Destinkeys
(Banned)
- 1,199
- Destinkeys
I find it troubling that excitement is being equated to crashes. What? Don't you find any excitement in trying to pass someone cleanly, or blocking a passer effectively without flagrantly shunting them off the track?
REAL racing is excitement in the extreme, but has very few wrecks (at least compared to Shift) and few of them are deliberately caused by the drivers. To hear someone say that crash physics and plenty of wrecks is how to get excitement into a game, well, that pure rubbish! Ask David Brabham whether racing is boring unless there are loads of crashes!
Improved, more accurate HANDLING doesn't make a game boring. Heck, if you are intent on causing mayhem, better handling IMPROVES your ability to do it! That is, if you are any good! Problem arises, I suppose, when arcade weenies find it even harder than it is now to keep up with the pacesetters..!
Shift's excitement doesn't come from the crashes (at least, not for me). Shift's excitement, especially compared to GT5p or some of the pure sims, comes from how they managed to get the visceral racing experience translated to a static game. The engines snarl, they growl, they roar. The visuals blur, bounce and jostle you around. They dd a superb job of making you THINK you are in a racing car. But then they put street tires on them, and made you drive in the rain (but didn't SHOW it raining!). That's how I feel about the handling... To be honest, if they had simply showed rain and working wipers, we would all be PRAISING Shift's handling! But, in the sunshine, the handling is way too drift-y.
I'm sorry, but if crashes are what you think creates excitement, you are part of the problem, not part of the solution...
REAL racing is excitement in the extreme, but has very few wrecks (at least compared to Shift) and few of them are deliberately caused by the drivers. To hear someone say that crash physics and plenty of wrecks is how to get excitement into a game, well, that pure rubbish! Ask David Brabham whether racing is boring unless there are loads of crashes!
Improved, more accurate HANDLING doesn't make a game boring. Heck, if you are intent on causing mayhem, better handling IMPROVES your ability to do it! That is, if you are any good! Problem arises, I suppose, when arcade weenies find it even harder than it is now to keep up with the pacesetters..!
Shift's excitement doesn't come from the crashes (at least, not for me). Shift's excitement, especially compared to GT5p or some of the pure sims, comes from how they managed to get the visceral racing experience translated to a static game. The engines snarl, they growl, they roar. The visuals blur, bounce and jostle you around. They dd a superb job of making you THINK you are in a racing car. But then they put street tires on them, and made you drive in the rain (but didn't SHOW it raining!). That's how I feel about the handling... To be honest, if they had simply showed rain and working wipers, we would all be PRAISING Shift's handling! But, in the sunshine, the handling is way too drift-y.
I'm sorry, but if crashes are what you think creates excitement, you are part of the problem, not part of the solution...