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So basically, we're going to be swimming in CoD, Fifa and NFS games this generation as they'll be able to pump them out in no time at all? 
So basically, we're going to be swimming in CoD, Fifa and NFS games this generation as they'll be able to pump them out in no time at all?![]()
I interpreted it from that picture as with PS4 they have gone back to first corner of traingle giving idea of a cycle which PS1 started (Think though PS4 onwards it will be different). Triangle being also Playstation relevant due to being a controller button. Seems like good choice of words to sum it up to me on current situation.
It's to do with the project management triangle, cost, time and scope.
Translated:
"It's considerably easier to develop on PS4, so the likelihood is that you're going to get better quality games on PS4."
Forgive me for quoting this but, anybody knows what "time to triangle" means?
I don't have time to watch the video but what does 'time to triangle' mean?
Time to triangle means the time it takes to get a working engine/programme up and running close to what the hardware is theoretically capable of in terms of triangle count.
Yoshida explains why they're now charging for online play, says that there's a huge upgrade that's been done to PSN, gives me some hope:
http://www.gamespot.com/news/sony-explains-why-ps-plus-is-required-for-ps4-online-play-6410806
instead of 5 like GT5 was on the ps3!
I wouldn't hold your breath for Gaikai being included in the regular PS+ service.
I'm not expecting Gaikai to even be up and running without issues for several years after PS4's launch.
If its like PS+ is now then you'll only be able to download it that month but then as long as your PS+ doesn't run out you can keep playing it. I got my + about 5 months ago and I have like 30 games on my system now.
That reminds me, how much is it for a PS+ Membership? I would've kept it if I could've afford it after the three Months free Offer I got.
This was because PS3 Architecture is very Complex. While GT6 took alot less time because they know how to use all of the PS3... Its not PD's Fault.
This was because PS3 Architecture is very Complex. While GT6 took alot less time because they know how to use all of the PS3... Its not PD's Fault.
It was PD's fault, In the video Cerny says that the ICE team was responsible for all first party game developers understanding how CEll works. It wasn't Cell that slowed down GT5, it was the design choices of the producer, directors. It didn't take 5 years to make a working engine. PS3 came out in late 2006, they had a working engine running by then. But fumbling around with GTHD using GT4 assets, Vision GT, Free GTHD, GT5 Prologue Demo, GT5 Prologue all wastes of resources and time. Clearly with all those games(that were released) they knew what they were doing and had little to do with The Cell complexity. It's PD's choice to try to get the most out of the system rather than building on the game. They did not have deadlines like Turn 10 or Slightly Mad.
using a centralized server within a bank of servers that allows remote access by a user.
Just another ridiculous patent.
The patents system needs a change. But till that happens...
Basically anything cloud related, internet radio, or online gaming with servers is violating this patent. As they say "follow the money", my inkling is Microsoft has some sort of partnership with this patent holder. It's just STUPIDITY!
Maybe they're not infringing on any patents?
In a new report from PatentArcade, T5 Labs contends that their patent, U.S. Patent No. 8,203,568 (or just “568″, gives them exclusive license to “using a centralized server within a bank of servers that allows remote access by a user.” In essence, this is the basis of cloud-based gaming services like Gaikai–the client accesses a remote server which plays the game, and the game is streamed through the client’s set-top box to their television. PatentArcade reports that “T5 alleges that by offering for sale and selling the use of its GPU cloud, Gaikai is committing contributory infringement as well as inducing the direct infringement of others.” gaikai-ps4-2014
ClaimThe firm claims Gaikai infringed upon US Patent 8,203,568: Sharing a Graphical Processing Unit Between a Plurality of Programs. T5 stated it had previously notified Gaikai with a written notice of the infringement. T5 attempted to sue OnLive over similar matters of infringement in early 2011.
JoystiqSpecifically, T5 Labs claims that by "providing a system and methods of sharing a graphics processing unit (GPU) between a plurality of programs," Gaikai is "actively, knowingly and intentionally" using the technology covered by T5's patent for "Sharing a graphical processing unit between a plurality of programs."