Can we please just get back on topic? Yay. A person got banned. Hooray. Need for $peed talk now.
$ denotes how EA has turned the series into a cash cow with endless amounts of DLCs and online passes (which they have apparently ended).
Then follow his lead.
Check again.BaconYou came on this thread just to argue and anger another user. Nice one mate. I thought someone who paid $12-25 just to have a red name on a forum would have better things to do but clearly not. You provoked, that person reacted and they get banned.
@Dan, like every business or organisation. They are there to make money, nothing else. Customer satisfaction doesn't come into it. Before when gaming was not such a huge money-making franchise, making good games was the most important thing. For EA it's just abusing the reputation of the NFS name and pumping out decent games every year to make as much money as possible.
Putting the company before the customers. Great business practices, right?
With the previous CEO of EA gone, do you think that Rivals will show better results because of the choices that were made before this game has surfaced?
And just for the hell of it, I'll let you know I didn't pay for my premium. Hope I didn't kill whatever point it was you were attempting to make with that. Try attacking my post count next, though. Seems to be the popular choice for people with failing arguments such as yours. 👍
I know. But my parent's basement is so warm & cozy.TornadoYour post count is too high. You should get out more.
"while weather conditions constantly change as you race and chase in snow, hail, rain, dust storms and heavy fog."
Changing weather. Nice. The water effects on the cars looks good. Similar to PGR4.
"while weather conditions constantly change as you race and chase in snow, hail, rain, dust storms and heavy fog."
Changing weather. Nice. The water effects on the cars looks good. Similar to PGR4.
Streets have been wet looking since Underground 1. They dried up a little in Hot Pursuit.So does that mean the streets will still look wet all the time like in Most unWanted?
I agree, just like PGR4.It would only be nice if the handling of the car actually changed in differing weather conditions. Otherwise it's just annoying.
I think it's releasing too soon to take advantage of any goodwill towards the company.
He's suspended not banned. Oh dang! 👎[/sarcasm]Yep, Spoil-t got banned, big deal. This isn't the "OMGZ Spoil-t is banned" thread.
Who knows. The problems reside with the person they appoint to the "HURRY! Get this game out!" department.With the previous CEO of EA gone, do you think that Rivals will show better results because of the choices that were made before this game has surfaced?
If they don't do it right it'll be cheap. If I'm in an area that's warm enough for dust storms I don't want to see snow down the road."while weather conditions constantly change as you race and chase in snow, hail, rain, dust storms and heavy fog."
Changing weather. Nice. The water effects on the cars looks good. Similar to PGR4.
I agree. If I drift into snow I expect the car to slide out more.It would only be nice if the handling of the car actually changed in differing weather conditions. Otherwise it's just annoying.
And that's what really breaks my heart about the new NFS. I get that they are catering to the casual crowd, but still.We could make a simulation if we wanted to, but we know in this type of game for these guys who are racing chasing as a cop and a racer, they want it to be something that's very... Easy to get into, but quite hard to master."
HP 2010 & MW 2012 had almost the same control scheme & driving mechanics. In the MW they just dialed back the drifting & upped the hang time but HP was much better, I agree.
Rainbow DashHP 2010 & MW 2012 had almost the same control scheme & driving mechanics. In the MW they just dialed back the drifting & upped the hang time but HP was much better, I agree.
And in turn, it couldn't decide what it wanted to be completely ruining the game for myself & a couple others.HP 2010 & MW 2012 had almost the same control scheme & driving mechanics. In the MW they just dialed back the drifting & upped the hang time but HP was much better, I agree.
"Now if you don't know of Simbin you're probably not into hardcore racing simulators on PC, but the Swedish studio successfully developed some of the most realistic racing simulators on the market. We were given a brief look at some metrics, that don't really tell this reporter anything, but the takeaway is simple. There is a deep and very detailed physics engine at work behind the scenes in Need for Speed: Rivals - and while this is toned to allow for excessive drifting and the more accessible brand racing Need for Speed is known for, the foundation is there for a simulation
The handling and physics set up in this is very, very realistic, but what we do is we layer on top of that, the ability to drift the car very quickly around the corner and just having a lot of fun within two minutes of picking up the controller," explains creative director Craig Sullivan. "Yes, we always start off with very realistic, very beliveable physics so that these cars can pretty much do anything and it looks right. The we layer on the Criterion special sauce of getting camera right, getting the drifting right, getting the feeling of the braking or the e-braking, jumping or even just the collisions are very, very finely tuned. We know we're not making a simulation. We could make a simulation if we wanted to, but we know in this type of game for these guys who are racing chasing as a cop and a racer, they want it to be something that's very... Easy to get into, but quite hard to master."
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