Oblivion

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I only saw her playing but I dont think she knew she could 'teleport' using the map. Might have to try it again because if you could teleport like you said it would make the game a lot better. She just got sick of walking everywhere and I got sick of watching her walk everywhere. Plus she wasnt sure what to do most of the time while she was walking.

Believe me it is an amazing game, everyone I know who has it or has played says that it is amazing as well. You've just got to give it a chance, I didn't like it much at first but it does get a lot better. It's not ranked as one of the best PC/360 games ever for no reason you know :D
 
I played this game a couple times for a few hours straight every time i played... I took advantage of it because i could only play it when my friend was watching her sisters house because thats where it was at...

Unfortunately i find myself having withdrawals at the moment because i can't play it anymore... And i dont have access to my computer yet as its 1200miles away so i cant go back and play Morrowind. :(



Great game though!!!
 
I sunk lots of time into this game, I have most of the achievements but I have put it down for a bit, it gets boring fast, the gameplay doesn't change, don't take me wrong this is a top notch game, I just wish they had combo system with the sword, maybe 2 swords one in each hand, spear, some other cool stuff.
 
I sunk lots of time into this game, I have most of the achievements but I have put it down for a bit, it gets boring fast, the gameplay doesn't change, don't take me wrong this is a top notch game, I just wish they had combo system with the sword, maybe 2 swords one in each hand, spear, some other cool stuff.


Yeah after 100 hours of gameplay. 💡
 
Well, since Oblivion will probably be a PS3 launch title, and that Bethesda is supposedly going all-out with it, what's your thoughts?
 
Has it actually been confirmed as a PS3 game? I thought it was just a rumor.

My thoughts are that if it did come out on PS3 it would be exactly the same as the PC/360 version, but that's not a bad thing as it's an awesome game already.
 
Has it actually been confirmed as a PS3 game? I thought it was just a rumor.

My thoughts are that if it did come out on PS3 it would be exactly the same as the PC/360 version, but that's not a bad thing as it's an awesome game already.

Well, it actually hasn't been officially confirmed, but the OPM podcast said that there is a mystery PS3 launch title, and that it has five words, and it won't be on a cereal box (so it wouldn't be some E or T rated game).

The Elder Scrolls 4: Oblivion.

Then, another podcast by the same guys leaked the name, and it definitely makes sense.

As for whether it would be enhanced...

Guy from the GC Leipzig convention that has had every "prediction" come true ;2404961
This brings me to BluRay, a controversial topic on this forum as of late. Remember when I was talking about the 360s disc capacity and how it ****ed up Oblivion? Some of you will remember, because I got flamed pretty hard for that (OMG it still looks great, the PC version is the same, waa waa, don’t criticizes my console). The Xbox totally ****ed up Oblivion, you can look at the textures and tell where Bethesda cut corners to make it fit on the disc.

As a quick side note, Bethesda is working on a special edition of Oblivion just for PS3. We were shown some screenshots (sadly, not the actual game) and it looks like an entirely different game. Every texture is being replaced with new extremely-high resolution ones. It’s basically what Bethesda wanted to do the first time until they ran into the DVDs capacity limit. BluRay fixes that little bottleneck.
 
Has it actually been confirmed as a PS3 game? I thought it was just a rumor.

My thoughts are that if it did come out on PS3 it would be exactly the same as the PC/360 version, but that's not a bad thing as it's an awesome game already.

The game will look different on the PS3 verson.

I bet they will use bloom & higher anisotropic filtering & add more layer for the grass with lower texture resolution. So people can say that the PS3 is more powerful. :)
 
The game will look different on the PS3 verson.

I bet they will use bloom & higher anisotropic filtering & add more layer for the grass with lower texture resolution. So people can say that the PS3 is more powerful. :)

Well, if they do in fact add that, it technically means that the 360 was not capable of such, or didn't run as smoothy with it enabled...otherwise there would be no reason to *not* add it in for the 360 version.
 
Well, if they do in fact add that, it technically means that the 360 was not capable of such, or didn't run as smoothy with it enabled...otherwise there would be no reason to *not* add it in for the 360 version.

The PS3 run pretty much like a PC compare to the XBOX 360. It suffer a lot from next generetion content. The 360 can handle AA & HDR without much hit into performance. That's why you will hear that only very talented developper can make good thing with the PS3.

http://www.watch.impress.co.jp/game/docs/20060426/3dhd.htm

Both system use have a GPU with a 128bit memory bus. Though, current graphic card have 256bit memory bus(ATI X1900, NVIDIA 7900).

Though, only the XBOX 360 have a special GPU & the E-dram make the advantage over the PS3 & the unified architecture is what can make it equal with higher resolution texture on screen.

To give you an idea, ask someone who got a strong PC & ask them what they need to run games with the same level of texture they deliver on the XBOX 360. Most answer will be "at least 2GB of ram". Since that you know that the PS3 work pretty much like a PC & have 256MB of RAM & 256MB of VRAM... I can tell it will be pretty cripped to run a game like Oblivion. The 128bit memory bus really don't help the overall performance.
 
The PS3 run pretty much like a PC compare to the XBOX 360. It suffer a lot from next generetion content. The 360 can handle AA & HDR without much hit into performance. That's why you will hear that only very talented developper can make good thing with the PS3.

http://www.watch.impress.co.jp/game/docs/20060426/3dhd.htm

Both system use have a GPU with a 128bit memory bus. Though, current graphic card have 256bit memory bus(ATI X1900, NVIDIA 7900).

Though, only the XBOX 360 have a special GPU & the E-dram make the advantage over the PS3 & the unified architecture is what can make it equal with higher resolution texture on screen.

To give you an idea, ask someone who got a strong PC & ask them what they need to run games with the same level of texture they deliver on the XBOX 360. Most answer will be "at least 2GB of ram". Since that you know that the PS3 work pretty much like a PC & have 256MB of RAM & 256MB of VRAM... I can tell it will be pretty cripped to run a game like Oblivion. The 128bit memory bus really don't help the overall performance.

You know that you never make any sense, and that you have NEVER said anything worthwile right? THat everything you say is just based of of a summary you read on some random website? You understand this right?

The 360 has a VERY difficult time doing HDR and AA. It has a VERY difficult time doing HDR *alone*.

Not to mention the AA isn't "free" like MS has stated, as many games have already proven to be entirely too taxing on the hardware, and the AA still comes at a cost, with most developers choosing to leave it out all together.

Oblivion 360:

http://xbox360media.ign.com/xbox360...der-scrolls-iv-oblivion-20060615015603583.jpg

http://xbox360media.ign.com/xbox360...der-scrolls-iv-oblivion-20060324070903682.jpg

Free AA? Whos fantasy world do you live in?

As for HDR, this screen say's it all:

http://xbox360media.ign.com/xbox360...der-scrolls-iv-oblivion-20051004043547927.jpg

That is FAR from "HDR". Don't believe the hype. The 360 version really doesn't have anything that they "tell you" it does. The HDR isn't HDR, it's blooming, very easy to tell the difference. You see there's NO detail in the light bloom from the sun, no shadows generated, it's all just very simple lighting with a washed out light source.

Get off your "my 360 is a gift from god". It's as powerful, maybe, as the PS3. Neither severely outshines the ohter, except for in processing power, where the PS3 comes out on top, but that doesn't necessarily effect visuals.
 
You know that you never make any sense, and that you have NEVER said anything worthwile right? THat everything you say is just based of of a summary you read on some random website? You understand this right?

The 360 has a VERY difficult time doing HDR and AA. It has a VERY difficult time doing HDR *alone*.

Not to mention the AA isn't "free" like MS has stated, as many games have already proven to be entirely too taxing on the hardware, and the AA still comes at a cost, with most developers choosing to leave it out all together.

Oblivion 360:

http://xbox360media.ign.com/xbox360...der-scrolls-iv-oblivion-20060615015603583.jpg

http://xbox360media.ign.com/xbox360...der-scrolls-iv-oblivion-20060324070903682.jpg

Free AA? Whos fantasy world do you live in?

As for HDR, this screen say's it all:

http://xbox360media.ign.com/xbox360...der-scrolls-iv-oblivion-20051004043547927.jpg

That is FAR from "HDR". Don't believe the hype. The 360 version really doesn't have anything that they "tell you" it does. The HDR isn't HDR, it's blooming, very easy to tell the difference. You see there's NO detail in the light bloom from the sun, no shadows generated, it's all just very simple lighting with a washed out light source.

Get off your "my 360 is a gift from god". It's as powerful, maybe, as the PS3. Neither severely outshines the ohter, except for in processing power, where the PS3 comes out on top, but that doesn't necessarily effect visuals.
Both of you sound like babies crying over the rattle, who cares if it looks better, both system are miles ahead of last generation, that is good enough for me.
 
To give you an idea, ask someone who got a strong PC & ask them what they need to run games with the same level of texture they deliver on the XBOX 360. Most answer will be "at least 2GB of ram". Since that you know that the PS3 work pretty much like a PC & have 256MB of RAM & 256MB of VRAM... I can tell it will be pretty cripped to run a game like Oblivion. The 128bit memory bus really don't help the overall performance.
If what you say is right, then almost every single modern game on PC won't work properly at higher detail settings, which is just wrong. If I remember correctly from what I read somewhere a while back, the RAM in the machine works differently to the 360, thus getting rid of most of the disadvantage the less memory makes. Who knows what the results would be until the PS3 is actually realised, so don't go making claims now when you - or I - have no idea what it'll be fully capable of. We haven't even seen PS3 screens of this game yet.

Oh, and by the way, can you provide me a link to the PS3 being similar to a PC? I'm curious.
 
G.T
If what you say is right, then almost every single modern game on PC won't work properly at higher detail settings, which is just wrong. If I remember correctly from what I read somewhere a while back, the RAM in the machine works differently to the 360, thus getting rid of most of the disadvantage the less memory makes. Who knows what the results would be until the PS3 is actually realised, so don't go making claims now when you - or I - have no idea what it'll be fully capable of. We haven't even seen PS3 screens of this game yet.

Oh, and by the way, can you provide me a link to the PS3 being similar to a PC? I'm curious.

K, the PS3 suffer from slowdown with graphical effect pretty much like on PC. The part of the hardware run exactly like on a computer. Ram Vram CPU. Like the Dreamcast, like The XBOX & even the PS2. The XBOX 360 only run on the VRAM & have a superfast memory to buffer the graphic effect.

PS3 Hardware issues: Teething troubles or a deeper problem?​

ps3-news1.jpg


Well it’s no secret that the PS3 was going to be hard to program what with Hideo Kojima making comments like the PS3 could be described as a meal you would have on very special occasions whereas the Xbox 360 is likened to a meal you would have more often. Take that as you will but analogies aside, what is clear is that developers are going to need to work that little bit harder to get the most, performance wise out of the system. However with the multitude of technical issues that arises when programming new hardware and ultimately making a saleable product, are Sony’s problems with its new hardware going to prove too much for developers and ultimately consumers especially if development incurs additional costs which translate to more expensive games?

Looking at the potential problems with the PS3 it is clear to see that longer development times could pose a massive problem for Sony especially in regards to third party developers. Unlike Microsoft with its XNA tools, what support can Sony give to its developers especially when we are receiving reports such as the general processing of the multiple processors are a pain to work with and that Sony engineers are having problems fixing graphical and slow down issues with the system?


ps3-news2.jpg


So, what are the issues some developers are having with the hardware? Well reports have been abound that the PS3 is having problems with slowdown with this being linked to the number of objects and effects being displayed at any given time. With next generation graphical effects and techniques such as HDR lighting, HD resolutions, shadows, antialiasing, parallax mapping, and even normal mapping which thus far have posed no problems for the Xbox 360 the PS3 seems to be having many issues with these. Coding these effects into games is what is expected from developers to be incorporated within next generation titles and the assumption is made that the PS3 will be able to handle these effectively; however reports surfacing and received by us are indicating that the PS3 suffers immeasurable slowdown and unsteady frame rates which are not a result of poor coding but in fact the fault of the PS3 architecture and Nvidia graphics processor.

It's widely reported amongst those who have had hands on experience with both the Xbox 360 and PS3 that the Xbox 360's graphics processing ability is superior to that of the PS3 and it appears that there may be some issues here. Some have gone as far as estimating that the PS3's graphics processing ability is about 75-85% of the Xbo 360's. However the validity of the claims is questionable since there are simply too many variables to consider. On the surface it would look like ATI's Unified Shader Architecture which is used in the Xbox 360 is paying dividends and allowing developers to get the required results from the system.

Looking at programming for the PS3 and on the general processing side of things it has the multiple processors which according to a few reports are a pain to work with in general. On paper the PS3 has a massive amount of power available, but in reality this is proving difficult to hook into and a lot of the raw power is simply unusable. As always it’s clear that once developers become more accustomed to using the PS3 and the development tools/profilers improve then better results will be accomplished. However the same can be said for those developers working with the Xbox 360. It’s a learning process which hasn’t been aided by the fact that many development teams received their PS3 final dev kits late and doesn’t bode well especially when big name companies are also reported to be having the same problems with the PS3 with Sony engineers being unable to resolve the extensive list of the problems developers are experiencing. We are now hearing insider reports which go as far as claiming that a tried and proven game engine and graphical techniques used within a game currently available for the Xbox 360 is unable to sustain performance on the PS3.


ps3-news3.jpg


Sony’s E3 press conference had an air of confidence about it and whilst its conference was perhaps on the corporate side it’s clear that on the surface at least Sony is proud and very pleased with the PS3. However the underlying reported problems don’t necessarily mean that as some gaming forum posters would put is “Sony is doomed” but more what are the implications of such issues for the gamer? Well already gamers are divided over the forced inclusion of the PS3 Blu Ray player and of course the inflated price point of the system. Ultimately if developers are having issues with the system then this in turn could present unexpected game delays, potentially buggy products and the more obvious longer development times.

Another thing that wasn’t clear after E3 this year was that of the price of the games. Could this area be where the programming problems have the most direct impact in relation to the consumer? Well the jury is still out but I suspect that with the Blu Ray disks in combination with increased developer times or more importantly increased developer costs could well mean PS3 games being more expensive than their Xbox 360 counterparts. I guess this would hit home more if say multi-format games (which have also been reported as being an issue, programming wise due to both systems very different architecture) are released with no graphical/game play differences whatsoever other than the increased price for the PS3 version. November is fast approaching and so I guess now it’s up to Sony in the limited time available to iron out these issues, otherwise potentially games are going to be hit with long delays and gamers are going to think even harder about whether they should buy a PS3 or not rather than simply rushing out to buy one based on the name alone.

Posted By: Robert Cram
Date: 2006-06-18

THough I believe that without graphical effect, the XBOX 360 will run at the same speed. Thus give an advantage to the PS3 to use pure raw power. Depending how good is the designer, games can look better, but longer to produce. But it will definitely lack of processing graphical effect.
 
K, the PS3 suffer from slowdown with graphical effect pretty much like on PC. The part of the hardware run exactly like on a computer. Ram Vram CPU. Like the Dreamcast, like The XBOX & even the PS2. The XBOX 360 only run on the VRAM & have a superfast memory to buffer the graphic effect.



THough I believe that without graphical effect, the XBOX 360 will run at the same speed. Thus give an advantage to the PS3 to use pure raw power. Depending how good is the designer, games can look better, but longer to produce. But it will definitely lack of processing graphical effect.
The added price to multi system game titles leaves me wondering, especially for games on PC, PC games tend to be the cheapest when it comes to multi system titles.

Companies are trying to make games cheap so people will buy,but with problems (rumor based of not) as with anything price will go up, but would you really pay $10-20 dollars more for the same title that will be on PC or Xbox 360 just so you have a game for PS3?
 
It's official, Mr. Deap understands absolutely nothing about hardware, at all.

I remember now why I had you on my ignore list, it was so difficult ot actually read your posts so full of so little understandable information. You just throw together words, and have absolutely no clue what you are talking about.
 
It's official, Mr. Deap understands absolutely nothing about hardware, at all.

I remember now why I had you on my ignore list, it was so difficult ot actually read your posts so full of so little understandable information. You just throw together words, and have absolutely no clue what you are talking about.

Just don't believe me, that's all. :sly:
 
Just don't believe me, that's all. :sly:

I don't believe you, and no one does, because everything you say holds absolutely no truth. The PS3 is absolutely NOTHING like a PC. The *only* thing the PS3 has in common with the PC is that it can run forms of OpenGL, and that's about it. Everything else is very different, contrary to what YOU would like to believe. Everything you've said in your last few posts, period, is wrong. Everything. I don't think I've read ONE correct statement from you, in reference to EITHER console.
 
I don't believe you, and no one does, because everything you say holds absolutely no truth. The PS3 is absolutely NOTHING like a PC. The *only* thing the PS3 has in common with the PC is that it can run forms of OpenGL, and that's about it. Everything else is very different, contrary to what YOU would like to believe. Everything you've said in your last few posts, period, is wrong. Everything. I don't think I've read ONE correct statement from you, in reference to EITHER console.
Wrong. They also have hard drives, can play games, browse the internet, and display photos.

:sly:
 
I don't believe you, and no one does, because everything you say holds absolutely no truth. The PS3 is absolutely NOTHING like a PC. The *only* thing the PS3 has in common with the PC is that it can run forms of OpenGL, and that's about it. Everything else is very different, contrary to what YOU would like to believe. Everything you've said in your last few posts, period, is wrong. Everything. I don't think I've read ONE correct statement from you, in reference to EITHER console.
You are the one that sounds like you know nothing! You know what they have in common witn computers, they are built by them, they are programed by them, the games are programed on computers, they on tested on computers, they are designed on computers,not to mention filled with computer parts(also what Duck said :sly: ). So tell me smart guy
,how are they not like computers?
 
You are the one that sounds like you know nothing! You know what they have in common witn computers, they are built by them, they are programed by them, the games are programed on computers, they on tested on computers, they are designed on computers,not to mention filled with computer parts(also what Duck said :sly: ). So tell me smart guy
,how are they not like computers?

Becaaaauuuuseeee....the hardware is very different, from architecture to utilization, the resources available to the software is vastly different, and the way the games are programmed is very different.

Computer games are run FROM a harddrive, while Console games are *loaded* from a disc.

If they were "so similar" in character, from console to PC, then there would be no trouble what so ever to port from console to console and console to PC, etc etc.

And thanks for the "smart guy" compliment, it's about time someone recognizes that.
 
Becaaaauuuuseeee....the hardware is very different, from architecture to utilization, the resources available to the software is vastly different, and the way the games are programmed is very different.

Computer games are run FROM a harddrive, while Console games are *loaded* from a disc.

If they were "so similar" in character, from console to PC, then there would be no trouble what so ever to port from console to console and console to PC, etc etc.

And thanks for the "smart guy" compliment, it's about time someone recognizes that.
Oblivion is a good game.
 
When did I ever say anything otherwise? I never said it WASN'T a good game. I simply said that Mr. Deap is making up pretty much everything he's said as he goes along, reading tech articles that use facts to inaccurately portray performance (because the specs they are "talking" about have nothing to do with what they're "talking" about).

It's just a matter of him spilling lies and rumors to people, and me calling him out on it.
 
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