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- Wangan01
- Wangan01
You have to remember that RAM is just space for data. The GPU and CPU have to be able to work and render it. A PS3/360 or 5770 graphics card won't gain power if you put 16gb of unified ram or 16gb of video memory on there, neither would a GTX Titan.
All ram needs to be is fast enough and have the space for what the GPU can render. Any more would be a waste of money and any less would be a travesty.
PC games are made in 32bit, for the system side, this means 2GB of system ram. You can hack some games to be Large address aware for more than 2gb but this is not done often.
The average high end PC game will use 1-1.5gb of system ram and 2gb of video ram. Consoles like the PS4 and One have the memory unified into one and reports suggest a pool of ram for devs of around 5-6gb. Crysis 3 on ultra uses at 1080p uses 3.3gb ram in total across the system and graphics card.
Seems to me they have enough for the system power as well as running other programs in the background like skype, game recording.
As for the wanting of better specs, yes it would be great but Mark Cerny said recently about the PS4 is that the power consumption is less at launch than the PS3 at launch.
PS3 and 360 went for higher spec, higher power consumption parts than PS4/One at the time in 2005/06 but weren't up to cooling these long term, the BGA on the chips would crack, hence the RROD YLOD for many early systems.
Both systems cut the power consumption down by around a 100w which leads to more reliable and quieter machines. Seems they don't want to go down that road again.
Well, in that case, I could also live with 8GB RAM and instead improving the CPU/GPU etc even more
As for reliability, I'd say that it should be still possible to create a stable system with higher specs by using quality components, enough fans, external power unit and maybe a bigger shell.
Anyway, not gonna happen obviously, so whatever.
Maybe it'll be different at home in front of my TV, but on Gamescom I just wasn't that blown away by the technical aspect of nextgen. That was to expect and some games looked really nice, but, yeah, I felt the need for more horsepower. To be honest, most of the time the games felt like really beautiful current-gen games, I guess 1080P60 and some particle/lighting effects are just not enough to impress.
Then again many games i watched/played were multiplatform games with engines that also run on current gen, so there is more to expect in future.
Still, I'm thinking of 2016-2020. Will the power be enough to still satisfy then? I'm afraid it won't...