Just rented EPR last week... still have it, it's due back tomorrow. I haven't played it since saturday, but I have played GT4 for 5-10 hours.
Anybody that claims EPR "more realistic" than GT4, needs to get 3 things: 1. A driver's license. 2. A car. 3. A road. After that, all the have to do is mix the three things, and they'll realize what a peice of crap EPR is. It does have good features, it does have a few perks, I'll let go of the horrible menu designs, the overly-complicated-even-though-it's-got-less-detail-than-GT4-by-far setup, and the inability to drive stock cars around wherever and do fun things off the bat, and the measly 10 car selection at the beginning, that includes not a single car I really wanted to drive, and the horrific-we-made-ps2-seem-like-sega tuning options.
Physics, is what we're talking about in here, so off I go, on a tangent.
1. Infinity G35's (Skyline I had, same car), DO NOT burn out and bounce off the rev-limiter at 80 mph, just because you turned.
2. Not every RWD car in the world spins like a top if you break tire traction a smidgeon, no sir.
3. Speaking of cars feeling like they're floating on a lazy susan, these things seemed to me to carry that far more than any car game I've driven since 1997.
4. Braking is absurd, and stupid, cars with ABS achieve full lock-up constantly at low speeds, and plow like dump trucks, and if you don't lock them, you just don't slow down....
5. opposite of GT4, cars don't spin enough off the line, and spin way to much more when cornering.
6. high-speed cornering? well jeez, I guess I wasn't allowed to drive any fast cars, not any fast track, minus the 'Ring, when it's DARK. Besides, everybody agrees that part's horrible, so I probly couldn't have taken it.
7. The steering response is unbelievably slow, and overreacts once it moves, delivering a very annoying transition between games, and, a very UN-real driving feel.
On side notes, the tracks suck, the cars are made extra big, so the moderate graphics seem better then they are, everything looked fake around me, not a single time did it look like I was on a race track, compared to GT4 or even Toca.
This company thought they could whip out something better than the Console-Racing masters, with half the work. Surprise, they failed miserably.
GT4 Vs. EPR
Steering - GT4 - uses the pressure sensitive buttons well, and allows you to steer smoothly and evenly, without loads of practice.
EPR - A Nightmare. jagged, pointy, slow in response, and drastic in measure, when combined with excessive wheel spin during cornering, and an overly-heightened snap-oversteer on even modest powered RWD's, create an experience that'll scare the racing dreams out of kids near and far.
Wheelspin - GT4 - a little to much spin, that seems way worse than it is, due to a highly overexagerated loss of grip upon wheelspin, but evened out quite a bit due to lack of increase when turning.
EPR - Sticks like glue when straight, spins 3X when turning. pretty much the opposite of GT4.
Cornering - GT4 - Maybe a little much grip, depending what tires you use.
EPR - seemed decent, unless you use the go-paddle, then all hell breaks loose.
Speed - Can't test cars in EPR for crap, so we just don't know, at least I don't, cause I'm not bothering to try to match speeds on the few tracks they share in common.
Braking - neither is right, EPR went overboard trying to be realistic, and disabled all cars ABS, and GT4 did the opposite, not enough realism, and gave all cars ABS, and far as I know, there ain't nothing you can do to fix either, but you can make GT4 better.
All-in-all, I'd say while GT4 spins tires to much going straight, it also doesn't make them increase spin enough in corners, (all cars, even FF), the FFs have it the worst because they have the straight-line the worst. What this does though, is even out, to a degree, so that while cornering, you actually have a close-to-life amount of grip, because it starts to high, but the cornering doesnt increase it enough, meaning it should be Straight - 5. Cornering - 5 total = 10. instead, GT4 gives you this: straight - 2 cornering - 8 total = 10
EPR, on the other hand, is more like this: straight - 7 cornering - 2 total = 9
So while GT4's system disables FF's from competing with others, EPR's just makes FFs the only cars close to realistic.
I used to bitch about GT4, and a lot of things that could be better... till the point I finally decided to try other games.... guess what? GT4 makes these other "good" games look like crap. Some have some great features, specifically toca 3, but the general lack of ability to chose what/where/when you do things is annoying, aside from the inability to drive stock cars, for the most part. The ability to change color in Enthusia, neat again.
And yet, driving aside, tracks aside, number of cars aside, making those all the same, and giving each games it's own features, (the ones they already have, the way they have them), I'd take GT4 based solely on the ability to test cars, the ability to drive stock cars, the ability to tune as I please, and the ability to actually tune at all.
Forced into automatic upgrades? upgrades that I don't know what are, or what they do? and they think this compares to GT?
And in Toca 3, the upgrades just don't seem to do much, along with tuning.
I will give EPR it's due, the tuning has more effect. too bad I don't know what I'm tuning, how much power it has, how much it weighs, oh, and did I mention, AGAIN, EPR over-compensated, and the tuning (settings) changes you make, do to much? sorry guys, but 0.5 of camber doesnt change an understeering car into and oversteering monster, or vice versa.
EPR is for the uneducated, uninformed, ignorant, or those who simply cannot tell what cars do in the real world, and translate to what they should be doing in a video game. I apologize in advance if this offends and EPR fans, but I see no way this game compares to GT4, on any level, it's simply a contradiction on every option. and GT4 has far more good than bad. so you tell me, what's the opposite?
Now, if somebody could just get 5 and 5.......
Yes, I hate EPR, and in the future I will avoid it like rabid wolverines.
And I want my 8$ rental fee back.
EDIT: one last thing: the little video, showing the Suzuki, and how they claim their physics to br "real", is a horrible ploy, trying to demonstrate that the game is perfect, when in reality, it makes the gullible belive it must be, and is targeted to those who are gullible. I'm sure the same feat could be accomplished with GT4, the difference is, in GT4, they programmed it right, and the suzuki would oversteer due to chassis/engine layout, along with suspension, and in EPR, they did a burnout, because everybody knows 60hp cars spin like a top if you floor it mid-turn at 55mph. (sarcasm)