I picked up Shift2 and first decided to tr it out with the DS3 controller first before I run it with my Gran Turismo Wheel.
The game makes you do a few practice laps with a "boroughed" G-R and it calibrates your driving assist, then lets you try them out or run a the intro race.
This was an utter nightmare, felt like it was near impossible to drive, I only tagged a first by taking a serious short cut along the grass. I was a little pissed, but just wanted to get through the race to open up the career and main menu.
I knew from playing Shift 1 this is a port of those mentioned PC racing sim games and there was an advanced settings menu in Shift 1 that needed to be corectly adjusted to enjoy the game. I figurred it was probabbly the same thing here, just I had a little troubble finding the menu. Once found I adjusted them up and PRESTO its driveable, little trweaking and shes a blast, consistent laps, mastering corners and killing the driving line....
Alright now time for my Driving Force Gran Turismo Wheel from Logitec
I hit the track with her in default settings and its a disaster, cars feel floaty, slugish crazy twitchy & it was again a nightmare to drive.. However as in Shift 1 the wheels advanced settings needed to be adjusted to make it real.
For some stupid reason they have the Steering reduced to 270 degrees. This is retarded especially if you have a wheel with 900 degreese rotation (as is becoming the norm) and are used to FM or GT. Here lies the BIGGEST ISSUE, and when you simply change this to 900 degrees and make sence of the stupid adjuster system, its actually quite simple and easy to dial in.
0% Dead Zone On all inputs
50% On all inputs Sensitivity meaning Linear, the car will turn the wheels to where you point them with no acceleration or delay of the input.
The Speed and other you can fiddle with to your liking
They have the dumbest adjuster system known to tuning cars. This needs to be understood. Dead center (or lets say the half way point of any setting) is neutral setting and adjusting to the left or right of that center point will vary the adjustment in opposite directions, but the nominal value increases from 0 from the furthers left point on the adjuster. WTF!?!?!?!?!? None of the values are something you would see as a setting on the car. There is no -2 degrees camber but an adjustment that will get you -2 camber even though you wont know it for sure lol...
They do adjustment purely on a "feel it out" basis and in no way let you simply input the real world values for wheel angles etc.
Probably a better example is the Steering Sensitivity
@ 50% it is linier. Going Higher than 50 makes responce slower, slugish, lowering it makes the turn faster.
Many let downs on a whole I have to say. The Car list is so small its not funny, but GT spoilled us rotten on that one, hopefully GT6 wont be a let down like GT5 with a bunch of GT4 cars lol. The tuning menu is stupid and frustrating, but once you adopt the blindfold vieu of the nominal values and force your brain to simply ignore the nominal value and only pay attention to the variation from center and changes the adjustments make to handling, you can get the job done.
The cars look like a video game, arcadish, but still well done and good looking, GT5 has visually spoilled us on Premiums once you get past the terrible shadows and cheap smoke they are stunning, its a visual masterpiece in a still shot.
Okay. So Now I got the wheel set up. The Settings adjusted to real world no aids, I have an understanding of the stupid adjuster system. I hit the track and start Racing the Career....
I can't Stop!!!!!!!!!!!!!!!!! I hit one track after the other, not leaving until I master all corners, kill the driving line and nail all achievements. I keep going, the game is exillerating.
Not conforming to a SIMULATOR but going for SIM-Ish style, they hit the nail on the head as far as in car racing experience, exitement, and in the end a more realistic end result using arcade stuff. Its incredible how awesome the experience in. It really does make GT5 feel boring, bland, more like driving in a big beutifull digital painting, everything so crisp and clean and nice

Shift 2 is rubber mucking up the windshield real tradng paint and body parts falling off, an optical illusion to give you an incredible sence of speed (very "un-sim" but the end result is remarkable much more real then the GT5 200mph feels the same as 20mph senselessness), a smack in the head when you crash, a helmet cam, that give a much better driver perspective looking into corners..
Overall its actually Exciting, its an experience. I love it.
Its a shame this game flopped especially since 9 out of 10 people with bad stuff to say are all describing problems from them not correctly setting up the controller or wheel and not actally faults in the game. Whos fault is this? Not the user entirely. You see the game in there is you have the sense to find it, most rush to quit so fast they never really figure out WHY they are having problems, they just chock it up to the game must be crap. On top of the fct this is Shift 2, and the adjustment and need for adjustment is carried over, so it should not be a surprise to anybody who played Shift 1
BUT
The default settings are so stupid they should of learned from Shift 1 that they should be set up in default with 900 degrees rotation, forget the intro what assist do you need, it should be a intro calibration of the advanced settings. This is all true, it still doesnt tke a brainiack to figure out there would be some setting for the controller or wheel to be calibrated before huffing up like little girls quitting the game talking crp about it, when the real problem is the user.