NFS Shift 2 - Things GT5 could/should implement.

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Exactly. Despite the developer's bold claims saying that Shift 2 will have the "most realistic physics in any racing game", we all know it's just clever marketing.

I think the claim was that they had the most advanced physics engine ever shipped in a racing game, and at least from what I've found, they're pretty much right there. There are some features they don't do that you find in other sims - rFactor/Forza 3's drivetrain modelling is better, rFactor has a few features to do with simulating F1 cars (which aren't in Shift anyhow) that are more complete (though absolutely no released mod has ever used them / assembled accurate data for them that I know of) and nKPro has chassis flex modelling, but past that point you really don't find much where Shift is either behind or not significantly ahead of the rest. Not to mention that a number of drawbacks present in the above (eg. tyres that are physically incapable of ever replicating acceleration/brake/corner times simultaneously, lack of any static friction model, wheel-teleporting assists to keep the driver inside the model at all times) that Shift doesn't have.

I think it helps to bear in mind that there are really two conversations happening - one based on EA/NFS's street credibility as "realistic" and one that happens when you actually look at the physics model/physics engine capabilities. So for instance, in one conversation, here at least, GT5 is top dog and the thing to beat. In the other conversation it's that game that apparently doesn't even factor in tyre width in the tyre model. So it's really really interesting to see the EA/NFS camps claims to realism dismissed as mere marketing :)
 
Good point regarding what is perceived as "realistic" and physics engine capabilities. I would argue that it doesn't matter what goes into your physics engine unless it feels realistic, and yes that is subjective to an extent.

From the videos I have seen so far, Shift 2 doesn't look incredibly realistic, regardless of the physics engine's capabilities. Input is one thing, but what really matters is how the physics engine processes and conveys that information.

Either way, I'm looking forward to seeing what they can do. I still think it will be more arcade than sim oriented, but as long as it feels like racing (and includes Bathurst) how bad can it be?
 
Well as long as i can loose a tyre when hitting a wall im glad, which Shift 2 brings.
Tired of the BOINK sound and want more. So that is another thing they can bring in GT5, then perhaps it will be a bit more fun.
 
Like I said, GT5 lack samples but the sound engine itself is one of the best in a racing game;)

Just to reinforce how CRAP GT5's sounds are... heres how GT5 Super GT sounds....

...lawnmowers and hoovers!


heres how it SHOULD sound
 
Just to reinforce how CRAP GT5's sounds are... heres how GT5 Super GT sounds....

...lawnmowers and hoovers!


heres how it SHOULD sound



Youre welcome. Go get Forza its better and more fun than both these games. Let me make it clear i have most racinggames and Forza is Top DOG. No discussion.
 
gt5 sucks and should be redone from scratch,. shift 2 is clearly better, also shift 1 was better even if it was really bad. Every racing game out there is better than gt5 now, also gt4.
 
gt5 sucks and should be redone from scratch,. shift 2 is clearly better, also shift 1 was better even if it was really bad. Every racing game out there is better than gt5 now, also gt4.
1st - If you don't like GT5, don't play it
2nd - Shift 2 is not out yet, so don't throw sand to my eyes
3rd - GT5<Shift? Seriously?:dunce:
4th - See ya:)
 
Since were in troll mode with this thread, might aswel be blunt.


Shift 2 is not a simulator, does not have simulation based physics or events. Since playing simulator based games i find it hard to enjoy non-simulator aimed racing games.

Thus for me Shift 2 will never be as good as Gran Turismo, because it is quite clearly not a simulation aimed game, semi-sim at best.
 
I think we should give Shift2 a chance, Shiift1 was pretty bad but it looks like they have put a lot of effort to make shift2 a good racing game. If it's good, there should be a space on our shelf for this one, if not Dirt3 is coming and there's always "old faithful" GT5.

You might be missing a good thing if you stick with a single racing game for your adrenalin rush.
 
Nothing. GT should stay like it is. NFS is more of a cheap hollywood-like spectacle.

Flawed as it is, GT5 is for serious car fanatics that enjoy a good racing "simulator." Hell, even Forza 3 is a great game miles ahead of what ANY NFS would be able to acheive!

GT5 has a feel that no other game will ever be able to achieve. I have all NFS´ and I can tell you that there is no other game as anoying as this. I get a headache, light headed, plus my ears start to buzz after half an hour of playing.

On the other hand, with GT5 I´m still feeling that calmness and serenity that I´ve always loved about other GT games. Is good to see that I can still half sleep/half race like I´ve alway done while playing GT. Its an incredible relaxed feeling that only GT delivers.

I will buy Shift 2 just for my love of cars, but I will dump that game as soon as I´m done with it. Seriously, if the NFS team really wants to be taken serious, they have to stop making these convulsive-cheap-hollywood-action-movie games, and start focusing on what real car passion and driving is... Remember my words: As soon as you put NSFS2 in your PS3 you´ll start noticing glitches, mistakes in car specs, irritating and unnesessary high volume, constant frame rate drop, PS3 will start freezing, and you´ll go from the initial "wow" to the well knowed "I couln´t expect more from a NFS..."
 
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Oh the irony.

I don´t see what a damaged "r" key has to with one´s intelligenc. Grat! my "e" key is brokn too... eeeeeeeeeeeeee... there we go!

Seriously. I find your post saddly deffensive, and a futile intent to find something wrong with what I´ve posted, wich is nothing but the truth. Clearly you got offended in some way, my appologies. So let me change the "low IQ" part that I find highly unnesessary in that previous post.
 
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Seriously, if the NFS team really wants to be taken serious, they have to stop making these convulsive-cheap-hollywood-action-movie games, and start focusing on what real car passion and driving is...

Driving cars that can't be painted freely, have very limited customization options and sounds like vacuum cleaners?

If there's one word not associated with GT5 it's passion, more like a fetish of really clean and shiny things.
 
I don´t see what a damaged "r" key has to with one´s intelligenc. Grat! my "e" key is brokn too... eeeeeeeeeeeeee... there we go!

Seriously. I find your post saddly deffensive, and a futile intent to find something wrong with what I´ve posted, wich is nothing but the truth. Clearly you got offended in some way, my appologies. So let me change the "low IQ" part that I find highly unnesessary in that previous post.

How many broken keys do you have?

I wasn't offended. However, your criticism of a game no one has played was entertaining to say the least. You realize that Gran Turismo came from the same "arcade" beginnings as Need for Speed? I guess not, judging by your stinging critique.

1. "start noticing glitches"

I'm glad your copy of GT5 is 100% glitch free

2." mistakes in car specs"

I did love chipping the ECU of a VW Schwimmwagen, not to mention a myriad other issues.

3."irritating and unnesessary high volume"

I don't even know what to say to this. Your volume button would like to speak with you....

4."I couldn´t expect more from a NFS..."

You do realize that same sentence will soon be used in regards to Polyphony, thanks to GT5?
 
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How many broken keys do you have?

I wasn't offended. However, your criticism of a game no one has played was entertaining to say the least. You realize that Gran Turismo came from the same "arcade" beginnings as Need for Speed? I guess not, judging by your stinging critique.

1. "start noticing glitches"

I'm glad your copy of GT5 is 100% glitch free

2." mistakes in car specs"

I did love chipping the ECU of a VW Schwimmwagen, not to mention a myriad other issues.

3."irritating and unnesessary high volume"

I don't even know what to say to this. Your volume button would like to speak with you....

4."I couldn´t expect more from a NFS..."

You do realize that same sentence will soon be used in regards to Polyphony, thanks to GT5?

Dude, calm down... relax... breathe... Why are you so edgy? I´m not fighting here. I was just giving my opinion on what is obvious about NFS. Also, I didn´t say GT5 was perfect. Of course not. It´s way far beyond perfeccion... I just replied to your other comment because I found it a little bit rude and offtopic... I myself was rude in my previous post, but at least I admitted it and did edit it...

You need to calm down. We are here to discuss Gran Turismo. Not to fight over someone that missed a letter "e."

Cheers, mate:)

JJ72
Driving cars that can't be painted freely, have very limited customization options and sounds like vacuum cleaners?

If there's one word not associated with GT5 it's passion, more like a fetish of really clean and shiny things.

LOL. You´re kind of right!
Truth is, Gran Turismo has what NFS does´nt... NFS has what Gran Turismo does´nt. I guess the world aint perfect...
 
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Something I want GT5 to implement that Shift has down pat and will have down pat in Shift 2: I want the meaty noises. I NEED the meaty noises. That would edge GT5 closer from an exceptional game to a perfect game.
 
What GT really needs is NFS´s customization. I just hope Shift2 will have the same level of customization that it had in previous titles, and not limited one that had in Shift1. Imagine NFS Undercover´s customization in Gran Turismo!
 
I have just been watching some of the trailers for NFS Shift 2. I must say it looks pretty good. But on topic, my point in posting, is that some of the features they have implemented in Shift 2, could and should be implemented in GT5.

If anyone else has seen the trailers, when in cockpit view and you are involved in a collision, your vision is hindered. Small collision and your view goes blurry for a split second. Large collision and your vision goes very blurry, black and white and slow. (Quite like in COD when near a large areal bombardment).

Moreover, like arcade mode in GT5 sports head turning with the PS eye, Shift 2 has it permanently. Turning into a corner? You look into the corner. Power sliding/Drifting? You look into the drift.

That is just a simple overview of two of the features I saw in the trailer and thought.. "ooooh."

I think these could quite easily be introduced into GT5 and I believe they would fit in with the game quite well. Point One would make collisions feel more realistic and create an even more simulator type feel. Point two, I, like most people, would love to see, just for the reason when in cockpit view, I could actually hit the apex/not collide with a car on the inside.

Please let me know your opinions/thoughts. If you dont like the idea, say so, but no need to rage if so.

Thanks

This is the exact reason why I didn't like the interior view in TDU 2. It disorientates me a lot. When I try to make a turn in TDU 2, the camera will "look in" to the turn. When that happens, I lose the sense of how much I should turn. Looking straight ahead is better for me.

In a sense, this is like the "stiff" third-person camera view of GT5. I actually prefer the stiff camera because like I said earlier, a more "flexible" camera disorientates me.
 
I agree. It's funny that they claim the look to apex makes it feel more authentic, because to me it just feels artificial and as you say, disorienting.

Head tracking would be another thing, but pre-empted head movement is just doesn't feel right IMO
 
This is the exact reason why I didn't like the interior view in TDU 2. It disorientates me a lot. When I try to make a turn in TDU 2, the camera will "look in" to the turn. When that happens, I lose the sense of how much I should turn. Looking straight ahead is better for me.

In a sense, this is like the "stiff" third-person camera view of GT5. I actually prefer the stiff camera because like I said earlier, a more "flexible" camera disorientates me.

Agree with you I just hope we can turn these things off
 
1241Penguin
This is the exact reason why I didn't like the interior view in TDU 2. It disorientates me a lot. When I try to make a turn in TDU 2, the camera will "look in" to the turn. When that happens, I lose the sense of how much I should turn. Looking straight ahead is better for me.

In a sense, this is like the "stiff" third-person camera view of GT5. I actually prefer the stiff camera because like I said earlier, a more "flexible" camera disorientates me.

So how do you drive in real life? They should at least have minimum head turn. Because honestly the GT5 eye head tracking is useless and only works on time trial arcade.
 
So how do you drive in real life? They should at least have minimum head turn. Because honestly the GT5 eye head tracking is useless and only works on time trial arcade.

In real life you look into the corner automatically and you don't think of it. It's a natural process.

But in a game it's just weird. Feels like the car is sliding sideways which make me confused. It's like the bumpy camera, doesn't feel realistic at all. In real life your eyes "compensate" the shakiness or what to say. In NFS it's a "static" camera which moves around.
 
Fredde_swe
It's like the bumpy camera, doesn't feel realistic at all. In real life your eyes "compensate" the shakiness or what to say. In NFS it's a "static" camera which moves around.

Actually I find NFS handles the bumps brilliantly.

Yes the cockpit shakes to simulate the bumps but the track or horizon( the bit your looking at while racing ) is smooth.

GT5 does the opposite. The cockpit is rock steady and the bit you concentrate on shakes.

Racing around Indy gives you a good impression. My eyes started to strain with all the violent shaking of the track.

Yes your eyes smooth out the bumps but only where they focus.
Which in a race car is straight ahead at the track.
 
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