Project Motor Racing General Discussion

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Some info from their website about the four career starting budgets. It's all about at which step on the ladder you want begin at really.
Budgets To Suit Your Ambition

In Project Motor Racing, you begin by picking from 3 preset starting budgets to craft the narrative that you want from career mode.

Option 1: You can opt to start with around $75,000, which gives you some freedom to choose in which amateur or low-level car you begin your career in.

Option 2: If you want to jump right into GT3 (or other similar classes) in the middle of the ladder, an option exists to start with roughly $600,000 in the bank—enough for a car and to register for your first championship … just be sure to keep the fenders on it.

Option 3: For those who want to chase immediate legacy and glory, you can opt to start out with $2,000,000.

And then there’s a fourth option, the one where you run your historics program with an absurd amount of money to replicate the dentist-turned-amateur racer experience. You do you!

These starting budgets have been carefully determined to ensure there’s no outright surplus of cash. In other words, you will have just enough to get you off the ground and into your first championship at different points on the ladder.

There will probably also be a drive anywhere in anything option available outside of the career path. Tweak the AI, damage, aids, starting position etc.
 
The only thing preventing me from purchase is not knowing the answer to the following question:

How good is it with a controller?
PC1 was (in my opinion and many others) too difficult to play with one.
PC2 improved on this
PC3 improved on it further.

So I hope PMR works well with controller, as they don't get my money otherwise. I don't preorder anyway - hopefully at or near launch there will be feedback on controller setup from reliable sources which will give me the confidence to purchase.
 
If a game has a good offline mode (the classical split between "quick race" and "Career") all I need is that the "quick race" means I can use whatever car in whatever track with whatever settings. I just love this "everything is available from the start" from PCars and I would hate a Gran Turismo kind of game where your progress in Career mode determines what you can do if you just go for a quick dash at the wheel.

About Online mode, again, I really hope that I can race my friends without any limitations coming from my "garage" or even progress in career mode.

In short, I'd like an engaging career mode and I don't mind whatever realism is thrust into my struggles to progress through it (results, money, learning how to tune/setup a car, doing the right strategic calls, luck). But if that gets in the way of what I can do in quick (offline and online) races I will be very dissapointed.
 
It does look interesting. All I'll say is that for me there's already almost THE perfect GT-focused game in ACC out there, so this will have to do something a bit different or really offer something brilliant to make me get really excited about it. What was great about PCars 1&2 was the 'every type of motorsport' sandbox experience and this does look a bit narrower in scope so far. I'll follow it with interest, and I'm happy that it's out so soon too.
ACC is great if you want to just drive contemporary GT cars, most of what's in PCR will be very different to those.
 
The single player mode looks promising, also the fact they will have mods on console is really big for me....

SInce I play only on consoles, apart of F1 games, and Forza, I still play a bit of gt7.......but getting tired of old career modes that those games offer.... specially gt7 really annoying IA career mode.....

I can't wait until someone is able to create a old BTCC 80/90 cars.
 
I would like to do some league racing in this game but I don't know if many people will shift over to it from ACC... Anyway even if that doesn't happen, I'm still going to buy it because it contains a lot of cars that I genuinely want to drive. I hope it's good to play on a controller out of the box.
 
I wonder if wear and tear will be economised as well as damage - for example, in the junior championships you may want to take it easy on your tyres and eake them out over two races to save costs, or prevent over-revving to reduce how often you'll need to service and re-build the engine (I'm guessing that's something for Hardcore mode).
 
Cars, classes and prices from the trailer.
Thank you for reference these screenshots.
Also we can see on last 5 screenshots different liveries available for each cars.
I hope we can have updates on these or maybe the comunity could edit some liveries to add it then in the game 🤞

Or if we can dream : a livery editor like in GT7 🤩
 

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The only thing preventing me from purchase is not knowing the answer to the following question:

How good is it with a controller?
PC1 was (in my opinion and many others) too difficult to play with one.
PC2 improved on this
PC3 improved on it further.

So I hope PMR works well with controller, as they don't get my money otherwise. I don't preorder anyway - hopefully at or near launch there will be feedback on controller setup from reliable sources which will give me the confidence to purchase.
100% with you here.
 
This next-generation sim racing experience puts you in full control with just a few clicks, offering quick access to everything from Single Player to Online Racing. It provides ready-to-go peripheral compatibility, optimized gamepad handling, and features like pit stops, car-specific setups, and a customizable HUD. It’s all designed to deliver maximum convenience and performance right out of the box.
Hopeful that it'll be ok (if not, I'm out) but waiting for reviews. No pre-order here.
 
Thank you for reference these screenshots.
Also we can see on last 5 screenshots different liveries available for each cars.
I hope we can have updates on these or maybe the comunity could edit some liveries to add it then in the game 🤞

Or if we can dream : a livery editor like in GT7 🤩
Although I like a livery creator very much I would be fine with several liveries to choose from as in Pcars2. Overall I am only waiting for a first hands-on review to preorder. Like Race Cars only and the categories and will forgive a bumpy start.
 
From devs on the official discord:
We will be supporting VR on PC. Couldn't tell you why it was removed from the Steam Store, but we will be having it.
Can't comment on Consoles at this time.
(Triple Screen & VR are still showing on the Epic Store, so there has been an error on the Steam listing)
Yes we will have Custom Lobbies, more info about Online and Multiplayer features will come later.
There are currently no plans for our game to be part of Xbox Game Pass or PlayStation Plus collection
unsure on Steamdeck compatibility at this time
There is a way to drive all vehicles before creating a Career and commiting to a vehicle you wish to progress with
There will be an opportunity to test any car in our roster yes
currently, at the end of every race you have no choice, you pay the repair fees.
you can be sure we do have damage and tyre wear.
Yay, it's not PC3!

(visible damage also confirmed, but maybe not fire - sorry to the pyromaniacs)

Customisation for cars we are of course limited to Licensing and agreements with the manufacturers
Driver avatar customisation also confirmed

Oceania and Africa falls under the category "Rest of the world" but we do have intercontintal series
Question was whether Aus/NZ are a part of Asia in the game's regional setup.

We didn't want to gatekeep people to experience what it's like to be a Racer, whether that means starting with a cheap MX5 in your first professional race, or already owning the Hypercar/LMDh (Sorry licencing) of your dreams.
Confirms why that class has changed names :grumpy:

but hope remains
The Valkyrie you say?
👀


Would be nice wouldn't it
 
Also we can see on last 5 screenshots different liveries available for each cars.
Multiple ingame liveries was one of my fav things about PC 2. Sure you can have fan-made liveries in FM, but it's a real immersion killer at times when you see a Batman-themed car or fake rust on a vintage car, etc.

But then, admittedly, I love the real-life Rexy and Spike the Dragon liveries.

Happy Jonah Hill GIF
 
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If a game has a good offline mode (the classical split between "quick race" and "Career") all I need is that the "quick race" means I can use whatever car in whatever track with whatever settings. I just love this "everything is available from the start" from PCars and I would hate a Gran Turismo kind of game where your progress in Career mode determines what you can do if you just go for a quick dash at the wheel.

About Online mode, again, I really hope that I can race my friends without any limitations coming from my "garage" or even progress in career mode.

In short, I'd like an engaging career mode and I don't mind whatever realism is thrust into my struggles to progress through it (results, money, learning how to tune/setup a car, doing the right strategic calls, luck). But if that gets in the way of what I can do in quick (offline and online) races I will be very dissapointed.
I don’t mind earning cars… but GT7’s way takes forever. The single player is pretty trash since the AI is garbage and usually you’d have to take a car once as a write off and figure out how you’re going to tune it to win the race.

I’m surprised so many people enjoy the single player portion of GT7. I found it quick, boring and a little infuriating sometimes losing my clean race bonus because of an AI move. Then you have all the single player content, licenses and time trials and circuit experiences. Makes for a boring day completing that stuff. I prefer to race around a track with others.

I agree, I hope it’s not like that, I do like to earn things, it gives it some value, but it should take so long and shouldn’t require you to do it on your own. Online lobbies in GT7 payout so poorly. I have 2000hrs in GT7 already, I should be filthy rich, but I’m not because I pretty much only ever race online.
 
There's no indication that there's any microtransactions at all - and GT7 hasn't been as described in almost two years
There wasn't an indication GT7 would have microtransactions before release but here we are. I meant substantial credits to be able to drive the 20000000 cars the economy is designed solely to make it extremely tedious to gather this amount and the reason is to try to get players to buy in-game credits. If we can drive any car in PMR then fair enough but I'm still not totally convinced so that's the reason I'll wait for reviews.
 
There wasn't an indication GT7 would have microtransactions before release but here we are. I meant substantial credits to be able to drive the 20000000 cars the economy is designed solely to make it extremely tedious to gather this amount and the reason is to try to get players to buy in-game credits. If we can drive any car in PMR then fair enough but I'm still not totally convinced so that's the reason I'll wait for reviews.

The devs have specifically stated that all cars are unlocked at the start and you can drive any of them outside the career mode.
 
There wasn't an indication GT7 would have microtransactions before release but here we are.
There was: GT6 had them. Also they were shown in a GT7 feature a month before launch. All we found out at launch was the ridiculous pricings...
I meant substantial credits to be able to drive the 20000000 cars the economy is designed solely to make it extremely tedious to gather this amount and the reason is to try to get players to buy in-game credits.
And again the GT7 economy (in this PMR thread) hasn't been like that in almost two years. Indeed the high-value grind races were introduced very early on, but the additional methods for earning credits without grinding introduced since then makes the microtransactions virtually pointless - and they've never been obtrusive either. It's almost like the publisher wants them and the developer doesn't, and that you've not played it in two years...

In PMR (the game in this thread, and indeed forum) there's no indication of microtransactions at all and your reason for "alarm bells" requires you to have completely ignored all of the video up to that point talking about in the in-game economy:

Just watched the trailer and the fact they kept saying "I'd you can afford it" sent alarm bells ringing for micro transactions.
There'll certainly be post-launch DLC - there's a Year 1 Season Pass for pre-order - but there's no reason to think there's MTX at all. In fact that'd pretty much destroy the point of the "authentic motorsport economy" (and there's one level of it which gives you "idle-rich racing historics" type cash).
 
There was: GT6 had them. Also they were shown in a GT7 feature a month before launch. All we found out at launch was the ridiculous pricings...

And again the GT7 economy (in this PMR thread) hasn't been like that in almost two years. Indeed the high-value grind races were introduced very early on, but the additional methods for earning credits without grinding introduced since then makes the microtransactions virtually pointless - and they've never been obtrusive either. It's almost like the publisher wants them and the developer doesn't, and that you've not played it in two years...

In PMR (the game in this thread, and indeed forum) there's no indication of microtransactions at all and your reason for "alarm bells" requires you to have completely ignored all of the video up to that point talking about in the in-game economy:

There'll certainly be post-launch DLC - there's a Year 1 Season Pass for pre-order - but there's no reason to think there's MTX at all. In fact that'd pretty much destroy the point of the "authentic motorsport economy" (and there's one level of it which gives you "idle-rich racing historics" type cash).
Add in the fact they made a point about you being able to choose if you want start the career richer or poorer, which heavily suggests they won't be pushing MTX transactions for ingame economy at players.
 
I wonder if wear and tear will be economised as well as damage - for example, in the junior championships you may want to take it easy on your tyres and eake them out over two races to save costs, or prevent over-revving to reduce how often you'll need to service and re-build the engine (I'm guessing that's something for Hardcore mode).
This might answer your question, at least in regards to re-building the engine.
Follow up question:are you able to make the choice to not repair your car before the next race (thinking it will last one more race) and avoid the cost? With the possibility of a DNF.
That's a good question Konan and one we discussed and even disputed a bit internally. currently, at the end of every race you have no choice, you pay the repair fees.
 
I haven’t read the website notes about damage, but there’s got to be some wear and tear concerns like the real world. :lol:

  • Too much curb hopping or curb riding with low cold tyre pressures can possibly lead to punctures. Also “rubbin’ is racin’” leading to body panels rubbing on tyres, damaged wheels and possible side exhaust pipes.
  • Following too close raises temperatures for everything: brakes, fluids/engine temperature, tyre wear
  • damaging engine due to over revving; engine fires
  • brake fade in endurance races
  • random electrical failures; having to bit because wipers don’t work(if the rain is like what Kunos did in ACC, trust you’ll be needing the wipers)
  • oil leaks in older cars
  • being black flagged to fix a safety issue

I’m having a bit of fun(manufacturers would be like “hell to the no!”), but I think this game will be as good as PC & PC2.
 
Also - The Aston DB9R is now officially confirmed.
With that confirming that they're not sticking strictly to the 2004 entries for the GT class, I'm very hopeful for a C5-R (and the Maserati MC12 of course).

C5R_and_Maserati.JPG


GT & N-GT look like the best classes for a career. No need for any of that modern hypercar/GT3/GT4 nonsense.
 
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Just watching the latest Traxion video.
I guess the console modding approval system will work like it does on Snowrunner, where it gets approved for PC then filters down


Does Farming Simulator have modding on console? It would be the same as that if so, due to same game engine/publisher.
 
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