New physics (update 1.31)

  • Thread starter Dess81
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They've finally fixed the bugged grip levels on lowered cars, such as the sambabus. It's actually drivable now.

Sounds to me like people are gonna need more than a day's time to get used to the new physics. Overall they feel much more realistic and predictable to me, thus far at least. Why everyone likes to jump on the hate train as soon as possible baffles me.

Mess around with the settings some more, any setups you would have made before the update are gonna feel wrong for sure, I can tell you that much.
 
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Wait, so let me get this straight.

They improved the physics back then and made the cars driveable, now it's closer to day 1 + snap oversteer is back?


Poor choice of words my man.

I mean if you apply throttle slowly you're not going to get it. Overall I think it's a better balance than day 1 or previous to the update. You shouldn't be able to hammer the gas at full wheel lock and still make a slow corner in a 600hp car.
 
I mean if you apply throttle slowly you're not going to get it. Overall I think it's a better balance than day 1 or previous to the update. You shouldn't be able to hammer the gas at full wheel lock and still make a slow corner in a 600hp car.
I just tried the RA272 and it seems more stable under braking now. Though I feel like steering sensitivity is decreased. It feels slow even with sensitivity 10. I'll get back once I try more cars.
 
The physics seem overall more realistic to me tbh no more throwing it in at silly speeds in corner and coming out alive. There has always been a sense of unrealistic extreme grip levels feels like that’s being taken away now so a lot of stuff especially on racing tires will feel “worse”. While I’m not on a wheel was watching Rory/erieeees stream and he was saying FFB seems significantly improved more detail and weight etc
 
I can't get along with the new physics anymore, the lap times with the same car/same track increase by several seconds, the car feels like it's heavily understeering and like it's heavier/don't want to brake.

For me a very clear deterioration, I can hardly drive / play (controller).

very bad .....
 
They've finally fixed the bugged grip levels on lowered cars, such as the sambabus. It's actually drivable now.

Sounds to me like people are gonna need more than a day's time to get used to the new physics. Overall they feel much more realistic and predictable to me, thus far at least. Why everyone likes to jump on the hate train as soon as possible baffles me. Mess around with the settings some more, any setups you would have made before the update are gonna feel wrong for sure, I can tell you that much.
Because that requires thinking and working through things in a video game. Stop being level headed please.
 
I can't cope with the new physics anymore, the lap times with the same car/same track increase by several seconds, the car feels like it's understeering and as if it were heavier / doesn't want to brake.

For me a very clear deterioration, I can hardly drive / play (controller).

very bad !!!
 
I can't cope with the new physics anymore, the lap times with the same car/same track increase by several seconds, the car feels like it's understeering and as if it were heavier / doesn't want to brake.

For me a very clear deterioration, I can hardly drive / play (controller).

very bad !!!

Yeah again I would say change your diff settings. Lower it for braking and it will understeer less.
 
I've only done my daily Rally grind and my goodness is it twitchy with the Dualsense. I hope this isn't the case with my G29. My laptimes went from 3:05 to 3:20!
 
- FFB on the DD Pro feels even better than the recent improvements.

- I am setting up a M3 GT for an endurance race soon, post-update the car feels like it has more weight, but also more feel in low speed corners. Maybe needs some tweaks to roll bars and diff to adjust to the differences, but I feel as a driving experience it's a positive step.
 
They've finally fixed the bugged grip levels on lowered cars, such as the sambabus. It's actually drivable now.

Sounds to me like people are gonna need more than a day's time to get used to the new physics. Overall they feel much more realistic and predictable to me, thus far at least. Why everyone likes to jump on the hate train as soon as possible baffles me. Mess around with the settings some more, any setups you would have made before the update are gonna feel wrong for sure, I can tell you that much.

Agreed, probably worth resetting all cars to the default suspension settings for the customisable suspension and starting over!
 
My biggest worry with this is all the circuit experience gold times seem to be over a second quicker now from the tracks I checked. I'm glad I already have gold as that could be difficult now...
 
Just tried a bone stock 964 Carrera RS at Nurbugring and I don't feel like the handling is closer to day 1 ? It's like before but just a bit more grip?

Maybe I need to check other cars again.
 
First impression: I hate the new psysics update for now...

I tried the new races, at first the short one at Nürburgring, everything was ok...
Then I tried the WTC800 race...I choose the Jaguar Gr3 car since it used to be my favorite car of the GR3 cars:it used to be qick, stable and controllable on any track...well it used to be...now its an mess to drive, titally wobly, slow and hard to control, it has heavy understeer most of the time, but in tight corners and hairpins the snap-oversteer is back as well...after not even half of the track Iwas 50 seconds behind the leading car on medium difficulty...
So I was thinking, it is because I havn't been racing in the Ring in a GT car lately, let's try somethimg else...
So I went to the daily race at Dragon Trail-just yesterday I was doing times between 1:44 an 1:45 there when time trialing...interestingly enough my qualification time from yesterday was gone...today with the new physics my best time after six laps was a high 1:46, I got one with 1:47, and the others were over 1:48...

Didn't try out road cars so far, but for now all I can say, is that the new physics update ruined the Jaguar F-Type GR3 compeletly for me!
(for now...I guess is to early, to make a final statement...i just remembered, that I always drove on TC1, and they did make that weaker with the update, so probably have to set it on 2 to get my fomer results)
 
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I tried a few road cars for now, the Audi DTM and a few of my fake '00s GT2 cars.
I have mixed feelings about the update:
  • There is less grip. Lots of understeer on grippy tyres. Rear breaks loose very often and rather easily on road cars or anything with Sports, however they are pretty easy and fun to catch. So it's not day 1 levels of death.
  • While there is less grip, cars feel much more planted overall, which contributes to a weird "soapy" feeling. Cars are really stable on entry and mid-corner, like VERY stable, but then they slide into the grass like there's not enough weight on the front. They just go straight
  • Kerbs are much better for me, they are still deadly if attacked at a poor angles, but road cars can now handle downhill Kyoto chicane for example, without flying off the track. (Death chicane is a bit better, not much).

Overall there's less grip pretty much all around except when coasting and under braking. The go pedal either understeers or oversteers, that's pretty much it.
 
I'm one of the few people that steers with the directional pad (I don't like Sony's placement of the left analog stick on their controllers) and unfortunately, the new physics has made it much harder for me to control the car.
Inputs are much more sensitive now, even when controller steering sensitivity is turned all the way down.
Guess I'll either have to get used to this twitchy steering over time, or practice using the motion sensor... :guilty:
To be honest, using directional buttons is highly inconvenient, so you're shooting yourself in the leg with this.

With physics like these, ON/OFF steering is not conventional at all.
 
I tried a few road cars for now, the Audi DTM and a few of my fake '00s GT2 cars.
I have mixed feelings about the update:
  • There is less grip. Lots of understeer on grippy tyres. Rear breaks loose very often and rather easily on road cars or anything with Sports, however they are pretty easy and fun to catch. So it's not day 1 levels of death.
  • While there is less grip, cars feel much more planted overall, which contributes to a weird "soapy" feeling. Cars are really stable on entry and mid-corner, like VERY stable, but then they slide into the grass like there's not enough weight on the front. They just go straight
  • Kerbs are much better for me, they are still deadly if attacked at a poor angles, but road cars can now handle downhill Kyoto chicane for example, without flying off the track. (Death chicane is a bit better, not much).

Overall there's less grip pretty much all around except when coasting and under braking. The go pedal either understeers or oversteers, that's pretty much it.
Tried more cars and honestly this is similar to what I feel.

I guess I'm currently feeling ambivalent about this.
 
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Hello i'm pater27, maybe you see my profile on GT7. Search keyword 499p to find me...

I'm driving with a venerable Thrustmaster T500RS on PS5 with a PS4 disc updated to PS5 version.
First problem was T500RS not supported on PS5 version, forcing me back on PS4 version when driving...

New and bigger problem is 1.31 update turning my steering into a weak and floating jelly, no matter which car i try to drive...
Did i miss some settings to correct this ?

Any information from the community or quick patch from Polyphony welcome !!!
 
I guess i have to cancel some of my first impressions. After grinding sardegna 800 for a bit with the AMG Gr.3 i have to say i kinda like the new behave. We only have to get used to them.
Over 1 year PD made it easyer and easyer and we get used to the pedal to the metal style now it behaves kinda more real and we have to adjust to it. Like to much steering and full throttel didnt work anymore like in real. What helps is reducing the controller sensetivity. It feels much better now.
 
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I can't deal with all the changes to the physics! First, it was too easy, then it was too hard, then they made it so the MR's all snaped oversteered, then they made it so they wouldn't snap, and now they snap again!!!!
Angry Season 4 GIF by The Office


(joking, I prefer the more technical driving)
 
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I won't be able to play until tomorrow but is PD maybe trying to get us to use TCS? I read that adjustments have been made to the TCS and people here are complaining about snap oversteer. Has anyone tried comparing their times from TCS 1 to TCS 0?
TCS 1 is much less intrusive now. Can't speak in numbers as I've never driven anything seriously with it on, but I tried it out of curiosity right now and it doesn't bog down the car as much.
I would estimate you could probably gain a tenth in most corners compared to how it was before.
 
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Tried Sardegna because got scared from responses here.
My go to GT-R Nismo GT500 was 25pp lower so it took more power now. Traction Control at 1 is not intrusive so I could put the power down better. My times are actually much better than before and I didn't even mess with suspension yet.

Just needs getting used to and tweaking diff and suspension.
 
My main issue before the patch was gr3 cars moving laterally when losing grip, mosty on RH tyres. I don’t really know how to explain it. I just know ACC on ps5 in comparison feels much more intuitive, although more difficult.

Would you say these changes addressed this issue? Haven’t had the chance to try the update yet.
 
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