Polyphony Digital's General Shift in Philosophy -Hardcore fans UNITE.

  • Thread starter Thread starter NeuroFiZT
  • 160 comments
  • 9,835 views
Status
Not open for further replies.
GT5 is what it is. I'm not a "hardcore fan" of the series. Don't get me wrong, I've bought every release since 1, but where I think I differ from the hardcore is I'm a bit more pragmatic about the whole thing. KY aint some modern japanese version of Jesus the way I see it, he's just another nerd who makes video games for a living. He's good at making car simulators and very clever when it comes to pushing the graphics capabilities of the hardware but in terms of gameplay and menu design he's bit retarded. Always has been, probably always will be.

Personally I don't care because driving a bunch of different cars around a bunch of different tracks is what it's always been about for me and that kind of gameplay writes itself. We have online now which, for my money, makes single player even more irrelevant than ever and, judging by the diminishing number of offline events, it looks like PD are seeing it that way too. It's the real world, people, the vast majority of the game-buying public want to play online so that's where the developers focus.

I'm happy with this too, cos now I get something I never got before Prologue - I get to race! Yes I know gt's 1-4 had "races" but they really weren't - you v's a bunch of barneys on rails is not racing - it's beating up babies for candy. Best option before was splitscreen 1v1 so you shouldnt be surprised that I think 16 guys duking it out online is a massive step forward.

And anyone who thinks grinding is something new or somehow worse than any other title in the franchise? You either have short memories or you never played any of the others. Grinding is the single player gameplay. Always was, always will be.
 
The fact that grinding "was and always will be" is such a pathetic excuse for having it in there. There is no reason for it to exist, there are "1000+" cars and a lot of tracks some of which do not even get used ONCE in the whole career or just once in some cases whereas you're always bloody racing on Tsukuba etc. There's no reason not to create a load more races as it would take little to no effort.

Games have moved on nowadays with more choice and less grinding in general, the fact that GT5 hasn't moved on is the travesty.
 
Still not convinced that PD is short-changing it's fans???

A perfect piece of evidence is in one of the MAJOR parts of update 1.05: you can now RESTART a race RIGHT AFTER you've just finished it!!!! WHY WOULD ANYONE WANT THAT?!!?!? I JUST FINISHED THIS RACE!!!!!!!!!

Everyone wanted that. What a pointless statement. For a start, who's to say you even finished the race? Perhaps you started with the wrong tyres or realised you forgot to alter your tuning for the track. Do you want to be thrown back through two loading screens just to make an adjustment? And what if you didn't finish in first place? Are you perfect? No. Maybe you came 2nd, or 3rd, or last and want to improve your position.

You guys are desperately grabbing at straws now. I've been a GT fan since the beginning and it's disgusting to think you'd try and drag the rest of us into this farce of a philosophy.
 
A bit off topic but I had a thought. What would be cool is a means to create your own race series / challenges and share them with your friends.
 
No. Simple as that.

"oh my god! You can restart a race just after you finished it! The horror!"

This is as nonsensical as it gets.

I care about the future of the GT series, and I will use this thread to remind you that you're spouting a large bunch of nonsense. Anyone that doesn't see how GT5 is a LARGE improvement over it's predecessors simply lacks a functioning brain and is completely blinded by illogical nostalgia.

/end thread
 
It's far too hardcore in this thread.... what silly complaints.
 
/end thread

So the fact that it is an improvement in the 5 years+ that it has been in development means we should all shut out mouths and be happy about it? My gripe is other games have come and done it better and improved the standards in key areas such as functionality and final polish that GT5 looks like an amateur game.
 
A bit off topic but I had a thought. What would be cool is a means to create your own race series / challenges and share them with your friends.

Yes that would be cool - to be able to create your own championships even against the AI - chose the tracks, the points system, number of laps or race distance, mandatory pits and qualifying sessions. Hope we get that some day.
 
I know what you mean but in the days of old developers had no choice but to finish a game before release. However in the present time with online consoles they can get away with not finishing the game completely before release and then fire out updates to fix things after. This does seem to be the way with all developers now but at least with PD they are working hard to get things fixed. I do think the main reason for disappointment in the game is the gap between this one and GT4 if it was only 3 years between them i really dont think so many people would be complaining but i guess we will never know about that.

No, no, no, no, NO!

This is precisely the kind of attitude that would encourage developers to continue screwing us. What do you mean "in the days of old developers had no choice but to finish a game before release"? You mean now they have that choice? All of a sudden, the most basic part of the provider-consumer relationship (I pay money, thus I expect a finished product on release) doesn't apply anymore? How can this be?

The only reason that developers would "get away with not finishing a game" now is if people gladly pay money for an unfinished product. Actually, I would wager that PD/Sony weren't sure if people would.... and took a gamble, thinking that worse case scenario, they'll patch it. They're testing us people, basically pushing and pushing to see how far we can be screwed while smiling. Our reactions determine the future of this series, and to some extent, the future of how games are released in general. Sure, if you're satisfied with expecting a paid-for product to be sloppy at release, go ahead.... I won't. Because if we do, you can be sure that this will only continue.

Think about this: If PD didn't finish the job right BEFORE they had your money... what makes you think they'll finish it right AFTER you've already paid them?

To me, this is almost some kind of violation of implicit contract... In fact, as it stands right now, I wouldn't be surprised if PD/Sony are liable for false advertising, since their are features advertised in the MANUAL and on the BOX that aren't in the game.... This is not a trivial issue.
 
I agree with the OP but PD could certainly have made grinding more enjoyable with a few little things that I believe to be easy, fast and cheap to make. With these solutions, GT5 is perfect for me, because they progressed in so much points that it's a shame nobody noticed them.
I'd love they read that.

a - giving credits per kilometers within category, or per A-spec level instead of fixed prices (like 500cr/km in beginner class up to 5000 cr/km in extreme) -> that way we could race on different races other than this same simple ring with the same few "I've found the one that could" car (GT 40, Corvette ZR-1 and the Viper).

b - putting 5 lap races for japoneese cars in extreme too --> that way tuning japoneese car at the end of the game could help you win some credits aswell, because now in last category, to race with japoneese cars, there's only 10 laps races which are too long to tune a car. I'm sure a lot of japoneese players noticed that problem.

c - allow A-spec -> B-spec -> A-spec on any endurance race/championship or allow saving in the race. --> Kaz during his irl 24h over the Nür didn't drive alone a 24hour race. It's a gamedesign choice belonging to 80's in my opinion because you could save within a championship in most of the 90's F1 games.
If PD want to prevent cheating (reloading) there's ways : an automatic save, over the save controlled by the player, when the race starts or just after the pit and a "you're not quitting properly, lose the race ? yes/no" warning message during race. If the player tries to reload this save, the race is lost. The only way to quit properly is in inter-race or docked in the pits. You're not allowed to use the button of any event or race, but online. All other button are openned to you. You can't buy or setup your car (for the car, the game act like when it's locked when you put it online).

Kaz "theorically" could "play online" (aka irl race other guys on the southschleiffe) when he wasn't driving... :)
OK, as a software architect irl and a "soon" project leader it's not that simple to program, we all agree. But if I were in PD's staff I would do that for them :)
With ten programmer experts of the game it's made possible technically in an afternoon. OK. 2 days. OK. 1 week with quick QA... OK 1 month with no stress. It would be a certified sell argument and a huge addition to the game.

d - having personal best lap chronos on each race (online/offline) would be a great addition (like in Rage Racer for exemple).
Let's say the chronos are 32 bit numbers, PD have to find something like 0.5ko on the hard drive of the PS3 to store that, and the double +servers if you want the world #1 chrono, or your friends. Since GT is a time attack game (because you overkill the CPU), it's not really a good idea to leave this out.

e - permits have no uses. It's ok for online and offline races. If PD want me to pass them at least put some forbidden content if I pass them. Like events, practice tracks, cars or something. They had 71 tracks to unlock and they didn't use that. They prefered to give almost all the circuits but nobody can drive on 60 circuits at the same time, while discovering the game. They should have given 20 circuits and give 1 track for 3 bronze medals, or for 2 silver medals or per gold medal, balncing that when you have all permits in bronze, you have all the circuits.
They also should gave all 3 car for a gold licence.

f - IA, Physics, Damage, experience of the player with the CPU in general must not be unlockable with A-spec level because :
* some 17 year old will try the game 10 hours and tell "ok the IA is blind and have glue physics, the game is suposed to be a simulator but it's a 1995 driving game simulator instead, so the game is ****". And if it's a videogame reviewer who have a huge pile of thing to test, blam, bad notation because unlocking that is unexpected. The problem is the IA is quite smart and have almost the same physics of the player in high level (or they patched it).

Why ?
PD's testers or test reporters worked too much against or too much with the developement team I guess. But not as critics or there was a problem of communication between them or probably there was a problem with Sony's release date - GT is a PS3 seller, discussions must have been tough. I think they could tell that, but the developement team didn't listen to them for any good or bad reason. Too bad for the beginers in this game. The IA is quite "patched" in A-spec level 25+, and physic on standart car seem not to be perfect as the premium cars but it's there (I guess).

f' - about the experience of the player, a small thing ruining my beautifull custom soundtrack. A really tiny thing.
They could have stopped cutting the music like barbarians when winning a race and fade it out ! Smoother transitions... The CPU's IA is cut somehow they had plenty of CPU to do that.
and about sound, they could use the PS3 volume levelling drivers, since in all my 100 mp3 list, there not two songs which are recorded at the same volume level.

f'' - about the experience of the player, not grinding : Best acceleration races (400m, 1km races) and records are gone. Top speed records are gone.
PD could modelize a straigth line in a desert like, say, the Salt Lake for that (few polygons, am I rigth ?), or even have a use of La Sarthe/no chicane or SS R7 with no graphic efforts. This data are capital data for tuners. For me, this capital missing thing is lazy stuff from PD. They could even make use of these tracks for special races. I don't really care if it's a green 3d plan, with an uniformed dark road and a plain blue sky even simplier than GT1. I would love so much that feature badly.
I still pray the holy road for that.

f''' - setup online sharing ? Selling them maybe ? Could have been fun. OK, selling them opens a big can of worm and yes it's difficult to program. But it would be the nicest addition PD could even make in the game. About setup, I'd to copy a setup on a car that I have to another car that I have with the sme parts. And about tranny setup gear by gear : I'd love this but it's not currently in my top 10 "would want in a patch list", there's Midfield and Apricot Hill before that.

f'''' - Better using man*days on that than using it on travelling in a 3D world I think.
There another Gran game, it's Grand Theft Auto for that, and no matter how hard PD do, they won't permit the same experience of city and level of detail than this game : it's HD now, arcadish driving but less than before, with good physic properties. And a huge, colossal budget.
What wants PD ? A story mode ? With a too much classic "please I want to be a star" scenario ?
I don't want to be tough... But it's not possible ! PD can't animate the walk realisticly (look at the drivers shaking their hands), it's not a realistic project in this second decade after 2000.
They should focus on their strong points and work their weak points instead of having irrealistic ideas like that : players won't buy GT because of that, or if they will, it will be half the budget of the game at the very least... ! They will buy because it's a "Real driving" simulator, not a "Simulator of real driving" !
The players will want online in the city, they will want police chases, then will want a huge panel of things players in GTA allready have, then they will want MMO... It's not GTA. It's GT.

h - Reward the endurance races per lap, not with a "you race 4 hours, here's 500k". Everyone and their grandmother could have made 500k over the level 1 races during 4 hours.

i - AT LEAST, the "Re-race" button from 1.05 is a GREAT addition. 3 thumbs up for that. But you see, it's not enough. Our next combat should be the tranny setting in the driving aid menu, and the one after that is that quick setting menu in the garage.

g - a travelling ticket (from Japan to USA tracks for exemple) could be fun and realistic but unfortunualty it helps grinding the same track. Small fee, maybe ?

PD could put an easy solution to points a and b by rewarding the same model races in practice mode :

- A 1st place price calculated with the formula "Raced kilometer * A-spec level of the player * 200 * weight to power ratio"
- Having opponents PP matching player's PP depending of the A-spec level of the player (or with a 0-100% difficulty control like in GT3 or 4 I forgot). So the 0-100% is a multiplicator in the formula.

With a fictional weigth-to-power 1 ratios, at 100% difficulty (same PP cars) :
- 22km Nür @ level 1 = 4400 cr
- 22km Nür @ level 5 = 22000 cr
- 22km Nür @ level 10 = 44000 cr
- 22km Nür @ level 15 = 66000 cr
- 22km Nür @ level 20 = 88000 cr
- 22km Nür @ level 25 = 110k cr
- 22km Nür @ level 30 = 132k cr
- 22km Nür @ level 35 = 154k cr
- 22km Nür @ level 40 = 176k cr --> a 25m cars mean 143 laps there and 1001 minutes of race. (25m is too much anyway)

With slower cars, the price comes up (but the time passed in the game too !).

This formula would give the player the opportunity to make good cr on any track with any of the 1000 cars in the game and therefore make a perfect use of the huge diversity of the game. Of course the indy ring or SS RR7 would be the best place to grind. But at least the player "don't loose" so much credit by racing on another track with a car that isn't the corvette.

Grinding shouldn't be easier, but more diversified. Maybe some 20m cars are not a good cap (10m should be the max imo because when you have the F1 and a LM car, nothing can be better in term of performance). Giving the choice to the player, make a use of the HUGE set of car and races in this wonderfull game. Let him free of choosing where he goes in the huge world PD set up for us.

PD have the solutions to provide to us, we have the ring with an american car.
 
Last edited:
I agree with the OP. I am sort of a hardcore GT fan, at least I was. I was sure I would buy a PS3 as soon as I could, just for GT5. Now, I'm not so sure. Back when I had GT2, I was sure I would buy a PS2 just for GT4, and I eventually did. :cheers:
GT4 was more like GT2, but expanded in many ways. One thing that is missing, however, is car information, which was pretty cool in my opinion. Not to mention cars in GT2 were actually different. But GT5 seems very different than the previous ways, in a bad game. When I heard about EXP, I couldn't believe it. In real life, I believe that if you have the money, you CAN buy it. There's no EXP bullcrap. This pretty much kills GT5 for me. If it wasn't because of the physics, which I've heard are pretty awesome, I wouldn't even consider getting this game.

There are a lot of things I would change in the game and that undoubtely would make it better for me, and for other people.
 
I agree with the OP. I am sort of a hardcore GT fan, at least I was. I was sure I would buy a PS3 as soon as I could, just for GT5. Now, I'm not so sure. Back when I had GT2, I was sure I would buy a PS2 just for GT4, and I eventually did. :cheers:
GT4 was more like GT2, but expanded in many ways. One thing that is missing, however, is car information, which was pretty cool in my opinion. Not to mention cars in GT2 were actually different. But GT5 seems very different than the previous ways, in a bad game. When I heard about EXP, I couldn't believe it. In real life, I believe that if you have the money, you CAN buy it. There's no EXP bullcrap. This pretty much kills GT5 for me. If it wasn't because of the physics, which I've heard are pretty awesome, I wouldn't even consider getting this game.

There are a lot of things I would change in the game and that undoubtely would make it better for me, and for other people.

Let me be the first to tell you that the physics alone are worth it..... but still, you're right.

Thanks for the comments. I agree with you about XP points: It's just a mechanism to take a game with a shoddy (at best) level structure, and control it's pace. This is the 'easy quick-fix' way to take a bad level-system and make it seem like it's more complex.
 
Not read all the replies so it might have already been pointed out.The biggest problem IMO is that some of you guys are just too damn good at the game.Maybe there should be an uber hard mode(with higher rewards).
I've seen comments such as i struggled on TGTT for about 30 mins(I struggled on TGTT for about 3 days to unlock it).
For some of us getting Golds is very challenging and at times seems impossible,for others they get it 1st maybe 2nd try.So if you're feeling the grind maybe you're just too good.
Being an average at best player i don't really see it so much as a grind as i want to try and Gold everything,but i also want to do it in a challenging vehicle.I only use my 787b Stealth(or equvilent vehicle for different events) for BSpec Bob(who will be earning my money when im at work,now ive opened the endurance races).
 
Still not convinced that PD is short-changing it's fans???

A perfect piece of evidence is in one of the MAJOR parts of update 1.05: you can now RESTART a race RIGHT AFTER you've just finished it!!!! WHY WOULD ANYONE WANT THAT?!!?!? I JUST FINISHED THIS RACE!!!!!!!!!

The fact that you're getting upset because of a restart button is pathetic if you ask me.

Asking why anyone would want a restart button? You're not the brightest spark, are you?

Obviously it's for people that didn't finish 1st and want to give it another try. Don't try to counter this by saying the game is easy or that said person could just restart using the START button.
Theres always weaker players out there and yet you still gain credits and exp even when not finishing 1st.

And besides that; pretty much every racing game has a restart button after a race.

That being said, I agree that overall PD did a poor job on GT5 and I found it better how it was back in the day in GT2.
 
PD just seems terribly inefficient compared to other developers. With all the time and money they had, we should have gotten a truly awe inspiring game, but instead we got GT4 in hi-def, with most of my favorite tracks missing.

Still a great game, I've been addicted to it for over three weeks now, but they hyped it up so high... :rolleyes:
 
The fact that you're getting upset because of a restart button is pathetic if you ask me.

Asking why anyone would want a restart button? You're not the brightest spark, are you?

Obviously it's for people that didn't finish 1st and want to give it another try. Don't try to counter this by saying the game is easy or that said person could just restart using the START button.
Theres always weaker players out there and yet you still gain credits and exp even when not finishing 1st.

And besides that; pretty much every racing game has a restart button after a race.

That being said, I agree that overall PD did a poor job on GT5 and I found it better how it was back in the day in GT2.

I'm going to have to ignore what your 'brightest spark' comment (which is completely useless and uncalled for).

If you read my actual posts on this thread, you'll know that I'm not "upset about a restart button", and that I've already said it's useful for restarting licenses you haven't golded, races you haven't won, etc.... I'm just upset that people applaud it as a 'grinding facilitator', where grinding shouldn't be in the game to begin with. I don't care if it was in the other games..... we shouldn't be doing the same thing over and over again just to get to the next part of the game. Read my other posts.
 
PD just seems terribly inefficient compared to other developers. With all the time and money they had, we should have gotten a truly awe inspiring game, but instead we got GT4 in hi-def, with most of my favorite tracks missing.

Still a great game, I've been addicted to it for over three weeks now, but they hyped it up so high... :rolleyes:

:dopey: Stop being a troll. GT4 in HD? Far from it.
 
]I'm just upset that people applaud it as a 'grinding facilitator', where grinding shouldn't be in the game to begin with. I don't care if it was in the other games..... we shouldn't be doing the same thing over and over again just to get to the next part of the game. Read my other posts.

Do you not remember the license tests in GT1 to GT4? I remember staying up for countless nights just to be able to pass those tests, and therefore be able to race. How is grinding in GT5 any different (or any worse for that matter)? At least in GT5 we have the freedom to choose which races to re-enter in order to level up and unlock the next tier of events.
 
Do you not remember the license tests in GT1 to GT4? I remember staying up for countless nights just to be able to pass those tests, and therefore be able to race. How is grinding in GT5 any different (or any worse for that matter)? At least in GT5 we have the freedom to choose which races to re-enter in order to level up and unlock the next tier of events.

But you've already finished those races.

To me, if you won the races, you've already "leveled up" (like in the previous games).

I DO remember the license tests in the older games. They were HARD. Challenging. I too stayed up doing them over and over just to pass them. But once I passed them, I didn't have to pass them over and over to 'level up'.

The whole 'level-up' thing is a sham. It's just a way to prolong a game with a pitiful level-structure. Imagine if XP wasn't an issue in GT5 (as in all previous GT games)... everyone would be finished with the game already We're not even a month post-release (of a game that took 5 years to develop). WT f'in F?!?!
 
But you've already finished those races.

To me, if you won the races, you've already "leveled up" (like in the previous games).

I DO remember the license tests in the older games. They were HARD. Challenging. I too stayed up doing them over and over just to pass them. But once I passed them, I didn't have to pass them over and over to 'level up'.

The whole 'level-up' thing is a sham. It's just a way to prolong a game with a pitiful level-structure. Imagine if XP wasn't an issue in GT5 (as in all previous GT games)... everyone would be finished with the game already We're not even a month post-release (of a game that took 5 years to develop). WT f'in F?!?!


No you're wrong only the top players would be finished.You need to remember we ain't all ELITE players ,the majority of GT players will be average at best.
You and a small percentage of players may well be uber at the game ,but stop making the mistake of assuming we're all of the same level .Far from it.
 
The first game for every system has always been small compared to the second . If that trend continues then comparing 4 to 5 would give you the result we have . It's illogical to think that 5 should be bigger and better in every way . Polyphony Digital are steadily improving the game with updates witch is nice . And like the boss said this is only the begging . Ultimately , if you can't be happy with what you have , you will never be happy.
 
Ultimately , if you can't be happy with what you have , you will never be happy.

Wow. I'm getting lectures on how to live my life, while all I'm asking for is that a game be finished upon release (especially if it took 5 years to develop).

If any company released a game like this 5 years ago the response would have been atrocious. Even to me, practice like this was unheard of before GT5.

Am I really being that unreasonable?
 
No, no, no, no, NO!

This is precisely the kind of attitude that would encourage developers to continue screwing us. What do you mean "in the days of old developers had no choice but to finish a game before release"? You mean now they have that choice? All of a sudden, the most basic part of the provider-consumer relationship (I pay money, thus I expect a finished product on release) doesn't apply anymore? How can this be?

The only reason that developers would "get away with not finishing a game" now is if people gladly pay money for an unfinished product. Actually, I would wager that PD/Sony weren't sure if people would.... and took a gamble, thinking that worse case scenario, they'll patch it. They're testing us people, basically pushing and pushing to see how far we can be screwed while smiling. Our reactions determine the future of this series, and to some extent, the future of how games are released in general. Sure, if you're satisfied with expecting a paid-for product to be sloppy at release, go ahead.... I won't. Because if we do, you can be sure that this will only continue.

Think about this: If PD didn't finish the job right BEFORE they had your money... what makes you think they'll finish it right AFTER you've already paid them?

To me, this is almost some kind of violation of implicit contract... In fact, as it stands right now, I wouldn't be surprised if PD/Sony are liable for false advertising, since their are features advertised in the MANUAL and on the BOX that aren't in the game.... This is not a trivial issue.

Well i was happy with the game originally and im even more so after the latest update. Just because you are not happy with the game or with the way that PD do things doesn't mean me or anyone else feels the same its your opinion. What makes you think me , you or anyone else can make a difference to the way PD or any other developer do things like i said that is the way it works now. PD are fixing things as we have had 4 updates all free of charge in the month after release and probably a lot more on the way. If you think you have got good grounds to take PD to court then good luck with that but i doubt it would get there in the first place. I think its laughable how you and a few others complain on here but you still play the game for hours on end , if it was as bad as you say you wouldn't be playing at all.
 
Online multiplayer is the future of all games. The sooner people get with it the better for all.
I just can't agree with that.

There's no point in making a 1000 car game with plenty of civcis and multiple skylines if there was no offline part of the game. It's a car collection. There's no point in using a special 98' Civic option F type 72 XXBB5 with red sits unless for personal pleasure. But your friend will just take the best Civic and put you 5 laps.

You still buy the car offline, tune them offline, and break your personal records offline. The offline dimension is essential to me.

I don't want a MMO, I just want to race against the CPU or ppl on the internet. People on the internet won't unlock new cars.

And I like to win against a CPU because, well, I can win and control if I win or not, play "badly", ram into it with no consequences. If the game became online only, been honorable with people at all times would be very difficult for me.
 
It would be awsome if GT mode had the same level of depth it had on GT4 . But a true hardcore fan stands with their team through thick and thin . We should give Polyphony Digital all the constructive criticism we can come up with .But I just don't see why we need to UNITE . The only shift is that they're focusing on onlie , a feature that people have been wishing for , for ten years .( Example of difference between 4 and 5 ; muscle car event on 4 had three races , muscle car event on 5 one race )
 
Last edited:
Granturismo should stick to their Classic "Simulation Mode".
 
It would be awsome if GT mode had the same level of depth it had on GT4 .

It have. Ppl are crying over it because the past event gives you 10k and you expect to gain 100k over the ring in corvette now.

Offline rewards should be redone to give the player the same reward regarless of the event he plays. Using the A-spec level and the run kilometers could be a good idea there, hence the formula I gave in my wall of text a few post before.
 
As another long time GT player, I disagree with pretty much everything the OP said.

GT4 was horribly tedious. GT5 progresses much better and is far more enjoyable. GT5 is a vast improvement over the other GT games, and anything else out there.

I am level 25, and haven't had to do much "grinding" at all. I also don't want to get to level 40 in a matter of a few weeks. I like that it will take a long time. If you expect to do this quickly, then yes, you will feel like you have to grind a lot. But that is the wrong mindset to have. If it happened quickly, the game would be too short. Enjoy the journey! I think there is plenty to do.

And yes, it is obvious GT5 wasn't complete on release. I knew DLC would take care of this, so I didn't freak out like most people. It has already fixed many of the "issues" with the game, and we are just getting started. The sky is the limit with GT5 and DLC. We have so much to look forward to!
 
Let's hear it.

-A hardcore GT fan since 1997.


Isn't time for you to change the attitude towards GT series? Time of huge offline campaign is over because everybody wants to race against actual people online. I've been huge GT fan since 1997 and never especially enjoyed racing against AI but I love hot lapping, because results can be compared online (on web sites like cyberscore.net) even without actual online component of the game.

Thus short offline part of the game works for me, but we need more prize money in online events.
 
Status
Not open for further replies.
Back