New footage from CES

  • Thread starter Thread starter cicohipe
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Hey doctor you r so funny did you know?
I said not important to me at all. Back to your nice topic.
 
the sounds are amazing, the race cars actually sound like power hungry beasts!

i doubt the gallardo sound is final because as mentioned before its off

my only concern is the paddle animation in the gallardo, the hands still come off...

but generally im loving this!


p.s anyone notice the map on the cluster of the toyota? how cool is that?
 
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my only concern is the paddle animation in the gallardo, the hands still come off...
Not only does the hands come off, it also takes too long for the driver in the game to change gears.
 
No it doesnt, he just prepares to shift up/down, so the animation wont be unrealistic fast. Same as in Prologue/Academy demo with the stick shifting. The initial shift is fast.
 
I'm sorry, but paddle shift animation is not well done... they have to work on that!
 
Hmmm I have mixed feelings about the shifting...
In my opinion it looks a little slow. I prefer the f2007 shifting in prologue...
but if this would delay the game, then just let it be.
 
Photos-from-the-G4tvcom-tour-of-the-Polyphony-Digital-Inc-Studio-during-the-Tokyo-Game-Show-2009.jpg


:D
Seriously I have a 5.1 system, not very expensive...it's not even an entry level, (harman kardon avr 147 + JBL 200.5) but it sounds GREAT for music/bd movies/games. I feather the accelerator pedal and at low revs the tuned 370z souns like a monster. My subwoofer goes nuts (my neighbors too)!
 
Yeah the bass from the 370Z at the lower revs is great.
It sounds a bit thin around the higher revs, but thats okay.
 
Unless you want the game to come out next year, I think what you see is what you are getting. :sly:


You think PD would let this be in the final version? I thought they were well-known for being perfectionists.
 
hahaha how ironic! Same people that were criticizing nfs shift(in the thread about the sound) for being exaggerated, now full on hype, proclaim that this distorted and clipping sound from the showroom floor is "awesome". No. It isn't. It's probably same old sounds, only louder and distorted, that's why some of you believe they have more grunt. And also, the only clip which has cockpit view(gallardo), shows how weak the engine sound really is. It maybe starts decent in the lower revs, but everything from mid and specially high revs...doh...same old Vacumghini as almost all GT engine sounds are/were. Anyway, I was expecting a LOT more, since KY said it(sound)will be one of the few areas which would receive total overhaul:(...but I'm still hoping this is not IT and that we'll all be pleasantly surprised when the game actually comes out. I really want it to be good, trust me!(to all the dim people who think I'm a "hater" or something)
Also, as few people have already mentioned, 'ring doesn't look noticeably better than GT4...disappointing(assuming this is IT)...
 
You think PD would let this be in the final version? I thought they were well-known for being perfectionists.

face it...thats the shifting animation you are getting...im pretty sure its a generic animation that allows it to work with all forms of paddle shifters...
 
Stop all this nonsense! First of all, the animation looks realistic and great. Secondly, the game does NOT know what the input is going to be from the player, that's why the animation looks the way it does. This also only occurs in cars where the paddle-shifters aren't mounted on the steering column. It is the only viable way to have shift animation.
 
You think PD would let this be in the final version? I thought they were well-known for being perfectionists.

I'm sorry, and no offense intended. But are you ** kidding me? I think its a bit insulting to try to throw PD's credibility under the bus when the game is clearly in a league of its own when it comes to perfectionism, unless you're actually thinking that it means they will literally produce a perfect flawless product? Is this really where you're going to start having doubts on PD's abilities? With a shift animation?

Sometimes I feel haters will just hate, but then at times like this, I really just question a persons perception of reality here. You have GT5, a damn near photorealistic game with as close to perfect renditions of tracks and vehicles, amazing lighting, amazing visuals, amazing 1080p performance, and you're really willing to ignore all that and focus on a shift animation as to discredit their reputation? Its like focusing on the shape of a door handle on a beautiful car.

I'm just glad I can see GT5 with the eyes that I have. Looks better than any car game created when it comes to car porn. Thats pretty much all I expect from GT, and those expectations never fall short. What other game is doing what GT is doing at 1080p 60fps/1000 vehicles/16 that you're comparing it to? And then would you give up all of what GT has to offer to get that shift animation? Its a bit ridiculous imo & its a shame to be hung up on it.

Heres to hoping PD fixes the shift animation, so people can continue to complain about important things to car simulations, like Skid marks.

edit:

And when definitive titles ship without shifting animations, then patch them in later..
http://www.youtube.com/watch?v=GyWEKHCdeWI
http://www.youtube.com/watch?v=v3jim2BPFBM&feature=related

http://www.youtube.com/watch?v=8INkvqHR1yg -- does a good job, but we've seen that in GT with the F1 car.
http://www.youtube.com/watch?v=R23a4jJk4fI&feature=related
I mean.. I get what you're saying... but.. isn't really a deal breaker by any means. And it definitely doesn't cause me to question PD's reputation as perfectionist.
 
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Ask yourselfs would you want 750 cars done perfectly or over 1000 with slight imperfections. The console would be old hat by time it came out.
Don't like the interior roof colour, it's too dark just like the tt demo in my opinion.
Still it's only preview build anyway.
 
I'm sorry, and no offense intended. But are you ** kidding me? I think its a bit insulting to try to throw PD's credibility under the bus when the game is clearly in a league of its own when it comes to perfectionism, unless you're actually thinking that it means they will literally produce a perfect flawless product? Is this really where you're going to start having doubts on PD's abilities? With a shift animation?

Sometimes I feel haters will just hate, but then at times like this, I really just question a persons perception of reality here. You have GT5, a damn near photorealistic game with as close to perfect renditions of tracks and vehicles, amazing lighting, amazing visuals, amazing 1080p performance, and you're really willing to ignore all that and focus on a shift animation as to discredit their reputation? Its like focusing on the shape of a door handle on a beautiful car.

I'm just glad I can see GT5 with the eyes that I have. Looks better than any car game created when it comes to car porn. Thats pretty much all I expect from GT, and those expectations never fall short. What other game is doing what GT is doing at 1080p 60fps/1000 vehicles/16 that you're comparing it to? And then would you give up all of what GT has to offer to get that shift animation? Its a bit ridiculous imo & its a shame to be hung up on it.

Amen to that 👍👍
 
Ok, you know what... I will stop saying anything until it comes out. It's usefulness speak about demos. That's all.
 
Ok, you know what... I will stop saying anything until it comes out. It's usefulness speak about demos. That's all.

I'm not quite sure what you mean in your statement sorry. Demos are used to promote their respective games, usually if a demo is release near to the expected release date there is not alot of difference. Only thing is we don't have a release date officially so there will be a lot of speculation.
 
I'm not quite sure what you mean in your statement sorry. Demos are used to promote their respective games, usually if a demo is release near to the expected release date there is not alot of difference. Only thing is we don't have a release date officially so there will be a lot of speculation.

Because of that. Because we do not know anything for sure I just stop saying anything. I only want the game to be released as soon as possible or at least have some dam official Poliphony info, videos and staff. :ouch:
 
i agree Nordschleife is the sams as in GT4..There is only trees shadows difference between Gt4 and gt5..Indianapolis same as GT TT demo too..Whats going on?

I think there's a huge improvement...

Compare both gt5 and gt4 (random video from youtube)
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Look for example at the color of the GP circuit!!! (bye to the old, grey one!)
 

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Listen people, if the damn birds don't change gears properly, and the pigs don't fly upside down like they do in real life then PD aren't getting any of my hard earned cash, got it?

Cars? what cars?, hang on, this is a racing game? ah right, I see, ok maybe I'll let the flying pigs thing pass, but I want to see that birds wings flap properly when it changes gear, I ain't budging on that one.

And for those saying that the "ring" is the same as in GT4, what were you expecting? What could possibly change in 5 years? The trees may have grown a few feet, a few more shrubs around the track, unless your going to get out and measuer how much the trees have grown what are you moaning about? PD did such a great job with the GT4 version that the only thing left to do was to do the same thing only in HD, and make the trees taller, and add in that flock of birds, I personally think they were pigeons, don't quote me on that though.
 
You guys just don't understand... They did the animation that way so that if someone jerked the wheel really quickly the animation would not get messed up and interrupted. There is only so much you can do graphically. PD chose to have the driver actually flip the paddle, instead of flipping thin air like in NFS... I personally like GT's decision. You people have some UNREALISTIC expectations. Do you realize how difficult it would be to graphically simulate the driver sliding his hand down the wheel to perform a shift? Without going through the pillars of the steering wheel? Do some research on 3d animation before you start to complain. There are some things that just AREN'T possible.
 
Do you realize how difficult it would be to graphically simulate the driver sliding his hand down the wheel to perform a shift? Without going through the pillars of the steering wheel? Do some research on 3d animation before you start to complain. There are some things that just AREN'T possible.
He wouldn't have to, but he could do the current movement A LOT quicker, instead of releasing the wheel, wait for the shift, perform the shift, then wait another couple of tenths of a second before grabbing the wheel again. Just looks too stiff and none dynamic.

EDIT: And when on a straight, he doesn't have to come off the wheel at all.
 
He wouldn't have to, but he could do the current movement A LOT quicker, instead of releasing the wheel, wait for the shift, perform the shift, then wait another couple of tenths of a second before grabbing the wheel again. Just looks too stiff and none dynamic.

EDIT: And when on a straight, he doesn't have to come off the wheel at all.

Yes, but how does the car know you are going into a straight, and that the player won't jerk the wheel all of a sudden. Are you suggesting that PD program every animation for every vehicle to know when it is in a turn and when it is in a straight? Does the animation know the exact moment the player will shift? If they set the animation to start after the player shifts then it will be late, and the animation will happen after the shift takes place. By having the hand out and ready they can decrease the response time between the actual shift by the player and the activation of the finger flick shifting animation. There is rhyme and reason to it. You just have to stop complaining long enough to ask yourself, "why would they do that?"
 
Yes, but how does the car know you are going into a straight, and that the player won't jerk the wheel all of a sudden. Are you suggesting that PD program every animation for every vehicle to know when it is in a turn and when it is in a straight? Does the animation know the exact moment the player will shift? If they set the animation to start after the player shifts then it will be late, and the animation will happen after the shift takes place. By having the hand out and ready they can decrease the response time between the actual shift by the player and the activation of the finger flick shifting animation. There is rhyme and reason to it. You just have to stop complaining long enough to ask yourself, "why would they do that?"
I rather have it less realistic, so that the hands never come off then...

They better include an option to remove the driver from cockpit view.
 
I rather have it less realistic, so that the hands never come off then...

They better include an option to remove the driver from cockpit view.

So you want the NFS style, flicking thin air, because the hand won't come off the steering wheel over what they have now? Then I am glad you're not making the game.
 

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