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- GTP_sanmusa74
The new Pagani would be nice. Iam not gona try to prounce it tho![]()
hoo-AY-rah
The new Pagani would be nice. Iam not gona try to prounce it tho![]()
Exactly. Despite the developer's bold claims saying that Shift 2 will have the "most realistic physics in any racing game", we all know it's just clever marketing.
Like I said, GT5 lack samples but the sound engine itself is one of the best in a racing game![]()
Just to reinforce how CRAP GT5's sounds are... heres how GT5 Super GT sounds....
...lawnmowers and hoovers!
heres how it SHOULD sound
1st - If you don't like GT5, don't play itgt5 sucks and should be redone from scratch,. shift 2 is clearly better, also shift 1 was better even if it was really bad. Every racing game out there is better than gt5 now, also gt4.
Forza is Top DOG. No discussion.
Top Dog at being able to draw Hello Kitty pictures on your car.
The actual racing side? Nah.
Forza is Top DOG
low I.Q´ed.
othe game
Oh the irony.
Seriously, if the NFS team really wants to be taken serious, they have to stop making these convulsive-cheap-hollywood-action-movie games, and start focusing on what real car passion and driving is...
I don´t see what a damaged "r" key has to with one´s intelligenc. Grat! my "e" key is brokn too... eeeeeeeeeeeeee... there we go!
Seriously. I find your post saddly deffensive, and a futile intent to find something wrong with what I´ve posted, wich is nothing but the truth. Clearly you got offended in some way, my appologies. So let me change the "low IQ" part that I find highly unnesessary in that previous post.
How many broken keys do you have?
I wasn't offended. However, your criticism of a game no one has played was entertaining to say the least. You realize that Gran Turismo came from the same "arcade" beginnings as Need for Speed? I guess not, judging by your stinging critique.
1. "start noticing glitches"
I'm glad your copy of GT5 is 100% glitch free
2." mistakes in car specs"
I did love chipping the ECU of a VW Schwimmwagen, not to mention a myriad other issues.
3."irritating and unnesessary high volume"
I don't even know what to say to this. Your volume button would like to speak with you....
4."I couldn´t expect more from a NFS..."
You do realize that same sentence will soon be used in regards to Polyphony, thanks to GT5?
JJ72
Driving cars that can't be painted freely, have very limited customization options and sounds like vacuum cleaners?
If there's one word not associated with GT5 it's passion, more like a fetish of really clean and shiny things.
I have just been watching some of the trailers for NFS Shift 2. I must say it looks pretty good. But on topic, my point in posting, is that some of the features they have implemented in Shift 2, could and should be implemented in GT5.
If anyone else has seen the trailers, when in cockpit view and you are involved in a collision, your vision is hindered. Small collision and your view goes blurry for a split second. Large collision and your vision goes very blurry, black and white and slow. (Quite like in COD when near a large areal bombardment).
Moreover, like arcade mode in GT5 sports head turning with the PS eye, Shift 2 has it permanently. Turning into a corner? You look into the corner. Power sliding/Drifting? You look into the drift.
That is just a simple overview of two of the features I saw in the trailer and thought.. "ooooh."
I think these could quite easily be introduced into GT5 and I believe they would fit in with the game quite well. Point One would make collisions feel more realistic and create an even more simulator type feel. Point two, I, like most people, would love to see, just for the reason when in cockpit view, I could actually hit the apex/not collide with a car on the inside.
Please let me know your opinions/thoughts. If you dont like the idea, say so, but no need to rage if so.
Thanks
This is the exact reason why I didn't like the interior view in TDU 2. It disorientates me a lot. When I try to make a turn in TDU 2, the camera will "look in" to the turn. When that happens, I lose the sense of how much I should turn. Looking straight ahead is better for me.
In a sense, this is like the "stiff" third-person camera view of GT5. I actually prefer the stiff camera because like I said earlier, a more "flexible" camera disorientates me.
1241PenguinThis is the exact reason why I didn't like the interior view in TDU 2. It disorientates me a lot. When I try to make a turn in TDU 2, the camera will "look in" to the turn. When that happens, I lose the sense of how much I should turn. Looking straight ahead is better for me.
In a sense, this is like the "stiff" third-person camera view of GT5. I actually prefer the stiff camera because like I said earlier, a more "flexible" camera disorientates me.
So how do you drive in real life? They should at least have minimum head turn. Because honestly the GT5 eye head tracking is useless and only works on time trial arcade.
Fredde_sweIt's like the bumpy camera, doesn't feel realistic at all. In real life your eyes "compensate" the shakiness or what to say. In NFS it's a "static" camera which moves around.