mate your talking bubbles only manufacturers can hold that copyright just nonsense thease groups say but heres the mod u want
This is a conversion of the GroupC mod for GTR2
This is in no way finished and is my first mod I have released.
Version 0.5 pics:
http://www.flickr.com/photos/randomspectator/7341107576/
http://www.flickr.com/photos/randomspectator/7155904893/
http://www.flickr.com/photos/randomspectator/7155905075/
http://www.flickr.com/photos/randomspectator/7341108258/
http://www.flickr.com/photos/randomspectator/7155905447/
http://www.flickr.com/photos/randomspectator/7155905625/
http://www.flickr.com/photos/randomspectator/7155904451/
Version 0.9 Changes:
new carlist:
Gebhardt C91
Jaguar XJR12 LM and IMSA
Jaguar XJR14 LM and IMSA
LolaT92
Mazda MRX4
Mercedes C9
Nissan RC90CK
Peugeot 905 Evo1 and Evo1T
Peugeot 905 Evo2
Porsche 962CK6
Porsche 962GTi
Toyota TS010 92 and 93
All cars have working physics, models and sounds.
All cars now have lights and backfires. Motecs I am still working on.
All cars are now in MAS files so that things are neater, smaller and hopefully work better.
All cars now have external skins instead of model textures.
I will hopefully do more cars as there are many many more in the GTR2 mod.
To Install:
If you have the first version (v0.5) then delete the "GroupC_Mod" folder in the vehicles file to avoid conflicts. All other files can be overwritten.
If you have changed the sounds you may want to remove the SFX. files.
Otherwise just drop into your rF folder and all should work fine.
I have included the sounds from the gtr2 mod but I would recommend changing the 3.5 Ltr cars to the sounds from the "F1SR F1 1991"
as they are so much better, and the 3.5 ltr groupC engines were basically lifted from f1 cars.
The changed sound files are in the "Spare 3.5ltr sound files" folder.
Hope all works any probs let me know.
Enjoy
Original GTR2 readme included and all the credit goes to the original creators with a little fiddling and conversion by me. Hopefully you will enjoy these cars some of which have never been on rfactor.
Download link: V0.9:
http://www.mediafire.com/?m02f6bn31spdlkz
Hope everything works ok any probs let post up and ill try solve them. "Try"
Enjoy!!
----------------------------------------------------------------------------------------------------------------------------------
Credits From GTR2 mod: Readme:
J'ai porté sous GRT2 certains prototypes Groupe C des années 1988 à 1993
C'est un portage non autorisé issu principalement du mod Prototype C de Virtua_LM avec quelques modules issus du mod SCC
Version 1.7
Améliorations sur certaines voitures
- C291
- Peugeot 905 E1 91
- Peugeot 905 E2
- Toyota TS010 93
+
- Jaguar XJR14 LM91
- Jaguar XJR9
- Konrad KM - 011 92
- BRM P351
- Gebhardt C91
- Brun C91 (ex Porsche 962)
- Jaguar XJR-5
- Lola T92
- toyota 85-86
- Nissan gtp 88
Vérification des moteurs et des hauteurs de caisse pour éviter le talonage
Version 1.3
80 voitures des années 88-93
MOTEC --> Chevy Intrepid RM-1 1991 n° 564, 565
MOTEC --> Chevy Intrepid RM-1 1992 n° 504, 505, 512, 515
MOTEC --> Chevy Intrepid RM-1 1993 n° 508
MOTEC --> Jaguar XJR14 1991 n° 03, 04
MOTEC --> Jaguar XJR14 1992 n° 02, 03
MOTEC --> Mazda 787 1990 n° 201, 202
MOTEC --> Mazda 787B 1991 n° 18, 55, 56
MOTEC --> Mazda MRX 01 1992 n° 05, 06
MOTEC --> Mercedes C291 1991 n° 01, 02
Allard J2X 1993 n° 07, 30
Sauber-Mercedes C9 1987 n°61, 62
Sauber-Mercedes C9 1988 n° 61, 62, 61LM, 62LM
Mercedes C9 1989 n° 61, 62, 63
MOTEC --> Mercedes C11 1990 n° 01, 02
MOTEC --> Mercedes C11 1991 n° 01, 31, 32
Nissan R90CK 1990 n° 23, 24
Nissan R90CP 1990 n° 1023
Nissan R91CP 1991 n° 523
Nissan R92CP 1992 n° 1001, 1023
MOTEC --> Nissan P35 1993 n° 23, 83
MOTEC --> Peugeot 905 1990 n° 44
MOTEC --> Peugeot 905 Evo1 1991 n° 05, 06
MOTEC --> Peugeot 905 Evo1 Bis 1992 n° 01, 02, 03, 71
MOTEC --> Peugeot 905 Evo1 Ter 1993 n° 01, 02
MOTEC --> Peugeot 905 Evo2 1993 n° 01
MOTEC --> Toyota EagleMkIII 1991/1992/1993 n° 98, 99
Toyota RV32C 1990 n° 36, 37, 38
Toyota RV32C 1992 n° 34, 35, 39
MOTEC --> Toyota TS010 1992 n° 07, 08, 33
MOTEC --> Toyota TS010 1993 n° 36, 37, 38
Jaguar XJR12 1990 n° 01, 02, 03, 04
Jaguar XJR12D 1991 n° 33, 34, 502
Jaguar XJR12D 1992 n° 502
Vous trouverez aussi:
Les championats SWC 90, 91, 92, 93 réels
Le championat IMSA 92 réel (mais avec toutes les voitures GPC de 92)
2 championats fictifs A et B reprenant toutes les 80 voitures
Les fichiers talent des conducteurs des années correspondantes
Défauds connus
Les miroirs ne fonctionnent pas (utiliser le miroir virtuel de GTR2)
Les phares ne fonctionnent pas, même s'il y a de l'éclairage pour les courses de nuit
Sur les autos sans MOTEC, les compteurs ne fonctionnent pas
Bernd1978
Pour information, cela représente environ 200 heures de travail
-----------------------------------------------------------------------------------------------------------------------
*-Prototype-C by the Virtua_LM Team-*
_____________________________________
FEATURES:
__________________
*- 31 cars from the Sport 3.5L including the SWC champion Jaguar XJR-14, Le Mans winning Peugeot 905s and experimental Peugeot 905 Evo2!
*- Complete listing of cars included in Prototype C:
Allard J2X
BRM P351
Brun C91
Gebhardt C901
Jaguar XJR-14
Konrad KM011
Lola T92-10
Mazda MXR-01
Mercedes-Benz C291
Nissan P35 and NP35
Peugeot 905 and variants
Peugeot 905 Evo2
Toyota TS010
*- Unrivaled aerodynamics accuracy with consulting from experts and designers of the actual cars. Feel the cars hug the ground as 10,000lb of downforce builds with speed.
*- Three all new tracks
Fuji
Jerez
Rouen
*- New, correct layouts for
1993 Monza
1991 Nurburging
*- and converted GTR2002 tracks
Brands Hatch
Donington
Mugello
*- Completely new set of AIW for all tracks. Optimized for the Prototype C cars.
*- Early 90s technology, including carbon brakes which must be used gingerly to last full race distances and qualifying tires that are only useful for qualifying.
*- Accurate suspension models for each car and physics which make use of the super-high rate physics setting.
*- Watch the cars develop during a season with accurate track specific car models, liveries and performance!
REQUIREMENTS:
_______________
To install Prototype C, you must have a full install of EA Sports F1 Challenge 99-02.
500Mb Hard disk space
INSTALLATION:
_______________
1.) Run PTCInstaller 0.95.exe
(Important note: The installer program may point to your F1 2001 directory by default. Be absolutely sure you've redirected it to the F1 Challenge 99-02 directory!)
2.) When prompted, Browse to your F1 Challenge 99-02 directory and select F1 Challenge 99-02.exe Click OK
3.) When prompted, Select your Config.ini file from the same directory. Click OK.
4.) Click Install. Wait....
CREATE A SHORTCUT
5.) Using Windows Explorer, browse to your F1 Challenge root directory.
6.) Right click on Prototype C Launch.exe and Create Shortcut.
7.) Move this shortcut to the desktop.
CREATE A PLAYER
8.) Run Prototype C Launch from the desktop.
9.) In the Player Manager Menu, type in a name for your player. Click Create.
8.) Go back to the Main Menu and click Start.
ADJUST YOUR CONTROL SETTINGS
9.) Go to the Options-Controls menu and set up the controls configuration to fit your controller. (note: The default controls are set for a Logitech® Formula™ GP)
10.) Pick a track and drive!
THE LAUNCHER:
_______________
Prototype C Launch.exe was created with the purpose to allow you to make the most of many advanced features of F1 Challenge 99-02 that are otherwise unavailable from the in-game options screens. This includes advanced controls options, force feedback settings, graphics options and more. By default, the recommended settings are selected for you.
The Prototype C Launcher also gives you better control over season selection than the standard in-game menus by automatically adjusting the number of AI opponents for you. For this reason we recommend that you exit the game and use Prototype C Launch to change seasons (changing cars within a season in the game is fine). This ensures that the grid size will be set correctly so you will not have any dupicate cars.
All player creation and deletion should be done by using the Prototype C Launcher.
PHYSICS MODELLING DETAILS AND SOME SETUP TIPS:
__________________
These cars are all very setup dependant. Expect to spend much time in the garage trying different settings if you want to be fast at all types of track.
Tires:
------------
The Qualifying tires should be used for that and only that. They are something like the consistency of pencil erasers; they heat up quickly and will give you at most three laps of extreme speed before overheating and falling off in performance.
The Hard compound is a solid race tire. There will be no trouble in getting a set of these tires to last through a full fuel stint. Three or four laps at most tracks to get up to operating temperature, but once there you'll get some nice performance and a nice stable feel.
Some cars may also have a Soft compound. This tire is a nice balance of Qualifying and Hard compounds. It will give a slight advantage over Hard compound speed with the sacrifice of a shorter life and a greater tendency to overheat.
Aerodynamics:
------------
A great deal of time went into matching the aerodynamic characteristics of each car to real world numbers so that each car has a very specific aero load range, distribution, sensitivity, etc etc etc... These cars all relied heavily on the massive downforce loads generated by their underbody tunnels, and were rather ride height sensitive in that respect. Optimal height is generally around 4cm, but that can get tricky to maintain when the car is making upwards of 8000lbs of downforce. You will want to have a static height a touch higher than that and count on the aero loads to bring the car to optimal height while in motion. Observe the methods used in the setups we supplied to see how to make the most of your car's aerodynamics.
Brakes:
-------
Carbon-carbon brakes weren't the most evolved thing at the time these cars were running. Highly temperature sensitive and quick to wear, you can easily run them down to failure over the course of a race by being consistently heavy with your left foot. Best to make sure they have adequate cooling and take an extra 30-40m when going into heavy braking zones.
Engine Reliability:
-----------
Much research and testing was done in making each car as reliable as it was in real life. Holding these motors at max revs for any period of time is not a good idea and will have it's costs over the longer races. Read the car notes in the main screen menus to get an idea of how reliable a car may be.
AIW:
------------------------------------------
The AI has been optimized to use an AI strength between 90-95% and Agression settings less than 50%. Going above these settings may cause some strange racing lines begin to show up.
KNOWN BUGS:
_____________
Some small transparency issues when using 16-bit color.
Any issues can be brought to our attention at the following forum
http://forum.racesimcentral.com/forumdisplay.php?f=324
CREDITS:
_______________
Prototype-C by the Virtua_LM Team
a non-commercial race sim project
http//www.virtua-lm.com/
Burger4man: Models, Physics, File Management, Car Paint, R&D
Caliban: Car Paint, R&D
Danilo: AIW Programming, Track Development
Eden7C: Beta Test Team Co-ordninator
F1Driver: Track Textures
John Basara: Pit Radio Recording/Editing
King of the Ring: Car Modelling
Matt_Atknsn: Track Modelling/Development
MB-BOB: Car Painter/Cockpits
Mulsanne Mike: Research, R&D
Nugit: Car Modelling
padajacaba: Models, Physics, File Management, R&D, Intro 3D Animation
Quic Vic: AI Setups
REVSECT: Project Co-ordination, Car Paint, Intro Video Edit & Motion Graphics
Spikey-Wan: Launcher Programmer
Trumpf: Track Modeller
T-Spark: Menu Artwork
Zulu: Car Paint, Cockpits
ARkT: GTX5 Car Modeller, File Management, R&D
Ayrton Seely: Car Paint
Bassguy: Track Modeller/Development
Joe Bar Team: Car Paint
Ravenscraig: Car Paint
Tato: Car Paint/Cockpits
Waldo: Car Paint
Additional Artists:
JoeIMSA: Car Paint
Poci: Car Paint
RACER BR: Track Textures
SteveK: Car Paint
The Heathen: Car Paint
Xljunkie: Car Paint
AlexeyK: Track Development
Serial Mike: Track Textures.
MUSIC
'Louder than Silence'
'Skeleton Toy'
'I Could Love a Pair of Wings'
Written and Performed by: Male or Female
Courtesy of dance.com
www.dance.com/morf
Special thanks to
www.racesimcentral.com, our hosts and everyone that supports
and encourages us. Big shout outs to the ISI, RSDG, SBDT, RSR, EMAC, CLMF,
DiDT & SSM crews, GT40 Steven, Gjon, Mika, Tim Wheatley, CJ1045, Mikkel,
Albyno883, Amax, M@d69, Big Ben, Schlusel, NewNoBee, -}CosmiC{-Jtf2
,BullittStang, Dom D, sergec, Zevious Zoquis and all our friends.
Copyright & Permissions
All files in this Mod are copyright © 2001-2004 Virtua_LM Team
This mod is freely available to anyone, is strictly not for profit, and may
not be used for commercial purposes. Virtua_LM has no relationship with the
FIA, IMSA, ACO or any of the teams or sponsors, and copyrights of those
products reside with the individual copyright holders. The material provided
in this mod is not connected to Electronic Arts or Image Space Inc. No
support can be obtained from these companies for F1C if you have applied
this patch.
The files in this mod may not be modified by anyone or converted to another
video game unless permission is granted by Virtua_LM. This mod may not be
profited from commercially by a third party unless permission is granted
by Virtua_LM. If you downloaded this file from anywhere other than this
website then it is being mirrored and as such may be out of date. We accept
no responsibilities for losses or damage resulting from the use of this mod.