Project CARS General Discussion Thread

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Now while I will admit that I have not read all 134 pages of this thread....

I am having a hard time getting excited over this game because most of what I have read about or seen has all centered around what is being done on the PC. I do not, nor will I game on PC when I have a PS3 that meets my gaming needs.

Not even sure why this was necessary to even say because while the primery development is being done on the PC, it will be coming to consoles as well.


The last game I purchased that was developed by Slightly Mad Studios was not only a disappointment, it left me frustrated with the money that I wasted. Once bitten twice shy as the saying goes.

I am not one to nitpick a game over graphics and sounds, but to me, how the game feels while I am using a DS3. Why should I believe Project Cars is going to be fine on the PS3.

As someone who also despised that game (you can find many posts where I've fumed over it), believe me when I say this is going to be far better. This is be developed with the input from the community and as a member of their forum, the amount of feedback going towards it is Amazing. Hell, ask the people who played Shift 2 and this, they'll tell you the difference is night & day.
 
Also bear in mind they were EA games. Yes SMS developed them, not EA, but they had control over SMS in pretty much ever direction of the game. Now SMS are making the game THEY want to, essentially making this their first real title.
 
Also bear in mind they were EA games. Yes SMS developed them, not EA, but they had control over SMS in pretty much ever direction of the game. Now SMS are making the game THEY want to, essentially making this their first real title.

Thats a half truth at best. EA had control over content, the release date, how many assists would be avaliable and things like that. SMS had sole control over the physics. The steering lag, sticky walls and sorry hit detection was/is part of the madness engine. Thats the things that killed the game. SMS have pretty much eliminated the steering lag, but the rest still remain, but they say that will be fixed also.
 

Not even sure why this was necessary to even say because while the primery development is being done on the PC, it will be coming to consoles as well.

It was necessary to say because from my viewpoint, what has been done and shown on the PC doesn't mean much to me until I see it running on the PS3. I also wanted to stress the point that playing this game on the PC is not an option to me, regardless of how good it MIGHT be.

As someone who also despised that game (you can find many posts where I've fumed over it), believe me when I say this is going to be far better. This is be developed with the input from the community and as a member of their forum, the amount of feedback going towards it is Amazing. Hell, ask the people who played Shift 2 and this, they'll tell you the difference is night & day.

That's good to hear, but I remain cautious over anything coming from SMS. Why? I enjoyed Shift 1, in fact I played the game until I got the Platinum Trophy. Needless to say when Shift 2 came around, I was shocked at how bad it was. I did give it a chance, however.


Also bear in mind they were EA games. Yes SMS developed them, not EA, but they had control over SMS in pretty much ever direction of the game. Now SMS are making the game THEY want to, essentially making this their first real title .

I am sorry SimonK, but I don't buy that Project Cars is their first real title. Everything they have produced has been shipped and sold with their name on it. I sure hope that is not how SMS thinks.

Thats a half truth at best. EA had control over content, the release date, how many assists would be avaliable and things like that. SMS had sole control over the physics. The steering lag, sticky walls and sorry hit detection was/is part of the madness engine. Thats the things that killed the game. SMS have pretty much eliminated the steering lag, but the rest still remain, but they say that will be fixed also.

That is EXACTLY what I am concerned over. I really appreciate what SMS is doing with the whole community approach, really, I do. BUT, I have to wonder about how this game is going to turn out because frankly, I am far from being sold on another purchase.
 
If it's physics you are concerned about they will be the same on all platforms. The only difference atm is set to be the graphics.
 
That is EXACTLY what I am concerned over. I really appreciate what SMS is doing with the whole community approach, really, I do. BUT, I have to wonder about how this game is going to turn out because frankly, I am far from being sold on another purchase.


And if you'd like to see some proper gameplay with a 360 controller, if you're a pad player like me, check out Xandos2912's YouTube channel.

Edit : I assume you were talking about the physics, right?
 
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Thats a half truth at best. EA had control over content, the release date, how many assists would be avaliable and things like that. SMS had sole control over the physics. The steering lag, sticky walls and sorry hit detection was/is part of the madness engine. Thats the things that killed the game. SMS have pretty much eliminated the steering lag, but the rest still remain, but they say that will be fixed also.

Fixing things costs money. Money that EA wasnt willing to spend. SMS have hinted at that simple truth often enough between the lines.

In general, you could say that pCARS is/will be how SMS would have envisioned Shift 2, with a more serious approach to everything (no annoying bros in your face, no ricer upgrades etc) and far more attention to details that matter to us sim racers rather than casual racing game players.
 
Sorry to jump in as someone who is a pcars posting virgin, but I really do not imagine that EA sent a memo to SMS reading: "and make sure that there is no road feel, otherwise it will not sell". There is nothing prohibiting even the most arcade of racers from having road feel.

For the record, I am cautiously optimistic about pcars.
 
If it's physics you are concerned about they will be the same on all platforms. The only difference atm is set to be the graphics.

It's the physics that have me concerned.

And if you'd like to see some proper gameplay with a 360 controller, if you're a pad player like me, check out Xandos2912's YouTube channel. Edit : I assume you were talking about the physics, right?

That video looks good, but every video on the net won't prove much until the game is actually seen running on the consoles. Specifically, the PS3.

Fixing things costs money. Money that EA wasnt willing to spend. SMS have hinted at that simple truth often enough between the lines.

It was obvious that the budget from Shift 2 was higher then the one with Shift 1. The production values on S2 were much better afterall, but, please feel free to correct me.

LeMansAid
Sorry to jump in as someone who is a pcars posting virgin, but I really do not imagine that EA sent a memo to SMS reading: "and make sure that there is no road feel, otherwise it will not sell". There is nothing prohibiting even the most arcade of racers from having road feel.

I don't see why you should apologize for doing basically what I am. Perhaps EA had something to do with the way Shift 2 was handled, perhaps not. But I can't help but feel that SMS had a ton to do with how Shift 2 turned out.

For the record, I am cautiously optimistic about pcars.

As am I and it's why I am posting in this thread.
 
It's the physics that have me concerned.




That video looks good, but every video on the net won't prove much until the game is actually seen running on the consoles. Specifically, the PS3.

What did I just say? :rolleyes:


Same physics for all platforms. So if you think the pc physics are good you will think the console physics will be good and the opposite is true as well.

Unless you mean actually play it. That I can't help you with. And generally renting it is the best way. Or maybe there will be a demo.
 
@ maxpontiac, fatkrakr, LeMansAide et al:

Speculating about whether pCARS will be another Shift 2 is useless and will not lead anywhere. If you're worried, I'd suggest you come back when it's ready, read reviews and users impressions and make up your mind then.

While I'm here typing, I can assure you that pCARS is nothing like Shift - it's on a different level in all respects.

This is coming from a pCARS member who wasn't too happy with S2U on the PS3, so you could say I had some bias (same way as you), but SMS is free of the shackles and is back to delivering like they used to with GTR2 and GTL.

All sim racing fans have something to look forward to! :)
 
Oh yes may I add. I love P cars but hated shift so much from the demo that I never bought it. Deleted the demo as well.
 
@ maxpontiac, fatkrakr, LeMansAide et al:

Speculating about whether pCARS will be another Shift 2 is useless and will not lead anywhere. If you're worried, I'd suggest you come back when it's ready, read reviews and users impressions and make up your mind then.

While I'm here typing, I can assure you that pCARS is nothing like Shift - it's on a different level in all respects.

This is coming from a pCARS member who wasn't too happy with S2U on the PS3, so you could say I had some bias (same way as you), but SMS is free of the shackles and is back to delivering like they used to with GTR2 and GTL.

All sim racing fans have something to look forward to! :)

Im not speculating anything. I also am a member of Pcars. What Im saying is it isnt all EA's fault that Shift 2 was garbage. SMS holds atleast as much of the blame as EA. SMS was being just as greedy as EA was about who was getting the money. I agree that Pcars is way better than Shift 2,but it still needs alot of things that was present in Shift to be fixed. They say the issues will be resolved, we just need to wait and see if they are.
 
As for GT5, played it with the Evo X last night, but I felt that something was simply not right with its AYC system. The car just didn't behave as I expected after reading many service manuals that we have for reference in the WMD forum. Though having never driven one in real life, I can't really say what or what I should feel.
It's just that the car didn't seem to pull itself out of a corner no matter how I drove it while keeping the dar's systems in mind and their needs. I wonder if AYC is working properly at all in GT5.
In GT5 (for me) it always felt like the Right-and-left torque vectoring happened at the front of the car even though it should be at the rear... The AYC behave/act better in GT2. 👍
 
SMS had sole control over the physics.

I'd argue this point. SMS have sole control over the physics now and look how much different (better) they are than Shift and Shift2. If SMS had final say in how the physics were then they probably would have been much more along the lines of a GT5 feeling game (as to not completely alienate the not so "hardcore" players). I'd be willing to bet that either EA didn't give them enough time to get things sorted, or just didn't let them do what they wanted at all (it is EA we're talking about after all).


And to those worrying if this is going to be a "shift 3" game, lolnope. Let me tell you , I downloaded the shift 2 demo onto my ps3, and did one lap (crashed twice), then deleted it and never looked back. It was that bad. pCARS is so utterly different, so much better!
 
I'd argue this point. SMS have sole control over the physics now and look how much different (better) they are than Shift and Shift2. If SMS had final say in how the physics were then they probably would have been much more along the lines of a GT5 feeling game (as to not completely alienate the not so "hardcore" players). I'd be willing to bet that either EA didn't give them enough time to get things sorted, or just didn't let them do what they wanted at all (it is EA we're talking about after all).


And to those worrying if this is going to be a "shift 3" game, lolnope. Let me tell you , I downloaded the shift 2 demo onto my ps3, and did one lap (crashed twice), then deleted it and never looked back. It was that bad. pCARS is so utterly different, so much better!

No it was SMS that had the physics buggered. When Pcars was first released it drove just like shift. SMS for the first few months tried defending the physics, but in the end had to admit it was screwed and reworked the whole steering model.
 
Can anyone list me the full line-up of games that the team under lead of Ian Bell have developed? Remember this goes back to Simbin.
Then after this list ALL games that each employee of the current SMS team have worked during their lifetime..

I am sure you guys will see this is a pretty impressive team experience wise.

Also I am sure not all of the games developed under Ian Bells supervision had the issues that were presented in the games developed under EA.
 
No it was SMS that had the physics buggered. When Pcars was first released it drove just like shift. SMS for the first few months tried defending the physics, but in the end had to admit it was screwed and reworked the whole steering model.

I joined in around build 270 I think but I've seen videos of I think about build 80 (one of the first public builds) and even then it looked nothing like how shift drove. But I can't be sure. :)
 
I also hated shift, it plain horrible. However what I read about pCars gives my high hopes for a good racer, I will play it and then make up my mind. It does look incredible and I'm sure it's fantastic to play. As for EA sucking big time then look no further than the debacle that is Sim City 5 at this moment in time.
 
I saw PS3 pics on previous pages, if it turn out to keep that detail on stable 30 fps then we'll have a winner. BUT I'm still cautios, many times PS3 in game graphics had more aliasing than what you see on pics and videos.

Any news about a console livery editor? I would prefer to upload liveries from USB so console users can use the same liveries as pc users, and you keep the comunity toghether.

PS: to the Shift haters: I'm one of you but pCars will be different, the only doubt is for console users, will console version be good enough to not envy pc users?

Sorry for my lazy eng.
 
The console versions will have a livery editor similar to the one that Forza uses.


I honestly believe that the console versions will be enough to satisfy those without the means to buy the PC version.
 
The console versions will have a livery editor similar to the one that Forza uses.


I honestly believe that the console versions will be enough to satisfy those without the means to buy the PC version.
pCars is a comunity project if you deny the possibility to use the same livery in all the platforms you divide the comunity. Makes little sense here.

The power of Forza is the possibility to sell and buy liveries and cars with the auction system. If SMS is not going to add something like that they better think about the possibility to upload skins from USB. 3d models are the same.
 
pCars is a comunity project if you deny the possibility to use the same livery in all the platforms you divide the comunity. Makes little sense here.

The power of Forza is the possibility to sell and buy liveries and cars with the auction system. If SMS is not going to add something like that they better think about the possibility to upload skins from USB. 3d models are the same.

I don't really follow. The platforms are not cross-compatible so why would the liveries? You're going to have seperate communities for each platform when it comes to liveries and that sort of thing, just like if hypothetically Forza launched on PS3 or PC.
 
TBH I thought Shift 1 was alright, but it had little replay value and the physics were arcade-y. I haven't played Shift 2 though.
 
I played Shift 1 for a bit, Shift 2 I don't think I ever got beyond the first gravel trap at Suzuka on the demo.
 
I really do want this game to be great, my fear is just that they are squeezing as much of a good on road feel as possible out of the wrong start point, like trying to "make a silk purse out of a sow's ear".

I am in no way qualified to make judgements, I am merely expressing concerns about a game that has a lot going for it.

I will continue to be awe inspired by the screens I view here and follow with interest and hope.
 
Actually, terms like "free of the shackles (of EA)" fill me with fear. If DrJustice and others have truly exonerated SMS by way of blaming the "overlords", it makes me wonder what they are forgiving in pcars.
 
SMS have made GTR 1 and 2, BMW challenge, GT legends on pc.

Perhaps you guys who are skeptical can list why NFS Shift was so garbage. I'm not a fan of Shift and pcars is much better already but would like to hear what made PS3 version so bad, was it frame rate, bugs or physics, or the whole style of the game, career modes, joypad controls?
 
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