LaBounti
So you are saying you hope developers cater to your own needs seeing none of the games you mention are bad or even mediocre for that with exception of Killzone from a general opinion but I like it..
These are far from just "my" needs. A lot of people feel the same way I do about the following games. They lack a certain need to play these games, and lack that fun factor other games I mentioned have.
Well, ask yourself this. How many people bought SOCOM 3? Not as many as they thought they would sell. But, who bought it, mostly? Online gamers. Nobody else really wanted it; myself included. The main reasons, since you want some details? Graphics are bad; it's not "pretty." Second, stupid commands that don't work. Give a command and your team wont follow orders. Third, orders that don't fit the actions you need to occur. "Mount Up," "Regroup" when you need to clear an area, or send Bravo Team to a different area, but "Clear Area" is not available, and you can't move Bravo Team when and where you need to. Fourth, horrible controls of your character, and the lack of adjustment to how your character moves or is controlled. The lack of telling your team to launch a rocket grenade was also stupid. Every time you tried to deploy something like that, they couldn't perform, or wouldn't, for some stupid reason. This game is fun, to a certain degree, but it's far to frustrating to purchase and play constantly. I also like to take the roll of a sniper, and the sniper controls for the character you control was horrible. Real life snipers don't move around that much trying to pinpoint and aim on a target, even with a rapid heart rate. But, trying to aim on a bad guy from a distance with a sniper rifle was a frustrating task, thanks to the stupid movements.
With Killzone, I hated how the characters moved and where controlled. Again, no adjustments where available to me when I needed the character to move at a different speed. How can the character, Big Boss, be so smooth and so easy to move around in MGS3, yet all other games have such difficult-to-control characters? Killzone looked great, and sounded unique. But, the movements where horrible. Maybe, you younger guys don't have problems with it, but I sure did. I did love the Stealth Character, the chick, but I couldn't play with her from the beginning, and the other characters were too horrible to play for more than 20 seconds. Plus, I thought the controls for the Sniper Rifle, the weapon for the Stealth Chick, was one of the worst controlled weapons in any game. I have no idea why they made it that stupid.
The problems with Splinter Cell are similar to both Killzone and SOCOM, but there were several things different. I hated the story and the character. With MGS, you really like and want to be Big Boss or Solid Snake. With this character, I didn't give a damn if he got killed or got the job done. Story is more important than action when you get older, I guess. To be honest, I found the entire game to be silly, and really boring. All of the SC games are like that. Plus, it looks horrible, IMO. I hate the graphic and visual quality of the game, and the sound was horrible too. I bought only one SC game, and wont buy another.
I might be picky, but why can't these game developers make their games without all these issues? The other games I mentioned can do things correctly, so why can't they?