Project CARS General Discussion Thread

  • Thread starter Thread starter Terronium-12
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There is one thing that I have been pondering a lot on lately, and in part tried to address with the delightful SpandxRacer. As I have stated recently, I would like to feel as if a racing game extends from my reality, rather than being a complete removal from it. My question is: how would people feel about a game where the top tiers of racing might be completely out of their league? If I can drive a competitive lap time in an F1, or F1 equivalent car, the "sim" is way off being a sim. I have nowhere near that level of ability, and I am comfortable with that.

Are ALL "sims" just laughably juvenile, compared to what an actual sim would present? If the feel is right I am happy to try and squeeze as much out of myself in low to mid powered cars, making slow but meaningful progress toward higher tiers, but never actually reaching the elite levels. My ego can be boosted elsewhere.

Seeing as this is a thread for a community influenced game I thought I would raise the question here.
 
The hardest part of driving an F1 car or any race car for that matter is physical, something a home sim will never be able to replicate so no, I don't see the point of restricting higher levels. I'm not that good with open wheelers, i'm better with tintops but i'd be annoyed if a sim wouldn't even let me have a go.
 
No, no, I am certainly not talking about lack of access. I am saying that it is totally unrealistic that I would be any where near good enough in real life, and am fine for that to be the case in a game also. If it was predominantly a question of physicality I am more than confident that I could hold my own, but I am not sure that it is. I have seen how immensely difficult it was for Richard Hammond to comandeer an F1 car and my experience pales in comparison to his.

The crux of what I am saying is: there is so much talk of realism, but who among us would be au fait with the realities of the realism if it was achieved?
 
I think it might be a couple of factors to motor sport simulation.

1. The opposition: The guys driving F1 cars are among the fastest in the world. I am not in that group, so for me to be competitive in a F1 sim (really any motor sport sim), the AI must be on a lower level than the real drivers.

2. The fear factor: I also saw that clip with Hammond on Top Gear, and if I remember correctly he had to attack the corner with high enough speed for the downforce to keep the car in place. The obstacle for him I believe was fear. Your fear might get in the way of going fast enough into the corner. The fear factor normaly does not hinder you when playing a game.

3. The physical factor: I don't think I have the physical strength to drive one of the top tier cars. I have tried carting, and it was exhausting, the forces that came through the steering wheel was overwhelming, and the g-forces was tiring to work against for a longer period of time. This we also do not need to think about in a sim.

What a sim can do is this:
Take a car and a track. Find a speed on a straight hit the brakes on a breaking point turn in hold the turn and on power on the exit. Your initial speed on the straight is the same on real life and in the sim and your inputs are the same afterwards. If you then are on the same place with the same speed on the exit of the corner on both sim and real life, the sim is pretty close. :)
 
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hello.

I leave an edited video showing all the cars in the project, is a new version and every car looks with different cameras so that people appreciate the great work with which they are made​​.



a greeting
 
No, no, I am certainly not talking about lack of access. I am saying that it is totally unrealistic that I would be any where near good enough in real life, and am fine for that to be the case in a game also. If it was predominantly a question of physicality I am more than confident that I could hold my own, but I am not sure that it is. I have seen how immensely difficult it was for Richard Hammond to comandeer an F1 car and my experience pales in comparison to his.

The crux of what I am saying is: there is so much talk of realism, but who among us would be au fait with the realities of the realism if it was achieved?
Let's start to say the first 500 people from GT Accademy with the good physical training could jump in a GT3 car and start lapping times close to amateur drivers or even better, in fact, the GTA winner was withdrawn from British GT3 because he was "too fast to be considered an amateur". The jump from virtual to reality is HUGE but if someone is fast, he will be fast in real life as well with the good training.

Instead, the jump from virtual F1 to real F1 is too big. Even the best virtual driver need to learn some real life basic first, karting and junior formula helps a lot. And phisical training of course, body need to be trained properly for G-force, expecially the neck.
You can't be fast from the first lap this is out of question. As everything in life you need practice, the brain need time to port virtual skills to real life. You need to adapt to g-force, breaking points, consistency, fear factor... There's a lot of work to do, the thing is some people will make it faster than others.
 
I guess that means easy access to the Leonus 85. :D Seriously, mid-80s-early-90s F1 mods keep me entertained for hours.
 
Good news for you then: There will be no Leonus 85, they acquired the license for the Lotus 98T along with 9 other Classic Team Lotus cars (25, 38, 49, 56, 72, 78 uhm... and some others :D ).
 
Good news for you then: There will be no Leonus 85, they acquired the license for the Lotus 98T along with 9 other Classic Team Lotus cars (25, 38, 49, 56, 72, 78 uhm... and some others :D ).

Hell to the yes 👍

Hopefully they have the 79 as well.
 
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My new video

<a href="http://www.youtube.com/watch?v=/9aEl787aDP8">YouTube Link</a>
http://youtu.be/9aEl787aDP8

note: blocked in some countries, going to add vimeo link later

Wow! Well done. That is just gorgeous.
How long did it take you? As I reckon it probably wasn't done within a single build's release time.
 
Wow! Well done. That is just gorgeous.
How long did it take you? As I reckon it probably wasn't done within a single build's release time.

Thanks guys.

Oldest clip is from 4/5 days ago. It could be done in an afternoon, I just collect some clips from a few hours play every other day or so, so perhaps an afternoon in total.
 
Rene Rast (3 times Porsche Supercup Champion) was given a partner account and this is what he had to say:

Hi guys, thanks for this warm welcome I already look forward to test Porject Cars the first time in my new Fanatec Race Cockpit V2. It came today but it took me a while to assemble it perfectly.
Hopefully I find some time the next days to do some flying laps
As I said in my biographie already, I tried Project Cars 2 days ago and I was flashed in a positive way!!! To be honest I think this is the best simulation I've tested so far. The handling is very close to a real racecar especially the DTM car which I've driven many times in real life. So my first impression was very positive ...

Congratulation to all who made this happen !!

Uh uh, dont think this will go down well with the "ZOMFG it handles like Shift! ARCADE!!!" crowd... :D
 
Rene Rast (3 times Porsche Supercup Champion) was given a partner account and this is what he had to say:



Uh uh, dont think this will go down well with the "ZOMFG it handles like Shift! ARCADE!!!" crowd... :D

VERY encouraging. btw I personally do not view a game with poor handling as automatically arcade, it is just a game with poor handling. Arcade games can have great handling and great physics, the difference should really only be the accessability. If it was only about physics I would have to call Little Big Planet a sim. :)
 
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