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Discussion in 'Project CARS 2' started by jake2013guy, Feb 19, 2016.
Judging from the Brands Hatch flags in both the leaked and official trailer I would say yes.
I hope to see all Formula 1 tracks :
done : GP d'Espagne Circuit de Barcelona-Catalunya, GP de Monaco Monte Carlo, GP de Grande-Bretagne Silverstone, GP de Belgique Spa-Francorchamps, GP d'Italie Monza, GP du Japon Suzuka,
- GP d'Australie Albert Park Circuit
- GP de Chine Shanghai International Circuit
- GP de Bahreïn Bahrain International Circuit
- GP de Russie Sochi Autodrom
- GP du Canada Circuit Gilles-Villeneuve
- GP d'Europe Streets of Baku
- GP d'Autriche Red Bull Ring
- GP de Hongrie Hungaroring
- GP de Singapour Singapore Street Circuit
- GP de Malaisie Sepang International Circuit
- GP des États-Unis Circuit of the Americas
- GP du Mexique Autodromo Hermanos Rodriguez
- Brazilian GP Interlagos
- Abu Dhabi GP Yas Marina Circuit
@IanBell - Hi Ian, I have a few questions regarding FFB.
1) Are the "Rocket Science" options still exactly the same, or have they been simplified?
2) Even though the FFB shouldn't need to be tailored per car, do we still have the options to do so?
3) P CARS had 2 preset FFB options, P CARS 2 has 3; is this the only improvement that's been made regarding FFB options?
4) Have you made an effort to optimize each supported wheel, or are we going to be left to our own devices again fiddling endlessly with the Rocket Science options?
5) Seeing as you are playing the game exclusively on a pad during development this time around, how are you able to keep an eye on proper FFB development for wheels?
It's no secret that I'm a big fan of the way that you guys develop P CARS, but I'm not much of a masochist! As such, I was never able to get into the first game as the FFB options were so bewilideringly complex & I couldn't be bothered to print settings off the net & spend ages inputting all the data. That & all the bugs put me off entirely
1) It would be nice to have a "Share FFB Settings" option so that players could send FFB settings to each other, &/or upload/download them from an online library.
2) It would also be nice to have a similar option for tuning cars.
What do you reckon?
Thank you very much for your feedback. It's great to have this kind of linkage with the online community.
About valuable tracks with history in sportscars, looking to the last ten years, i can still look to some that are still being forgotten to have a quality representation in consoles.
That's the case of
- Magny Cours
- Paul Ricard
- Istanbul Park
- Isle of Man
I hope that the no-announcement of Monza and Spa is because of the announcement of the classic tracks. Old Spa holds the pole-position hurging to be represented.
But Old Osterreichring, Old Zandvoort and old Kyalami should be also top priorities to any classic tracks pack.
And by the way, if Interlagos is on PC2, why not include the old Interlagos? That was an insane layout!
And i loved to race at Dijon-Prenois in Shift. It would be great to return.
Thank you for keep us dreaming!
The irony of this is that Suzuka in particular is owned by a car company that is represented in the game (Honda, as is Motegi). Toyota owns Fuji. You would think that this would make it easier to get the track licensing, but apparently not.
Just remembered I forgot to ask the most important question, will there be a blind spot indicator?
you can change the car setup in the race?
please let this is very important for the championships
Thanks in advance
my preferred in Shift2 was suzuka (of course), and London Raceway, Tokyo.
@IanBell : wil you guys be @ the simexpo in september on the Nurburgring?
Seriously. I was going to post about the blindspot/vehicle indicator in the Corvette(I mean, I just did, but I had the same thought).
You have to remember giving away track time for scanning means less track time for paying customers..,practice
It sounds like licensing is easy it's the price tag thats the hard pill to swallow
i see Acura NSX in announcement.
maybe this one more
maybe in list of Honda cars : http://hpd.honda.com/motorsports/
- civic type R ?
- Civic in RX Champ ?
- LMP 1 ?
- LMP 2 ?
- Indycar ?
- other ?
Another big interview with some interesting details.
No idea what might be in there other than the Acura (Honda) NSX and the IndyCars (don't recall if they distingushed between Chevrolet and Honda engines?). My point was simply that they have SOME Honda related licensing already.
This is my favorite quote from that article:
There are so many games which are simply a nice collection of cars.
Project CARS is a Racing Game.
Yop mate :-)
I believe there's always fans ^_^
Andros Trophee is the perfect championship to find ice tracks, and it is an actual championship, so having all the tracks would make PC2 even more realistic, unique.
Moreover, as they say : "the more, the better"
The game has RallyX and already 2 of the circuits within the series (Not including Hell screenshots) just not the layouts but i'm positive that the game will have them.
The PCars Insta account has been a bit like the excitement I used to feel as a kid opening my advent calendar the past few days, I'm also curious if this is a photo mode they are using to produce these shots - figure this is a "I couldn't disclose" answer if it was
It's pretty :|
Thou, i'm not 100% sure if the photomode you're talking about is the same as i am ?
Instagram is posting a new car every day. I wonder if all 170 were planned to be shown between now and release.
i don't see Honda licensing (for me, acura is sort of ruf or Lexus)
Besides Career, Quick Race and TT/Practice modes we know, is there more single player features (like custom championships) or more options on Quick Race planned?
Acura is simply a "luxury" label for Honda the same as Lexus for Toyota and Infiniti for Nissan. Similar to Lincoln for Ford.
Keep in mind that the Acura brand was originally introduced only for the North American market. The original NSX was sold under the HONDA badge everywhere else.
No matter how you look at it, Acura is still Honda (as in Honda is the parent company) and therefore Honda makes the business decisions.
Even then, PCARS1 is still victory-or-nothing with its Historic Goals, Accolades, unlocks for invitationals, and even the way your contracted team or twitter followers react to less-than-victorious finishes. Enthusia is an example of a game that really rewards competing instead of winning, with a ranking system that gives the most points for any hard-fought race even if you finish 3rd or 4th (of six cars), by awarding a bonus for driving a slower car according to your odds calculated against the rest of the grid. I would love to see SMS figure out ideas for PCARS' career mode that allow it to be similarly flexible, rewarding you for any hard-fought finish, even if it falls short of the podium.
Your career mode idea is laudable, and I considered taking PCARS1 seriously like you've suggested, but the possibility of various race-ending glitches, UI oversights, and physics hiccups turned me off from the idea. And after a few seasons, I found the career mode doesn't offer the incentive or the right atmosphere to take things slow and make the most of the format. Maybe PCARS2 will be polished enough and offer enough depth and meaning to its career mode for me to savor it like I considered for PCARS1.
Yes, we have visual indicator arrows and audio Spotter. I am the spotter voice.
No more blindly bumping into your friends.
i'm hyped asf for PCars 2 they can go all out and them some finally something i can sink my racing skills into and un rust them from the grave. their putting the features I've been asking for since the first game (i know i know i shouldn't dance this early... but come on)