- 136
- France
hi,
audience is near ~2000 players instead of ~4000 players
link : http://steamcharts.com/app/378860#6m
audience is near ~2000 players instead of ~4000 players
link : http://steamcharts.com/app/378860#6m
It´s what i´ve found on anecdotal evidence. It´s a ghost town online, very few lobbies. A great game, probably the best driving feel ever and nobody is playing.
actual numbers of players each day (steam information)What message are you trying to convey.
The graph shows that few people are playing pcars2
You beat me to it.The only other racing sim on Steam (not including iRacing) that gets those kind of numbers is AC, so ~2,000 players isn't bad really. Of course there's going to be a spike at launch when everyone is excited to check it out and a natural tapering off after that. Sims like rF2, R3E and AMS combined usually have less than 2,000 players at any given time (if they're lucky), just for reference.
The only other racing sim on Steam (not including iRacing) that gets those kind of numbers is AC, so ~2,000 players isn't bad really. Of course there's going to be a spike at launch when everyone is excited to check it out and a natural tapering off after that. Sims like rF2, R3E and AMS combined usually have less than 2,000 players at any given time (if they're lucky), just for reference.
Assetto Corsa's usage is all the proof needed that http://www.simracingsystem.com is brilliant. If Project CARS 2 had similar organization, the user base would skyrocket.
They've basically taken the iRacing model and made it for Assetto Corsa.
It needs to be stated that Assetto Corsa is nearly 3 YEARS old at this point and has a larger daily user base than a newer, better game in the same genre. What does that tell you?
All SMS would have to do is serve races which start on the hour, every hour. People would join them, even if that particular car/track combination wasn't their favorite because it would be an easy avenue for racing. If they'd build it, the masses would come. Instead, we get grids of 4 or 5 doing all sorts of different things. It's silly. The fix for this is so blatantly obvious.
AC by default has worse Online Racing and worse AI and worse Career Mode than Project CARS 2. And, at best, is equal in the driving experience, but on fewer tracks and without "Live Track" or weather or even day/night transitions. Project CARS 2 is simply the better game at more or less every step. Yet, AC has more users. That's flat embarrassing.Yes, yes, and more yes.
The game needs matchmaking or these pre-set races badly.
You can do a lot of intelligent and fun stuff, like random combos, reverse grid races, anything.
Sometimes losing time trying to find good lobbies and ultimately not finding anything is what keeps people from playing. It happens to me a lot.
I know it´s not always a good comparison, but i dream of a sim racer doing multiplayer like Call of Duty, just because of the pick up and play aspect.
I haven´t had the time to get SRS working, but what made me stop playing AC was not finding anything online and being tired of hotlapping.
AC by default has worse Online Racing and worse AI and worse Career Mode than Project CARS 2. And, at best, is equal in the driving experience, but on fewer tracks and without "Live Track" or weather. Project CARS 2 is simply the better game at more or less every step. Yet, AC has more users. That's flat embarrassing.
And, at best, is equal in the driving experience
Project CARS 2 is simply the better game at more or less every step. Yet, AC has more users. That's flat embarrassing.
For me AC is good for hotlapping, but the actual racing is meh. I think dynamic nature of things in PC2 place it over the more or less sterile experience of AC. I've played AC in many of its "beta" stages and still haven't found it overly compelling versus even Raceroom. Just comparing one to the other, I like Raceroom a touch better than AC in most every aspect.Personally I would disagree with that one, AC still has a superior driving experience IMO. I never get a "WTF" moment in AC and while I get far fewer of them in PC2 than PC1 I still get them. But there's nothing saying we need to agree on this point.
Keep in mind that AC has been going for 3 years and has a pretty established player base. PC2 has only been out for a month and a lot of people are still on the fence about it or are on the sidelines waiting for patches/updates. Plus mods inject a lot of extra life into AC. Not really an apples to apples comparison.
For me AC is good for hotlapping, but the actual racing is meh. I think dynamic nature of things in PC2 place it over the more or less sterile experience of AC. I've played AC in many of its "beta" stages and still haven't found it overly compelling versus even Raceroom. Just comparing one to the other, I like Raceroom a touch better than AC in most every aspect.
I'm not anti-modding by any means, but for a game to rely on mods for a large portion of its content, particularly tracks, is a highly questionable business model.
But I will say Sim Racing System has me thinking of possibly reinstalling AC.
I disagree here. It is remarkable that AC has this many users almost three years on, certainly. But unless things improve and quickly for PC2, the userbase will tumble further and further down from where AC is. The first month is peak usage. If the user base is already smaller than AC, that's a bad omen.I wasn't trying to imply one was better than the other or anything, just pointing out some significant current differences that IMO makes it hard to draw a direct comparison between the playerbase. Once PC2 has been out for 6 months or so I think the comparison will be clearer.
I disagree here. It is remarkable that AC has this many users almost three years on, certainly. But unless things improve and quickly for PC2, the userbase will tumble further and further down from where AC is. The first month is peak usage. If the user base is already smaller than AC, that's a bad omen.
Peak Users on Project CARS was 10,688 at release.
http://steamcharts.com/app/234630#All
Peak Users on Project CARS 2 was 6,726 at release.
http://steamcharts.com/app/378860#All
They're Branch Davidians, no doubt.I don't disagree with that, which is why I was saying things will be more clear in 6 months or so when the user has stabilized. There's always a rush of players for the first month or so when it's new and exciting but after that things will start to taper off as the casuals move onto the next new game and what you have left is the die-hards that will continue to play for the next year or two. I can see PCars2 having a decent user base for quite awhile, probably better than rF2, R3E, and AMS, but I don't think it will beat AC because AC has almost a cult-like following and I don't see them going away anytime soon.
They're Branch Davidians, no doubt.
But at least they get organized Online Racing in the same vein as iRacing without the exorbitant cost. It's an incredibly appealing package.
Does GTPlanet traffic matter? If you're 10-25 then Forza or GTS will be the game for you. If not, then you will likely want something more sim. I don't think GTP traffic is any indicator of overall success. This site is not the place to come if you're a Forza nut. Want to be in the know on all things Gran Turismo? Then sure, come here.It would be interesting if maybe staff from GTP here could give some numbers about how much traffic this portion of the site is getting. The series and leagues sub form seems relatively busy, but this main area seems rather dead for a new game that's supposed to knock the socks off GT and Forza.
Well, people talk and even ask for help here about pC2 when there are official forum...
This is true pretty much everywhere/any genre and i'll be damned if I understand it