are both practically based around the same thing. Customizing a car and going off into the night and racing it.

"What is the point of roof scoops?" What is the point of customization? If you can answer that, then you can answer your own question.



Have you seen a car with neon lights? They have to inch their way around, the first bump or rock you hit at speed shatters the lights. But neonlights is being added now i believe.
What? Neon lights are not lower then the vehicle they are on. They are within its panels or well out of harms way.

The scissor doors and split hood and stuff like that was only usefull when you where taking photos in U2, and since there is no photomode in the current game we don't need it. Hope they add a photomode later.
So it is only useful when you are looking at it? Isn't that the point of most customization in this game anyways?
 
No, they are both practically based around the same thing. Customizing a car and going off into the night and racing it.

"What is the point of roof scoops?" What is the point of customization? If you can answer that, then you can answer your own question.

What? Neon lights are not lower then the vehicle they are on. They are within its panels or well out of harms way.

So it is only useful when you are looking at it? Isn't that the point of most customization in this game anyways?

In this game you don't have to customize, it's more about the racing scene. In U2 it was forced on you.

Bodyparts is made for better cooling, airflow, downforce etc. Wider wheelbase for better stabillity. And I know roofscoops is for cooling mid/rear engine, rear brakes, the driver in racecars but in U2 they just look glued on.

You have clearly never driven a car, nothing under the car is out of harms way. Thats why there is skid plates under the car to protect vital stuff. Ofcourse you have flexible neon tubes that I would think is a better choice than the glass/hard plastic ones.

Sure, ricers just slap on anything just for the looks but people that is interested in handling/performance choose parts based on functionality.
 
In this game you don't have to customize, it's more about the racing scene. In U2 it was forced on you.
Whether they forced it on you is irrelevant. Customization is easily one of the biggest selling points of the game, they even touted it so much before it was even released. It's as relevant now as it was back then.

Bodyparts is made for better cooling, airflow, downforce etc. Wider wheelbase for better stabillity. And I know roofscoops is for cooling mid/rear engine, rear brakes, the driver in racecars but in U2 they just look glued on.
That's all fine and done, but the fact is that the body parts are not doing anything in terms of performance besides the spoilers. Does a car with stock rims, but everything else maxed out, handle the same as the exact same car with an identical set-up with wider rims? I've not heard anything of this yet.

You have clearly never driven a car, nothing under the car is out of harms way. Thats why there is skid plates under the car to protect vital stuff. Ofcourse you have flexible neon tubes that I would think is a better choice than the glass/hard plastic ones.
And you've come to this conclusion how? You made it seem like being low would be a problem, and that if you hit a bump or a scrap you're going to destroy your lights. Like I said, they are not housed under the car, but within. So hitting a bump would not be a problem concerning the neons. The body panels though, that's another story. So lets not try to throw around insults because you got called out.

Sure, ricers just slap on anything just for the looks but people that is interested in handling/performance choose parts based on functionality.
Which is almost completely irrelevant as most of the parts in the game are only effecting it cosmetically. This game is based around a scene that is practically focused on form > function, the ricers of today.
 
Whether they forced it on you is irrelevant. Customization is easily one of the biggest selling points of the game, they even touted it so much before it was even released. It's as relevant now as it was back then.

That's all fine and done, but the fact is that the body parts are not doing anything in terms of performance besides the spoilers. Does a car with stock rims, but everything else maxed out, handle the same as the exact same car with an identical set-up with wider rims? I've not heard anything of this yet.

And you've come to this conclusion how? You made it seem like being low would be a problem, and that if you hit a bump or a scrap you're going to destroy your lights. Like I said, they are not housed under the car, but within. So hitting a bump would not be a problem concerning the neons. The body panels though, that's another story. So lets not try to throw around insults because you got called out.

Which is almost completely irrelevant as most of the parts in the game are only effecting it cosmetically. This game is based around a scene that is practically focused on form > function, the ricers of today.

First, I did not insult you and if you felt that way I'm sorry. My point was that a car flex alot during heavy driving, and rocks and other debris is smacking around under the car. Rocks can crack carbon fiber so a gasfilled tube is easy shattered.

Ofcourse it doesn't matter in this game wich is a shame. You asked me what the point was and I told you. Even if the selling point was the customization this game is more race car/modern car culture inspired while U2 was a showcar/fast and furious inspired, flashy neon, split hood, scissor doors, not good for anything beside showing off car game.

Anyway, neons is being added even if I don't like it, and I don't mind as long it's not being forced on me.

Again, sorry if you felt insulted.
 
First, I did not insult you and if you felt that way I'm sorry. My point was that a car flex alot during heavy driving, and rocks and other debris is smacking around under the car. Rocks can crack carbon fiber so a gasfilled tube is easy shattered.
Except you quite literally did, bringing up my experience with driving even though you have no idea on the subject. You used it to try to bring my point down. Neon's are designed with road driving conditions in mind, they are more durable/flexible then you are making it out to be. Still, absolutely nothing is out of harms way when driving, so if that's your logic, why even add any customization anyways?

Ofcourse it doesn't matter in this game wich is a shame. You asked me what the point was and I told you. Even if the selling point was the customization this game is more race car/modern car culture inspired while U2 was a showcar/fast and furious inspired, flashy neon, split hood, scissor doors, not good for anything beside showing off car game.
You say that, but the fact that there are was just as much, if not more, performance customization/tuning on the older games. Look at Underground 2. They are both one in the same, concerning the direction of the game. Flashy cars, and street racing.

If that's your apology, I'm fine with it. I suggest not bringing up someone's personal experiences, if you don't have any idea about them.
 
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