Originally posted by live4speed
Originally from IGN
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Like, PGR2, Forza won't use the "kitchen sink approach," said Lee. We smile in agreement--it's a direct jab at Polyphony's 500+ car mentality. In this case, we really do side with Microsoft. Who wants 500 cars when less than a fifth of them are actually fun to drive? And we speak from experience, log onto Xbox Live with PGR2 or ToCA--most players stick with the Ultimate class, consisting of cars like the Ferrari Enzo, Mercedes-Benz CLK-GTR, Pagani Zonda and Porsche 911 GT1. Admittedly, it is fun to give everyday cars like the S2000, WRX and even Mini Cooper S a go or some track-built rides, but we want break-neck speed and performance, not a Model T or solid rear axles.
This made me laugh, I can see his point, but if he doesn't understand why GT has all these cars and if he doesn't get the fact that people do actually want a lot the more everyday cars in GT, he isn't fit to comare another racer to a GT game. How can you knock the decision to include the Ford model T when you want the game to represent the history of the automobile.