rFactor

  • Thread starter husa
  • 5,400 comments
  • 554,906 views
Why enduracers do you either 1: Not load cars for some reason, or 2: display this. or 3: Work after I have deleted the RFM flug ins anyway?!??!?!!


util.cpp 542: Unable to adjust texture for material: wcdriver_053, tex0=GAMEDATA\VEHICLES\ENDURANCESERIES\P1\AUDI_R18\12LM_AUDI SPORT NORTH AMERICA\Misc\AudiR18_122004driver.dds, tex1=GAMEDATA\VEHICLES\ENDURANCESERIES\P1\AUDI_R18\12LM_AUDI SPORT NORTH AMERICA\AudiR18_122004driver.dds, tex2=wcdriver_053.dds
util.cpp 542: Unable to adjust texture for material: wchelmet_053, tex0=GAMEDATA\VEHICLES\ENDURANCESERIES\P1\AUDI_R18\12LM_AUDI SPORT NORTH AMERICA\Misc\AudiR18_122004helmet.dds, tex1=GAMEDATA\VEHICLES\ENDURANCESERIES\P1\AUDI_R18\12LM_AUDI SPORT NORTH AMERICA\AudiR18_122004helmet.dds, tex2=wchelmet_053.dds
slot.cpp 439: Vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\P1\AUDI_R18\12LM_AUDI SPORT NORTH AMERICA\AUDIR18_122004.VEH:
slot.cpp 440: CollisionBodyChecksum=1848576352
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "3" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "3" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "3" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "3" unknown
vehgfx.cpp 1004: Vehicle gen token "4" unknown
vehgfx.cpp 1004: Vehicle gen token "4" unknown
vehgfx.cpp 1004: Vehicle gen token "4" unknown
vehgfx.cpp 1004: Vehicle gen token "4" unknown
vehgfx.cpp 1004: Vehicle gen token "4" unknown
vehgfx.cpp 1004: Vehicle gen token "4" unknown
vehgfx.cpp 1004: Vehicle gen token "4" unknown
vehgfx.cpp 1004: Vehicle gen token "4" unknown
vehgfx.cpp 1004: Vehicle gen token "4" unknown
vehgfx.cpp 1004: Vehicle gen token "4" unknown
vehgfx.cpp 1004: Vehicle gen token "4" unknown
vehgfx.cpp 1004: Vehicle gen token "4" unknown
vehgfx.cpp 1004: Vehicle gen token "4" unknown
vehgfx.cpp 1004: Vehicle gen token "4" unknown
vehgfx.cpp 1004: Vehicle gen token "4" unknown
vehgfx.cpp 1004: Vehicle gen token "4" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "1" unknown
vehgfx.cpp 1004: Vehicle gen token "2" unknown
util.cpp 542: Unable to adjust texture for material: wcdriver_054, tex0=GAMEDATA\VEHICLES\ENDURANCESERIES\GT2\FERRARI_F430GT2\10LMS AF CORSE\Misc\F430GT2_100095driver.dds, tex1=GAMEDATA\VEHICLES\ENDURANCESERIES\GT2\FERRARI_F430GT2\10LMS AF CORSE\F430GT2_100095driver.dds, tex2=wcdriver_054.dds
util.cpp 542: Unable to adjust texture for material: wcextra1_054, tex0=GAMEDATA\VEHICLES\ENDURANCESERIES\GT2\FERRARI_F430GT2\10LMS AF CORSE\Misc\F430GT2_100095WINDSCREEN.dds, tex1=GAMEDATA\VEHICLES\ENDURANCESERIES\GT2\FERRARI_F430GT2\10LMS AF CORSE\F430GT2_100095WINDSCREEN.dds, tex2=wcextra1_054.dds
util.cpp 542: Unable to adjust texture for material: wcextra2_054, tex0=GAMEDATA\VEHICLES\ENDURANCESERIES\GT2\FERRARI_F430GT2\10LMS AF CORSE\Misc\F430GT2_100095CPITNUMBER.dds, tex1=GAMEDATA\VEHICLES\ENDURANCESERIES\GT2\FERRARI_F430GT2\10LMS AF CORSE\F430GT2_100095CPITNUMBER.dds, tex2=wcextra2_054.dds
util.cpp 542: Unable to adjust texture for material: wcextra3_054, tex0=GAMEDATA\VEHICLES\ENDURANCESERIES\GT2\FERRARI_F430GT2\10LMS AF CORSE\Misc\F430GT2_100095CPITSPONSOR.dds, tex1=GAMEDATA\VEHICLES\ENDURANCESERIES\GT2\FERRARI_F430GT2\10LMS AF CORSE\F430GT2_100095CPITSPONSOR.dds, tex2=wcextra3_054.dds
util.cpp 542: Unable to adjust texture for material: wcextra5_054, tex0=GAMEDATA\VEHICLES\ENDURANCESERIES\GT2\FERRARI_F430GT2\10LMS AF CORSE\Misc\F430GT2_100095BBSRIMS.dds, tex1=GAMEDATA\VEHICLES\ENDURANCESERIES\GT2\FERRARI_F430GT2\10LMS AF CORSE\F430GT2_100095BBSRIMS.dds, tex2=wcextra5_054.dds
slot.cpp 439: Vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT2\FERRARI_F430GT2\10LMS AF CORSE\F430GT2_100095.VEH:
slot.cpp 440: CollisionBodyChecksum=95245762
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
camera.cpp 4434: Entered CamMan::Init()
sound.cpp 746: Entered Sound::Init()
CommMain.cpp 625: Opened commentary script "GAMEDATA\COMMENTARY\CommentaryEnglish-USA.ini"
CommMain.cpp 350: Could not find file "flag_yellow_race.mp3" from commentary script
CommMain.cpp 350: Could not find file "flag_yellow_race.mp3" from commentary script
CommMain.cpp 350: Could not find file "leader_yellow_closed.mp3" from commentary script
CommMain.cpp 350: Could not find file "leader_yellow.mp3" from commentary script
CommMain.cpp 350: Could not find file "pits_open_leadlap.mp3" from commentary script
CommMain.cpp 350: Could not find file "pits_open.mp3" from commentary script
CommMain.cpp 350: Could not find file "caution_end_double.mp3" from commentary script
CommMain.cpp 350: Could not find file "caution_end.mp3" from commentary script
CommMain.cpp 350: Could not find file "still.mp3" from commentary script
CommMain.cpp 350: Could not find file "still.mp3" from commentary script
CommMain.cpp 350: Could not find file "still.mp3" from commentary script
CommMain.cpp 350: Could not find file "still.mp3" from commentary script
CommMain.cpp 350: Could not find file "still.mp3" from commentary script
CommMain.cpp 350: Could not find file "still.mp3" from commentary script
CommMain.cpp 826: Read commentary file successfully: "GAMEDATA\COMMENTARY\CommentaryEnglish-USA.ini"
render.cpp 522: Entered Render::Init()
onscreen.cpp 1799: Entered OnScreen::Init()
game.cpp 1400: Entered Game::Restart()
sound.cpp 764: Entered Sound::Restart()
steward.cpp 6720: Entered Steward::Restart()
specialfx.cp 4360: Entered SpecialFX::Restart()
hwinput.cpp 8074: Entered HWInput::Restart()
dynman.cpp 880: Entered DynMan::Restart()
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find Spa.race.svm
setup.cpp 2313: Could not find Spa.svm
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 10500.000000
setup.cpp 2313: Could not find 4Spa.ini
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 10500.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 10500.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 10500.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
setup.cpp 2313: Could not find 4Spa.ini
RFETire.cpp 128: Entered RFETire::Restart()
RFETrack.cpp 68: Entered RFETrack::Restart()
RFETrack.cpp 179: Wet path on AIW file adjusted to match the Fast Path.
RFEWeather.c 205: Entered RFEWeather::Restart()
RFEWeather.c 206: Preparing session for Sunny weather
RFEWeather.c 247: Config: broadcast weather information to: 127.0.0.1:1975
camera.cpp 4487: Entered CamMan::Restart()
render.cpp 538: Entered Render::Restart()
onscreen.cpp 1822: Entered OnScreen::Restart()
vidman.cpp 1629: Entered VidMan::Restart()
plrfile.cpp 2372: Entered PlayerFile::Restart()
 
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No idea how to fix that issue.

Also, if you want to cut your trace file down to size, you can change the number in "trace=1000" to something smaller. The number lets the game know how many lines of the trace file to store in the document. You could cut it down to 100 or 200 if you want.
 
So I tried the Pagoda Indycar mod. Works great. Only gripe is how it closes after you do some laps on a track. Doesn't close after a replay, just after you've done some laps.
 
@Furnkazen

all the "util.cpp 542: Unable to adjust texture for material: "material name", tex0=FOLDERS\FILENAME.dds,

It's because that particolar car is not using its own "carname"extra"number".dds file because it's using default textures. It's not a real problem, you don't have to fix it. If you want to, you have to create all the "carname"extra"number".dds files.

All the other stuff I have no idea, but as long it works on your PC you have nothing to worry about.
 
RACECAR
So I tried the Pagoda Indycar mod. Works great. Only gripe is how it closes after you do some laps on a track. Doesn't close after a replay, just after you've done some laps.

I didn't have that problem. I'm still trying to find a setup that doesn't over heat the tires in the front.
 
So while looking for the Lotus Elise Mod I downloaded a month ago (while looking for Dubai Autodrome), I found the old Stock Car Evolution mod I used to be on alot. Interestingly unlike before, I was able to play both the original mod (with the old Nationwide cars) and the 2012 edition (with the Nationwide COTs). Most rewarding was finally trying these out with a wheel and it was as fun as it was difficult. Should make for an interesting comparison not only with the Nationwide cars, but possibly with the Cup COTs as well.
 
So I finally found a suitable replacement for the engine sounds in the ELMS mod for the Nissan powered Prototypes in the form of the sfx files from the Super GT 500 mod :D

While I'm confident I'll finally have those sounds nailed, I'm sorta torn with what to replace the sounds from the LMP2 HPD in the enduracers 2013 ALMS add-on.

For those of you who have both the Nissan GT-R GT3 from BES 2012 mod AND the Nissan GT-R GT from the Super GT500 mod, which do you think the real HPD sounds closer to?

For an outside and inside comparison, here's two videos of it:







Now the Super GT500 mod:


And the BES 2012 Mod:
 
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You want to team up and try to figure out how to make our own sounds as opposed to borrowing other peoples'? Could be fun project, something I've wanted to learn how to do ever since EnduRacers posted that they were looking for someone to do sounds for their new cars...
 
You want to team up and try to figure out how to make our own sounds as opposed to borrowing other peoples'? Could be fun project, something I've wanted to learn how to do ever since EnduRacers posted that they were looking for someone to do sounds for their new cars...

I'd love to do that, sounds interesting.

As for borrowing sounds, I do intend on asking for permission to do so before I make any sort of release, I'm just experimenting on my own at the moment to figure out what works.

Some of the HPD ARX03b are Nissan powered? I thought that was a Honda built car.

Guess I've learned something new.

:lol:

Think I need to reword that post.
 
I took that GT500 mod and and added GT300 cars to it. I think I'm going to make a 2012-13 SGT season with a few GT300 cars(minus the BRZ, CRV, and Prius) and a few GT3 cars from the blancpain mod.
 
I took that GT500 mod and and added GT300 cars to it. I think I'm going to make a 2012-13 SGT season with a few GT300 cars(minus the BRZ, CRV, and Prius) and a few GT3 cars from the blancpain mod.

How did you do that? I was thinking of doing something along those lines...
 
You have to make a new .rfm file I believe. Hardest part is making sure the two separate mods are compatible with each other on track.
 
You have to make a new .rfm file I believe. Hardest part is making sure the two separate mods are compatible with each other on track.

RFM files are piece of cake for me, I did so with EnduRacers, SCC today, and NGTC11. Compatibility is were I struggle with.
 
GTPorsche
You have to make a new .rfm file I believe. Hardest part is making sure the two separate mods are compatible with each other on track.

Yeah, all 3 mods can coexist with each other just fine. I ran a test session with all the cars on track just to check. Cool thing is somebody released supergt skin pack for the BES mod.
 
EnduRacers have released a new patch for their Endurance mod, which has some physics and sound updates, as well as the 'Flat6 GT3' which has nothing at all to do with the GTC class Porsche 911 XD.
http://www.enduracers.com/newsletter_32.html

I don't know how this will work with the unofficial SP2.1 patch with the Aston, R15 etc., but hey, new physics can only be a good thing IMO.
 
karl53
EnduRacers have released a new patch for their Endurance mod, which has some physics and sound updates, as well as the 'Flat6 GT3' which has nothing at all to do with the GTC class Porsche 911 XD.
http://www.enduracers.com/newsletter_32.html

I don't know how this will work with the unofficial SP2.1 patch with the Aston, R15 etc., but hey, new physics can only be a good thing IMO.

Thanks for the info I'm gonna check that out when I get home.
 
Will have to download that patch.

I've tried the 2013 Super Formula mod. In the mod description it stated that the cars had the grip levels of F1 cars.

That couldn't be more wrong. They're more like GP2 cars in terms of grip.
 
Will have to download that patch.

I've tried the 2013 Super Formula mod. In the mod description it stated that the cars had the grip levels of F1 cars.

That couldn't be more wrong. They're more like GP2 cars in terms of grip.

Are they just as tricky to drive?
 
Really tricky. Need a lap to warm the tires up before you can really push it, and even then it's got a good chance of spinning out until you get out of 3rd gear. I like it, it just put a slight negative on the experience when I thought they were suppose to grip like F1 cars, according to the rFc description.

I managed a 1'20.xxx at TI Aida/Okayama International on a somewhat conservative lap, and there's no real world comparison as they don't race there. :dunce:
 
I have downloaded the SCC mod which is ALMS 2001 to 2003, and am creating a custom fictional "USCR" championship with different classes. What classes do you think I should have? LMP1, LMP2, GTS, GT? Just LMP2 for Prototypes? LMP1 and GT2? GT1 and LMP2? Thoughts?

Also for Daytona Road I am trying to modify the pits which only hold 40 at the moment to hold at least 50, perhaps 60 - if maybe the cars can be stacked in together lining up 2 by 2 together in there pit stall it would be of help? Or pointing outwards to track, much like a classic Le mans style grid? Help? Please? Is it possible to change pit stall locations for this to work?
 
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