Project CARS General Discussion Thread

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I've heard SSD drive instead of HDD hard disk is they way to go for powerful PC's because the HDD could bottleneck. How many of you have SSD?

I have one OCZ Vertex 4 256GB. I will never go back to a HDD unless it is for cheap extra storage. Love my SSD, and yes the HDD was a definite bottleneck in my system.

The reason for HDD a mechanical bottleneck is because the laws of physics are the bottleneck. So they will become the dinosaurs of the past in a couple of years, no doubt about it.
 
I've heard SSD drive instead of HDD hard disk is they way to go for powerful PC's because the HDD being mechanical could bottleneck. The SSD being a chip is faster. How many of you have SSD?

Not so, the reason RAM is there is to load stuff before you drive. In some games like Rage, GTA IV and Arma where assets are loaded in during play the SSD difference does come into play but pCARS buffers everything necessary so you won't see a difference in frame rates, just longer load times.
 
Not so, the reason RAM is there is to load stuff before you drive. In some games like Rage, GTA IV and Arma where assets are loaded in during play the SSD difference does come into play but pCARS buffers everything necessary so you won't see a difference in frame rates, just longer load times.
A benchmark comparision would be interesting. What the devs think about SSD? If the have an opinion.
 
Don't expect medium either, Project CARS is very demanding. Even my desktop with a GTX 670 struggles to push 60fps maxed at times, so expect much, much less from a laptop with a mid-range graphics chip ;)
Hm, I don't know Project CARS too well, but I'd assume that your graphics card might be bottle necking you... :indiff:

I figured that it wouldn't be the best, but when choosing a new computer, I went with a laptop again, because I need the portability. I'm not expecting too much, but if I can get it to run smooth, then I'll be more than happy if it has the detail of GTR2 to get it to run smooth.
 
I have one OCZ Vertex 4 256GB. I will never go back to a HDD unless it is for cheap extra storage. Love my SSD, and yes the HDD was a definite bottleneck in my system.

The reason for HDD a mechanical bottleneck is because the laws of physics are the bottleneck. So they will become the dinosaurs of the past in a couple of years, no doubt about it.

I even noticed the difference between two SSD's, in loading time. But an SSD really makes life easier.
 
Am I mistaken when I say that a SSD makes a difference in loading times but doesn't give you more frames per second?
 
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I have pCARS installed to my SSD (128GB Samsung 830, one of the fastest SSDs of its recent generation) and I haven't noticed any difference in performance compared to it running off my SATA2 hard drives. It makes sense, given that once the game has loaded its required assets into video memory your storage medium has as much of an impact as a Nerf gun in the middle of a warzone...
 
Exactly Sharky and that is why I don't invest in a SDD, not as long as these drives are too expensive compared to a HDD.

I don't mind that this computer is slower when loading, as long as I have a decent fps, I'm content.
 
I figured that it wouldn't be the best, but when choosing a new computer, I went with a laptop again, because I need the portability. I'm not expecting too much, but if I can get it to run smooth, then I'll be more than happy if it has the detail of GTR2 to get it to run smooth.
I doubt pCars is scalable to GTR2 level. GTR2 is an old game. Maybe you can't turn off some stuff in pCars. Not to mention GTR2 like rFactor had LOD A, LOD B, LOD C, LOD D, for every car.

If you plan to play pCars on a laptop I'm afraid you need a very expensive one.
Exactly Sharky and that is why I don't invest in a SDD, not as long as these drives are too expensive compared to a HDD.

I don't mind that this computer is slower when loading, as long as I have a decent fps, I'm content.
Not a bad idea, as long as it really doesn't effect fps (and I'm talking about night racing, raining + 40 cars on track) I might skip on SSD waiting for price drops.
 
Not a bad idea, as long as it really doesn't effect fps (and I'm talking about night racing, raining + 40 cars on track) I might skip on SSD waiting for price drops.
If you care about FPS, investing the amount of cash you'd blow on an SSD on upgrading your CPU, RAM or GPU, or even on a fan upgrade (to safely overclock your hardware further) would yield better results. Especially if we're talking about a game with relatively small environments that can be loaded into the RAM/VRAM fast enough as is.
 
SSDs, really, are useful for things that require a lot of streaming from, or writing to, the HDD. In terms f games, it is ideal for levels that need streaming, so GTA, COD, Borderlands, Skyrim, etc. As Luminis stated, pCARS has no streaming, so it is rendered a pretty worthless upgrade, which is why I haven't bothered with it when I'm upgrading my PC in a few weeks' time.
 
I doubt pCars is scalable to GTR2 level. GTR2 is an old game. Maybe you can't turn off some stuff in pCars. Not to mention GTR2 like rFactor had LOD A, LOD B, LOD C, LOD D, for every car.

So does pCARS, or rather it will when it's finished.
 
So does pCARS, or rather it will when it's finished.
There are also texture res and DX8, DX7 support which is kind of archeology these days. We can't expect SMS supporting such old DX libreries expecially when they aim to DX11.
And look at the other titles, rFactor 2 is much more eavy compared to rFactor 1, there's a new cpu hungry physic engine which need to handle real time tyre deformation. If I'm not wrong SMS are working with new slip curves and constantly tweaking FFB so I expect they need some resources as well.
 
I guess GTR2 wasn't the best comparison considering how old it is, but that is the most recent racing game I've bought for pc. The best game I've got graphics wise would be Sniper Elite V2, which I'm running on high settings, except for shadows, and it is very smooth. I've seen videos on Youtube of the same computer I've got, although I think some of them said the had i5 instead of i7 like me. They were running games like Battlefield 3 and Skyrim on medium if that's any closer comparison.
 
There are also texture res and DX8, DX7 support which is kind of archeology these days. We can't expect SMS supporting such old DX libreries expecially when they aim to DX11.
And look at the other titles, rFactor 2 is much more eavy compared to rFactor 1, there's a new cpu hungry physic engine which need to handle real time tyre deformation. If I'm not wrong SMS are working with new slip curves and constantly tweaking FFB so I expect they need some resources as well.

Not denying any of that, I just didn't get why you brought up the fact it had multiple LOD when pCARS also does.
 
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My eyes are seriously are getting it hard to separate game from reality in this pics, and the game isn't polished yet. :dopey:
 
Great job as usual chromatic! May I request a few from you of the Capri (with the new AO bake)? :cheers:

edit,

want to add this from you :p

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@ chromatic, fantastic pics as usual mate.
If you don't mind sharing what injectors are you currently using?

Cheers Shaun.
 
Chromatic is it okay if I use a couple of these pictures for a school project? These are some of the best pictures of Project CARS I have seen.
 
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