Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

Discussion in 'Project CARS 2' started by jake2013guy, Feb 19, 2016.

  1. Mike_grpA

    Mike_grpA

    Messages:
    2,810
    Location:
    Australia
    This is the most positive thing I've heard so far (and there's a lot of positives you've told us about Pcars 2, so that's saying something). While I loved Pcars, and still play it, the amount of issues the game shipped with made the game very hard to get along with.

    I've got plenty to keep me busy, and in the small amount of time I have to play games, I've got to split that between Pcars, AC, F1 2016, and Dirt Rally, so take all the time you need. If reviews are positive, and the game is reasonably bug-free and polished, I'll gladly pay full price for it and buy all the DLC, like I did for the first game.

    One question (apologies if someone's asked this): Are you guys going to offer a season pass this time?
     
  2. TexasTyme214

    TexasTyme214

    Messages:
    1,123
    There are subtle differences. The most notable one is the different rear diffuser. Also, the rear wing has different mounts than the 2015 one.

    [​IMG]
    [​IMG]
     
    girabyt3 and Johnnypenso like this.
  3. SilentShadowfox

    SilentShadowfox

    Messages:
    63
    Location:
    United States
    @IanBell
    Will the C7R be updated to 2016/17 year?
     
    breyzipp and TexasTyme214 like this.
  4. Elitekilla29

    Elitekilla29

    Messages:
    2,160
    Location:
    United States
    Every single video you go to on YouTube the comments section is just toxic. I hope SMS proves everyone wrong and deliver a bug free game that has great FFB and physics.
     
    breyzipp, VBR, Speedster911 and 3 others like this.
  5. killerjimbag

    killerjimbag

    Messages:
    3,529
    Location:
    Canada
    Well,first off,it ain't GT. Thank's Ian! RPG! Nope! If someone wants a GT style game! Hurry up and wait! Did PCARS have some issues, yep. He has addressed this in his post's. At least he is taking the time to create,a "Racing Game" and responding. Go figure.Off the "Official Forum too". This game needs no GT feel at all. I could care less about rims,paint and a bunch of :censored: cars I'll never drive anyway!:gtpflag:
     
    CTstryk and McKiernan like this.
  6. SilentShadowfox

    SilentShadowfox

    Messages:
    63
    Location:
    United States
    2016/17 also has more aero on the nose corvette-racing-c7-r-at-the-2016-rolex-24-at-daytona_100544381_h.jpg
     
  7. bremics

    bremics

    Messages:
    1,938
    He answered the career question earlier, he mentioned they changed it up to make it more fun... the original already had an impressive RPG (role playing game) style career, with your "role" as a racing driver starting in a little go-kart with a no name team and move up to better teams and faster cars.
     
  8. Mike_grpA

    Mike_grpA

    Messages:
    2,810
    Location:
    Australia
    That's true for the comments section on pretty much any Youtube video with more than a handful of views though, isn't it? The comments section of Youtube videos is only useful for studying what happens when you throw a bunch of opinionated morons together with no rules and complete anonymity.
     
  9. ebelen92

    ebelen92

    Messages:
    240
    @IanBell or anyone else who can possibly answer, will there still be a way to fine tune gamepad performance with presets and sliders? I really enjoy the direct inputs that I can make in PCARS and only lament the difficulty of recovering from driving over the limit. I am afraid that the feel will be numb like Forza Motorsport or understeer prone like GT.
     
  10. Johnnypenso

    Johnnypenso Premium

    Messages:
    28,424
    Location:
    Canada
    A great deal of effort is being made in development to improve controller optimization in PCars2. Ian mentioned yesterday that he's only playing the game with a pad throughout the development cycle. It was a huge issue amongst the console player base and it's been addressed. You'll have to wait and see how it turns out but from what I can see, the improvement is substantial.

    EDIT: Found this from @IanBell yesterday:
     
    ebelen92 likes this.
  11. F1Racer68

    F1Racer68

    Messages:
    1,175
    Location:
    Canada
    Because the game simulates REALITY :D :D :D
     
  12. girabyt3

    girabyt3

    Messages:
    1,610
    Location:
    Peru
    @IanBell A few things, sir! :D

    1: Amazing graphics! Honestly! :D. But, are ALL the bugs (like the landmines) from the original game now fixed??

    [​IMG]

    2: I've always loved that the devs decide to add their own car creativity on their games, in other words, only-for-game original cars. Will PC2 have the original cars back, and/or created new original cars??

    3: Something I want to know since I remembered you guys are being published by Bandai-Namco. Normally, when it comes to racing games published by NAMCO (like, say it with me, RIIIIIDGGGEE RAAAACCEEEEER!! lol. Ridge Racer, or SRS: Street racing syndicate, or the Fast and Furious: Tokyo Drift game), NAMCO always loved to involve some of their other non-racing games into a racing game. For example. The Fast and Furious: Tokyo Drift game involved Soulcalibur IV, PACMAN, Tekken V, Dig Dug, and other Bandai-NAMCO games (check video)



    Also, SRS Involved PACMAN as a special car livery package

    [​IMG]

    And, Ridge Racer (Bandai-NAMCO's old main racing game) always involved some games as secondary sponsors. Here's an original RR car, the Soldat Yamasa Raggio (Honda NSX) and the Himmel EO (Porsche Cayman S) as a example.

    [​IMG]
    [​IMG]

    The idea for them was to make some kind of unique crossovers between the Bandai-NAMCO family and that racing game, creating a unique Bandai-NAMCO world, and also some interesting cameos and abilities inside those games, like the easy ability of Itasha designs on SRS and Tokyo Drift, apart of creating a creative advertising for those games (Back in 2006, Tokyo Drift's Tekken V and Soulcalibur IV's crossovering features were apart of cool, very accurate, since both games were new back then, and it was a nice ad for both). Since now Bandai-NAMCO is releasing Tekken 7 this year, and maybe a new Soulcalibur or something else. And PC2 as well will come out this year. Are there any plans of Bandai-NAMCO to crossover Project CARS 2 with other Bandai-NAMCO games?? Like special designs, avatars, cameos, or. You guys will love this idea. Bringing the Ridge Racer cars to Project CARS's rooster?? :).

    In advance, good luck Sir, and all SMS!! :D #fromperuwithlove
     
  13. 05XR8

    05XR8

    Messages:
    29,043
    Location:
    Australia
    Funny about the AE86. It is in Shift 1. Loved it so much, I painted it Toyota beige, like my '83 Corona. :) An AE86 N2 Cup car wouldn't go awry either. :cheers:
     
  14. IanBell

    IanBell Premium

    Messages:
    712
    Hi Scaff. That's a yes and a yes.
     
    CTstryk, breyzipp, girabyt3 and 15 others like this.
  15. IanBell

    IanBell Premium

    Messages:
    712
    1. I haven't seen any landmine issues for a long time but no game will ever be completely bug free. What we're focused on is ensuring this release is MUCH more solid than the first.

    2. We have a couple of surprises here yes :)

    3. Watch this space. I can't say anything more for the moment ;)
     
    VBR, Chikane, Wolfe and 4 others like this.
  16. IanBell

    IanBell Premium

    Messages:
    712
    1. Nope :)
    2. We are working on it yes. We can't do the sort of damage you could 8 years ago. Manufacturers are much more strict now.
     
    galaxyjack, bremics, fortbo and 4 others like this.
  17. Turnaround

    Turnaround

    Messages:
    87
    Well, the latter should've been worried some time ago. Now it's too late. :lol:
     
    breyzipp and Mike_grpA like this.
  18. Jason Wilko

    Jason Wilko

    Messages:
    83
    Hey @IanBell ! just read this via a Facebook page! I have loved project cars 1 on the PS4 and still play it with some mates! Read that there is no more Australian tracks being added which is a bummer but there is plenty of tracks to sink our tyres into ( yes that is a live track pun..)

    1. Will Bathurst stay in pcars 2?
    2. Will the V8 supercar still be in?
    3. Will you guys make some developer/ behind the scenes video that codemasters did for F1 2010/11? Loved that as it made me want to have the game in my hands right there and then!

    Excited about all the new cars and tracks so far and can't wait until I get to start many long thrilling league races again like I've been involved in project cars 1!
     
    Last edited: Feb 9, 2017
    girabyt3 and Johnnypenso like this.
  19. girabyt3

    girabyt3

    Messages:
    1,610
    Location:
    Peru
    OMG, can't wait what you guys can bring! :D Thanks for answering btw! :D

    Ok, I got one more question, thanks for the inspiration @05XR8 :lol:. Ok, I know we are talking about different publishers, so I could be a nono. But since both games are similar, and with same developers. Here we go.

    I've always loved the NFS: Shift's "Works" cars

    [​IMG]

    Is there any chance to see them back in Project CARS 2?? They could be AN AWESOME match against GT1s, GT2s, and GT3s :D
     
  20. JonSton

    JonSton

    Messages:
    1
    @IanBell

    Thanks for making this all possible Ian, ive clocked over 600 hours now and how bought 5 copies of Project Cars 1 :) my favorite Sim by far. could you please answer the following for me.

    1. Proper triple screen support?
    2. implementation to support SMP by NVidia?
    3. OSW support?
    4. Nvidia SLI mode optimised so that both GPU's will work efficiently and games frame rate will increase?

    Thanks, I will be Pre-Ordering for sure, cant wait!
     
    IanBell likes this.
  21. minimoi

    minimoi

    Messages:
    13
    Hi @IanBell great to see you interact this way with the fans! 2 questions

    1. Wil our national treasure, Zandvoort, be present in the game?

    2. Can you save multiple setups per car per track? And use track setup from track A at track b?

    Keep up the good work, really looking forward to the game!
     
  22. Wolfe

    Wolfe Premium

    Messages:
    12,473
    Location:
    United States
    Chunk88 and girabyt3 like this.
  23. girabyt3

    girabyt3

    Messages:
    1,610
    Location:
    Peru
    Yes, but that was a livery, still a nice thing, but I was reffering about the cars in the game, and something all the world can enjoy :)
     
  24. Shad Stang

    Shad Stang

    Messages:
    3
    Hi Ian!

    Any plans to use NVIDIA's Single Pass Stereo technology for VR?
     
  25. dzidza

    dzidza

    Messages:
    940
    hi Ian this also applies to consoles!?
     
  26. Speedster911

    Speedster911

    Messages:
    4,175
    @IanBell

    First of all, how cool is this? Communicating with the game developer directly!:tup:

    Can we please have true-to-life car audio? CARS1 did a decent enough job on consoles but I'd really like it to nail car sounds 100%. It already has a great physics model to begin with, graphics are reasonably good on consoles. Great audio would really hit the sweet spot. :cheers:
     
    girabyt3 likes this.
  27. CLowndes888

    CLowndes888

    Messages:
    8,049
    Location:
    Australia
    Suddenly, @IanBell pops up on GTPlanet!
    Question: What progress have you made towards playability on controller? It was a major problem for me in PCars, and was my biggest gripe overall. Especially on the limit of the car's performance.

    Also:
    Gran Turismo is in serious strife now, because it lacks many features that this game has... People will buy this game over GT Sport, I can feel it losing out if PD doesn't sort their crap out.

    You're onto a winner here, Ian.
     
    Turnaround likes this.
  28. paulpg87

    paulpg87

    Messages:
    1,966
    Location:
    Italy
    I'm at work, if Ian is back can someone please ask how career mode is structured? Thank You in advance
     
  29. LGee19

    LGee19

    Messages:
    188
    Im curious to know.. once rain starts to die down will a dry line start to form?
     
    McKiernan and gabrielradu like this.
  30. Mike_grpA

    Mike_grpA

    Messages:
    2,810
    Location:
    Australia
    We need a new V8 Supercar game like Race Driver 3. It was awesome having such a huge range of Aussie circuits to drive on.

    One more question for @IanBell: Will the historic Spa circuit that failed to make it to Pcars 1 make it to Pcars 2?