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It can be a little lazy when merely coaxed, but drive it like you mean it and it goes exactly where you want it, as you want it. That is with over 1000hp.
Gotcha..... can't wait
It can be a little lazy when merely coaxed, but drive it like you mean it and it goes exactly where you want it, as you want it. That is with over 1000hp.
Ghost never added HDR did they? Ive taken a long break from this game planning to return to it.
Gotcha..... can't wait![]()
I found this interesting. Everyone will have their own opinion. I don't own TC2 so I can't really say so authoritatively, but there have been many times of watching videos of TC2 that left me thinking it was a game made in 2013. There have been other times where it looked amazing. it seems to me that both games have strong and weak points, as the video brings out.
I was expecting The Crew 2 to decimate any fun factor Payback had but strangely enough, I picked up a number of things this game has the edge on - the audio (voice acting & engine sounds), customisation, variety in activities and graphics (foilage) to name a few. To be fair, it is very early days for TC2 and Payback has come a long way since launch. Competition is very welcome in this sector!![]()
Because TC2 lacks polish, not saiyng that Payback is perfect (because it isn't), but I find NFS to be a little bit better in my opinionAnd as much as I would bag on the driving physics on NFS, I would say that it's much better than TC2's model. They game definitely has its shining moments, but they're offset by the lack of quality in TC2. Playing it made me actually appreciate NFS and Horizon more.
That's the conclusion I came to as well. As a whole package, even though TC2 has Planes and Boats, I think NFS Payback was better put together.Because TC2 lacks polish, not saiyng that Payback is perfect (because it isn't), but I find NFS to be a little bit better in my opinion
Still haven't picked up a Regera, Huayra or Beck Customs? Neither have I....
... But now seems the perfect time to do so:
I do appreciate some of the features of the speed card system, such as being able to but the parts every 10 minutes as well as earning a card at the end of race (ideally you should get one for completing a race, not just winning, but regardless), but the slot mechanic is fun, but superfluous not to mention a possible money drain if implemented incorrectly. EA have learned a few lessons from Battle Front II and have allow a semi-purchasable progression using in game cash, but they had a good system before the speed cards. 2015 had a good system of locked parts that needed success to unlock with others locked to level. That system should be used again as it's simpler and more effective than speed cards.^^^ Criticism of each and every developer involved in the series is warranted, and Ghost has made their fair share of mistakes. I do however feel like they have the series pointed in the right direction, and it would be criminal to assign a new developer to the series yet again. Payback was an improvement over 2015 in almost all respects, and captures a "fun" aspect that has been missing from the series for a while now. If they continue to build on their progress, I would expect the next installment to be even better.
Here's a controversial topic for discussion:
In regards to the performance upgrade system, Payback's slot machine style system is almost universally loathed. But is it possible that it could actually be more fun and a better progression system than a normal one? Take 2015 for example. If you want to build a car to its ultimate level, you simply have to choose the highest tier of performance parts, click a button, and it is installed. If you have a lower-tiered part already installed, there's no performance "stacking," you are simply exchanging one part with its own baseline stats with another one. There's absolutely no strategy, no thinking, involved whatsoever. You want to max out a car? You just go down the list. You don't stop and think "Do I wanna put this new ECU on or not?" You just mindlessly go down the list and choose pictures, Bam, Bam, Bam,... money spent, you're done. - How is that actually simulating putting together a high performance car in the real world?
Now contrast that with Payback's system: In Payback, you go to the shop and you are presented upgrades that are designed to be incremental enhancements, thus encouraging the feeling of progression, like you earned it. The more you drive a particular car, the more powerful it becomes. The system forces you to be a car driver rather than a car collector. Also, with the additional perks attached to some cards, the system has also introduced a dynamic that the previous one didn't - Actually having to think about what you are doing. Yes, you can choose this level 12 part and replace your level 10 part, but your level 10 part has some perks that, if lost, will actually downgrade your car, and may not be the best option depending on your style of driving. You actually have to think about stuff like that instead of mindlessly clicking purchase, purchase, purchase..
I dunno guys, I thought it was totally weird at first, but the longer I play Payback, the more I appreciate the thought that went into the upgrade system. I genuinely enjoy it more than the old way. In Payback I go to the tuning shop wondering what little gem I might find or chance upon, whereas in other games there's no mystery, you know you are going to have 3 tiers of performance for each category of parts, and that's that.
What do you guys think?
The only thought that went into the upgrade system was how to extract money from your pockets. Surely they've backpedaled and increased the rewards, but it still remains a POS of an upgrade system regardless - in my opinion.I dunno guys, I thought it was totally weird at first, but the longer I play Payback, the more I appreciate the thought that went into the upgrade system.
What? I got by perfectly fine without paying a single cent.The only thought that went into the upgrade system was how to extract money from your pockets.
The only thought that went into the upgrade system was how to extract money from your pockets. Surely they've backpedaled and increased the rewards, but it still remains a POS of an upgrade system regardless - in my opinion.
I have to remind myself of that every time there's a sale on this game.