NFS Shift 2 Unleashed - Details

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That does sound pretty terrible, sounds like a crap version of the car from the movie The Wraith (which is just an awesome movie if you haven't seen it!)
 
Hmmm the first turn we see in the night race video looks weird... also I hate when it start loosing focus on the car interior, an ugly effect, because human eyes can focus things by their own, we simply don't need that. Let us decide what and WHEN look things around: lcd, speed, gears etc... a stupid idea imho.
+1

This is not as it is in real live.
 
+1

This is not as it is in real live.


What exactly looks weird about it? Also, remember the game isn't finished yet as well, so you can't really draw conclusions until its released and you have it in your hands. And since I have never ran on a track at night other than shifter karts I have no idea if its realistic or not, but I'm hoping they do a good job on Shift 2 because there aren't many games at all that have done a good job on racing games so far.
 
What exactly looks weird about it? Also, remember the game isn't finished yet as well, so you can't really draw conclusions until its released and you have it in your hands. And since I have never ran on a track at night other than shifter karts I have no idea if its realistic or not, but I'm hoping they do a good job on Shift 2 because there aren't many games at all that have done a good job on racing games so far.
Not to brag but to let you know that I have real live experience. I have driven a formula Renault and a Porsche 996 on the Zolder track and 14 days ago I drove around 240 km/h on the German highway and I never had any problems with reading my speedometer and tacho going at those speeds, not even when driving at the Zolder track. It's, like HKS racer said, you don't loose focus at those speeds. If this was the case than every F1 driver is in big trouble because they can't fiddle with the buttons on their steering wheel anymore. :p

SMS/EA wants to simulate how it feels when driving at very high speeds, well if they want to simulate real live, they should get rid of the loosing-focus-feature when looking at your dashboard at high speeds if they want to keep it authentic. If they meant it as a gameplay feature, by all means, it's a nice feature but not when it comes to reality.
 
On a screen, if you don't blur the cockpit, and you have head/chassis movement simulated, leaving it unblurred draws your eye away from the track ahead of you and back towards the cockpit motion.
 
On a screen, if you don't blur the cockpit, and you have head/chassis movement simulated, leaving it unblurred draws your eye away from the track ahead of you and back towards the cockpit motion.
Maybe so but it's not real. And shift 2 stands for giving players an authentic racing experience. And what's the use of having a cockpit cam if you can't read the cockpit?

As we all know, and especially you, know that it was a feature that modders got rid of in shift because it was annoying.
 
Me personally am going to install a mod, if I should get Shift2 and if such a mod is going to available, that eliminates this blurring effect.
Others can do what they want but I don't like it.
 
The thing about 60fps and 30fps is mostly the Motion Blur. 60fps+Motion Blur are not possible in racing games on consoles. And for me personally is Motion Blur very important to make you feel you actually move. In GT5 for example sure nice 60fps but no Motion Blur. On some courses you see the Grass texture and asphalt Textures repeating all over. Or on LaSarthe the Plants left and Right repeating all over. It seems like you don't really move. I hate that ! It looks like that the game is set to fastfoward.
And I had the luck to travel with 300km/h on the German Autobahn. Sure you can still see your Tachometer but I wasn't able to focus anything close around. It was blured because my eyes couldnt catch nothing anymore exepct things in the far. So motion blur is a pretty real thing in an advanced way. Just the cockpit blur isn't. But things outside of the car passing by? Definitely blured !
 
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*snip*..... advanced way. Just the cockpit blur isn't. But things outside of the car passing by? Definitely blured !
Quite right.

That's what I talking about. If you blur something ingame, blur the surroundings, not the dashboard. In real life, the dashboard moves at the same speed as you are (because you're sitting in the car :p) and thus your eyes can still focus on the dashboard. The surroundings like DonZonda said, can be blurred in real life. But you have to move really fast to have a very blurred surrounding. No blurred surroundings at 240km/h 14 days ago on the German highway though.
 
Out of interest...how many race drivers look at their speedo to see what speed they are doing? I cant see it being many tbh!
 
If you blur something ingame, blur the surroundings, not the dashboard. In real life, the dashboard moves at the same speed as you are (because you're sitting in the car :p) and thus your eyes can still focus on the dashboard.

I think what they're going for is tunnel vision. With all the adrenaline of real life racing, they're trying to give the sense of that while driving.... I don't think they're blurring to give off a sense of speed... that's why the eyes appear to zoom in on the track the faster they go...

...either way, it's a little gimmicky, I don't want to be looking through another driver's eyes... if I get tunnel vision, I want it to be through my eyes... I think EA are too hung-up on first-person shooters with this whole helmet cam and blurring effects thing...

The head/eyes of the driver moving towards the apex or bobbing up and down as they drive around appears to be accurate but the rest just seems like a big distraction... I've never played Shift 1 so I have yet to see how much this will bother me when I actually try it... maybe they'll offer the option to disable these effects... I'm looking for more of a pure experience... but at the same time I don't want the blandness of GT5.

Why don't the developers of these games actually go out and take a car around a track instead of asking for the opinion of "racing drivers"? I would be far more impressed if in the videos they had all the developers race around a track instead of showing us these big name race drivers and how their opinions helped shape the game.
 
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Out of interest...how many race drivers look at their speedo to see what speed they are doing? I cant see it being many tbh!
I do. I don't want a speeding ticket (in real life, not on track ofcourse) :D

You do know that there is much more information on the dashboard of racing cars besides the speed? Water t°, tire t°, oil, etc ..., not even to mention the buttons on the steering wheel in certain race cars (e.g. F1) If the dashboard gets blurred in real life, the driver can read what settings certain buttons are on.

I just reacted to HKS racer's post. But it's my opinion if EA/SMS wants to create a realistic race game and capture the feeling of real racing, they shouldn't blur the dashboard. It's not realistic.

And like I said, AFAIK, in real life there is no way that the dashboard gets blurred as you drive fast. Unless your dashboard is travelling much slower than you, which is ofcourse nonsens. As for creating speed effects, they should blur the surroundings not the dashboard.

Blurring effect of the dashboard or not, if I should get Shift2, I'll probable get the pc version and there will be mods that removes this blurring effect. AND I seldom use the dashboard cam anyway. I'm more of a bumper cam (GT5) and hood cam user. But if I should use the dashboard cam, I want to be able to read the information on the dashboard.
 
There also two new cars confirmed. Koenigsegg CCX and Gumpert Apollo 👍 Which is awesome
 
Quite right.

That's what I talking about. If you blur something ingame, blur the surroundings, not the dashboard. In real life, the dashboard moves at the same speed as you are (because you're sitting in the car :p) and thus your eyes can still focus on the dashboard. The surroundings like DonZonda said, can be blurred in real life. But you have to move really fast to have a very blurred surrounding. No blurred surroundings at 240km/h 14 days ago on the German highway though.
Quote! Developers should stop adding weird features that doesn't reflect real life just because THEY think is cool or THEY think is immersive, many other users could hate that. At least on option to switch that crap on/off please.
And I'm happy with the sense of speed in GT5. Problems with that game are related with everything else that is not about car physics, such as Aspec career/grinding, standard cars, no endurance save.. and so on. But I love the way cars handle in that game.

Hmm... I'm slowly changing my mind about this game with these videos... maybe EA are shooting themselves in the foot by releasing these but I'm not too impressed with what I see with the physics so far... I was extremely hyped about this but... now I think I might wait and see what people around here think when it's released and at best I will rent it first to see for myself...

We can talk about the driving aids till the cows come home, it just doesn't look that impressive so far in terms of driving realism and driving physics... in fact, these videos seemed really sloppy... it was cringe-worthy... I hope the game will feel/drive differently with the aids off but I seriously have my doubts and I have serious trust issues when it comes to EA...

It looks like another bait and switch to me, guys...
I think you are right, too much Hype in these days now is time to calm dawn a bit, it's always EA.. but let's hope the final release will be what we are waiting for.
 
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Quote! Developers should stop adding weird features that doesn't reflect real life just because THEY think is cool or THEY think is immersive, many other users could hate that. At least on option to switch that crap on/off please.

I know what you're trying to say, but developers do those things because THEY think it will add something to THEIR game. THEY think it's innovative, different, fresh, etc. If you don't like the blur effect then don't use helmet cam. I didn't like the effect in the first game and only used the dashboard view when the vehicle was stationary.
 
I know what you're trying to say, but developers do those things because THEY think it will add something to THEIR game. THEY think it's innovative, different, fresh, etc. If you don't like the blur effect then don't use helmet cam. I didn't like the effect in the first game and only used the dashboard view when the vehicle was stationary.
If innovation means crap/weird stuff they should stop "innovate" and keep trying to reflect realty, because they are claiming "this is REAL racing". I want to use helmet cam and everything I ask is an option to turn that blur off, because it's not real.
 
If innovation means crap/weird stuff they should stop "innovate" and keep trying to reflect realty, because they are claiming "this is REAL racing". I want to use helmet cam and everything I ask is an option to turn that blur off, because it's not real.

I'm not arguing it's a brilliant feature. Like I said, I dislike it as much as anyone else here but I think they might be attempting (albeit, a bit too hard) to compensate for a proper sense of speed. So they devised this idea of skewing the surrounding environment creating a somewhat euphoric sense of involvement. It's a good feature in theory....it's just a bit overcooked.
 
If innovation means crap/weird stuff they should stop "innovate" and keep trying to reflect realty, because they are claiming "this is REAL racing". I want to use helmet cam and everything I ask is an option to turn that blur off, because it's not real.

Innovation means something different. Sometimes it works, sometimes it doesn't. Most people are fairly set on this particular feature not being a great addition, but there are ways around it and hopefully they'll include a toggle on it too.

I'm not sorry that they're playing around with stuff like the blur though. At least they're trying. Their stated goal has been to have a game that makes you FEEL like you're driving a real racecar, not one that necessarily simulates that experience exactly. This is presumably one of those things. When you're barrelling down a bumpy straight at 300kph you're not looking at the speedo, you're trying to keep it out of the wall.

For the record, I don't like the feature either. I just don't begrudge them trying something new.
 
Not to brag but to let you know that I have real live experience. I have driven a formula Renault and a Porsche 996 on the Zolder track and 14 days ago I drove around 240 km/h on the German highway and I never had any problems with reading my speedometer and tacho going at those speeds, not even when driving at the Zolder track. It's, like HKS racer said, you don't loose focus at those speeds. If this was the case than every F1 driver is in big trouble because they can't fiddle with the buttons on their steering wheel anymore. :p

SMS/EA wants to simulate how it feels when driving at very high speeds, well if they want to simulate real live, they should get rid of the loosing-focus-feature when looking at your dashboard at high speeds if they want to keep it authentic. If they meant it as a gameplay feature, by all means, it's a nice feature but not when it comes to reality.


I believe the reasoning behind them doing that is to help simulate speed. If they had no blur then it just wouldn't seem like you were going very fast at all, but with motion blur it actually tricks your brain into thinking you are going at a fairly great speed. I just don't see any other way to simulate speed and make you feel like you are going fast without motion blur. I agree that you don't lose focus on you gauges, on my shifter kart we would hit 130 on some straights and right on my wheel is a digital screen with the track layout and my position on the track as well as engine temp, fuel/air mixture, and weight distribution for the chassis to help dial the chassis in (so you know if it is flexing properly, that's very important in shifter karts). The only thing that blurs when I raced was the track from about 20 feet out all the way up to where I am, at high speeds that is. But in a game they have to do something to help simulate a speed feel and the sort of tunnel vision/adrenalin vision, so I don't really have a problem with it.
 
I believe the reasoning behind them doing that is to help simulate speed. If they had no blur then it just wouldn't seem like you were going very fast at all, but with motion blur it actually tricks your brain into thinking you are going at a fairly great speed. I just don't see any other way to simulate speed and make you feel like you are going fast without motion blur. I agree that you don't lose focus on you gauges, on my shifter kart we would hit 130 on some straights and right on my wheel is a digital screen with the track layout and my position on the track as well as engine temp, fuel/air mixture, and weight distribution for the chassis to help dial the chassis in (so you know if it is flexing properly, that's very important in shifter karts). The only thing that blurs when I raced was the track from about 20 feet out all the way up to where I am, at high speeds that is. But in a game they have to do something to help simulate a speed feel and the sort of tunnel vision/adrenalin vision, so I don't really have a problem with it.
100% correct!

But like I said, if EA/SMS wants to simulate speed, they had to blur the environment not the dashboard. It's my opinion that you can only create a tunnel effect by blurring the environment and not the inside of the car.

For what it's worth, because I think it's wrong doesn't mean that this feature doesn't have to be in the game. Other people are probable going to like it. If I don't like, I just use the hood cam or install a mod that removes this blurring effect of the dashboard.
 
Didn't disappeared, just melted into a wall, nothing special. All i notice is CCX and Apollo :) Maybe Agera appear like Huraya, that would be swet
 
I think this might actually be a licensing issue with damage to the Zondas, unlike just about every other car in Shift 1 it doesn't have separated wing mirrors from the rest of the car body. They built them into the collision system as a separable component using the same file naming system as used by everything else, but at some point it got turned off and the mirrors were integrated into the body/bonnet model component for the exterior/interior view models.
 
Or you could use the actual dashboard view. :p
Do you mean in shift 2 there will be two different interior views? One with helmet cam with blur on the dashobard and a normal interior view without helmet and blur? From what I remember in shift 1, normal interior view have that blur effect inside but there wasn't any helmet cam yet, so maybe 2 different dashboard view with different effects. Do you mean this?
 
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