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Discussion in 'Project CARS 2' started by jake2013guy, Feb 19, 2016.
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Wait, trying to figure out your average time around the track. And wonder about weather choices you gonna make... hmmm...
120 laps, cutting, from rough 144 with your best time, pits, weather twists, and other minor stuff.
As for the place, again based on last results, could be first.
Not for PM, but to support the site, in that way I only can currently.
Wonderful race night
First pit stop came out in 3rd place
As night falls
Giving up first place to make a early pit stop for rain tires
Switching to slicks with a still wet track ( taking the chance)
Ok slicks may had been a mistake
Last pit stop
No race tonight but i'm having a hell of a time hot lapping this beauty of a car around monza classic full
Also wondering what it would look like as a coupe/hard top?
Where are the little explanation blurbs? Not that I don’t love the pictures because I do but I also like it when it comes with a little explanation from you on what each picture is
Thats a funny looking P1
A very early prototype.
Nice shots @Chikane_GTR
Since Monza Historic here all over the place, gonna to share some first impression. Weird enough it isn't so popular track online, so I had tried it for the first time just today. It was rain, and 935'77, so I took nearly maximum of experience. Track felt very short, in compare even to Silverstone, and this huge puddle actually not as hostile, as those on Hockenheim. Track very friendly, and don't turns into a pool even after long rainy session. Got my time near 1:31, didn't had a chance to race it in clear conditions, but I hope someday to return - liked the track.
@Bloodytears I love monza classic i have over 60K miles driven on this track and i'm 0% tired of it
Tonight's race was fantastic a mix of modern and classic cars.
Some highlights.. The beauty of pcars 2 to be able to do a race like this with modern and classic cars
A pass for first with 26 minutes left.
Less then 20 minutes left in 2nd place down by over 30 seconds
Pit strategy was what save my behind in this race against those two fxx-k
I guess a long break from the game made me appreciate it quite a bit. I know it's not perfect, but I'm having tons of fun with it. Not sure what it is, but somehow it's the only racing game in recent times that I truly enjoy racing in. All sorts of Forzas, GTS and AC (original) are collecting virtual dust. Maybe I'm biased, but if I could only play one racing game this would be it.
I'll add to your theme about having a new appreciation for this game:
I bought ACC for PS4. For the first couple of days I was going back and forth between that game and PC2, the game I've loved for two-plus years.
I had determined at the driving was better in PC2. Then, I'm just going to delete ACC off the PS4 what is sighted to try to exclusively for a couple of days before I did that. I ended up loving ACC and told myself I didn't think I would go back to PC2. Actually, I thought if I did go back I would realize it was a dated, much inferior game.
So after a few days of only ACC, I played PC2 yesterday. I couldn't believe how much I loved it. Renewed appreciation even though I hadn't been away from it for long
One of my favorite pictures i ever taking in pcars 2
From a 2 hour race earlier
Awesome mate, just awesome.
Man tonight's 2 hour races has hurt me so much
First time doing a p1 gtr only race and boy does the ai suck at driving this car.
Over 6 seconds slower then me.
A few corners where there in the wrong gear and i know there in the wrong gear.
They use DRS but there not to good at that either.
It was like watching new drivers learning to drive for the first time.
Really hurt me seeing the ai driving my beloved car that badly.
I have been driving on PC2 for about a month, still driving on time trials trying to learn cars, tracks, and the game in general. I have noticed a problem that is driving me crazy . . . what is this about bla bla bla "lap time invalidated". It comes up on the screen too quick for me to read (hence the bla bla bla) but I have noticed that I can't seem to locate any lap times on the tracks I am trying to learn. i use these time to determine if I am getting any better. Any help is appreciated.
You need to stay within track limits for your lap times to count. Some limits seems very harsh, some are pretty relaxed, so you will kind of have to learn where to pay close attention to not get that warning. Also, if you go outside the track limits on the last sector of the lap, the next lap will also be invalid (yeah, this IS very annoying, but just have to be careful knowing this fact).
So anytime I exceed track limits the lap is invalid, ok good to know. So in order to get a valid lap time in the system I must drive slow which kind of is an inaccurate way of tracking improvement over time. Oh well thank you for the guidance.
Is there any way to extend the time warning message is on the screen? I am not quick enough to read the messages usually because I am trying to keep the car on the track.
No you can go has fast as you can just stay within the track limits.
Just keep practicing and you'll learn the limits to each track which well help you improve your time.
@Timm Sheehan - You can download the "ghosts" of the top times. It gives you something to chase and lines to follow - until they disappear into the distance. But if you get to a point where you can at least keep them in sight you know you're improving.
Thank you, awesome idea.
You can also change the way your laptimes are shown on your screen during your races. Go to the controls and change the settings at your HUD (heads up display). I have binded a button to change between previous lap time, potential lap time and fastest lap time.
Almost got all 4
Is it my luck but i cant get to snow or blizzard in monza classic.
Set weather to winter
4 random slots
Been trying for a while now.
I now i can set it to snow or blizzard but what's the fun in that i want it to happen via a random slot.
There was some snowy seasons in Italy, try specific dates. Like second of February 1956.
Nothing like being caught in a rain storm with slick tires
Where are those magical changing tires when you need them
Or accidentally going out on a cold day in a car with only one choice of tire that just can't cope. Or you forgot to go through the sluggish menu to create a custom setup for the sole purpose of adjusting the brake ducts and/or tire pressure for one single race. Or you pit for wets because it has started to rain but you get new slicks because "Automatic by Weather" decided it isn't really raining yet, and you failed to properly create a pit strategy, even for one single race on a car you rarely use.
Yeah, I don't care for the simplification of the tire model, but I get what they were doing.
No i was doing some hot lapping with one weather slot set to random and it just starts raining while i'm on slicks.
Not really that hard to get back to the pits for rain tires which i did easily.
And a fun fact the fxx-k is my second most used car in the game.
I understood. I was just adding to the poking at PCARS2 vs PCARS3.
It's not that hard if you know what you're doing with the game and are familiar with the relationships between track conditions, tires, and brake heat. PCARS2 does little to teach or assist with that, though, and it's still cumbersome.
It would have been nice if PCARS3 kept the details and pitstops, and helped players not to end up with the wrong tires or setup so easily.
That seems to be something of a sim-disease. pCARS does have a lot of tips and such but still fails to explain some fairly basic stuff about how racing works, and doesn't make immediately clear how important some of those things are. Sims in general have a strong tendency to expect everybody who plays to already be fully familiar with all the nuances of racing as well as all the different features of the many many cars. Hell, ACC only covers one series and one care class and as far as I know(it's been stuck in my endless backlog for a long time now, only have a few hours) it still doesn't explain the rules or how the cars work very well at all.
I realize you can't ever cover everything, but when a game doesn't even make more than a token attempt to explain anything it just serves to further alienate any non-hardcore-dedicated-fans who just want a fun game to play that drives more like the real thing.
One of many things that gets lost in the whole "there's not very many sim racers so we can only focus our budget on so many things" development process I suppose. And we are rather demanding about wanting them to get a lot of difficult things exactly right.
This actually a point to doubt magic tires more.