Theres no such thing as a perfect simulator. Even the most die hard sims, whether it be car racing or airplane flying have very unrealistic sides to them.
I didn't say perfect simulator, in fact I alluded to existing simulators.
And a baseball T is almost useless in training someone how to hit a moving ball thrown by a pitcher in real time. Its just like rewind. Sure, if they make a mistake trying to pass a car they can rewind and do it right, but thats only one of millions of possible mistakes. The best way to learn how to hit a ball is to start taking real pitches. The best way to learn how to not make a mistake in a driving simulator is to practice practice practice, learn the limits of your car and your own driving, because your going to make alot and I mean alot of different individual mistakes and the best way to fix these is not to rewind but to learn how to avoid them all together.
If baseball Ts are useless, then why are they so ubiquitously used? And I beg to differ that they don't help, they help with the first step which is contacting a stationary target, when you are confident with that you apply that skill to a moving target.
And if rewind is not serious about helping to make a great driver why include it in Gran Turismo?
Because the process is a multipart one, every part can be imporatnt and rewind addresses one of those parts. Learning to spell doesn't make you a nvelist, but it's sure an important step.
The question people who make mistakes should be asking themselves is why did I make the mistake in the first place?
Was braking too late the only mistake? Thats what rewind teaches them. The truth is he most likely was also over aggressive. He was probably careless too by getting into the corner so deep, risking contact and damage. But rewind teaches him that he just braked too late. Now that he can instantly rewind and just brake a little earlier he does not learn patience nor is he punished. He faces no consequences.
The example of using rewind was simplified because it woudl be pages to type up every possible thing you could think of to try differently. All the things you say can be contributing factors, and trial and error will teach you how to avoid these errors, rewind just is the most efficient way to focus your trial on your trouble areas.
Alot of people were wreckless in previous Gran Turismos because of no damage. Adding damage, in the long run, will make better drivers. Rewind, in the long run, does not make a better driver.
Those are assumptions. There are some people who will not improve becuase of damage (they will either turn it off, or just bash into stuff or give up from frustration). People who took it seriously were driving clean without damage before also.
And you are right that rewind does not make a better driver. Just like a calculator does not make a smarter math student and having open practice at the track does not make better drivers.
But having it will allow those who are interested in using it to improve, especially those who the existing set of tools didn't work well for or left gaps for. No one is saying rewind WILL make a person better, we are saying it has the potential to be a postitive learning tool and that it has uses in GT that aren't already covered.
It's funny in the damage thread a lot of people said they didn't want damage because they never crash anyway, apparently not having damage made them perfect drivers
As a learning tool its about as helpful as training wheels. Lets get past the kiddie stage and get into big boy racing. No baby-sitting here.
That's your opinion, and it may well be KYs and PD's too, but taht's an opinion about a certain cirumcstance, it says nothign about the logical arguments about why rewind has positive potential.
The master thinks differently then Dan Greenawalt. Greenawalt designs his games so that people who have no real interest in learning how to drive the cars properly can still find some enjoyment in Forza.
Well I would say how GTPSP is designed shows that KY has at least some inerest in making a game more user friendly. And again, what you say is assumption, not fact.
The master is different. He wants people to learn about cars and how to drive them correctly. His views do not reflect your own.
I don't know how you can know his views and ironically I want peopel to learn how to drive correctly, that's why I think having all the tools available is best. It's you who does not want to bother with the kiddie stages and baby sitting, despite the fact that those stages are a very legitimate part of the learning process.
Again, the master wants people to learn how to driver properly. There is no room in Gran Turismo for a casual gimmicky feature like rewind. That is his choice and the majority of Gran Turismo fans, who think in line with the master agree.
Terms like gimicky are just opinion and mean nothing other than to express how you feel about it personally. And again, you speak as if you are psychic and inside KY's head.
Thats true. The master wants EVERYONE to take their driving serious all the time. He wants EVERYONE to learn how to race properly. Rewind is saying you don't have to. Again, the master and the majority of Gran Turismo fans think just like the master.
I have explained how rewind does not say that and at best it says that to you and it's an assumption that it says that to others.
The master thing is getting a bit creepy and if you by GT fans you mean here at GTP, then yes, but if you mean anyone who likes or might like GT in the whole world, I don't think you can speak to that. Remember casuals far outnumber hardcore.
It shows human nature. They kept screwing around causing large crashes and caution flags because they knew they wouldn't tear up any cars. Alot of people, if they know they can get away with it, will do alot of things.
Sure, some or even a lot will. And in the short term especially. But that says nothing about the long term. Despite not having damage in GT, we have developed racers who are very careful about racing clean all the same.
It doesnt fall in line with the thinking of the majority of GT fans as well as shown by the polls.
Again, the polls show what GTP thinks, we are the minority when it comes to overall GT players. Again, hardcore is by definition outnumbered by the casual.
Which is why rewind is useless. It's like training wheels. After a few days the rider will realize how useless they are in learning how to ride a bike and they will ditch the wheels. Same thing will happen with rewind, so why include a useless feature that the majority do not want?
Actually you just made my point for me... just like training wheel after using them for a while they will ditch them and move on. Exactly what I have always said and contrary to the popular negative argument.
And training wheels are not useless BTW in learning to ride a bike. They let you focus in more comfort and with less frustration.
It doesn't stop mistakes, no. That's the problem. Practicing and learning the hardway is a better way to learn how to not make the mistake in the first place, not rewind. To someone very near sighted rewind may sound like a great feature. But to those who see it for what it truly is and it's long term effects do not like it.
Practicing and learning are how to stop making mistakes. The hard way is not always the best way. That's where the term work harder not smarter comes from. Rewind is the smarter way to practice by focusing on the trouble areas only.
I would actually say to someone very near sighted rewind would seem like a bad feature, but whe you look past the obvious initial fears of how it might be abused and examine the overall learning process, you see in the big picture it's a valuable tool for one step of the learning process.
The master and me are worried about the long term welfare of new drivers. Rewind does little for the long term, may induce bad driving habits, and does not teach discipline so therefore is not needed
Really you are getting creepy here...
BTW it's "The master and I".
Look at this man. Do you think he thinks rewind is a good tool for Gran Turismo?
I honestly have no way to make such a judgement based on a picture... you are really starting to come across as slightly unbalanced here.
I've noticed alot of your posts have anti-God and anti-bible context in them. Yes, we do live in a secular society and you can get away with that, but lets leave the cheapshots out of this.
Where I have said Anti God and Anti Bible? I said God complex, that's not anti God.
Standard physics is a compromise, and a big enough of a compromise. It makes it easier to drive but is in no way comparable to rewind.
Big enough is subjective, you cannot state that unequivacably and it is not a fact. How one effects the game is apples to oranges compared to the other.
Rewind = Training wheels on a bicycle.
Standard physics = wider tires on a bicycle
I think they are both training wheels on a bicycle as I look at them both as a handicap to take the frustration out, let you learn the basics and then graduate out of.
Didn't you earlier say rewind says its OK if they want to screw around, it's their $60?
Yes I did. And I didn't say anything to the contrary there, I just said it doesn't tell them to do it. You can simultaneously say it's fine if you want to while not encouraging it.
I might give someone a birthday present and if they want to tear it to pieces, it's theirs, they are welcome to. But I am not telling them to do it.
Its a simulation. It's not OK to screw around.
It's a game, it's a purchase and who are you to say what's ok and not? This is another issue... why do people think they have any right to tell others how to use what they own?
Thus the name of this thread
"Practice Sectors"
I brought that up as the point it made carries over to the conversation at hand regardless of the thread title.
Learning how to ride a bike without training wheels may be the hard way but its the right way and will help you learn faster and better then rewind or training wheels ever will.
It's the right way? How did you get to be the one who decides what the right way is?
At best this is your opinion, not a fact. And I would say evidence is that training wheels are quite a good way to learn to ride a bike.
Then looks like they don't have the natural talent. Should there be different rules in football for those who are too slow, or who cant catch, or cant throw? Maybe give them 6 downs instead of 4, or say you only need 5 yards for a first down instead of 10? Rules are the same for everyone. If you can't keep up then its not the right thing for you. You being someone who probably believes in "survival of the fittest" I find it odd that you care so much about the 'weak' and lesser of us.
During the learning process absolutely, this is why football is broken down into age groups with numerous changes to rules and play made to accomodate the players abilities and help them learn by taking away the frustration of things that are beyond their skill level.
I absoultely agree that if a game does not offer an enjoyable experience it is not the place for you. But where we differe is I realize that making a game accomdate a wider audience isn't a bad thing as long as it doesn't damage anyone in the process.
This is even more so from a marketing standpoint (and again I point to GTPSP to show PD is aware of that as they have acted on it already).
I dont think they have rewind, but rather "sector trainers", or in the case of my time spent with Flight Simulator '98, 2002, and 2004 you get to have missions, or in GT's case "license tests", that start you on approach to an airport and you get to keep trying until you get it right. There is no rewind to back up 10 or 15 seconds before landing. You mess up you restart 5 miles out from the airport or in a holding pattern around the airport.
Actually we have had people here who actually train on commercial simulators state that they have exactly that. You can go back to a point in time to practice from there. They probably don't have a cool looking flashy rewind sequence and eye candy, but the feature to go back to a specific time midway through whatever you were doing is indeed there and is indeed a learnign tool.
We know how he thinks because we can see his inner workings through his child, Gran Turismo.
If you have seen and played Gran Turismo, you have seen the master.
Dude, super creepy. And remember, what he has done in the past does not garauntee anything about the future.
There is the audience who loves Burnout and doesnt care crap about driving properly or anything like that.
Should GT try and reach out to them? Some people are just hopeless. You think the master should add whacked out features to try and appeal to every single person. Most, including the master will disagree.
Reach out to them? I don't know, but accomodate those who would like to change over? Why not?
I don't know how you can speak for most, or who this is most of and I don't know how you can speak for Kaz.
I haven't experienced them any time, and I'm sure others haven't as well.
And I have, and I am sure others have as well... what's your point? Not everyone is the same you know?
I think we've proven rewind is about as beneficial as auto brake. It's a tool, or assist, but when it comes down to the nitty gritty it becomes more harmful then helpful.
There has been no such proof, in fact it's proven (and we can actually prove this as it's in action) that it doesn't do anything for you (you still have to do it yourself unlike things like bspec) and that it isn't more harmful than helpful as it certainly hasn't ruined any of the games it's already in. It's funny the one thing there is actual evidence of becuase it is already out there being used is the thing you choose to discredit while simultaneously trying to use all your assumptions as fact.
Are you confusing a sector or situation trainer with rewind as it is in Forza 3?
No.
So can auto brake. Only problem is the potential is usually very small or there are better ways to help drivers.
Well auto brake actually does part of the job for you, rewind just lets you keep trying until you become good enough to do it yourself.
I agree. However if your merely slapped on the hand for every error will you really learn? Will you really be sure not to do that next time?
How did people learn before? By trial and error... isn't going off the corner, slamming into a wall or generally loosing exactly what motivated you to get better? Rewind doesn't change any of that, it just lets you focus on improving the areas that are in need of it so you can stop havig those problems.
My question to you. Do you think rewind will help someone learn a track better then a sector trainer like the one in GTR2? I'm talking about proper racing line, braking points, everything.
Some people yes, some people no. It depends on the person, how they think, what works for them and what doesn't. Learning is not a one size fits all tool, different people respond to different things.
Reasons why drivers make mistakes:
- Driver is not familiar with a course
- Driver is not familiar with overtaking opportunities on a scourse
- Driver is not familiar with the limits of his car
- Driver does not display discipline and knowingly over drives car or tries a risky move
How do you try and fix these mistakes? Practice.
Exactly, and rewind lets you practice the parts that you have difficulty with. Why is this point so hard to get across?
You say fix them by rewinding. The problem is there are millions and millions of situations that may present themselves and rewinding them all will simply not fix the problem. A new driver will eventually stop using rewind because he will find out that he keeps making mistakes because he simply does not know why he makes them
I never said fix them by rewinding... I think you have such a preset idea that you can't see what I am really saying...
Scaff said it very clearly in the othe thread
https://www.gtplanet.net/forum/showthread.php?p=3599200#post3599200
Its' the same learning by reptition that exists without rewind. When you don't use rewind, you have a bad corner, you come around the next lap, do you just do the same thing again forever and never learn? No, you try something new and you keep trying new things until you figure out what works.
I think you guys must have a missimpression of how rewind works or something... do you think you make a mitake, rewind and then you are suddenly magically past the trouble spot? You do realize you have to keep trying the corner until you do it right don't you? You know... learn to do it right?
In short, there are too many ways a driver can make a mistake and too many variables in order for rewind to be effective.
Actually that is exactly why rewind is effective, you can apply it in EVERY situation you get into. Sector practice is canned scenarios, at best you can set them up a bit.
It's really ironic that the arguments against rewind you keep using turn out to be exactly why rewind is better.
Those who don't want rewind are more concerned about the advancement of other drivers then those who want rewind.
From your post it sounds like you are more concerned with keeping bad drivers out of the game than helping them get better. You keep saying things like if they aren't good enough GT is not where they should be.
A sector trainer is more precise, less tacky, and more user friendly then rewind.
Here we go with tacky again... that's completely opinion and what does that have to do with anything? I think a purple and black Skyline ACR is tacky... that has nothing to do with how it performs. And I say again, no it's not more user friendly... rewind you literally have at the tip of your figners whenever you want and just get where you want to be, how is something you have to leave your race to go into and then setup or at choose a similar practice section to where you are having problems. It's like saying that exiting the race and going into the tuning sectino is more user friendly that simply pausing and accessing tuning directly from the menu is more user friendly... makes no sense.
Not elitest. A realist who understands that not everything is for everyone and far sighted enough to know rewind is a dead end.
No, an elitest who says that those who arne't good enough dont' belong and someone who relies on assumption and faulty logic to project a failure in the face of evidence that such a function will not fail (remember, rewind is already in use in games and doesn't ruin them).
Should the master have to cater to those who do not want to do better? It's his choice and I believe he won't. The majority of GTPlanet users agree that there is no need to cater to these people as well. The polls have spoken.
I don't know what he shoudl or shouldn't have to do, or what he will or won't do. I am not even saying what he should or shouldn't do. I am merely saying that arguments against rewind so far have been flawed.
And saying the majority of GTP users have spoke is like saying the majority of competitors at a BMX competition have spoken, that hardly respresents the whole bike riding world.
They have to do the licenses. It's the only way to progress in Gran Turismo. Can't run in the more advanced races using faster better cars if you dont have your A license. If they're not motivated to get better then I suggest they go get a gameshark and get 10,000,000,000 credits and unlock the licenses and cars. Don't ask for the sim to have a baby-sit feature like rewind.
Yes you do have to do licenses, and the proof that liceneses are not the end all to learning tools is that we still have bad drivers in GT even after completing the licenses. Even more so, we have licenses that frustrate some users into just quitting. Rewind might be the stepping stone these users need to get good enough to work their way up through the licenses.
And why do you suggest a game shark which totally does nothing to help someone learn instead of rewind which at least as the potential to help people learn?
More like giving out a fisher price tool set to flunkies and telling them to build a house with no directions. That's what rewind does to and tells newcomers.
Again, your assumptions about how rewind works is flawed. I suggest you see Scaffs post I linked to above for clarification.
First off, why are flunkouts even showing up for a carpentry class? If they're not serious then they're hopeless, no reason to try and help them. They should go by a gameshark, or in the real world go pay some real carpenters to do whatever business they need done. They need not waste the instructor, or in GT's case the master's time.
You are taking the analogy a bit far, but in this case, just because you don't do well in structured learning environment doesn't mean you can't do well with other learning envirnments like hands on training.
I know plenty of people who flunked out of high school or college but can rebuild an engine in their sleep or put a brand new roof on a house.
See this perfectly illustrates the problem with your short sightedness... you make a judgement, then build up evidence for it, rathe than look at the big picture and then openmindedly draw a conclusion.
You assume a flunkout can't do well, when in fact real world evidence says plenty can and many times it's eaxctly becuase the learning tools that would have worked for them were not available to them.
Sorry earth, you are completely off, just like all the vehimently anti rewind people before you... the irony is the correct statement here would be "hello... earth to... earth... anybody home?"
So far all I have seen from the anti rewind crowd is stating how they feel as fact and stating the fears that make them feel that way as more fact when in reality, it's all opinon and pretty flawed reasoning at that.
I think I just set a record for longest WOT!