Need for speed -THE RUN

  • Thread starter boomee
  • 479 comments
  • 36,222 views

After playing the demo do you think you will...


  • Total voters
    47
  • Poll closed .
Spongey, I'm taking it seriously because I don't want to play a game and sit at a set skill level forever. I like to improve, regardless if it's a demo. The game's coming out soon anyway so this is like practice....

Jai
There is no true skill in an Arcade game.
There's a level of skill required for any racing game...

It doesn't have the same kind of skill like a simulator, and from what I'm hearing, I feel like you're defining simulation driving as THE only form of driving that requires skill. This game or any other racing game share the same goal, being the first one across a finish line. What makes it different is how the game plays, it's mechanics and physics. Just because it's dumb-downed doesn't mean there's no skill required, it requires a different skill-set. For example, you don't take braking lines and corner in this game like you would in a sim...and it's not as simple as that. You even said it yourself that you need to have good control of the analog stick to have smooth exits out of drifts..

I used to think like that, but I jumped to such a conclusion because I never understood some mechanic that is vital to reducing lap times... Because I can compete with someone, I can see what's possible, and then I try to see what I need to do to beat it.

Lastly, if it has no true skill, then how come you haven't beaten my time?
 
Last edited:
Spongey, I'm taking it seriously because I don't want to play a game and sit at a set skill level forever. I like to improve, regardless if it's a demo. The game's coming out soon anyway so this is like practice....


There's a level of skill required for any racing game...


Lastly, if it has no true skill, then how come you haven't beaten my time?

Since you can't seem to quote the rest of the message, I'll answer for him...

Jai
It's not even worth setting a competitive time if I'm honest.. There is no true skill in an Arcade game.. I managed a decent time, however I'm not ready to bother trying again or getting all fussed up about being the fastest on my list.

It's just a game AOS-, it's nothing special.
 
As I don't play driving games to spend hours attempting to scrape seconds of my time. I play for the driving experience, and couldn't give a damn even attempting to beat ones time as it's simply, a waste of time..

What kind of experience could be gathered by a game involving shifting a stick back and fourth crashing into people? Sure, you can become good at a game such as HP. But time flies, and NFS appear to be creating a new handling model every year. Whereas the handling characteristics of a game such as GT have related back to the starting game of the series.. With a simulator you get better every day, and will be able to use these abilities over the years. But with NFS, you use them until the game is a year old, or in recent cases, a few months..
 
Spongey, you don't understand what it's like to play competitively, or rather "to improve on oneself". We clearly don't have the same level of motivation when it comes to getting better at a video game, and there is nothing wrong with trying to go further. If you aren't willing to take a game further, I at least wish you'd respect other people's motives.

Jai
As I don't play driving games to spend hours attempting to scrape seconds of my time. I play for the driving experience, and couldn't give a damn even attempting to beat ones time as it's simply, a waste of time..
It's only a waste of time if you want it to be. I understand how people may not care enough to shave a fraction of a second off their time, but to say that and claim this game requires no skill is completely contradictory.
Jai
What kind of experience could be gathered by a game involving shifting a stick back and fourth crashing into people? Sure, you can become good at a game such as HP. But time flies, and NFS appear to be creating a new handling model every year. Whereas the handling characteristics of a game such as GT have related back to the starting game of the series.. With a simulator you get better every day, and will be able to use these abilities over the years. But with NFS, you use them until the game is a year old, or in recent cases, a few months..

What experience? You now I only play races, right?

And please know this: Not every NFS title is made by the same developer... so obviously it's not going to have the same mechanics... And who says you're required to throw out a game when the next NFS is out? Why can't I play TR and HP3?
 
Well, I was skeptical of The Run at first, but once I've got used to the handling, I must say it's pretty good. I'll have to try and pick this up! 👍 Still a bit concerned about the length of the game though, I don't usually go through levels loads of times to beat Autolog times and such.
 
AOS-
Spongey, you don't understand what it's like to play competitively, or rather "to improve on oneself". We clearly don't have the same level of motivation when it comes to getting better at a video game, and there is nothing wrong with trying to go further. If you aren't willing to take a game further, I at least wish you'd respect other people's motives.

It's only a waste of time if you want it to be. I understand how people may not care enough to shave a fraction of a second off their time, but to say that and claim this game requires no skill is completely contradictory.

What experience? You now I only play races, right?

And please know this: Not every NFS title is made by the same developer... so obviously it's not going to have the same mechanics... And who says you're required to throw out a game when the next NFS is out? Why can't I play TR and HP3?

Why not give a hint of respect to me, and Jai?
 
Let the competing people compete in whatever they want to compete in. It will require more skill to win over someone else in whatever the competition is about*.

It is, however, odd to be competing in an arcade game since they are meant to be played leisurely.


*Generalisation not meant to be picked apart in order to find exceptions to the rule
 
Nobody has posted this trailer up... :mischievous:



At first, I was like, only racing, the no other cop scenes? Then I saw this trailer and then flipped 3 tables for not having the PS3 with me.
 
3000 miles of road....

...1600 miles of wall riding...

Race for your life...

...while sliding along the railing....

FAST FUN and ADDICTIVE...

...grinding on the walls...

A treat for Adrenaline Junkies...

..who have wall fetishes...


:P
 
Nobody has posted this trailer up... :mischievous:



At first, I was like, only racing, the no other cop scenes? Then I saw this trailer and then flipped 3 tables for not having the PS3 with me.

This trailer just changed my opinion of the game, it's a must have on day 1 :gtpflag:
 
3000 miles of road....

...1600 miles of wall riding...

Race for your life...

...while sliding along the railing....

FAST FUN and ADDICTIVE...

...grinding on the walls...

A treat for Adrenaline Junkies...

..who have wall fetishes...


:P
Come on mate, they could be fixing the wallriding because lots of people report it.
 
I just discovered the answer to what has been bothering me. The lenght of the game namely. Theres a trailer on yt that calls smthing like challenge series(im on my phone so cant post a link). Theres gonna be around 70 challenges on which you can battle your friends on autolog. Im sure theres going to be some more in the story mode, if they are even a part of story mode races. So its not as short as i expected, and considering my GT5 schedule, this game will last me quite a while (besides even when i finish it i can still come back and beat my friends as**s:) ). Looks like i'll be getting this game.
 
I'm sure 3000 miles will keep you play long enough. It definitely can't be done in one sitting either. More realistically, if you were to play for a bit each day, it can keep you playing for a week until you finish....
 
Again, its only 300 frigging km. Thats why i was concerned how long its going to last. They say 3000 miles as a reference, since thats the actual distance from SF to NY. It would take a million years to model that much.
 
I'm going to tally up all the mileage built up once I finish the game on my first playthrough just to see if it IS 300 km :P
 
Don't forget about the loading times and cutscenes :lol:

This game needs an optional install for faster loading times.
 
JWalker
I just discovered the answer to what has been bothering me. The lenght of the game namely. Theres a trailer on yt that calls smthing like challenge series(im on my phone so cant post a link). Theres gonna be around 70 challenges on which you can battle your friends on autolog. Im sure theres going to be some more in the story mode, if they are even a part of story mode races. So its not as short as i expected, and considering my GT5 schedule, this game will last me quite a while (besides even when i finish it i can still come back and beat my friends as**s:) ). Looks like i'll be getting this game.

When they say 70 challenges I don't think it means stages. I think the few stages are just going to be recycled over and over.
 

What an online session would look like....

Big long race with a whole bunch of people....

Intangible barrier... grinding the wall slowed the player down a good 40 mph... so that's also good... Lighting is beautiful as expected from Frostbite 2....
 
The multiplayer features are really just a perk... They have that "voting" system in Uncharted 2, and over time everyone just favours a map over another; mainly because they are easier (i.e. less hazards less difficult sections, etc).... the bonus won't matter once you unlock all the calls and get all XP...longevity was clearly not taken into consideration.
 
I was thinking of getting an order in for PS3, but now Origin's tempting me to get it on PC instead (despite my cramped HDDs) due to a nifty bonus of an additional free NFS title of my choice (in which case I'm going to snatch up Shift 2!)
 
AOS-
<a href="http://www.youtube.com/watch?v=oVAsRvlqF5s">YouTube Link</a>
What an online session would look like....

Big long race with a whole bunch of people....

Intangible barrier... grinding the wall slowed the player down a good 40 mph... so that's also good... Lighting is beautiful as expected from Frostbite 2....

Wow. The demo did NOT do the game any justice. Looks stunning.
 
I'm in 2 minds...the demo was incredibly bad. But the gameplay videos look fun...:dunce:
 
Back