Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

Discussion in 'Project CARS 2' started by jake2013guy, Feb 19, 2016.

  1. Mike_grpA

    Mike_grpA

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    As long as they add more historic race cars (hopefully Ferrari, knowing their history with them), and add the historic tracks that were cut from Pcars 1, I'll be pretty happy.

    ...Well, I'm also expecting the physics to be more consistent this time around too. No more 0 camber exploits please SMS lol.
     
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  2. azidahaka

    azidahaka

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    I just hope they fix LANDMINES :D
     
  3. Szuper

    Szuper

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    Better triple monitor setup and more cars/series and thats it, racing game! :)
     
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  4. TheElbows

    TheElbows

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    GONE.
     
    Last edited: Sep 12, 2016
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  5. Animera

    Animera

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    I'm not unhappy to hear about an increase in road cars.
    I've had some really good league races with the road cars in PCARS1.
     
  6. skazz

    skazz

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    Obviously SMS can gauge the likely benefits of historical tracks for their user base by examining the amount of laps run on the pCARS 1 tracks (mostly DLC admittedly). I suspect the audience for those tracks is tiny.

    More "road" cars makes a lot of sense in a game where loose surfaces are a key addition. I would expect proper rally(cross) race cars and lots of off-road capable non-race cars to go along with the dirt, snow, ice, mud, etc... Heck, if they were to throw in Dakkar or CORR type trucks it would be awesome!

    I think SMS also needs to update a number of track models to compete with the laser scan competition, especially some of the poor ones in pCARS 1. A few extra road tracks wouldn't hurt, but the pCARS 1 selection is excellent so I think their time is best spent developing tracks with other surfaces.

    In the end, pCARS 2 is shaping up to become the spiritual sim successor to Codemasters Race Driver series. And since it will launch after Gran Turismo Sport and Forza 7 that is a good idea to offer selling points. pCARS 1 had it easy on the PS4 with almost no competition, but the sequel has many more competitors and the bugged launch of the first release to overcome.
     
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  7. Wolfe

    Wolfe Premium

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    Sounds great, because I'm banking on the PCARS brand to replace Forza or GT for me. In spite of the first game's shaky execution, it's the only ray of light I see for the singleplayer driving/racing simulator genre. It's also in SMS's best interest, because the time is ripe for a Gran Turismo alternative on PS4. Forza is a much healthier competitor, but IMHO it has stagnated since FM4/FH1, coasting on its success and casual appeal.

    Not to put words in @TheElbows' mouth, but it's not fair to associate certain types of cars or tracks exclusively with "casual" play, as is commonly the case. I think roadcars are the most rewarding cars to drive in a hardcore simulator, and they'll be valuable not only on mixed-surface tracks like @skazz said, but especially on touge and related street courses if those are still in the cards. There are those of us who want to drift an AE86 down a mountain pass with truly simulation-grade physics and details. It doesn't cease to be a simulation just because you've departed the confines of a racetrack behind the wheel of a street-legal car.
     
    Last edited: Sep 11, 2016
  8. azidahaka

    azidahaka

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    I honestly have a bad feeling about this "road cars" and loose surface stuff... As one that enjoyed PCars 1 a lot i feel like they are wasting time and effort with them. No clue why the hell they wished to go with "loose surface" stuff.

    Make a freaking racetrack sim and give us racecars... I can drive normal cars everyday >_>
     
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  9. catamount39

    catamount39

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    PCARS should be a racing focused game, and 75 (race)/25 (road) mix of cars. To hear its leaning towards road cars and loose surfaces (assuming rally cross) is not pleasant news (look I love rally cross, but not interested it driving a road car on a WRX track). Also disappointed with the lack of historic tracks. Overall its not brilliant sounding to be honest. Will wait for footage before thinking about it any more, but more than ever hoping Codemasters makes the DiRT Rally equivalent to GRID or TOCA now.
     
  10. OooAhh Cantona

    OooAhh Cantona

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    Count me in the group that is not excited about loose surface. SMS should concentrate on making the best tarmac sim racer as possible. Leave rally to Codemasters. If pCARS was a perfect 10, I can understand SMS thinking,"Well, we can't add anything else to it; let's branch out and take on rally." But there are plenty of areas of improvement from pCARS 1. I fear pCARS 2 will be too ambitious and have similar issues at launch as pCARS 1.
     
  11. Elitekilla29

    Elitekilla29

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    Well that's not good. I didn't enjoy driving road cars in project cars 1 because of the floaty physics for them. Unless they improve the physics for road cars, I'm not all up for this.
     
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  12. Wolfe

    Wolfe Premium

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    Overambitiousness is definitely a concern, but unless a WMD member is willing to hint about it there's no telling yet on how bad it is. I expect it to be something of a problem, but I also respect SMS for having that rare (nowadays) ambition in this genre.

    You're an extraordinarily lucky, wealthy, and reckless individual if you can drive popular, celebrated, and historical roadcars up to 10/10ths and even into serious accidents, on sanctioned circuits or public roads, with no repercussions, every day. ;)
     
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  13. McKiernan

    McKiernan Premium

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    Yeah I'm not overly excited about PCars 2 leaning more towards road cars. I've no problem with them being in the game for those who like them, but I would've preferred if SMS used their resources to fill out some of the racing car series.
     
    Last edited: Sep 12, 2016
  14. TheElbows

    TheElbows

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    GONE.
     
    Last edited: Sep 12, 2016
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  15. TheElbows

    TheElbows

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    AND GONE.
     
    Last edited: Sep 12, 2016
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  16. CHEN255

    CHEN255

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    Phew.
     
  17. c172fccc

    c172fccc

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    @TheElbows

    Any internal info should stay internal.
     
  18. NLxAROSA

    NLxAROSA Premium

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    Yes, no specifics unless already communicated by SMS or allowed by SMS specifically. I'd have to check back on WMD to see how we did exactly, but if I recall correctly we were balancing on the border of keeping the community informed and not violating NDA.

    Also, if you have issues with the current state of the game or other issues, voice them at WMD first. Furthermore I think it's a bit daft to complain about having too many of a certain car type when the most often requested car additions were exactly of that type. Can't please some people I guess. :rolleyes:
     
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  19. skazz

    skazz

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    I haven't seen anyone accidentally mention names of new manufacturers or tracks, so I think we're good. Just be aware that in pCARS 1 we saw a lot of "beta" cars in progress and not all were able to be licensed and finalized for launch, some came later as DLC. That is pretty much to be expected here as well (car models take months so they will have some of them started but not remotely finished as launch approaches).

    Oh, and regarding pCARS 1 road cars: at launch the tyre model really wasn't ready and they were floaty and just plain bad, particularly compared to AC at the time. About 5-6 months after release the new road tyre model arrived and went a big step forward. Most of the floatiness has gone. Now don't get me wrong, AC road cars are still significantly better, but at least now it's possible to enjoy racing the road cars in pCARS 1.

    pCARS 1 development of tyres was non-stop until the release deadline, and as soon as they hit the deadline they started again with further development. If we assume the road tyre model is getting heavy improvements in pCARS 2 then it's feasible to expect something very close to AC but potentially with more nuance, especially off road.
     
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  20. azidahaka

    azidahaka

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    Be vocal about this, it's what 90% of their "non-apostle" customers are thinking. This closed WMD stuff is silly to be kept up for the second game really.

    I was an abitual at SMS forums, but after they dropped support on PCars1 and they kept the future game closed i haven't been there in months.
     
  21. skazz

    skazz

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    You're looking at it the wrong way. pCARS 2 is effectively a "normal" (not crowd-funded) game. This kind of game would usually only provide information to the public near the end of the development cycle, and only carefully controlled information showing things representative of the final release.

    pCARS 2 has a small exception: A handful of crowdfunders were allowed to participate because SMS appreciated the benefits during pCARS 1 development. They clearly stated that these people are not needed for the crowdfunding cash, but just there to help out. Additionally, the pCARS 2 crowdfunding required you to sign up with your actual name, so no hiding behind pseudonyms, and the cost was higher than the final game would cost, to encourage only people who are motivated to support SMS. This is all in the interest of keeping internal stuff private. Again, because pCARS 2 is effectively going the normal development route.


    (I'm one of the WMD2 backers, so you can certainly conclude that I like the arrangement enough to put my money in)
     
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  22. azidahaka

    azidahaka

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    I appreciate that you can pass out words from their customers ;-)
     
  23. TheElbows

    TheElbows

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    Yep, you're absolutely right. I'm daft for having an opinion. Good point. I hadn't thought of it that way.
     
  24. Bealdor

    Bealdor

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    The point is that you're supposed to voice your opinion/concerns internally, as that's what you agreed to when you signed up for WMD.
     
    Last edited: Sep 12, 2016
  25. TheElbows

    TheElbows

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    This is a discussion about Project CARS 2, correct? I'm not debating anything technical here, nor revealing any of the information on the closed forums - unless "they're making new cars and new tracks" amount to classified info. I've made my mind clear on several threads in the PCars2 forum as well.
     
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  26. NLxAROSA

    NLxAROSA Premium

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    The information you are spreading is directly from the pre-alpha. It's also false, but for obvious reason (NDA) I can't say exactly why on here (no one from WMD can confirm or deny with exact numbers/brands/etc. without violating the NDA). Three people said you are going too far, that should be some indication.

    And yes, I know it's hard not to share stuff or know exactly where to draw the line, which is why people will point out to others when it's going too far. :) As a rule of thumb: if you're unsure, just ask at WMD, one of the devs will usually say what's ok and what's not ok to share. (I've shared several things from PCARS1 in here after getting confirmation from the devs that it was ok to share)

    So further discussion via PM or at WMD please, thanks. :tup:
     
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  27. Jabbar993

    Jabbar993

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    But I think it could be said that the goal is definitely not to be more leaned towards road cars than the first game, so it is more a feeling than reality in my opinion. The carlist will definitely look good with the classes better filled up than the first time, so I´m pretty happy about it.
     
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  28. TheElbows

    TheElbows

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    Gotcha. No more discussing Pcars2.
     
  29. mister dog

    mister dog (Banned)

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    You can speculate but just don't reveal what is under development. We're insiders into their entire development process now so you cannot reveal any details about the game without their permission.
     
  30. TheElbows

    TheElbows

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    Nah, I'll spare you guys all the treasonous filth I've been spewing.
     
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