You are in the minority there. If you can't hear the loops, you aren't listening. They are obvious on many, many cars. Try the Minolta... And, go to some real racing. You'll never settle for GT5 sounds again.
Maybe my ears aren't as fine tuned...::shrug::
LOL... haven't seen much BTTC, DTM and many others, have you?! I repeat... watch more racing.
And you miss the point... retaliatory AI gives you a REASON to not bash THEM. GT5, no such problem... Beat on them all you like (if they haven't already braked like a madman to get out of your way!) and they will continue to drive like they are on Xanax!
Your argument is that most drivers in most racing series will intentionally bump vehicles, risking damage, wrecks, and sanctions? Guess I don't watch enough racing then.
Who suggested DROPPING anything? But take a look at S2U's real track list, and then wipe the drool from your face!
You have my apologies here; the typical stance of one who argues in favor of more real world courses thinks the original ones are worthless and should be removed.
And I have looked at the track list. Face is still clear of drool, thank you. Real world tracks don't excite me that much, sorry.
Don't worry... they'll descend one day! Maybe that's why you don't go to REAL racing. All those yucky girls! Skimpy outfits! Shocking!
Real mature there. Sorry if I don't need digital pussy in a car game for it to be worthwhile. Besides, you know how many complaints there would be if the girls didn't look *perfect*? That's X amount of time they could've spent on anything else that actually enhances the experience of Gran Turismo (which you clearly don't understand).
Guess you'd like drifting removed from GT5, as well... I'm not a fan of the sport myself, but I'm willing to accept it for others. But I guess it's all about YOU, isn't it..?
Honestly, I wouldn't miss it, so I don't care if it's removed. I don't make use of the drifting modes, and yeah maybe that means I won't ever attain 100% or every PSN trophy...oh well.
Ask the other 99.99% of GT5 players. What level you at? See my sig.
Had you said "ask the other 99.99% of GT5 players on this board" you might've had close to an accurate statement, but even then I'd say it's closer to 70% (just judging by how threads go on the issue). I'm at level 29, near 30, in both A and B spec. Haven't sat and grinded for experience once, and only money and handful a times when there was a specific car I was working towards. And my "grind" consisted of varying events, not the same most profitable one over and over. Of course, I'll be perfectly content with my life if I never buy a single of the 20m cars, never reach level 40, or never get 100% completion in the game, and I'll definitely be okay if I don't do it within 6 months...or even a year.
Look it up... Or watch any real racing, again. They are the little bits of rubber that come off the tires as they wear out (you didn't think they evaporated, did you?), and come to rest off the racing line (sometimes called clag). They reduce grip dramatically when you get off line. Not knowing about these is a bit suspect...
Forgive me for being unfamiliar with the term "marbles." I've never heard it used...maybe a regional dialect thing. And I'll agree that would be an awesome little touch. Top priority? Hardly.
Probably because actual RACING is so bad. I NEVER wanted to do anything but drive on Shift, but that's because it was EXCITING. And B-Spec has all KINDS of reward cars that you can't win any other way. Some pretty important ones, too. Not being able to win them in A-Spec pretty much mandates you HAVE to play B-Spec.
The simple answer here is that Shift is the type of game you really enjoy while Gran Turismo is not. Is this your first foray into the series? Not much has changed in terms of game design. Various things have improved (and yes, some downgraded)...but the core nature of the gameplay remains the same. I, for one, find that to be a good thing. If GT became NFS, with all of it's absurd "Xtreme" game design elements, I'd stop playing it.
Some pretty garish liveries in real life. You SURE you've ever watched any real racing?
Yeah, there are some bad ones in real life...unpleasant color schemes, overdone sponsor logos. Not the kinda of crap you find in Forza and other games with completely free-form paint editors...you know exactly what I'm talking about it.
No, I mean, when you drive an Arcade car (or a random choice from Shuffle Mode) the suspension is already tuned to be at least decent. There's a VAST range of base level setups in GT5, ranging from the decent to the undriveable.
As an option to the standard, stock setup...yeah that would be nice. The original post read as if to suggest the STOCK setup was tuned.
THAT tired excuse again... That's like saying a BAD soccer game is a 'ball kicking simulator'

And those details are in REAL racing. But what do THEY know about what the sport needs, eh?!
No, it's that collecting cars is implemented MUCH better than racing... I'd prefer a return to emphasizing RACING, not car collecting, not 'driving', not visiting the museum, not taking photos, not trying to lord it over other games that have NOT forgotten what racing IS...
No more tired that the whining from the other side of the isle. Gran Turismo is now what it always has been:
An automotive encyclopedia with top-notch driving physics and vehicular detail, with a basic racing game wrapped around it to give players something to do.
You talk of a "return" to a pure racing game...which tells me that you never spent much time with the other games in the series, because Gran Turismo has never been that.
Yes, the racing experience could be better. The AI needs work (though is vastly improved here from earlier efforts of the series) and I'd love to see implementation of class-based racing (not necessarily real-world, licensed sanctioning bodies). I won't ever deny the racing experience could be better.
But, if enhancing the racing experience would sacrifice what makes Gran Turismo what it is (painstaking detail, a massive assortment of cars, non-racing things like photomode and the museum), I would much rather they leave it be. And though I may not be in the vocal majority, I know I'm not alone in that mindset.
In summary: not all games need to be the same experience.