Speedster my friend, you are in for a treat! :cool:
I recently got an Xbone and FM5. I have to say, it is more enjoyable than I was expecting. Without the Auction house and the storefront, there is nothing to distract me from racing. At first I was let down, but now when I want a quick race, I eagerly play FM5.
In order to complete the events, I set the difficulty pretty low and I bang out at least 3 races a day.I just dont know how many actual races are in the career. Finding a list is tricky.
I'm on a controller for now, so sim steering is off. I never liked having it on when using the controller. With a 900º wheel on FM4, I ran sim steering when I was hot lapping, and sometimes online. That depended on if I was in a public match or not. If I was in the hoppers, sim steering was off. Private matches I mostly had it on.
This morning I added the events up. There are 669 races in total. I'm trying to work out how many races must I complete daily to finish the career. Now I got some math to do.
Got my hands on Forza 5 GOTY yesterday after trying every store in my town (including one that supposedly ordered it in but three weeks later still waiting). Had to drive an hour out if town to an EB store out in the sticks. Glad I got it. All the updates are in disc as well as all tracks so 14GB first day rubbish thank goodness. And having the Forza Rewards app I was automatically gifted 1.2m credits and a couple of cars so I'm all set.
The game is beautiful but the physics are vastly different then 4 which isn't a bad thing, I just gotta be smoother I guess.
I think it's quite understated just how technical 5 is to get right. You really have to flow with the road, which adds massive responsibility on somewhere like the Nord.
Did you get your console yet? Have you tried FM5?
I booted up the ol' 360 the other day and popped in FM4. I must say, FM4 is a much better game, but it did take them 3 generations to get there.
This might sound strange to some, but I view FM5 not as a sequel, but as a re-boot. They, essentially, re-made all the cars, the tracks, the career mode, the sounds, the physics, etc. Not much, other than perhaps the title and some past designs, made it over to FM5. Because of this, I never thought the criticisms it got were quite fair to the developers.
Don't get me wrong; it does have some un-excusable issues. For one, they removed the ability to tune/load tunes prior to a race, thus forcing players to quit to the main menu to load tunes before jumping back into the racing cycle. As far as the car sounds go; by far some of the best I've ever heard, but they are a bit too tame. My problem with FM4's sounds were that many cars in there sounded all too aggressive/loud. In FM5, I have to rack up my sound system to max just to hear a straight-piped '65 Mustang with a 289 HiPo at idle; wasn't like that in FM4. Some of the cars are missing the "dirty," and animalistic sounds that FM4 had, but FM5 sounds much clearer and fine.
There's one car, though, that sounds so close to the real thing and has so much detail in its audio that it blows me away every time, and I've been waiting for Forza to have the Series I body of it in the game for a long time: The 1962 Ferrari 250 GTO. The sound of the transmission, the growls from the Weber carbs, the sound of the idle, the scream of the V12....sorry lads...got a bit carried away there
I've heard those GTO's race MANY times and boy did the audio team nail the sound of that car. Probably figured they might not have many chances to record one! If anyone is curious about who's responsible for the sound of the cars in the Forza series, it's The Audio Guys: http://www.theaudioguys.co.uk/tag-working-on-forza-motorsport-5-for-xbox-one/
The two big things that I'm having a hard time adjusting to in Forza 5 is
1. The physics. Gotta be so much smoother to be faster instead of grabbing the car by the scruff of the neck and throwing it around the track. Braking-the triggers on xbox one are so sensitive compared to 360. It's just going to take time to adapt.
2. Where's all the GT cars? Forza 5 has very little- Aston dbr9, Corvette Ferrari Viper BMW GTE cars and that's about it. No GT3 cars like the McLaren or the SLS which I loved in Forza 4. No Saleen or older GT1 cars. Hopefully forza 6 is more like 4 in this regard.
I'm actually liking autovista this time around compared to FM4. Im enjoying walking around popping bonnets opening doors etc
Yeah I very badly miss the GT cars from FM2 and 4.
Forza Vista can be fun though I wish we had May or Clarkson describing the transmission, suspension and engine etc. I know it's near-impossible with so many cars but still!
Actual race cars are a bit lacking in FM5. I think T10 is aiming more towards road cars because they want to follow through with their "turn car lovers into gamers, etc." philosophy. More people can relate to road cars than they can to GT Cars. Still, I hope they really bring back the "Motorsport" aspects in FM6...
I've had the game since June 2014, but really haven't dabbled with the multiplayer up until this month, but I was still able to find a room no problem so far. I've only tried in C, B, and A so far though.Hi guys,
I'm considering to buy Forza 5 this week. Is there still enough online multiplayer activity so I can jump in and have a quick random race now and then?