Project CARS General Discussion Thread

  • Thread starter Thread starter Terronium-12
  • 20,830 comments
  • 1,792,869 views
Prove me wrong and link this awesome idea to Ian Bell. :)

Again, really? Community assisted doesn't mean they do everything that is suggested and for you to suggest the whole game is no longer community assisted because they haven't said yes to this idea is frankly ridiculous. Especially when you're not even part of said community to see first hand what is going on.
 
Again, really? Community assisted doesn't mean they do everything that is suggested and for you to suggest the whole game is no longer community assisted because they haven't said yes to this idea is frankly ridiculous. Especially when you're not even part of said community to see first hand what is going on.
Explain a single reason why that idea shouldn't be implemented.
Oh and RACECAR is a wmd member.
 
Explain a single reason why that idea shouldn't be implemented.

I don't know, maybe time and resources? Neither are infinite and my point still stands, even if they straight up say no to this idea that doesn't mean the game isn't community assisted anymore.

You're not a member was my point so you have no idea what is happening in the community. FYI, it is very much still community assisted.
 
I don't know, maybe time and resources? Neither are infinite and my point still stands, even if they straight up say no to this idea that doesn't mean the game isn't community assisted anymore.

You're not a member was my point so you have no idea what is happening in the community. FYI, it is very much still community assisted.
They can take all the time they need. They have no longer strict corporations deadlines. Forza proves liveries are a selling point, as everyone say, console market is bigger, SMS shouldn't understimate the importance to import and share stuff like this with friends.
 
They can take all the time they need. They have no longer strict corporations deadlines. Forza proves liveries are a selling point, as everyone say, console market is bigger, SMS shouldn't understimate the importance to import and share stuff like this with friends.

They can't take all the time they need, if they did that we might see the game in 2015 by which time it'll suffer GT5 syndrome. They have to release it eventually and with a small team and small budget they can't do everything in their first independent game. Not starting from scratch except for the core engine and a few assets.

Also for the last time, nothing regarding liveries is final and decided yet. They may implement the things you want, just wait and see.
 
Holy crap guys calm down! SMS have stated that their will be some form of livery editor in game in the final product. It won't be in for some time yet though because most of the work being done right now is getting the cars/tracks/physics/major bugs sorted out. Base features first, then all the candy sprinkles later.
 
Unreal Tournament III did it on PS3 already. I've installed about 5 mods with no problems.

Xbox 360 doesnt't allow import from usb. Mark Rein from Epic tried to explain to MS but they said no chance.

While this online livery swap is a good solution, can you still do this RACECAR, haven't the servers been shut down? Who pays for the servers? I would think they utilized EA. edit, you needed a separate account on EA and see many people with issues and a small minority using it, finally its all shut down, classic EA but this costs money.

I can see why no-one has done it, pcars isn't one basic car. You can't just jump up and down saying pcars isn't communtiy driven just because a online livery system isn't magically put in place.

Maybe people should support a more open system like PS3 or get a PC, it blows my mind how people pay for xbox live just to download compressed screenshots from the slow fm.net in this modern climate. No importing from USB , the list goes, HID steering wheels breaking up the market, half the console base is not worth touching now. If you support something proprietary/heavily controlled you get this limited experience and you pay through the nose for the privelage.

What shoukl happen is you get the forza style livery editor, the guy with talent saves his file, exports it to USB, he uploads it to mediafire or where ever and you simply download it and import through USB but canny MS block this.

You could save pictures to usb through the old PS2, how blocking a standard feature gets support is beyond me, it was archaic in 2005. If this was like the old gen with 120m PS3's and 20million 360s/halo boxes this wouldn't be an issue.

Even better, get a pc, Sony is now going straight to AMD and using x86. Do you need a Japanese company to build you a fixed pc in a black box. They're becoming increasingly irrelevent.
 
Last edited:
thanks chromatic for discussing the point instead of being touchy on a cheap joke I made. LOL.

Easier temporary solution would be some free "comunity pack" DLC's with the best liveries people agree to share.
 
Maybe once they get enough founding they don't wonna be comunity assisted for their racing simulator anymore. :rolleyes:

Are you trolling? We who joined are legally linked to the project. The only way to get rid of us would be to pay us off.
And by paying us off I mean we would have a case for more than what we put in.
 
Last edited:
While this online livery swap is a good solution, can you still do this RACECAR, haven't the servers been shut down?

Last I checked, they've shut down the servers. They stayed up longer then initially planned but about I believe a month before NASCAR 2011 came out, they did shut down.
 
Actually, terms like "free of the shackles (of EA)" fill me with fear. If DrJustice and others have truly exonerated SMS by way of blaming the "overlords", it makes me wonder what they are forgiving in pcars.
You make that sound very dramatic. The point is that SMS/WMD are free to do what they/we want to do. We also get testing like no game has had before. This freedom is a very good basis for making a good game that works.

As for what "they are forgiving" in pCARS, that's not a lot it seems. In the WMD forums every little detail, fault and possible improvement is being discussed.
 
Last edited:
Unless you mean actually play it. That I can't help you with. And generally renting it is the best way. Or maybe there will be a demo.

That is EXACTLY what I mean. A demo must come out before I make a decision to purchase Project Cars.

DrJustice

Speculating about whether pCARS will be another Shift 2 is useless and will not lead anywhere. If you're worried, I'd suggest you come back when it's ready, read reviews and users impressions and make up your mind then.

Perhaps you are right with this statement and in all likelihood, I will take your advice and stay out of this thread until the PS3 version is ready.

While I'm here typing, I can assure you that pCARS is nothing like Shift - it's on a different level in all respects.

Yes, that is what I hear.

All sim racing fans have something to look forward to!

I hope you are right because I don't generally limit myself to one racing game even if I favor one over the other.

Thanks for the response.
 








8547492380_e66490a173_c.jpg










 
Hey all,
Just registered after lurking for too long :D

I can't wait for Project Cars, so much so, tht I'm actually saving for a top end rig for when it arrives :D

I know cars is a work in progress, and I know it has a long way to go, but as I can't post my views on WMD I thought maybe I could post them here in the hope that someone else agrees and maybe mentions the same thing on WMD some time.

I find the rain effect on the window to be very poor, I do hope they make this much better in the future. Currently it is very much, wiper left no rain, wiper right rain pattern etc etc and does not reflect real life in any wy whatsoever. It's a very poor and ugly and cheap effect, I'd like to see a much less full on effect much like real life.

Additionally, I find the screen in many shots has a tiny windscreen and a lot of black wasted space around the screen (roof of car etc)... At no point in my life have I ever sat in my driving seat and seen tht much of my interior roof? It's like tunnel vision gone wrong? The most I ever see in my 3 cars is maybe 1" of my sun visor... Other than tht I mainly see glass! It's like driving from the back seat?

Also, the windscreen wiper perspective is way way way off? It's like it's moving at the most bizarre angle and is curved way way to much. Again, in my cars, I can see very very little of my blades mechanics etc they pretty much look like thin black strips and that's it. The things on these cars looks like black bananas with scaffolding?

I also noticed that cars is using the same smearing/blurring effect from shift? This seems likes bad idea as it looks like interlacing or low resolution when in motion. This can be seen in almost all comparison videos, look at the sides/trees/walls/grass etc on PCars compared to the comparison of anything it's up against. Again, please don't give it tht awful look.

Physics don't worry me, I'm sure they will sort tht stuff out with enough time. My concern is the little things that really matter and make me feel immersed.

The game looks great in stills, but that's with the In game plugins engaged etc and I'm pretty sure everyone here can safely say... Yes the still look good... Yes the members say the game looks this good IRL as its in game shots etc.... But we have never seen a video that looks as good as these shots! NEVER! So while I don't disagree that the game looks good... I'd like one of these screen shots guys to post me that section IN MOTION and HD! Until then, these screens re just like any other bullshots or forza/gt photo mode shots.

Also, sense of speed on 3 screens seems good, but I have noticed that on some videos, with this weird back seat driving view, that the sense of speed is very low? Again I hope they art this out as this is a big issue in most racing games, a sense of speed is essential but very hard to get right.

Additionally, On the consoles I'd like to see options such as:
Disable wheel and hands animation
Move/adjust head and FOV
Which are usually reserved for the pc.

That said, I can honesty say this is my most anticipated game since I was a kid! I am buying a £1500 sim rig for this game! I am putting all my eggs in the basket!

I'm sick of the grind in forza and GT on consols etc and this is exactly what the consoles need! A true sim, beautiful, with NO grind fr cash!

I honesty can't wait for this to arrive, it has me more excited than anything else on the market this year (and over the last few years). So please not my comments are not bashing, just hoping thy correct them prior to me buying this game :D
 
The game looks great in stills, but that's with the In game plugins engaged etc and I'm pretty sure everyone here can safely say... Yes the still look good... Yes the members say the game looks this good IRL as its in game shots etc.... But we have never seen a video that looks as good as these shots! NEVER! So while I don't disagree that the game looks good... I'd like one of these screen shots guys to post me that section IN MOTION and HD! Until then, these screens re just like any other bullshots or forza/gt photo mode shots.

http://www.youtube.com/watch?v=6Tmk7qjwZGY&list=UUD7jEDKUclN2vni45zw6ILw&index=4

Does this help?

Video won't in general look as good. To get close you'd have to record uncompressed or at least a very high bitrate, talking many gigs and no one would download it. Would take me a day to upload to a share site.

The screens are grabs using fraps which is what's coming out the video card to your monitor.

I can record myself taking a pic if you want, then show the pic and video.

About other stuff, you can move the view up down forwards backwards, fov in out. 3 screens is just strectched at the moment and not sure what 1 screen videos you're referencing but sounds like they got the driving view way back and fisheye like becasue that's how they like it?

I'm kind of with about the view in general but this goes for every game so far, most of your vision is a windscreen and the road ahead, slight view of the bonnet, top of the dash board and pointless and weird to render partial bonnet/hood etc in a game .Not yet seen a game really get close to eye feel and would think its a peripheral vision problem.

I do think if I could code my own game I could get some comparable driving view like the eyes see with better movement and fov settings.

Lastly, I know one of the devs reads this thread.
 
Last edited:
Hey,

Thanks for the reply, I agree that the video looks great, but again it's more of a "trailer" than someone actually on track mooching around etc.

Even all the videos by digiprost, adrienf1esp etc not one of those videos has ever come close to being a moving version of these screens we keep seeing. Like you say, it my be hard to prove, but I can watch a 30 second clip and it can be easily captured at 1080p at full/extreme gfx settings and posted to YouTube HD very easily with not much time/effort required.

For example.
Let's say the screen shots above. Can the guy not just capture 30/60 seconds of that exact moment at 1080p and upload it to show us these gfx in motion in real time? It seems to have ever been done?

But again, that doesn't worry me. I trust SMS that they will go sim not arced or simcade! This is a must!
I trust they will also not add a grind, this too is a must!
All cars must be accessible from the minute the game is entered Into the console.

I don't want to drive a fiesta at 30mph on a £1500 sim rig while I save £1700 per race until I have 1.2mil and can finally drive something fun 6 months later.

I just hope they focus on the things tht can break the immersion factor for many drivers...

Allow us to remove the wheel/hands completely as an option on consoles.
Allow FOV movements for console
Fix weird banana shaped window wipers with bizarre thick scaffolding and awkward perspective?
Fix fake rain on window effect ... It's just on repeat? It's fake as hell and looks cheap and nasty and spoils it fr me :(

Don't make us drive from the back seat.
Give us a real sense of speed especially at low speeds... By this I mean, when driving my z4 even at 40mph round the streets it can be exhilarating as it can feel like 120 at times, 40mph on forza and gt is lime doing 3pmh or walking speed? It makes it impossible to judge breaking effectively as you feel like you re going so slow, a d end up breaking to late...

Also they really need tl Change tht Interlaced motion blur effect, it's awful and made shift look ugly too! In ever comparison video even gt5 forza, iRacng etc look better (environment in motion and blur effects) while p cars looks like its scratched on a canvas?

Again, I'm not complaining, no no no... Far from it! I am a PCars fanboy if anything. I think this is the game I have been dreaming of since I was a child! I am building and buying my first sim rig for this game! Costing me £1500 ... I'll buy a PS4 if it's on that format too! I want, need and have dreamt of a game like this for consoles for years... Finally it's here. I just hope they notice the small things too, not jut gfx, physics etc... :D

I hopeto see More pictures, more videos, more comparisons etc as its the only thing that keeps me sane due to the waiting :)

Thanks again for the informative reply, sincerely appreciated, I was worried people would think I was bashing or complaining... When I'm not, I'm just super excited :)
 
Although a tad on the dramatic side, I agree. The videos on youtube no matter what quality you view them at do not reflect any of the detail that some of Chromatics pictures have in them. (by the way that closeup shot on the curbing is in-SANE!) I hope that soon I too can get an accurate video representation of this games detail in HD.
 
Hey,

Thanks for the reply, I agree that the video looks great, but again it's more of a "trailer" than someone actually on track mooching around etc.

Even all the videos by digiprost, adrienf1esp etc not one of those videos has ever come close to being a moving version of these screens we keep seeing. Like you say, it my be hard to prove, but I can watch a 30 second clip and it can be easily captured at 1080p at full/extreme gfx settings and posted to YouTube HD very easily with not much time/effort required.

The trailer is my recording from fraps.

I'll do a video as per one of the shots above but lets say for example a crysis 3 video no matter how good its recorded will not come close to a crysis 3 screenshot.

Although a tad on the dramatic side, I agree. The videos on youtube no matter what quality you view them at do not reflect any of the detail that some of Chromatics pictures have in them. (by the way that closeup shot on the curbing is in-SANE!) I hope that soon I too can get an accurate video representation of this games detail in HD.

I'll get that curb up for you, thing is take a typical lame cockpit video, you'll never see that curb from this angle and would need some more creative/artistic cam work for a replay to show.

EDIT: video is uploading. I took these shots while recording



Accompanying video

http://www.youtube.com/watch?v=vWw2Kwn9k-8

Watch in 1080p of course

I don't know the exact inj settings I had at the time. I changed them a lot last night, still experimenting and adjust to what mood I'm in. Curb seems more saturated but the capri shots where at the start of the photo session and changed many times since then. Also time of day effects things massively each hour you adjust. All I know is the pagani shots where overcast. Curb at catalunya I don't remember what time or even if it was light cloud, meduim cloud or clear.



edit: Video and screenshots proof of the new darling




vid to follow

http://www.youtube.com/watch?v=n8eJhpBy6XE

Vid is a bit darker, will have to check the video editor another time
Still should show you how its realtime and the quality as all i did was press the fraps key and took a shot of the game running.

I trust they will also not add a grind, this too is a must!
All cars must be accessible from the minute the game is entered Into the console.

The devs are aware of the tedius grind that GT and Forza have. I don't have details of the plans though. Some others might know the latest. I can't say if the cars will all be available or not but some better career is being put forward to not make the mistakes of other games with help from wmd members. there's a large pdf outlining stuff about the plans but not sure if I can post it.
 
Last edited:
To be honest the "proof" video is more exciting than the typical promo style video. Maybe because I/we have become so tainted by the discrepancy between the promise and delivered result of far too many games.

In response to talk of the "grind": I think the other way around, and love it. The problem is that GT5 didn't capture it well in my opinion. There needs to be a dynamic where we are enamoured with the achievement that is directly in front of us, rather than looking far on the horizon for the great vehicle which will make dreams come true. Basically, it should be incredibly exciting to drive a slow car fast, and go from there. GT1 really did it for me in the "grind" department: the desperate NEED to get at least third so I can buy a new set of tyres. That type of thing.
 
Makes me wonder if there is a driving/racing game that has induced genuine fear. I am of the opinion that it should feel alien to floor the accelerator, not alien not to.

I also wonder how consequences could encourage that fear. Sure, have damage, but perhaps have consequences for that damage. Moreover, what about injury? Broken bones that set your virtual career back, and even death! I know that I would drive differently in a game if I risked losing it all.

I reminds me of Tomb Raider 1, ps1 vs pc. Pc was save anywhere, whereas ps1 did not have the capacity. Turns out that pc players missed out on the desperate clinging to life that ps1 players experienced in trying to reach the elusive next blue save crystal.

Just some thoughts from a crusty old gamer.
 
Makes me wonder if there is a driving/racing game that has induced genuine fear. I am of the opinion that it should feel alien to floor the accelerator, not alien not to.

I know there was some kind of Alfa Romeo game for PS2 that had heart monitor type of thing. You were forced to drive conservatively or risk fainting or something along those lines. It was implemented terribly, and I hated it. That's the only time I remember "fear" being forced upon you in a game. I dislike it generally, as the Alfa game forced you to drive like an old lady until you leveled up, but you couldn't level up because you couldn't win because you were driving like an old lady.

Synthetic fear sucks, actual fear is good, like in the first Juiced game, you had to fork over your cash to repair your car every time you crashed. I was afraid I'd ruin my car, then not have enough money to buy upgrades, then be caught in the beginning stages because money was not easy to come by. (If it was, I played the game totally wrong!) In all honesty though, having to pay for your actions like that is kind of a buzz-kill when all I want to do is have fun with the game.
 
No, definitely talking about what the real human feels. Surely the most neglected aspect of gaming? We fill in a lot of blanks if we feel the right sensations. Seriously, the images that I once thought were photorealistic.......
 
There cant be injury because a) they would have to up the PEGI rating, b) the license deals permit it. Manufacturers dont want to see drivers getting injured in their cars, understandably.

I know Shift 2 gets a lot of hatred but the whole fear factor was imho done incredibly well in that game. Every race was a rush of adrenaline and made my heart pump so much more than anything GT. The sounds, the athmosphere, the details, the rawness... Ok and the horrible collisions that CAN NOT be in pCARS (I wont accept any compromises in that point and luckily the devs agree), but otherwise S2U did a lot of things right in that regard.
 
@chomatic

Thanks chromatic! Those videos do in deed reflect the the screens. That's th first time I've seen this and appreciate it!

Thanks for taking the time to do this.
Those videos make me more enthusiastic than the shots.

One thing I wold lie to see, is those same scenarios etc... But from a camera that is only accessible during the game. For example, chase, helmet, bonnet cm etc therefor giving us an accurate representation on we will see when playing the game? Maybe in th future if you get time :D

But again, well executed, beautiful shots, informative posts etc.

The ruf engine sounds like an electric key board though, I do hope they irradiate the electric keyboard stepping noise present on many racing games. But the zonda sounded good nd looked great!

Sorry if my post seemed dramatic, I was just trying to convey my POV but sometimes it's difficult to do on text in a forum. I'm just passionate at racing, I race my car at the track here where I live (croft) nd this is genuinely the first game to really feel like its going in a direction I care about (if that makes sense).

I don't car about grinding, what's the point in that? I wnt to I've SMS £50 and buy there game, take it home, brew plenty coffee and it in my £1500 simulator rig and immediately test drive all of these cars in races, hot laps, online etc on day 1!

I never even got my licences on GT5! After plugging it in, I saw how much "work" it was going to be to race some fun cars, that I switched off my ps3 and went back to forza. I'm not "working" for it... I want to have "fun" and race with friends in exotic cars on tracks I can't get to IRL.

I hope they have an option for this, maybe a grind is necessary, but at least have a no grind option too for those who hate it nd see o point to it.

Also, those window wipers... Tell em to sort those rotten banana scaffolding looking things out :D

Thanks again for the wonderful videos, you have indeed shown me hat no one else had.

Thanks
 
To be honest the "proof" video is more exciting than the typical promo style video. Maybe because I/we have become so tainted by the discrepancy between the promise and delivered result of far too many games.

In response to talk of the "grind": I think the other way around, and love it. The problem is that GT5 didn't capture it well in my opinion. There needs to be a dynamic where we are enamoured with the achievement that is directly in front of us, rather than looking far on the horizon for the great vehicle which will make dreams come true. Basically, it should be incredibly exciting to drive a slow car fast, and go from there. GT1 really did it for me in the "grind" department: the desperate NEED to get at least third so I can buy a new set of tyres. That type of thing.

It's understandable tht some enjoy the grind, my issue is time. I'm a married man, 2 kids, full time job etc I don't have time to grind, nor do I want to, as it feels like "work" or effort that I don't wish to endure as I paid 50 to have fun. IMO its like going to a theme park and being told you have to do a few hours graft before you can get on the ride.

Back in the day I enjoyed just hitting "a" to start and instantly being transported to green hill zone etc.. Straight into the action. Same as SF2 CE all characters available, same as Daytona, sega rally championship etc straight into the fast, fun, exhilarating action. I know they are "arcade" or non racing games but Ferrari F1 challenge was good too, straight to the good stuff.

I only get a few hours a week to play at most. If I have to spend that time "grinding" for dollars to buy a better car, how exciting is that? For me it's depressing, pointless and completely detracts from the reason I game.

I game to escape, I want to live and breath the fast paced action of a F1 driver or pro racer... Not buy a game that makes me drive a slow ass smart car at 35mph in a straight line or around some cones :sick:

Imagine selling that as a game :)

Even forza has to much of a grind, I can't stand it. I know I'm not the only one. I want to slam in the game and be in a top teir car racing great ai or my friends.

I want to start at that level. I don't want to start at the bottom? Why on earth would I? It's not fun for me. This is where developers get it all wrong. They think we ll have hundreds of hours to spend to save up or go through a career. We don't.

Some of us want to just tear the arse out of some incredible cars and have an incredible amount of fun doing it. I want it as soon as the disc is entered, why should we start at the bottom? We do this every year on new games?

Career in forza 1/2/3/4
Career in GT1/2/3/4/5
Career in F1 2010/11/12
Career in Grid
Career in Shift
Career in ... You get the idea...

How many times must I start at the effin bottom! Let me start at the top if I want to! If I feel I'm as good as Vettel, then let me start there god dammit :)

No way am I doing these ****** careers for another 30 years ... This should be a revolution not an evolution and cars has an opportunity to completely re-write the rules! Make the benchmark and set a precedent!

Give us the ability to play the game how WE want to play! Don't force yourself upon us (that sounds kinda rapey) :)

Anyway, we will see!
I'm incredibly excited by PCars. I can't wait for it to arrive! I just hope that they stick to the plan and surpass iRacng, Rfactor etc and really create a product that will make them the pinnacle of sim racing! The goto guys and make a product that is a reference to which all others are measured!

You members have a voice!
Start threads and voice them!
Defy the big wigs at EA etc and show them how to make a game!
Show them what we want, not what they think we want...

EA said recently, that all their games will have micro transaction as their customers "love that"... Really? No thanks douche bags! Not today!

I'm all up for a career, but also just have an option to play everything everywhere completely unlocked :) why the hall not :D
 
Here's old q&a (25-04-2012):

Apologies if I am missing a whole lot of previous discussions about the Career mode, but presumably this is an entirely optional thing, and those that wish to just jump into the F1 or DTM (or whatever) cars and race in public-server pick-up races, or with friends in private-server leagues, are able to do so?

Andy Tudor (Creative Director for pCARS)
Yup, they're separate.


edit,

To clarify, there is intent to "have a system that allows players to gain access to all content immediately without breaking the progression for those that wish to unlock it manually".

👍
 
Last edited:
Back