Project CARS 3: General Discussion Thread - Out August 28th, 2020 on XB1/PS4/PC

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What's the best car and setup for the Road E Japan Standard Time event?
I used my first purchase, the Lancer. Weight down a little, brakes improved slightly plus a few power tweaks. A 299 pir I think.

Brake in plenty of time for the 1st corner and try and treat it as one long sweep - trail braking if you can. Get that corner wrong and you will be trying to make up time throughout the rest of the lap.
 
Today I was testing PC1 and then directly PC3 and was checking the differences. I could see the lag in 3 but I got new info too. Everything looked so good so I was finding deeper what could be wrong with it. And then I found out most annoying thing for me is going from left to right and opposite. The lag is probably only there. Not in one direction but only while you change trough the zero. Can somebody try it for me if it's visible to him? Going left to right with slight moves. Because if everything else is fine this is my problem during some situations like fast corner changing. Because I have one angle and want to be prepared for the next one and then bang I am too late.

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And I can't reproduce it with any settings in PC2. It could be something new.
 
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I tried it again to be sure. I still don't know if it's there with simple move to one side. But if you go above 40 km/h on a straight and go from left to right, there's some kind of pause on the way and it's not in the middle. It's like you steer about 40 degrees and it only steers for 15 and after some time (the lag) next 25. Can somebody explain me how it's not visible to anybody else? It's very hard to be precise with those pauses.

Interesting thing is it depends on the speed. So it could be some kind of helper but it helps to not to steer properly.

And I think it's better description than huge lag :D It's hard to find out what is wrong with it if you just feel it.
 
OK, nobody cares. The fastest solution could be really adding PC2 as an option. I play PC2 every day now and the controls are perfect. I probably have never played anything with better controls. It's so precise and good. It will be hard way back to Forza and GT with their assists... or I will never go back to them :D
 
ALright. I got bored with PC2/AC1/ACC/GTS/GTAV. Bought PC3 for 40% off.

Jumped in the initial C7 intro race. Not bad. Finished 3rd. Bought an 86. Did a few races at Shanghai while the game was installing.
After install was completed, did a Custom Race at Bahrain. Hard AI. Won that.
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Back to the Showroom to buy the Escort. Sold my 86 for 11k. GOing to buy the RX-7 next.

Okay. Customising the Escort. 👍
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Another 👍 for tyre branding options(C'mon, PD). After 5 minutes of trying to decide, I still can't pick a brand. I'm surfing MkI Escort race cars for inspiration(First World problems).
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Listen, man. This is why I wait for the gtp community to suss these games out today. I used to buy without viewing. I can afford to purschase these games, but I can't afford to waste my time with nonsense games. For whatever was in the head of Ian Bell and the people that write their cheques or whatever the lawyers advised, whoever.. marketing... whomever. I trust this community.
After reading the pros & cons, playing PC2 heavily in the past week while I'm on break, I'm fine with this game.

The community said don't expect much. You all said don't expect much. You all said it's not PC2. It's true. This is a straight up arcade game.
In my opinion, seriously... this ain't GRID(the new one) and I'm happy with my purchase. I was expecting the physics to be slidey like that game. However, it's not(thank you, Jesus). If it were, I was deleting the game straight after install. Anyway, I'm adapting to the physics. Corner entry speed has to be high to fend off the Hard & Very Hard AI. This game can't be driven like PC2. This game simulates an arcade style game. Not real life physics.

I'm giving SMS, or whatever they're called now, a pass. Boo on them for the intial hype of game. That was misleading, lying as many have pointed out. I'm giving them a pass because of the cars I can choose(the cars that I like) and the customisation. That's it. The track count and car count, I'm neither here nor there with that content. I'm not collecting cars and there is enough variety for me. If PC4 can combine PC3 customisation, PC1/PC2 game play and physics, I'll buy it.
 
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Reading AMS 2 road map is obvious that SMS lied about Spa, and my argument still valid. Or Reiza eventually richer than SMS and Codemasters.
 
I’d call PC3 ‘sim-lite’. Any game with adjustable tire pressures and detailed tuning options leans towards ‘sim’ even with flashy menus and customizable drivers and cars. ‘Fast and Furious’ is arcade.

I’ve been using road cars almost exclusively with street and sport tires in PC3, and quite frankly long term tire wear makes little to no difference to me. For example, do I really need to pit after 30 minutes of gameplay when a set of Hankooks can last over 4 years IRL:



Now whether PC3 depicts short term tire heating and track temperature is debatable. To me that’s where what lies in the code is most important.
 
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I think PC3 is OK and argued on few forums where everybody knew it's pure arcade. You can hardly compare it to NFS. Grid doesn't have half of the sim features too. Only stow stopper for me is currently messed controls on Xbox.
 
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Reading AMS 2 road map is obvious that SMS lied about Spa, and my argument still valid. Or Reiza eventually richer than SMS and Codemasters.

Honestly it’s hard to say, the fact Sony also had issues getting the track into GTS lends some credence to their claim. It’s also worth mentioning that AMS2 is largely populated with lesser known/fictional tracks that likely didn’t cost much to license compared to the tracks Project Cars 3 includes. That in theory could free up the needed room to pay Spa what they were asking.

On the flip side Ian talks out of his rear more often than not so who knows.
 
Reading AMS 2 road map is obvious that SMS lied about Spa, and my argument still valid. Or Reiza eventually richer than SMS and Codemasters.

Honestly it’s hard to say, the fact Sony also had issues getting the track into GTS lends some credence to their claim. It’s also worth mentioning that AMS2 is largely populated with lesser known/fictional tracks that likely didn’t cost much to license compared to the tracks Project Cars 3 includes. That in theory could free up the needed room to pay Spa what they were asking.

On the flip side Ian talks out of his rear more often than not so who knows.

Also, keep in mind that Reiza is not giving away Spa for free, it's paid DLC.

It's arguably more accurate to say that maybe Reiza understands the importance of Spa to its audience.
 
Another thing to consider is that even if a developer has the funds and desire for a piece of licensed content, the licensor themselves may not want to have the content featured for whatever reason.

Sometimes you may have all the backing internally, but if the licensor doesn't pick up the phone you can't do anything about it.


Not saying that's the case here (as I'm not involved in Project CARS 3), but I know of multiple racing (and non-racing) titles where this has been the case.
 
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Another thing to consider is that even if a developer has the funds and desire for a piece of licensed content, the licensor themselves may not want to have the content featured for whatever reason.

Sometimes you may have all the backing internally, but if the licensor doesn't pick up the phone you can't do anything about it.


Not saying that's the case here, but I know of multiple racing (and non-racing) titles where this has been the case.

I know that you are Dirt Rally guy but...

...do you know something that we don't? :mischievous: :lol:
 
How so? If I can't steer something broken is there. PC2 is great and every other game is OK. Why it's not in other games?
I will retort with this video of a practice lap around faux Monaco aboard the AM Vantage GT12, which understeers.

In PC2, three things would happen to me:
I would have a grip of death on the pad.
I would never get laps this clean.
The car would slide here and there for whatever reason.
 
I will retort with this video of a practice lap around faux Monaco aboard the AM Vantage GT12, which understeers.

In PC2, three things would happen to me:
I would have a grip of death on the pad.
I would never get laps this clean.
The car would slide here and there for whatever reason.

Thanks! You need fast corner changes like start of Nord. It doesn't go fast enough from one side to another. For instance R34 was the worst I tried. I am not sure if it's the only thing but I hate I can't steer in some moments. Fast and precise changes are not possible. Steering from side to side it's the most visible.

I can try it on my own too now for to be sure...

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OMG, just few first corners and it's so bad with R34. There is a pause in between and it's so crazy.
 
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...do you know something that we don't? :mischievous: :lol:
Not for Project CARS 3, no :)

OMG, just few first corners and it's so bad with R34. There is a pause in between and it's so crazy.
This is a long shot, but have you tried a different controller?

For all we know your could have a pad with a dying analogue stick, resulting in increased deadzones in the middle ranges.
 
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This is a long shot, but have you tried a different controller?

For all we know your could have a pad with a dying analogue stick, resulting in increased deadzones in the middle ranges.
Two consoles and four controllers. It should be visible on a video but Monaco is too slow for it. That's the reason it's not so visible because sometimes you don't know about it. When you go from side to side on my Xbox there is some pause on the way. It changes with speed and grip so it could be some kind of helper for something.
 
Two consoles and four controllers. It should be visible on a video but Monaco is too slow for it. That's the reason it's not so visible because sometimes you don't know about it. When you go from side to side on my Xbox there is some pause on the way. It changes with speed and grip so it could be some kind of helper for something.

This might be quite complicated but it looks like you are the only one having such a problem...

I can't see any reports for anything similar on the official PCARS Discord server so you might want to report it.
 
I chose faux Monaco precisely because if you mess with your entry speeds on the corners, you will: ---Not turn, due to understeering.
-Snap oversteer, due to late braking/sudden transfer of weight to the front.
-Bounce like pinballs all over the track.
I will give a go later on the Nord, aboard the R34 that he mentions is problematic.
 
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This might be quite complicated but it looks like you are the only one having such a problem...

I can't see any reports for anything similar on the official PCARS Discord server so you might want to report it.
I need to be sure first and I like game researching. The only sad part for me is I can't currently play PC3. If somebody confirm it it's much better because you don't want to fix anything nobody but me sees :D The video could help, because I can definitely see smooth move of the wheel which is paused for a while and that's the reason I can't steer.


I chose faux Monaco precisely because if you mess with your entry speeds on the corners, you will: ---Not turn, due to understeering.
-Snap oversteer, due to late braking/sudden transfer of weight to the front.
-Bounce like pinballs all over the track.
I will give a go later on the Nord, aboard the R34 that he mentions is problematic.
Thank you again, it's great. It's probably too slow, because pause there is if you move a bit faster. So it could be some helper for fast moving from side to side but it's not good because it adds the pause. And it's not in PC2 at all so I am not sure what is it for there.
 
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Ok, another video: 2 test laps around Road America (no waiting for the tyres to warm up, thank you magic tyres!), aboard the same Aston Martin. No issues with changing direction on the pad (by pad I mean gamepad, the joystick), specially in the punishing 90 degree corners. Also, any sudden change of direction in the straights would be suicide in real life.
 
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Nice, but there are no fast corner changes near to each other. That's the reason RA is so boring to me :D

Nordschleife is fast and crooked and that's the problem. Slower corners are OK too I had trouble with some very "corny" tracks too.
 
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Great, normal slow cars are usually the worst but I didn't have time to test it more. R34 was my choice because it's famous car and problems are unfortunately very visible with it. Some cars are a bit better. I did Nordschleife with some cars relatively OK even it was still there. R34 is impossible for me and I always needed to quit very soon.

And going from side to side is the most visible situation. It could be some helper for not to lose the whole car but the car speed is too slow to be usable. You just can't steer for some time.
 
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