Real Life Zonda vs Forza 3 vs Shift vs rFactor

  • Thread starter MowTin
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Shift is absolutely shocking, the handling is nothing like a car. Or even anything on wheels for that matter.

I've been on slides that handle better than Shift.
 
Shift is absolutely shocking, the handling is nothing like a car. Or even anything on wheels for that matter.

I've been on slides that handle better than Shift.

In the video the Shift Zonda is behaving very much like the real Zonda. The engine sounds queue you in on when the driver is applying throttle.

Your statement is obviously a gross exaggeration.

I'm not a Shift cheerleader. I'm just trying to apply some OBJECTIVE standards for comparison.

From the video there is just no evidence of any "shocking" difference or any sense that Shift's handling is "nothing like a car" when you can see for yourself it's driving almost exactly like the real thing.

And if you like at the turning input in the real thing it's obvious the driver has to really work at steering.
 
In the video the Shift Zonda is behaving very much like the real Zonda. The engine sounds queue you in on when the driver is applying throttle.

Your statement is obviously a gross exaggeration.

I'm not a Shift cheerleader. I'm just trying to apply some OBJECTIVE standards for comparison.

From the video there is just no evidence of any "shocking" difference or any sense that Shift's handling is "nothing like a car" when you can see for yourself it's driving almost exactly like the real thing.

And if you like at the turning input in the real thing it's obvious the driver has to really work at steering.

I've driven an MX-5 as fast as possible round a tight track in real life.
I did the same in Shift and not only did the car physically bounce on the track, but the turn in kept kicking the back end out no matter what speed I was doing.

I was obviously exaggerating, I compared it to the handling of a slide. A static object. It's called sarcasm.
 
In the video the Shift Zonda is behaving very much like the real Zonda. The engine sounds queue you in on when the driver is applying throttle.

Your statement is obviously a gross exaggeration.

I'm not a Shift cheerleader. I'm just trying to apply some OBJECTIVE standards for comparison.

From the video there is just no evidence of any "shocking" difference or any sense that Shift's handling is "nothing like a car" when you can see for yourself it's driving almost exactly like the real thing.

And if you like at the turning input in the real thing it's obvious the driver has to really work at steering.

Actually, it's far from a gross exaggeration, in fact it's very true.

I've been playing this game hard over the last couple of weeks and providing tunes and all, and it's arrived at the point where I literally can't stand the game anymore. The CCX can't be driven at all despite my best of efforts and knowledge of tuning a car.

The Zonda R in the video is either being driven on standard physics, or has been tuned to induce heavy, heavy understeer...the one thing I can guarantee you is that is not professional physics.

I'll even say it again: THAT IS NOT PROFESSIONAL PHYSICS. The way that thing slides around a corner with even the most gentlest of throttle management? No, just no.

Oh, and did I mention how excessively loose the steering is?
 
I've driven an MX-5 as fast as possible round a tight track in real life.
I did the same in Shift and not only did the car physically bounce on the track, but the turn in kept kicking the back end out no matter what speed I was doing.

I was obviously exaggerating, I compared it to the handling of a slide. A static object. It's called sarcasm.

These are known bugs. A patch is in the works for the bouncing. On the PC side there is a Real Mod which fixes a lot of these issues.

Keep in mind that Forza is on it's 3rd version and GT5 is on it's 5th. And clearly Shift was rushed out the door to beat Forza and GT5 to market.

But you still have to admit that it beats all other games at simulating the visual and auditory experience. And at least in that video there was no bouncing or backend's kicking out unexpectedly.
 
In the video the Shift Zonda is behaving very much like the real Zonda. The engine sounds queue you in on when the driver is applying throttle.

Your statement is obviously a gross exaggeration.

I'm not a Shift cheerleader. I'm just trying to apply some OBJECTIVE standards for comparison.

From the video there is just no evidence of any "shocking" difference or any sense that Shift's handling is "nothing like a car" when you can see for yourself it's driving almost exactly like the real thing.

And if you like at the turning input in the real thing it's obvious the driver has to really work at steering.

Sorry to say, but it's obvious that your knowledge of physics isn't too adept. Try stabbing the throttle (and then immediately letting off) like you see in that Shift gameplay and you would end up in the wall with a half million dollar pile of scrap metal :lol:

When it comes to audio and visual realism the game is quite impressive though...but the core of any racing game, at least to the more sim racer enthusiast is the physics Period.
 
Shift definitely has the sense of speed and excitement of going fast in a race car down to a T, if they could implement that into GT5 or Forza 3 it would be an amazing thing to see.
 
Zonda

Porche Carrera GT


These are using Real Mod...
Keep in mind that these mods are pretty rushed. Shift has only been out about a month.
 
I've played NFS Shift and it seemed to me that there was some sort of forced oversteer in most of the cars I tried out (incl. Ford Escort Cosworth). I know what it's like to drive a car down a race track and even 300HP RWD cars don't behave like they do in Shift. The steering is way too loose and oversteer seems to be forced. IMHO, it's a poor substitute for not having more accurate physics, more like "wannabe" sim physics. (i.e. let's make car hard to control, that way people will think this is realistic!).
 
For those that have not experimented with the real mod... it provides a DRAMATIC improvements to the physics. I think the graphics in FM3 have dramatically improved of FM2 but the Ring is still too wide in my opinion.
 
IMO Shift simulates the "experience" of driving the nurburgring best.

Absolutely, as long as you are driving one of these:


The interior view in Shift is drop dead gorgeous. Easily the best I've ever used. It's such a shame that their physics programming goes something along the lines of:
Oversteer angle = Steering angle. Bounce.
 
Oversteer angle = Steering angle. Bounce.
I absolutely agree with this. I'll ask my friend to try the "REAL mod" then sometime to see if it makes a dramatic difference. From what I tried (even with physics on PRO or whatever it's called and all assists off, it was just like you said, oversteer angle = steering angle and some bouncing for good measure. 👎
 
Considering that the car used in this Vs thing is the Pagani Zonda, one thing is definitely certain. Forza 3's Zonda is useless. Not only is it the C12 from 1999 with 394bhp, it just isn't modeled right. The canopy is too high, it's too narrow and too short. Unless the C12 is that much different from the C12S and F Turn 10 got it wrong. And they didn't get any new Zonda's either. Very disappointed.
 
Disregarding the physics, that is how a Zonda on the Nurb should look and sound. The Zonda F in Race Pro is pretty damn nice too. Now all we need is an F in DLC for F3.
 
Sorry to say, but it's obvious that your knowledge of physics isn't too adept. Try stabbing the throttle (and then immediately letting off) like you see in that Shift gameplay and you would end up in the wall with a half million dollar pile of scrap metal :lol:

Disregarding the physics, that is how a Zonda on the Nurb should look and sound.

It's clearly visible that he/she was running full assits in Shift :ouch:
 
It's clearly visible that he/she was running full assits in Shift :ouch:

I will gleefully admit to my belated ignorance in what I said before, I played around with the Zonda R a few minutes ago and I've gotten it to handle remarkably similar to what you see in the video.

What's the connection? Or rather, why did I quote you?

My tune doesn't encourage the use of assists. :D
 
I'm tired of Shift to be honest, I'm so glad Forza 3 comes out tomorrow.

It'd be nice to play with cars that don't have suspensions constructed of compressed foam.
 
I'm tired of Shift to be honest, I'm so glad Forza 3 comes out tomorrow.

It'd be nice to play with cars that don't have suspensions constructed of compressed foam.

More like an old set of bed springs. I don't know which version of "Shift" that was, but it ain't the version I'm playing. The Carrera bounces like a basketball in the game I have.
 
I'm tired of Shift to be honest, I'm so glad Forza 3 comes out tomorrow.

It'd be nice to play with cars that don't have suspensions constructed of compressed foam.

Thanks for pointing out the obvious bug, that something with weight calculation and damper and rebound settings is broken. Again. :sly:
 
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