magik300right
the best on ps3
I have rfactor but with my dfgt it doesnt turn consistantly. It turns alot when the wheel is near straight and as i turn out it slows down.
I cannot find what is wrong. I set the mode to wheel and assaigned all the buttons and axis's and doesnt work properly. Now its lying in dust.![]()
Grid AI may seem alive yet they have some serious rubber banding as well. They wreck most of the time just because they are in front of you.Way to prove that you have not played any of them or are seriously that biased towards GT. I suggest you play any of the Codemaster games I mentioned and you'll notice immediately that the AI seems alive. Good lord, just take GRID for example. Drivers make mistakes, accidentally bump into each other and lose control, and no they don't follow the same pattern every time. Jackass number one wont always lose control in turn 2 because he was programmed to do so. He'll lose control because someone bumped him or forced him to quickly switch his racing line and obviously at a bad time.
You've obviously been playing GT far too often if you think all racing game AI is line driven like its appears to be more often than not in GT.
As for F1 2010; I find it awesome when the AI beats me out of the last turn and I am making excuses for myself when I lose...to the AI.
Cucobr:
it's funny to see Shift 2 lovers trying prove something doesn't exist.
Shift 2 is totaly arcade... the creator of the game also says that. So...he creator says he finds boring simulations and arcade games more fun.
Shift 2 is arcade.
Spagetti69
Cool story.
-----------
GT5 isn't a game, claims Shift 2 producer
Sony and Polyphony Digital's Gran Turismo 5 is not considered a game by Shift 2 producer Jesse Abney.
Abney told VideoGamer.com that in his eyes, a product needs to meet certain criteria in order to be classified as a game. When judged against this criteria, he believes Gran Turismo 5 falls short.
"I've never really considered GT5 a game," Abney told VideoGamer.com. "A game to us equals fun, equals entertainment - and Need For Speed has always been about entertaining and fun.
"You play GT5, you get a scientific approach to driving. Physics simulations are often subjective, and again - we find we're not presenting the same kind of physics simulation in the race day environment that GT5 is doing in their driving simulation."
Despite operating in the same video game genre, Abney concluded that the two titles don't really compete.
"We've never really professed to compete against them, we've just said that we want to deliver a fun, exciting, visceral, entertaining racing experience."
Source?
http://www.videogamer.com/news/gt5_isnt_a_game_claims_shift_2_producer.html
What now? Cool story?![]()
![]()
GeneralJesh:
Because GT5 is the best "simulation", right ? Right ?
----------
do you know InsideSimRacing? Probably not.
They are expert in simulation racing games.
They evaluated two cars of Gran Turismo 5, Audi R8 5.2 Quattro and Subaru Impreza WRX STi.
Audi R8 5.2 Quattro:
- Physics 16.5 / 20
- Models 10/10
- Sound 11.75/15
- Cockpit 9.5/10
- Fun Factor 8.25/10
- Immersive 8.25/10
- Force Feedback 9 / 10
- Damage 0.75 / 5
- Skin 2 / 5
- Setup 4.75 / 5
Final 80.75
If Damage and Skin iwere 5 / 5, the end result would be 88. Entering the Top 20 of most cars that come close to reality.
And they did not evaluate the Mercedes SLS (Box art of the game) and the Nissan GT-R.
Only with this note of the Audi R8, he already has overcome two cars iRacing.
GT5 has 1031 cars.
iRacing has less than 30.
iRacing simulator is more than GT5? No.
Why?
iRacing tracks can be scanned by laser and most cars with better physics than GT5, but not all cars.
GT5 has, rain, snow, night, weather changes, Rally, progression of time and more and all that influences the way you drive. It's a driving experience far more complete.
Not to mention the very best visual and graphics in Gran Turismo 5
Cucobr:
it's funny to see Shift 2 lovers trying prove something doesn't exist.
Shift 2 is totaly arcade... the creator of the game also says that. So...he creator says he finds boring simulations and arcade games more fun.
Shift 2 is arcade.
Spagetti69
Cool story.
-----------
GT5 isn't a game, claims Shift 2 producer
Sony and Polyphony Digital's Gran Turismo 5 is not considered a game by Shift 2 producer Jesse Abney.
Abney told VideoGamer.com that in his eyes, a product needs to meet certain criteria in order to be classified as a game. When judged against this criteria, he believes Gran Turismo 5 falls short.
"I've never really considered GT5 a game," Abney told VideoGamer.com. "A game to us equals fun, equals entertainment - and Need For Speed has always been about entertaining and fun.
"You play GT5, you get a scientific approach to driving. Physics simulations are often subjective, and again - we find we're not presenting the same kind of physics simulation in the race day environment that GT5 is doing in their driving simulation."
Despite operating in the same video game genre, Abney concluded that the two titles don't really compete.
"We've never really professed to compete against them, we've just said that we want to deliver a fun, exciting, visceral, entertaining racing experience."
Source?
http://www.videogamer.com/news/gt5_isnt_a_game_claims_shift_2_producer.html
What now? Cool story?![]()
![]()
GeneralJesh:
Because GT5 is the best "simulation", right ? Right ?
----------
do you know InsideSimRacing? Probably not.
They are expert in simulation racing games.
They evaluated two cars of Gran Turismo 5, Audi R8 5.2 Quattro and Subaru Impreza WRX STi.
Audi R8 5.2 Quattro:
- Physics 16.5 / 20
- Models 10/10
- Sound 11.75/15
- Cockpit 9.5/10
- Fun Factor 8.25/10
- Immersive 8.25/10
- Force Feedback 9 / 10
- Damage 0.75 / 5
- Skin 2 / 5
- Setup 4.75 / 5
Final 80.75
If Damage and Skin iwere 5 / 5, the end result would be 88. Entering the Top 20 of most cars that come close to reality.
And they did not evaluate the Mercedes SLS (Box art of the game) and the Nissan GT-R.
Only with this note of the Audi R8, he already has overcome two cars iRacing.
GT5 has 1031 cars.
iRacing has less than 30.
iRacing simulator is more than GT5? No.
Why?
iRacing tracks can be scanned by laser and most cars with better physics than GT5, but not all cars.
GT5 has, rain, snow, night, weather changes, Rally, progression of time and more and all that influences the way you drive. It's a driving experience far more complete.
Not to mention the very best visual and graphics in Gran Turismo 5
Devedander did you read my entire post or just the parts that suit you? I have to post again the reasons for the GT5 to be more complete than iRacing?![]()
Cucobr:
do you know InsideSimRacing? Probably not.
They are expert in simulation racing games.
Audi R8 5.2 Quattro:
- Physics 16.5 / 20
Don't we have a Shift vs. GT5 thread somewhere?
You want to argue physics, get off this thread. This thread is about things from S2U that would improve GT5, NOT things from GT5 that would improve S2U...
I can think of at LEAST a dozen things off the top of my head (and this thread is full of many, many more) that are in Shift, and would make GT5 MUCH, much better. No-one is saying (but you are acting like it has been said) that, to get these things in GT5, you have to GIVE UP GT5's physics.
Stop being so 🤬 defensive. You've got good physics. There.... feel better?
Now.... how about the REST of the game?![]()
I have just been watching some of the trailers for NFS Shift 2. I must say it looks pretty good. But on topic, my point in posting, is that some of the features they have implemented in Shift 2, could and should be implemented in GT5.
If anyone else has seen the trailers, when in cockpit view and you are involved in a collision, your vision is hindered. Small collision and your view goes blurry for a split second. Large collision and your vision goes very blurry, black and white and slow. (Quite like in COD when near a large areal bombardment).
Moreover, like arcade mode in GT5 sports head turning with the PS eye, Shift 2 has it permanently. Turning into a corner? You look into the corner. Power sliding/Drifting? You look into the drift.
That is just a simple overview of two of the features I saw in the trailer and thought.. "ooooh."
I think these could quite easily be introduced into GT5 and I believe they would fit in with the game quite well. Point One would make collisions feel more realistic and create an even more simulator type feel. Point two, I, like most people, would love to see, just for the reason when in cockpit view, I could actually hit the apex/not collide with a car on the inside.
Please let me know your opinions/thoughts. If you dont like the idea, say so, but no need to rage if so.
Thanks
👎I know InsideSimRacing. I also know, nobody who is serious about sim-racing takes anything they say seriously. Don't you remember the Forza 3 fiasco? You realize it got better marks in physics than GT5? They were literally gushing over it
👎
Wrong! you are out of touch with many things. As all things they do make mistakes or some people have differences, however, serious racing simmers take the show seriously and with pleasure!
Its a cool show and they are cool guys, but hardcore sim racers don't take them seriously, over on the iRacing forums there are rarely any people who take the guys seriously, i've heard such things as "clowns, cowboys" being used, and iRacing is their sponser.
The guys are not hardcore simracers, they like their arcade/semi-sim games too and they are open minded, but that open-mindedness is what the hardcore players shy away from, because their views differ.
Example, many PC sim racers will throw around the idea that Forza 3 and GT5 are arcade games, games like F1 2010 and NFS-Shift completely shunned as arcade games. Games that Inside Sim Racing have endorsed and spoken highly of.
Like i said, its a cool show and i've been watching it since last august(ish), Jessica is a babe!, but I think you're out of touch with how things really are.
For sure, iRacing physics are superior to GT5 in most areas, along with the FFB which feels much better, and for sure that gives a more enjoyable racing experience to an extent. GT5 does excell in other areas though, the drifting in GT5 is fantastic.
We all know NFS-Shift 2 is not going to be a simulation like GT5 or iRacing, so its silly argue about such things.
Shift 2 is likely to be a semi-sim type game like F1 2010. It will still probably be a cool game worth buying, but it's not going to be realistic.
They evaluated two cars of Gran Turismo 5, Audi R8 5.2 Quattro and Subaru Impreza WRX STi.
Audi R8 5.2 Quattro:
- Physics 16.5 / 20
- Models 10/10
- Sound 11.75/15
- Cockpit 9.5/10
- Fun Factor 8.25/10
- Immersive 8.25/10
- Force Feedback 9 / 10
- Damage 0.75 / 5
- Skin 2 / 5
- Setup 4.75 / 5
Final 80.75