Project CARS 2's LiveTrack 3.0 System Models Track Temps Based on Angle of the Sun

Discussion in 'Project CARS 2' started by GTPNewsWire, Jun 15, 2017.

  1. GTPNewsWire

    GTPNewsWire Contributing Writer

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  2. PzR Slim

    PzR Slim Premium

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    It's an astonishing achievement. Many on these boards are highlighting the good work done by both PD and T10 to bring a small fraction of these things into GTS and FM7 respectively whilst seemingly being unaware that SMS are doing it all and doing it better. After the fog on the ring example from GTS that everyone is currently losing their shoot over, I ran a two lap race on the ring this morning before work in PCars 2 with 20 x time and weather progression where I set two weather conditions, clear to light fog. It was mega, the sun sank as time passed and the mist rolled in through the trees and gathered in hollows as the sun went down.

    If you think the fog on the ring from the trailer is good you really won't believe how much better it is in PCars 2 with the dynamism that the time and weather affords the experience. GTS & FM7 are looking to be really good but I genuinely think that PCars 2 is going to be the winner.
     
  3. Bealdor

    Bealdor

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    Related videos published by SMS (description below):

    Weathering In



    Night to Day to Night Temperature Transition



    Temperature Debug Rendering



    I know they were already posted in another thread but I thought they'd fit quite well in here.
     
    Last edited: Jun 15, 2017
  4. Uncle Ed

    Uncle Ed

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    PDI: "We now have fog."
    SMS: "That's adorable."
     
  5. wicken

    wicken

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    @glassjaw "The clip shows a multi-class GT race at Catalunya, and changes from daylight to dusk in just two laps."
    There's a mistake there, they're racing at Algarve International Circuit.
     
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  6. Cosbuster

    Cosbuster

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    As good as it sounds, I'd rather wait and see how it actually feels before praising it. I was burned badly by the first game, can't have that again.
     
  7. panjandrum

    panjandrum

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    This is all great stuff. I really enjoyed all the weather effects etc. from the original PCars. But I'll say this, in case the developers are reading and actually care: It doesn't matter how many feature you add: if you don't base it on a world-class physics and FFB system then ultimately what you are making is just a game. It makes zero difference if you model track temps if the physics underlying all of it, and the method of communicating those to the driver, are as terrible as they were in PCars.
     
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  8. PzR Slim

    PzR Slim Premium

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    From a different thread.

     
  9. Cosbuster

    Cosbuster

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    I don't recall saying anything about the controls. Also, someone not having a problem with the controls doesn't invalidate all those who did.
     
  10. PzR Slim

    PzR Slim Premium

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    That was one of the major problems with the first game and you said you wanted to wait until you know how it feels. I'm giving my experiences of playing the new game and hence how it feels.
     
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  11. Cosbuster

    Cosbuster

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    What I meant was how the systems are implemented/feel rather than how good they sound on paper. The transition from dry to wet was also praised highly before the first game was released only to disappoint with how scripted it was in the career and how the track would get fully wet/dry in seconds after a weather change.
     
    Last edited: Jun 15, 2017
  12. PzR Slim

    PzR Slim Premium

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    Once again, I've been running lots of situations with changing weather and changing time and it's a huge improvement over the first game. You will also find the longer circuits, the Ring, Le Mans, for example have more localised weather. So one part of the circuit can be dry whilst another will be wet due to the weather only affecting one part of the track.
     
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  13. Cosbuster

    Cosbuster

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    No offence or anything, but I'll wait until the game is out for a month and people have tested everything extensively, I'm not quite convinced just yet.
     
  14. Steph290

    Steph290

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    Project Cars was beautiful and SMS aimed high, but it missed the mark by a bit. I am very much excited for PC2 and GTS, but I take everything devs announce with a grain of salt. When it releases, then we can judge new features.
     
  15. Cluck

    Cluck

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    At the risk of continuing the off-topic nature of this thread, we are all playing games. Project CARS, iRacing, AC, rFactor, RRRE, Automobilista, Forza, Gran Turismo et al, the one thing they have in common is that they are all games. None of them do or simulate everything perfectly, they each have their own areas of speciality and it's great that we have that choice. But to write off a game because it doesn't do the thing that 'another-sim-of-choice' does is disingenuous when that A N Other sim doesn't do something else that yet another sim does. Find the game that you like playing and play it and appreciate the efforts the developers put into delivering it to you.

    Can the thread get back on topic again now?
     
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  16. marcvic

    marcvic Premium

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    So by the end of the championship series that has not had any rain, everyone will be able to push their cars harder and harder - should make for some great/tense final races:) Cool feature!
     
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  17. HarlemG27

    HarlemG27

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    Do you use a wheel, and if so how does it handle?

    Pc2 could really put sms on the map depending on the handling model
     
  18. RomKnight

    RomKnight

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    Allow me to go back a little and correct you.

    In my view SMS is on the map since pC1. People just tend to "forget" - read hypocrites - how much others improved since pC1 came out, even those who said consoles are not for sims... (I won't develop this further)

    pC2 is more than refinement or even evolution. One might thing so though. Answering your question directly: yes, physics and therefore handling is "a few notches" better ;)

    Taking it a bit further, everything was revamped or even rewritten and there's also new stuff on top of it. Expect great (for the better) changes.
     
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  19. daarsk

    daarsk

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    LiveTrack sounds too good to be true.. I wonder how well it will work on PS4. I can imagine on a high end PC it would be great, but on console?
     
  20. jake2013guy

    jake2013guy

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    They'll work the same on each console unless I'm very much mistaken. But @IanBell has confirmed that the PS4 runs at 1080p60.
     
  21. IanBell

    IanBell Premium

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    It's fully implemented in its entirety on PS4 (and Xbox).
     
  22. Masscot

    Masscot

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    I'm looking forward to seeing some direct-feed PS4 footage and hearing how the game is optimised for PS Pro.

    I believe there were console builds at E3, but running on the One X..?
     
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  23. lancashirelad

    lancashirelad

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    Do you know if the AI are affected by the new live track?
    First game had problems with the AI running super fast in the rain and also not pitting.Have these bugs been addressed?
     
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  24. jake2013guy

    jake2013guy

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    From what I heard, yes. Although I'd also love to see PS4 footage.
     
  25. Satco1066

    Satco1066

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  26. IanBell

    IanBell Premium

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    It's balance more than bugs and there are still issues yes. We're furiously trying to balance it for all weather, time of day, series, cars, track surface, etc etc but the possible variations are almost endless so it's a tough one to nail properly. They are certainly better than before and we're still polishing.
     
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  27. 05XR8

    05XR8

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    Have any testers experienced this scenario?:

    I'm watching Supercars Practice 3. Practice 2 was in the late afternoon, sunny, with 32degC temp. The fastest time was a 1.06.XXXX.
    Right now 10am, the temp is 6deg cooler and sunny. They are halfway through the 1hour session and a driver has just done a 1.05.65.
    Are testers seeing these kind of changes over the course of a full weekend?

    Edit: I can't wait. I'm going to love this game. it won't be about, "Well, car X did the nurb in X.XX.XXX. So, why can't my car in game, replicate that?". It'll be about driving to the conditions of the track. A great equalizer for competition.
    Some drivers may be good in the wet, others in the dry, some better at strategy calls, some luck involved as well.
     
    Last edited: Jun 17, 2017
  28. RomKnight

    RomKnight

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    You could already see this in pC1. I recall one of the first races with lmp2 and gt3 where I had this advantage of knowing (although I did warn them) that starting at night on cold could be tricky on accelerated time to day and higher temps.

    Again, it's the balance of pressure. Those who started with higher pressures at night had the early advantage but boy did they suffer on high temps and over-inflated tyres.

    I had a blast on that race.... own on tyre pressure strategy alone ;)
     
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  29. lancashirelad

    lancashirelad

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    Thanks for response. Features in PC 2 sound impressive. Appreciate how difficult it could be getting it all to work in harmony that's why i asked. Certainly looking forward to trying it all out later in the year.
     
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  30. 05XR8

    05XR8

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    I'm watching a V8 Supercars TV show. One of the Red Bull did Iver's is describing how his car wasn't handling that well on the long from straight. He then confirms that the car got worse with the change of surface and wind at the end of the straight at turn in to the first turn.

    It gets me more intrigued to experience this feature. How it affects car set up. How the car performance changes over race distance.

    I'm sure most of us have experienced strong wind conditions on a freeway or suspension bridge, but pulling up from 270km/h into a turn, just won't be the same, after "feeling" it in this game.
     
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