No Restrictions = No Challenge = No fun?

  • Thread starter Thread starter madjack9
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That works both ways there hero. We liked them just fine the way they were and a bunch of whinning brats complained enough that they ruined them.

I guarantee you they didn't remove the restrictions just because people on the gtplanet forums were whining about them being too hard. You do realize that the people on these forums are only a very small percentage of all the people in the world that play this game, right? The majority of people playing GT5 right now, probably haven't ever even heard of gtplanet.
 
Ok there are 8 pages of stuff I have not read. Sorry about that.

What I wish for is things as they are now, except bigger reward for 1st, and smaller rewards for 2+.

The big reward for first can only be achieved once, and it is lowered after you achieve it. The smaller rewards for 2+ are always achieved.

Currently if I'm trying to run stock, and I come 8/12, that's a significant time investment, but its OK because I win a few credits. If I retry this race and do not place higher, I feel like I've just wasted my time.

The system I propose would at least encourage retries of the race a bit more than the current system.

It's probably already covered in the 8 pages of posts, but hey, I'm lazy.

smrtb0mb you da mang!
 
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Im pretty sure that PD wants to everyone to up the levels to a certain roof, maybe 30? obviusly they make the events deliberate easy, i think they are preparing something for the future, thats why they "gift" so much money and xp.

ALSO, i think is unfair for those who reach lvl 30(or more) without seasonal events.
 
I guarantee you they didn't remove the restrictions just because people on the gtplanet forums were whining about them being too hard. You do realize that the people on these forums are only a very small percentage of all the people in the world that play this game, right? The majority of people playing GT5 right now, probably haven't ever even heard of gtplanet.

Exactly. It was more than likely that PD could see how many people had golded the events or not and it turned out that most people couldn't do it so they removed the restrictions leaving it upto the player to decide whether they upgraded the car or not. Most are doable in a stock car anyway so if you can manage like this what's the difference if restrictions are there or not? Most people who are annoyed by it are only so because they don't feel so important now that anybody can get gold on them now. Quite sad really.
 
Most people who are annoyed by it are only so because they don't feel so important now that anybody can get gold on them now. Quite sad really.

Don't be so presumptuous. I think a lot of people who expressed annoyance were just disappointed at the lack of a good fight in the rest of the game and were chuffed to bits when something they had to work at came along. I know I was.

But if our speculation about the mysterious extra special events are correct, it looks like everyone will be happy.
 
I think a great idea would be let hp and weight determine how much cash and xp you earn.For example, you enter the challenge using a stock car with no mods for hp or weight and you win.Lets say you get 1,000,000 cash and 100,000 xp.Another player cant place with a stock car so he mods it and has 100 more hp and his car weighs 200kg less.He finally wins and gets 500,000 cash and 50,000 xp.This would be the best for both worlds.

This is probably the fairest overall solution, as ultimately neither side has the right to tell the other that they are wrong.

The purists will argue "Why does everybody have to be able to win straight away, why can't they spend longer learning how to drive properly" - but the argument could be made that you start stock and spend time fine tuning the car to make it competitive, yet challenging.

The only other way would be to offer a 'recommended guideline' sort of thing, but to be honest the reward:tuning ratio is a better idea
 
As long as i dont have to search the right level of challenge is ok for me. Stock car with stock tires, if i dont like that much the event s.soft tires and maybe some cheap tuning options for easy money.
 
I know it's ben said before but I just don't see the problem. The seasonal events allow you to set your own level of challenge. Run stock our if you are so good that that's still to easy make it harder by downgrading tyres. Personally, not being an ace driver I usually do oil change & upgrade tyres a wee bit which usually makes it a good challenge for me.if other folk want to slap on a dozen turbos & get their pet hamster to drive & win it really doesn't bother me. Just as it doesn't bother me if people are duping cars or any of the other stuff they do to bend the rules. So why don't you all just chill out & enjoy yourselves.
 
I know it's ben said before but I just don't see the problem. The seasonal events allow you to set your own level of challenge. Run stock or if you are so good that that's still too easy make it harder by downgrading tyres. Personally, not being an ace driver I usually do oil change & upgrade tyres a wee bit which usually makes it a good challenge for me.if other folk want to slap on a dozen turbos & get their pet hamster to drive & win it really doesn't bother me. Just as it doesn't bother me if people are duping cars or any of the other stuff they do to bend the rules. So why don't you all just chill out & enjoy yourselves.
 
Don't be so presumptuous. I think a lot of people who expressed annoyance were just disappointed at the lack of a good fight in the rest of the game and were chuffed to bits when something they had to work at came along. I know I was.

But if our speculation about the mysterious extra special events are correct, it looks like everyone will be happy.

I was talking specifically about some peoples posts I have seen where they have actually stated that the reason why they are not happy with it being removed is that "lesser" players will be able to get gold easier. I should have said some rather than most, I do understand why others are not happy for the reason you have stated though as I have pointed out in a previous post.
 
No Restrictions = No Problem

Make up your own restrictions. For example: just use the standard car. If that doesn't work, give it some racing hard tires. If THAT doesn't work, give it a bigger turbo or something like that.

I really get fed up with people complaining that they want the challenge, but don't make it a challenge for themselves. People have to understand that the difficulty for being a challenge, differs from man to man. Actually, the way it is now is the only way to satisfy everybody. Just make it as hard as you please. Simple huh?
 
NO!!!! People needed to stop whinning after the first couple of seasonal events came out back when they made sense. They were perfect when they first came out and now they are a joke. My 9 year nephew can do them with out half trying. If you want a free money grab then fine put in a money grab button so all you no driving slackers can be happy. I don't even care if they leave these laughable challenges in the seasonal events but give us all something. Bring back a few of the real challenges the way they started out, so those of us who wish to be challenged can have something also. Otherwise just do away with the whole concept. The season events started out perfect and now are a joke that damages the concept of the game.

Make them the way the started or GET RID OF EM!!!!!

Or better yet if you have a problem with how the game is being run, get off GT5. Doing the Seasonal Events (SE) completely stock should be enough of a challenge (I've found them a breath of fresh air compared to the A-spec series) and is in no way different to the original "restricted" SE when an oil change would put you over the limit. Also the SE obviously didnt start out perfect or they wouldn't have changed it, it may have been perfect for YOU, but guess what? There's a few other MILLION customers they have to keep happy. There are other games out there that cater for your "restricted" needs if they really are causing that much of an issue.
 
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this suggestion may have already been stated but here is my idea
ok well i think that since the bonus races come out every two weeks all that needs to change is
-one week make it really tuff
-another week make it really easy
-make the money and xp a little higher for the hard week.
-also make the hard weak with more rare or not your run of the mill cars
-the easy week can be skylines hondas and common cars maybe even just ones you win in the game and don't even need to buy.

then everyone could be happy
 
I see the elitists that derive their arrogance from racing against the computer are still at it.

You know what's fun to me...credits I don't have to get by running around Indy till I puke. That's fun. So there, close the thread, it's been proven that no restrictions is in fact fun for some.
 
Personally, what's fun for me is beating driving challenges, not finding the easiest way to win money. That's why I bought The Real Driving Simulator instead of The Real Financial Simulator.
 
Personally, what's fun for me is beating driving challenges, not finding the easiest way to win money. That's why I bought The Real Driving Simulator instead of The Real Financial Simulator.

You may have bought the Real Driving Simulator, but if you like racing real race cars, you're forced to play the Real Financial Simulator whether you like it or not.

If you're one who likes to race around in Honda Civics all day, the money probably doesn't effect you in the least. But the cars I want to race start at about a million and go up to twenty.

So, set your own restrictions if you want to waste your time driving around the track with bad AI. Me, I'd rather race the cars I want to race (race cars) around the track with real people controlling them. And for that I need credits, and lots of them. And if I can get some easy ones in any way, then I'm all for it.
 
I've only briefly played online mode but when I did it would let me use cars I hadn't purchased in offline mode. Have they removed that feature from the game?

The first day of playing it I pretty much stuck with the license and specials and had only bought an MX5 but when I gave online a quick crack I was able to use any car that fit within the rooms restrictions.
 
I really felt like when they introduced seasonal events, it was going to be awesome. I can't tell you how excited I was when I tried the MINI Cooper challenge and managed to get 7th and doubled the money I had made up to that point in A-Spec, which had already bored me to tears. Here I was, presented with a tremendous challenge that I knew, somehow, was possible, but I just needed more practice and better tuning to pull off. I also can't begin to describe the feeling of competitiveness that started with my friend when he eventually got 5th. I had this crazy desire to place better than him using the exact same car, knowing there had to be a way to get it to go faster.

Ultimately I never ended up actually winning a seasonal event that first week (I have a feeling it's because I always drove in automatic), but I felt incredibly accomplished for managing to place 2nd in three of the events. The next week, they removed the restrictions, and I at first didn't try them, because it seemed silly to me that it had been reduced to the same lack of challenge A-Spec already presented. :grumpy: After a while though, I just started burning through them all with an oil change to just earn the experience, which I hoped would mean better events (it did not).

What had first been a great addition to the game is now only a great way to earn credits and experience. If the A-Spec campaign actually gave you a decent amount of credits and experience per race or if the seasonal events gave about the same as the A-Spec races did, I doubt this debate would have risen.

Ultimately I think everyone knows that there are various degrees of experience and ability that players bring to the table, and trying to satisfy all of them in a single-player game is difficult. There's a lot of unnecessary hyperbole being thrown around in this forum in particular (e.g. the elites only use wheels and spend 40 hours a week playing, casual gamers spend no time attempting the races without overpowering their cars, etc.), but in my opinion, I think the problem is not in the players but in the decisions that PD makes about how challenging the game should be.

Right now the only real challenge is earning money and experience, and I think that's why they decided to add seasonal races so that people could experience the game at a faster rate. However, the races themselves are not challenging for everyone (I find it hard to believe it could be challenging to anyone other than those who have never played any racing game), and that is where PD dropped the ball. I thought they were going in the right direction with the seasonal races with more restrictions. I had hoped they would eventually make the restrictions of various degrees per seasonal event so that some were relatively painless with few upgrades while others were nearly impossible without a lot of them, but instead they've just resorted to the challenges the A-Spec races have. How great would it be if there were challenging races of various difficulty so that everyone could enjoy the game?

Even if you love the game as I do, you have to admit that it could be a lot more fun if you could earn credits and experience doing something moderately difficult instead of burning time just doing the same races over and over. I see the seasonal events as an opportunity for PD to improve this aspect of the game, and I am still optimistic that they'll introduce more challenging events this year. Right now I perceive everything in A-Spec except the FGT and historic races as very easy, and the seasonal challenges are easy to moderate in difficulty. If PD wants everyone to level and make money quickly, that's great, but at least throw a bone to the ones who can't find a challenge right now. There is no reason for this whole debate to be either/or. PD can make all sorts of challenges to improve this game, and the first week of seasonal challenges provided hope for me and others that those opportunities remain in the future. :)
 
It's PD's job to make the game balanced. Unfortunately, they have no idea how to create a balanced work/reward system. People shouldn't have to grind Indy for hours to get the money they need, just as the seasonal races shouldn't be unrestricted so every Tom, Dick, and Harry can gold them. If they had even a shred of common sense they'd see it. Same goes to all of you defending them.
 
I think what everyone is failing to remember is the other 90% of gamers out there playing GT5 for fun. I would venture to guess only about 10% of gamers are hardcore, like the members here. Because of that PD has to keep there attention. These players are not going to grind a race over and over and over to squeak out the needed XP. They will get to a point where it starts to become boring and move on to something new and their copy of GT5 is at Gamestop. Once that happens it is a good chance that PD will lose them as players and eventually lose them as consumers for DLC and other promotional things. I look at this game as a multi year investment. I see PD releasing tracks, cars, new race types ect..... For a fee. They want to sell this to as many people as they can therefore they have to keep everyones interest until the DLC starts to roll out. They do not have to worry about me or you, we play this game for hours on end to squeak out that extra second for gold, they need to worry about the other 90%, the 90% the seasonal events are targeted to. We just benefit from it if we choose to.
 
I think what everyone is failing to remember is the other 90% of gamers out there playing GT5 for fun. I would venture to guess only about 10% of gamers are hardcore, like the members here. Because of that PD has to keep there attention. These players are not going to grind a race over and over and over to squeak out the needed XP. They will get to a point where it starts to become boring and move on to something new and their copy of GT5 is at Gamestop. Once that happens it is a good chance that PD will lose them as players and eventually lose them as consumers for DLC and other promotional things. I look at this game as a multi year investment. I see PD releasing tracks, cars, new race types ect..... For a fee. They want to sell this to as many people as they can therefore they have to keep everyones interest until the DLC starts to roll out. They do not have to worry about me or you, we play this game for hours on end to squeak out that extra second for gold, they need to worry about the other 90%, the 90% the seasonal events are targeted to. We just benefit from it if we choose to.

I'm sorry you have no actual stats to back those statements up. You don't have to be a hardcore gamer to enjoy a challenge. Myself and pretty much all my friends are casual gamers, play it once or twice a week for a few hours. But we're all keen on doing the GTR Nurburgring trophy because it's a challenge and there will be bragging rights for who ever does it first (the fact I've not managed it yet should give some indication of my not being 'hardcore'). The game doesn't offer a cop out to get it, it's demanding and strict and it's fun trying and it will be incredibly rewarding to do. We also constantly check each others progress and who's golded the most license tests etc..

Just because a few vocal people on here are 'casual' gamers and would sooner have the races be little more than a formality for earning enough credits to buy more cars than surely someone who is only a 'casual' gamer would have time to drive doesn't mean they speak for the majority.

I saw a video of Sid Meier giving a speech about gamers attitudes to challenges and AI behaviour. And the guy was 100% under the impression that gamers hate it when a game stumps them or when they aren't just constantly rewarded. He probably came to that opinion from focus groups and surveys. And Civ5 was designed from the ground up to pander to gamers attitudes, to make them think they're doing well and it's their awesome skill that's letting them trounce the game. Result, I didn't bother buying it after playing the demo and no one I know who did buy it is still playing it on single player and it's widely criticized as being a walk over in single player.

Casual gamers are still fundamentally men, and still are drawn to proving their worth in anything, it's where the phrase pissing contest comes from. At the moment they are getting some gratification from the reward system in the game and how easy it is, but make no mistake they would respond to a challenge in GT5 the way they would in any walk of life. Not giving that is killing the long term appeal of the game.
 
Impose your own restrictions. Race with the HP you need to be competitive. Lack of restriction allows even the worst of drivers to have a chance. There's a HUGE difference between a lack of restriction and an imposition on you to tune excessively.
 
First restiction is that you need a certain car to do the actual event .... if people dont have the money then they cant get the cars (challenge)

No one says you have to tune it up so do it as a stock car (challenge)

Getting the money to tune it up to make it easy (challenge)

What you moaning about? just play the game :/
 
I'm sorry you have no actual stats to back those statements up. You don't have to be a hardcore gamer to enjoy a challenge. Myself and pretty much all my friends are casual gamers, play it once or twice a week for a few hours. But we're all keen on doing the GTR Nurburgring trophy because it's a challenge and there will be bragging rights for who ever does it first (the fact I've not managed it yet should give some indication of my not being 'hardcore'). The game doesn't offer a cop out to get it, it's demanding and strict and it's fun trying and it will be incredibly rewarding to do. We also constantly check each others progress and who's golded the most license tests etc..

Just because a few vocal people on here are 'casual' gamers and would sooner have the races be little more than a formality for earning enough credits to buy more cars than surely someone who is only a 'casual' gamer would have time to drive doesn't mean they speak for the majority.

I saw a video of Sid Meier giving a speech about gamers attitudes to challenges and AI behaviour. And the guy was 100% under the impression that gamers hate it when a game stumps them or when they aren't just constantly rewarded. He probably came to that opinion from focus groups and surveys. And Civ5 was designed from the ground up to pander to gamers attitudes, to make them think they're doing well and it's their awesome skill that's letting them trounce the game. Result, I didn't bother buying it after playing the demo and no one I know who did buy it is still playing it on single player and it's widely criticized as being a walk over in single player.

Casual gamers are still fundamentally men, and still are drawn to proving their worth in anything, it's where the phrase pissing contest comes from. At the moment they are getting some gratification from the reward system in the game and how easy it is, but make no mistake they would respond to a challenge in GT5 the way they would in any walk of life. Not giving that is killing the long term appeal of the game.

Sorry, if you are on these forums you are not a casual gamer. You are not who I am referring too. And as I stated, I am guessing on the numbers but again, I would bet they are close.
 
Sorry, if you are on these forums you are not a casual gamer. You are not who I am referring too. And as I stated, I am guessing on the numbers but again, I would bet they are close.

My being on the forums has little to do with the type of gamer I am and more to do with my general personality. I'm also on music forums, computing forums, fitness forums, car forums etc.. I'm naturally drawn to knowledge and reading up on things regardless of the topic. I'm also quite opinionated and argumentative which is why I'm drawn into debates regardless of the topic :)
 
My being on the forums has little to do with the type of gamer I am and more to do with my general personality. I'm also on music forums, computing forums, fitness forums, car forums etc.. I'm naturally drawn to knowledge and reading up on things regardless of the topic. I'm also quite opinionated and argumentative which is why I'm drawn into debates regardless of the topic :)

As am I:). My point is that I am sure Sony/PD kept stats on the first set of Seasonal events and the numbers were probably not that good. Then they released the next sets and I bet the numbers increased exponentially. I am speculating but with companies, it all boils down to the dollar and they want to keep as many players playing.
 
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