Red Dead Redemption - PS3, 360

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The opposite tends to happen here, before release it's advertised at full retail price then when it releases you see it cheap in certain department stores. I spent $30AUD more than I could have on Heavy Rain for this reason :ouch:
 
I just pre paid for it today when i picke up 3d dot game heros. Looking forward to it and I hop appie gets it so we can posse up like we used to do in GTA :).
 
For me, it's all about the golden gun pack. More for the additional fame then the weapons itself, which should help get extra missions faster.
 
For me, it's all about the golden gun pack. More for the additional fame then the weapons itself, which should help get extra missions faster.

Definitely taking that feedback under advisement. Do you, or anyone else, know if all/any of these pre-order bonuses can be acquired through normal gameplay?
 
I would assume so also, not because they're pre-order bonuses, but because they're all available together with the limited edition. There's a chance they'll be available to buy as DLC at a later date though, that has happened with both pre-order stuff and limited edition stuff, but no guarantees.
 
I will never understand bonus's that allow you to get through the game quicker or make it easier, not for me.

Also I have read shortly after these items were announced they will be available to everyone later in the game but are not easy to get.
 
According to one of the trailers (maybe the multiplayer one?) you can acquire the golden guns without the limited edition however I think the outfits that are with the pre-order are not unlockable in the game.
 
You get golden guns in multiplayer by getting 250 headshots with that weapon, whether this remains true of single player I'm not sure. The gold guns are only 2 weapons, and we don't know if they are online or not, though they are most definately offline. Whether you can get other gold guns outside of those 2 in single player is unknown for now.
 
On the bonus front the following link describes them pretty well:
http://gamerant.com/red-dead-preorder-redemption-tom-9488/

Think I now have to agree with one of the commentators to the following article, "I have bought the hype of this [game] hook, line, and sinker."

Good read (minor spoilers possible):
Kotaku - The First Hour of Red Dead Redemption

rdr1.jpg

There are surprises in the first hour of Red Dead Redemption, the grand Western from the development house of Grand Theft Auto. I won't spoil the most important ones today.

A day ago I was in the virtual West, in the rough country of John Marston's United States at the moment when car motors started rumbling and the page of history turned past the American frontier. I had an Xbox 360 controller in hand, prepared to play the most ambitious Rockstar game since Grand Theft Auto IV, for the first time, from the start, for an hour.

Marston is our man in Red Dead Redemption's fictionalized early 20th century West. Past an opening scene that establishes the place and mood of the game, he is ours to control. His domain is a land of hot desert, dusty towns, and sharp mountains, an interactive landscape painting that immediately feels as immense as the big sky above its long plains.

Briefly obeying the rules of Red Dead's narrative, I had Marston saddle up and ride to a fort. We galloped with a guide on a second horse, to the base of a notorious outlaw, Bill Williamson who waited therewith armed friends and possessed no interest in friendly conversation. I'll skip telling you what happened with these men.

The First Hour of Red Dead RedemptionI think of the Wild West the way I think of a Grand Theft Auto. These are romanticized places, all fictional to some extent, where people have gone with the expectation that misbehavior was as part of life as breathing. They are locations where the law only plays catch-up, where justice may win only after some adventure has been had. This philosophy perfectly suits a Western overseen by the men and women who craft GTAs. And so I felt it was no violation of Red Dead Redemption to steer John Marston, on the dawn of his game's second playable day, away from the characters with whom conversation would trigger plot-advancing missions. Instead, I took him to the wild.

Horse-riding is easy as grabbing a car in a Grand Theft Auto, one button-press to mount, taps of a button to spur the horse on. I headed to the wilderness, agape at the natural beauty rendered within the game and encouraged by a Rockstar developer to fire Marston's rifle at a tree. The crack of my shot made birds fly from it. From the tall branches I tracked tiny flying specks that may have been mistaken for mere graphical effects except that my activation of Red Dead's signature Dead Eye slow-motion targeting let me zoom in to size up the bird's body, squeeze the trigger and shoot the bird down. I found its small body and took from the songbird a feather, to later try and sell at a shop.

What kind of man shoots a songbird? The same who checks to see if he can shoot his own horse. I can tell you that it can take a shot in the rump, but not one in the head. That horse can be skinned, its meat another commodity to be traded.

Without a horse I feared I was stranded, caught in an interactive dull patch. Not so. A man galloped by on his own horse. I had Marston shoot him. The horse fled, dead man dangling from the stirrup.

I made Marston walk and learned that in Red Dead Redemption, the circling of birds high in the sky means the same thing it does in real life: Something dead is below. The death I found was a woman in prairie dress, collapsed to the ground, a man sobbing at her side. I stood and watched. The man produced a revolver and shot himself in the head. This scene was dropped into the game at random, I was told, one of many moments Red Dead Redemption will employ to surprise players as they roam its terrain.

I learned to whistle for a new horse that came galloping with the press of a button, learned that the horse would throw me if I spurred it too many times swiftly in a row. I learned to steal a wagon and learned not to drive it off a cliff with any expectation that the horses pulling it would survive. I learned its best to set up camp out in the wilderness to save the game, lest you want to be revived back at your house (where you last saved) sans songbird feather.

The First Hour of Red Dead Redemption
I did obey for a time and take a mission. I agreed to a tour of the game's first town, led by hard-nosed and hard-riding Bonnie MacFarlane. She had Marston shoot rabbit and clear a henhouse of predators. We raced horses, then I left her.

Off-mission, I took Marston and his horse to a gorgeous overlook, the grand expanse beyond, painting-perfect and all player-explorable. But my view was interrupted by the bustle of a boar running up ahead its right side, like mine, exposed on the ridge to the expanse below and beyond. I activated Dead Eye slow-mo and took aim. But into my scope's view galloped a hunter, a man on horseback who I swiftly decided would be my second trophy of this impromptu boar hunt. My first shot hit the boar. There was no time for the second. The hunter and his horse turned left too late, too much momentum and maybe some panic to keep them safe as they skidded sideways off the cliff, down tumbling to a broken end below.

I took the boar meat.

Wolves attacked my horse at one point and killed it. A cougar pounced onto Marston and mauled him. The West in Red Dead Redemption is rough and maybe a little busier with wildlife than the nature of our real big-sky country. I didn't mind. The scenery felt neither too slow to be less fun than the lively streets of a Grand Theft Auto nor too lively to detract from Red Dead's sunset-slow pace. It moves and it is beautiful, but it neither rushes, nor sits still.

In its first hour the game was pressing the right buttons. It has the promise of delivering what, of all things, I wanted the James Cameron Avatar video game to be, a demonstration of a video game's ability to allow a person to explore an intricate and gorgeous exotic ecology. The game signals an evolution of Rockstar subtle expertise. Two examples: graphically, rolled shirtsleeves and pants finally look like clothes worn, not painted, on bodies; seamlessly, well-written story-driving cut-scenes better merge with gameplay thanks to the smart choice to automatically put Marston in motion at the moment the player is given back control, rather than having Marston dumbly end conversation by standing, waiting for a command.

The First Hour of Red Dead RedemptionRed Dead Redemption's mystery, in this week prior to its release, lies still with its ability to fulfill. Such was the case with journeys to the real West and is with this game. Both would be journeys into an unknown where the stay will be long but the fortunes unclear. Life could be slower in this virtual Western, paced a notch behind what a twitching gamer might immediately demand.

How much must we be entertained in a game set out West? Rockstar appears to be aware, of course, that life on the frontier could become dull. They've programmed against that. Shooting that songbird from that tree, for example, ignited a list of shooting challenges, ones that will be increasingly demanding in both the nature of their prey and the conditions required to complete the hunts. There are many such challenges in the game, to be pursued even as the game's story unfolds. There are treasure maps. There are strangers to find whose missions also occur outside the main narrative but populate this adventure to ensure it is interesting. I was told of outlaws' camps and hidden stashes. I found none in my hour and so, like you, am left to find out on my own console whether the hours of this game are rich enough with adventure to please — or if this expanse is too broad to entertain, whether it is prone to the repetition that can plague the vast games programmed by human hands. More of the richness of Red Dead's first hour would alleviate any such concern.

Near the end of my first eventful hour with Red Dead Redemption I wandered back into town. It was day time, so the workers were not at the poker tables I found. A man was sharpening knives on a stone. I was foolishly having Marston jump a fence into a corral leading to an angry meeting with a rushing bull. I sent Marston on horseback to a marshall for what would be the next mission, but I was out of time. I'd done nearly nothing that I was supposed to in this game, just lived in its violent nature for an hour.

I left satisfied. I left hungry.

(For more on my first hour with Red Dead Redemption download Kotaku's latest podcast, which featured two Rockstar creators as guests.)

Send an email to Stephen Totilo, the author of this post, at stephentotilo@kotaku.com.
 
My local GameStop is doing a midnight release. For pre-ordering it I will get the Limited Edition with full game sound track and the deadly assasian outfit(regenerates DeadEye twice as fast I believe)
 
I am picking this up first thing in the morning.

If any of you are interested in doing some of the online posse stuff, add me or let me know and I will add you. This should be a blast online with a bunch of people from here.
 
I have this ordered, it's one of the few games I've kept track of. The only other two games I have on order are GT5 and Mod Nation Racers, not exactley three games that go hand in hand with each other lol.
 
I have this ordered, it's one of the few games I've kept track of. The only other two games I have on order are GT5 and Mod Nation Racers, not exactley three games that go hand in hand with each other lol.

The same here, not ordered yet but a sure buy, GT5, Red Dead Redemption and possibly buying Bad Company2.
Red Dead seems like the perfect antidote to GT5 for me, basically GTA without all the vehicles in an early 20th Century WildWest setting ( I know it's probably more than that or at least very different ).
Can't wait to saddle up my horse ( didn't think I might ever say that before :)).
 
Couple that with a 9.75 from GameInformer and a straight 9 from GamesTM and we can certainly have high hopes. A heads up now for those US folk who may get it today/soon, no spoilers please!
 
On top of that, UK PSN rated it 10/10 and Gametrailers gave it 9.5 - I can't recall any video game receiving reviews this unanimous. I second the no spoilers comment, if you really have to discuss something about the story use [spoiler][/spoiler] tags :)
 
Preordered the special version (hoping for a good soundtrack). can't wait.
It looks so stunning.
And i have a chance to try it out today at a friend's xbox (wonder wonder)
 
Still very much getting used to it, I've maybe 10 min total experience between GTA 3 & 4, so the controls are a little unnatural to me.

Also played some FFA last night and it seems like there is actually an aim assist for online. I'd best describe it as somewhat similar in feel to the MW assist, to where if you reticule is "close enough" to an enemy the game will snap it on them for you. IDK maybe this is std fair for GTA style games but it kinda surprised me a bit.

Regarding the Special Edition soundtrack, personally I was expecting a physical disc. Wrong. Turns out you need to enter the included code from the jewel case at the following link (a link that's not even live yet :rolleyes:):
http://www.rockstargames.com/reddeadredemption/soundtrackdownload
 
I believe there are different levels of aim assist you can select, and you can also cut yourself off from those using more assists and allow only the same or less. It's in the difficulty level at least, I'll be going for the highest from the off as I'm pretty experienced with the GTA style of play so I should adjust in time.
 
Correct. And I definitely noticed that for the offline mode. After a little more time, AFAICT, for online there's 3 levels of FFA; casual, normal and expert (kinda thinking that is likely the case for the other modes too). So it looks like you have to play "casual" to some extent before unlocking "normal" and then likewise to unlock "expert."

Probably to be expected, but on the 360 right now I'm experiencing mucho online glitches. Weapons not displaying in my avatars hands, although they function normally, the horse I'm riding not displaying, my avatar not visible to my posse and numerous "online disconnect" and "failure to join session" issues.

The single player is working just fine though and is very involving and impressive I must say.

Edit....
Reportedly there is already a patch for the 360 but I've yet to see an "update" notice.

Edit2....
I can confirm now there is in fact a patch for the 360 version.
 
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Even though I've never been much a fan of GTA I decided to pick this up. Thus far it's a blast. It's fun enough just riding around and hunting(I'm guessing there won't be any PETA members playing this game). So far the storyline also seems to be good.
 
Haven't gone online yet but the game is very very cool. What i love the dynamic weather where storms roll in and slowly dissipate with time. The cloud cover is very realistic. I'm still very early in the game and have yet to touch multiplayer but i'm sure this game will take up lots of my free time.
 
I feel like an asshole after just accidently taking me and four horses off a massive cliff to death.

Also beware of the wild. I was casually dragging a man of interest by horse with my lasso tied to his legs, when along came 3 coyotes down the hill and ate him to death.
 
I feel like an asshole after just accidently taking me and four horses off a massive cliff to death.

Also beware of the wild. I was casually dragging a man of interest by horse with my lasso tied to his legs, when along came 3 coyotes down the hill and ate him to death.

:lol:👍 That was funny, just ordered the game, although it is only released here on May 21 ( Europe ), have to wait a few days...
It can't be that bad I guess if the lowest review rating I could find was an 8.0.....although that doesn't say everything I know.:)
 
Push(literally) a man too much and he might run. He might swing at you, or challenge you to a duel, or just shoot. Shoot a dog in town, and seems as if noone cares, how rude.

Saw one of them china men today, looking for our gold. But instead found himself getting beat by two men. When I DeadEye'd both of em in the head, the china man then retired and gave me his map. I let him go.

I have yet to be online, Im at work now and have a question.
Online Question: Can you be lasso'ed by someone else?
 
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