- Fact Central
This is a really good post because it is true that just because the game leans a little more toward arcade than PC2, you most certainly can't throw the car around anywhere you want and be rewarded.I agree that PC2 looks and performs better (Xbox One X), however, I'll try to describe my preference for PC3: In PC2, I get little feedback of what I'm doing wrong with a car, and the Race Engineer feature is somewhat limited on the corrections I can/should make. I am not into deep tuning, so I'm not going to move X component 0.XX to see If I gain 0.XX seconds advantage on a lap. And then I have to wait until the tyres are warm... but then for some reason the tyres do not warm evenly, so how do I correct? The game doesn't bother to tell you, and I should not have to study tyre theory to do that!
PC3 does away with that (although it retains tuning options) so I can get aboard any car, (whether is a street car, a supercar or a race car) and drive confidently on any track. And the game does try to teach you how to drive proper, so it's not a free pass: drive like a maniac and you will not get anywhere. Learn the tracks, the braking points, the racing lines, how to approach FWD, RWD, AWD, etc... and it's rewarding and fun.
I admit that PC3's optimization is ways to go, and yet, to me is more engaging that more polished or technical options, and it will be the standard with which I judge the next Forza, whenever it comes out (FM7 has long been uninstalled from my drive.)
I'm not 100% satisfied with it, but given the level of physics realism the steering is tasked with translating to an analog stick (as highlighted in @slthree's post above), I'd say PCARS3's implementation is better than most games across the genre, really. SMS deserves commending for it.I hate PC3 controls but I guess I am in even smaller minority. The controls are so bad for me I can't play the game. And I don't have any problem with assisted Forza controls. It's strange.
That's what still bothers me. My controls on Xbox are among the worst game controls. I will test it again with next patch but I played it for about 20 hours and it was sooo bad. Strange thing is PC2 controls are awesome. So precise, so fast, so... awesome! You can really feel the car on your thumb, it's so good. Only AC can fight with it. Normal games like Forza are so boring then. Options from PC2 would be great for me but it's weird how anybody can like PC3 controls. It's not like PC2 or Forza.I'm not 100% satisfied with it, but given the level of physics realism the steering is tasked with translating to an analog stick (as highlighted in @slthree's post above), I'd say PCARS3's implementation is better than most games across the genre, really. SMS deserves commending for it.
Of course, the problem is SMS's decision to hide any parameters to adjust the steering or choose options like you could in PCARS2. Right?
Regardless if it's all new code, surely there are variables that could be adjusted and features that could be disabled, like damping strength, an option for linear 1:1 axis control (some people like it), or the behavior that resembles the "Opposite Lock Help" available (optionally) in PCARS2. It's not too late for a patch, if we can expect anything like how PCARS2 evolved after launch.
My decision to purchase any DLC is kind of hanging on whether they patch in some options we used to have in PCARS2, from graphics effects, to the camera, to controls. That's my primary (realistic) expectation. :indiff:
We use different terms. Controller settings are rather filters. Helpers are different and do more stuff.@Johnnn -- In PCARS2 I have Controller Damping ("stabilization") at 85, Speed Sensitivity ("friction assist") at 75, and Opposite Lock Help ("counter helper") enabled. All are necessary for how I expect the steering to work, and they're not enough.
I don't consider it "arcadey" for a game to make an effort to translate stick input, because steering a real car is not that challenging.
I use Controller Damping because I do not steer erratically and it is not hard to avoid doing so. I use Speed Sensitivity because I know better than to crank the wheel to full lock to navigate a corner at 100mph, and it is trivial to avoid that mistake with a wheel. Opposite Lock Help is nice because it is similar to self-aligning torque; having no countersteer help at all is unnecessarily difficult versus using a wheel. It's not that hard to catch countersteer without overcorrecting -- loosen your grip and SAT can take the lead:
That's just my perspective of what analog stick steering represents, though. I perceive it as giving commands to a virtual driver, not a direct input like triggers for the throttle and brake. However, I know others prefer to regard the stick as another direct input, which is why I wish we had the old options back, or something like them.
That's the thing I am still open I could be wrong here. I use gaming monitors for everything, I hate input lag, so it should be OK. But I tested it and it's still there. Sometimes I try some crazy games like NFS 2016 and SLRE and I tried it recently and it has very similar bad controls. So it's not something completely off but normal racing games are too different.I didn't feel input lag at all, haven't felt it in a game for years.
Just making sure, you're using Game Mode on your TV and turned off all the post-processing features on it too? That's where input lag comes from in general.
Also, connecting controller via a wire helps, though wireless controllers are fairly lag-free these days.
Exactly, it's different design which doesn't work for AC, PC2 style. Other games work with same style. I can't play NFS style because you can't use it in many games. If you don't steer correctly in Motorsport, you will lose your car very soon.I am sensitive to input latency and have a gaming monitor for my consoles, and I can't I notice latency behind the damping and steering logic. Tilting the stick only a bit may result in some unexpected steering motions, but the steering isn't necessarily designed for the fastidious playstyle that AC or PCARS2 require.
Mostly hood for racing and cockpit for cruising. The cam could be the difference for my friend.Which view do you drive in @Johnnn? Maybe it's the field of view (FOV) that's giving you the impression of lag. Changing that can make a considerable difference to how you drive.
A narrow FOV gives a sense of faster steering a wider view give the impression of a slower response. I don't think the underlying inputs alters it's just what you see on screen changes.
Depending on what I'm doing I generally use either bonnet or interior views. Interior FOV you can change in the settings, but bonnet uses a narrower FOV than I'm used to in PC2 so I find it more twitchy. I often change it manually on the fly to my liking but unfortunately it doesn't stick and I have to tweak it each time.
I've noticed PC3 has the speed dependent FOV on permanently which can take a little adjusting to. When I change the FOV manually it seems to switch the speed dependency off.
*Also if you use helmet cam you have to take the look to apex into consideration. Until you're used to it that can screw with your steering inputs.*
I'm much the same. The 2 views have different FOVs and "feel" different to each other. To make them similar you could try lowering the internal views via the graphic settings menu.Mostly hood for racing and cockpit for cruising.
C'mon, man. Well, you had already figured out the answer yourself last week.JohnDriverOK, I finally get it. I was thinking why bad players I know like it. So I tried to steer like a complete beginner, using full-locks (no steer or full steer) and then finally it started to makes sense. The game steers for you and speed is OK because full-lock is fast enough. This kind of steering is normal in games like Need for speed so it wasn't my fault I didn't use it. It rather feels like keyboard helper for steering.
So you were right the game is OK for complete beginners and I was right the game is unplayable for very precise players.
At least we finally found it...
OK, I will test it ;)I'm much the same. The 2 views have different FOVs and "feel" different to each other. To make them similar you could try lowering the internal views via the graphic settings menu.
Or you could attach a keyboard and use all these options to increase the FOV of the hood view - or indeed move around any view to your liking.
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Pressing ctrl k a couple of times resets things.
No It's undergoing research. I am still not sure If I was right because I am not pad pro like many others here and there. It made sense after I tried to steer like crazy, it worked.C'mon, man. Well, you had already figured out the answer yourself last week.
Using broad strokes of the analog stick is not a "beginner" thing. Like you said, it is a normal playstyle in other racing games like Need for Speed -- and Forza, Gran Turismo, Dirt, Wreckfest, WRC, Enthusia...the list goes on and on and on. Damping and steering angle limits are the norm, not the exception.