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A T is a sure good way to learn how to swing and to work on your accuracy. You get to eliminate every single variable related to the pitch. When you've mastered the swing, take what you've learned and apply it to the moving ball.And a baseball T is almost useless in training someone how to hit a moving ball thrown by a pitcher in real time. Its just like rewind. Sure, if they make a mistake trying to pass a car they can rewind and do it right, but thats only one of millions of possible mistakes. The best way to learn how to hit a ball is to start taking real pitches. The best way to learn how to not make a mistake in a driving simulator is to practice practice practice, learn the limits of your car and your own driving, because your going to make alot and I mean alot of different individual mistakes and the best way to fix these is not to rewind but to learn how to avoid them all together.
A driver won't base his experience in one single event. He will crash into multiple cars multiple times over a period of time. Each time he'll rewind, and doing this long enough, patterns will emerge. The driver will use they patterns to identify and rectify a problem.The question people who make mistakes should be asking themselves is why did I make the mistake in the first place?
If they ran into a car going into a corner they may just say "I braked too late." and then they rewind, and brake earlier.
Was braking too late the only mistake? Thats what rewind teaches them. The truth is he most likely was also over aggressive. He was probably careless too by getting into the corner so deep, risking contact and damage. But rewind teaches him that he just braked too late. Now that he can instantly rewind and just brake a little earlier he does not learn patience nor is he punished. He faces no consequences.
There are huge numbers of GT5P players that I've run into who can drive. GT5P didn't have damage. No old GT had damage save GT2, I eventually learned to drive without hitting cars or walls. I learned to drive to avoid contact at all cost even though there was no penalty. Damage is not guaranteed to make better/worse drivers. It may. Rewind is not guaranteed to make better/worse drivers. It may. Looking at it logically, it seems to me the outcome of rewind will lean more toward the positive.Alot of people were wreckless in previous Gran Turismos because of no damage. Adding damage, in the long run, will make better drivers. Rewind, in the long run, does not make a better driver.
As a hardcore sim player, I enjoy Forza and will buy Forza 3. I've seen nothing indicating that it is inferior to Gran Turismo.As a learning tool its about as helpful as training wheels. Lets get past the kiddie stage and get into big boy racing. No baby-sitting here. The master thinks differently then Dan Greenawalt. Greenawalt designs his games so that people who have no real interest in learning how to drive the cars properly can still find some enjoyment in Forza.
My take on rewind, as a learning tool it's about as helpful as full telemetry. It allows to you gain experience faster than just about anything else by increasing the repetition rate.
OK, rewind fits his views.The master is different. He wants people to learn about cars and how to drive them correctly. His views do not reflect your own.
As you gave an opinion, I give my own.Again, the master wants people to learn how to driver properly. There isnoroom in Gran Turismo for acasual gimmickyprofessional feature that may very well benefit all skill levels like rewind. That is his choice (maybe) and [not as I modified this quote] the majority ofGran Turismoonly GTP fans, who thinkin line with the master agreetheir own way.
Strike 1 - Arcade physics, no damageThats true. The master wants EVERYONE totake their driving serious all the time. He wants EVERYONE to learn how to race properly. Rewind issaying you don't have tostands to help you get better, unlike stnd physics. Again, the master and the majority ofGran Turismoonly GTPfans think just like the master.
And just as many will use rewind for practice. Of course I don't need to back this up, as you didn't back the above up.It shows human nature. They kept screwing around causing large crashes and caution flags because they knew they wouldn't tear up any cars. Alot of people, if they know they can get away with it, will do alot of things.
Let's say you're right though. Let's say tons of people use rewind to blow stuff up. I'll list the consequences that will negatively effect "upstanding GT'ers":
*nothing*
GT races allow you to enter cars that automatically guarantee victory, and in GT4, you didn't even have to drive them. GT 1 - GT 4 all rewarded wall riding. Obviously, the master wanted you to grind metal against concrete.Gran Turismo championship races do not have restarts. Obviously the master thinks you should pay and learn from your mistakes. If the master does not allow you to restart in championship races, would something like rewind, which lets you rewind any mistake you have fall in line with his thinking? No. It doesnt fall in line with the thinking of the majority of GT fans as well as shown by the polls.
Rewind isn't useless, so long as you cannot take the perfect line in a corner, it's not useless. It gives you the most possible freedom in practicing your technique and takes away nothing from those who do not want it.Which is why rewind is useless. It's like training wheels. After a few days the rider will realize how useless they are in learning how to ride a bike and they will ditch the wheels. Same thing will happen with rewind, so why include a useless feature thatthe majorityan unknown percentage of people outside of GTP do not want?
Rewind let's you practice an infinite number of ways to recover from a mistake an to avoid it. The other better-in-no-way-at-all way gives you one shot.It doesn't stop mistakes, no. That's the problem. Practicing and learning the hardway isa betteranother way to learn how to not make the mistake in the first place, not rewind. To someone very near sighted rewind may sound like agreat featuregimmick. But to those who see it for what it truly is and it's long term effectsdo not like itknow it would be a great addition.
Pretty self explanatory. You're using the internet is evil argument. Should the internet, the greatest source of communication in the history of humanity be shut down because someone bought an illegal song? Thing about the consequences.The master and me are worried about the long term welfare of new drivers. Rewind doeslittletons for the long term, may induce good/bad driving habits, and does not impede learning discipline so therefore is not to be underestimated
That is a picture of a person that give no information at all besides his physical appearance. But look at his work instead. Do you really think he would be willing to sacrifice the good of future enthusiasts just because people misunderstand would be a great benefit for everyone? If he's as wise as you claim, he would rise to that challenge and not bandwagon with the wrong side.Look at this man. Do you think he thinks rewind is a good tool for Gran Turismo?
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Darn right. Stnd has nothing to do with driving whatsoever. At least with rewind, you learn how to control a car.Standard physics is a compromise, and a big enough of a compromise. It makes it easier to drive but is in no way comparable to rewind.
Rewind =Training wheels on a bicycle.the ability to download the knowledge of Lance Armstrong directly into your mind.
Standard physics =wider tires on a bicyclepeeling a potato (has nothing to do with bikes).
Says who?Its a simulation. It's not OK to screw around.
Prove this.Learning how to ride a bike without training wheels may be the hard way but its the right way and will help you learn faster and better then rewind or training wheels ever will.
Sounds to me like contradiction.Then looks like they don't have the natural talent. Should there be different rules in football We can call these stnd rules for those who are too slow, or who cant catch, or cant throw? Maybe give them 6 downs instead of 4, or say you only need 5 yards for a first down instead of 10 or a line on the road that tells them where to go in the race and a car that can't be damage so they don't have to worry about hitting stuff? Rules are the same for everyone Excluding stnd physics. If you can't keep up then its not the right thing for you But if you just need a little extra help, you're more than entitled. You being someone who probably believes in "survival of the fittest" I find it odd that you care so much about the 'weak' and lesser of us.
I think they do have rewind with my time spent looking at Forza 3. You press a button and get to practice a track all over again.I dont think they have rewind, but rather "sector trainers", or in the case of my time spent with Flight Simulator '98, 2002, and 2004 you get to have missions, or in GT's case "license tests", that start you on approach to an airport and you get to keep trying until you get it right. There is no rewind to back up 10 or 15 seconds before landing. You mess up you restart 5 miles out from the airport or in a holding pattern around the airport.
And to add to that, you're saying progress can't happen. What if Team Forza were the revolutionaries that said "hey, this is big. How did the world go on without this?" They might not have invented it, but they're the ones who realized what it was good for and promoted it.
Did you know that the jet engine was written off as useless back in the thirties? How many non jet fights have you seen recently?
Weknow how he thinks because we can see his inner workings through his child, Gran Turismo.know nothing at all in all honesty and are appealing to myths and emotion over reason
If you have seen and played Gran Turismo, you have seenthe masterhis income check.
Who said anything about reaching burnout fans? Looking at things logically, it would seem the people that some pro-rewinders are targeting are car enthusiasts who can't figure out how to hold that sixaxis exactly right. They have just as much, or perhaps more passion than you or I, but they weren't born into Gran Turismo.There is the audience who loves Burnout and doesnt care crap about driving properly or anything like that.
Should GT try and reach out to them? Some people are just hopeless. You think the master should add whacked out features to try and appeal to every single person. Most, including the master will disagree.
You're really not making sense here. It seems like you want to dig a trench right where you last took a step. You're in, you don't need a helping hand, and all those who were where you used to be, toss them to the sharks.
You haven't, and you are coming any closer. You're not even putting forth an argument despite all the words here. You're assuming a lot it seems, and aren't opinion to other opinions. This is what I've read so far sounds like to me, in very simple terms:I think we've proven rewind is about as beneficial as auto brake.
"Rewind is bad. Why? Because it's bad, isn't it obvious!"
Not really, seems the opposite.It's a tool, or assist, but when it comes down to the nitty gritty it becomes more harmful then helpful.
Rewind doesn't go for hand slapping. It says "you're going to be stuck here until you get it right"I agree. However if your merely slapped on the hand for every error will you really learn? Will you really be sure not to do that next time?
It wasn't to me (I don't think, it's hard sorting all this lol) but:My question to you. Do you think rewind will help someone learn a track better then a sector trainer like the one in GTR2? I'm talking about proper racing line, braking points, everything.
No, rewind doesn't teach you tracks. It teaches you corners and it helps you out in niche situations. So pitting rewind against sector trainer (which doesn't teach a track either) is pointless. They are partners, they work side by side, hand in hand.
Reasons why drivers make mistakes:
- Driver is not familiar with a course or corner
- Driver is not familiar with overtaking opportunities on a scourse or corner
- Driver is not familiar with the limits of his car
- Driver does /does not display discipline and/but unknowingly over drives car or tries a risky move * I guess what's bold here falls under point 3 though
How do you try and fix these mistakes? Practice such as rewind.
You say fix them by rewinding.The problem isthere are millions and millions of situations that may present themselves and rewinding them allwill simply not fix the problemover time will make everything better. A new driver will eventually stop using rewind because he will find out thathe keeps making mistakes because he simply does not know why he makes themrewind led him to discover the cause of all his mistakes
HUGE, GIANT misunderstanding. Why do you have no faith in human intellect. You seem to think people will outright refuse to use rewind for practicing. But did you ever think people would like to get better? In a way, it seems like you feel that everyone needs to have their hands held (or tied) to do anything the right way. Where does this come from?
It's the opposite. Rewind let's them reduce variables and gives them a chance to deal with each specific mistake if they choose. They will not get overwhelmed. How can I say this? Because at that point they'll put down the game and take a break. People can reason. Give them a tool and they'll figure it out. We've had nukes for a while now, the Earth is still here. It's not a coincidence.In short, there are too many ways a driver can make a mistake and too many variables in order for rewind to be effective.
Really now, you couldn't say that in any case because one's opinion can be independent of their intentions.Those who don't want rewindare more concerned about the advancement of other drivers thenaren't taking reason to heart and are willing to toss those aside those who need a helping hand. Quite honestly, this one of the most astonishing thing's you've said. Before you to newcomers "get with it or get out" now you say you're welcoming them. This is unlike those who want rewind.
Don't worry though, I know what you're trying to say (I think). Though it doesn't hold much weight.
Wrong on all counts.A sector trainer is more precise, less tacky, and more user friendly then rewind.
Precise - rewind lets you go anywhere. You can't be more precise. Or maybe you can, sectors + rewind.
Tacky - opinion
user friendly - Dev's presented the ease of use of rewind many times over. It's a draw at worst.
Not elitest. A realist who understands that not everything is for everyone and far sighted enough to know rewind is a dead end.
Me, on myself and those who share some of my opinions:
Not elitest. A realist who understands that not everything is for everyone and far sighted enough to know rewind is great.
This amuses me though:
It kills your argument dead. Not everyone is going to go for your sector trainer over rewind. Might as well do what's right and add both.understands that not everything is for everyone
You're right, no need to cater to people who don't want to improve. Don't know why you'd mention it. It has nothing to do with rewind, that's targeted right for those who want to do better.Should the master have to cater to those who do not want to do better? It's his choice and I believe he won't. The majority of GTPlanet users agree that there is no need to cater to these people as well. The polls have spoken.
Again, if what you say is true, any assistance is evil. We might as well outlaw schools, people are taking 1000's of years worth of shortcuts.
They have to do the licenses. It's the only way to progress in Gran Turismo. Can't run in the more advanced races using faster better cars if you dont have your A license. If they're not motivatedto get betterto waste time for no reason, as progressing GT mode has nothing to do with skill then I suggest they go get a gameshark and get 10,000,000,000 credits and unlock the licenses and cars. Don't ask for the sim to have a baby-sit feature likerewindstnd physics and race line in a race.
Rewind doesn't babysit. There is no reason to justify the statment that one should have to earn entry into a GT race, not is there any way to justify the beliefe that unlocking cars is better than gameshark.
But that's not the issue. Rewind as a game completion tool is just an added bonus that is totally independent of it's training purpose.
Rewind lets them go to a computer, try building a house, watching said house fall apart, build it again, see it stand strong, but go build again and make it better even though it was right the first time.More like giving out a fisher price tool set to flunkies and telling them to build a house with no directions. That's what rewind does to and tells newcomers.
That is rewind.
The point remains, they can be helped in other ways.The point remains, there already is a fix for those who don't know when to brake.
The point remains, having only one way is a limit.
The point remains, that not everyone learns the same, this is according to you.
OK, add rewind anyway because not everyone is the same, and because it won't take a single thing away from sector mode.I've had first hand experience with a sector trainer myself, I can't see why rewind would help considering GTR2 broke the track up into sectors usually no longer then 20 seconds.
Oh, and with rewind you can go back beyond the starting point of a sector and link two sections together, talk about rythm and other such things.
It is specific. You're driving at 100 mph at an angle of 20 degrees with 3 good tires, one bad, 64.92938982347% of a fuel tank with two cars 4.22785875 feet behind you. Sounds specific to me.Actually, its not specific. There are thousands if not millions of ways to crash on your own or into another car. Rewinding one crash and you'll end up just crashing slightly differently the next time.
The key is to teach yourself discipline and to practice the course and understand the limits of your car and those around you whether they be AI or real people.
But again, this is a communication error. I know what you're trying to say, it's stll not applicable.
There are lots of ways to mess up, but there are lots of chances to rewind. No one is saying that pressing the rewind buttom will make person A Michael Shcumacher the Second. It will take time and practice and use of rewind over and over to get better.
And look at what you're saying:
Unfortunately, it looks like license and sector practice are uselss. They just can't cover it all. Learn one trick, remain ignorant of the rest.Actually, its not specific. There are thousands if not millions of ways to crash on your own or into another car. Rewinding one crash and you'll end up just crashing slightly differently the next time.
I'm simply saying a racing line is a far better solution then rewind. A racing line says "this is where you need to brake or accelerate". Rewind says "do what you want"
I'm simply saying rewind will help on top of everything else. Going with your example, A racing line says "this is where you need to brake or accelerate". Rewind says "now that you've got that down, wouldn't you like to move to the next level and do it like the pros who don't need a line telling them when? I can help. And you'll only be depending on yourself. Not crutch to falsely raise your hopes"
Now I'm sure you will say "Ha, rewind is a crutch". To that I say, only if the driver does not want to learn.
That you know of. Seems it's still up in the air if they think it's valuable or not.Says the sim racing industry which hasn't had any new revolutionizing assists come along that I know of.
Disclaimer: I'm sure I made an error trying to organize this, I appolgize in advance.
You know it's true when the game has auto-brake.
On a more mature note, Greenawalt has said over and over again that he want's to make a game that a 6 year-old and a hardcore sim fan can enjoy. A hardcore sim fan can use rewind as a learning tool but he's past the training wheels long ago. We all know rewind is there because of the 6 year-olds.
I wouldn't make assumptions. Show me how someone can get 100% beyond rewind.