RIDE 3

  • Thread starter DarthMosco
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They need more sub-400cc bikes like my CBR 300R (PLEASE PLEEEEEEEASE) and the loading times need to be significantly shortened for me to make the purchase. I bought Ride 1 when it was on sale for $10, then spent I think $40-50 on Ride 2. I only put 5-10 hours into the game so I don't think I'll buy Ride 3 for that much.
 
If they don't have any pre-1980 bikes, instead substituting them for pre-built cafe racers, then why bother?

Frankly, like every other Milestone game, I remain unconvinced. They like to bring stuff that is very much rarely seen in the genre - but their actual titles are not often that fun, feeling like missed opportunities.
 
I'm wary as well, but given that I've skipped Ride 2 and also Gravel so far, I feel like I could give this a chance. I couldn't refuse if they happen to include my EX250F or the EX250J this time. I would think they're too popular to ignore, but I'm biased.
 
Releasing in November may be a hard sell, depending when other games get released.
 
I haven't played the previous games, but I think it's time I gave it a try.
 
Open road maybe? i'll love to cruise with SM bike or powerfull trails
That crossed my mind but I'm sure that's reading too much into the backdrops in the trailer. An open world motorcycle sim would be revolutionary like Forza Horizon was!
 
Ride 2 had a shocking amount of on-disc DLC which really puts me off this time around, but then again Cadwell and the V4 go a long way towards changing my mind.
Agreed. If you were able to obtain all the bikes through enough playtime/grinding instead of Micro-transactions (much like the weapon system in Far Cry 5) I would even consider pre-ordering.
 
Really enjoyed Ride 2 around this time last year and was basically the game that got me into bikes. The selection was crazy with how large it is and it was nice learning about all these bikes that I had no idea about previously. Hope this one can match that feeling of learning about all these new bikes.
Funny what kind of effect a sim that actually dares to model street bikes can have. I have Tourist Trophy to thank for inspiring me to get my M certification and Ninja.
 
Well this is almost a guaranteed purchase for me. I hope they model Cadwell Park better than they did Donington Park. Will have to see how my lap times compare :D


I'm seeing a bit of model variation in the trailer alone:

KTM 450 SM-R - SuperMoto
Triumph Speed Triple - Sporty Roadster (weirdly it's some tarted up version of the 2011-2015 model, there have been two significant updates since then)
Aprilia Tuono V4 - Streetfighter (again, the original 1000 cc model)
BMW S1000XR - Sports Tourer
Moto Guzzi V9 Bobber - Cruiser / Roadster (well, it's a "bobber", duh)
Ducati Panigale V4 - Super-Duper Sport
Ducati 996 - World Super Bike


The first game was mostly sports bikes, but the second game added a few more genres, so this could be very promising. Granted, only one in my list above isn't particularly sporty...
 
Should look better with the unreal engine than the last two, just wish the bikes had more of a powerful feel to them and turned quicker etc...oh well lets see what they do this time..:)
 
They have some work to do with the player feedback, but the second game was already an improvement.

The "steering" speed is a simple product of physics - you cannot go around a corner until you've leaned into it, and the bike will only lean over as fast as you can turn the front wheel out from under it, which is limited by grip and influenced by gyroscopic forces etc. I think, in order to better guarantee stability / controllability, the maximum rate of lean angle change is capped in the previous games - it's not so bad at normal speeds, but does hurt slow corners / chicanes a bit (until the self-correction suddenly steers the bike into the corner to keep it from falling over).

I think overall a bit less active damping from the input AI will help liven it up a bit, but the controls and camera / animations need to be absolutely crisp at the same time as deeply expressive to mean that feedback is crystal clear. No mean feat.

And yet that's the one I most want.
I like the Roamer myself :)
 
Well this is almost a guaranteed purchase for me. I hope they model Cadwell Park better than they did Donington Park. Will have to see how my lap times compare :D


I'm seeing a bit of model variation in the trailer alone:

KTM 450 SM-R - SuperMoto
Triumph Speed Triple - Sporty Roadster (weirdly it's some tarted up version of the 2011-2015 model, there have been two significant updates since then)
Aprilia Tuono V4 - Streetfighter (again, the original 1000 cc model)
BMW S1000XR - Sports Tourer
Moto Guzzi V9 Bobber - Cruiser / Roadster (well, it's a "bobber", duh)
Ducati Panigale V4 - Super-Duper Sport
Ducati 996 - World Super Bike


The first game was mostly sports bikes, but the second game added a few more genres, so this could be very promising. Granted, only one in my list above isn't particularly sporty...
Yeah, its like the bike version of assetto corsa for me(if you overlook ACs total lack of customisation). Having a reasonably close adaption of these vehicles in track setups and street setups is great. People love driving their dream vehicles whether thats a porsche 911 or a kawasaki H2 ninja.
 
Ride3PO.jpg


The preorder bikes are pretty cool, the Honda and Suzuki have both been in RIDE games before, not 100% on the Ducati but I think that's new to the series as well as that custom S1000RR which looks fun.

Here is what is written on the preorder page from GAME:

GAME UK
RIDE 3 is the ultimate motorbike encyclopedia, a realistic and adrenalin-packed title with more than 230 bikes dedicated to racing fans.

Everyone's tastes and needs will be satisfied by the different track categories: from GPs and Supermoto tracks, for those who want to feel like professional riders, to Country and City circuits to ride in the most iconic places around the world, without forgetting Road Races to compete on road circuits and Drag Races for those who love acceleration races.

Thanks to the new customization possibilities you will be able to modify your beloved bike both on mechanical and aesthetical level thanks to the new livery editor that will let you unleash your creativity.

Discover the new Volume-based career and go deeper into the story of a specific bike category, manufacturer or iconic track with maximum freedom of choice.

Enjoy all the graphical improvements of Unreal® Engine 4 like a great visual rendering as well as detailed particle and lighting effects and a photorealistic level of the environments.

To secure an even more immersive experience, the AI, physics simulation and collision system have been completely rewritten and improved thanks to the new technologies introduced in the title.

What are you waiting for? Start your adventure with RIDE 3.

Features:

  • Unreal® Engine 4 brings photorealistic graphics
  • Improved AI and new physics simulation - re-written from scratch
  • New night races
  • Unique volume based career experience
  • Extensive motorcycle encyclopedia - 230+ bike models across 7 categories
  • Bikes from 30 manufacturers - 9 brand new
  • Endurance, Naked, Cafe Racer, Superbike, Sportbike, Supermoto and Maxi Enduro
  • 30 classic race tracks from around the world
  • Aesthetic modification - customise everything from livery to handlebar detail
  • Mechanical customisation - more than 500 customisable bike parts

I think RIDE 2 is already a fantastic game so seeing all these improvements leaves this game as my most hyped for this year and a definite preorder, hopefully they do a good job with the reworked AI and physics as they are probably the most criticised aspects from what I've seen. Nice to see they have some more manufacturers on board, I can't think of any major ones they were missing off the top of my head but it's always good to see some more variation. "30 classic race tracks" leaves me a little concerned as RIDE 2 had 30 tracks if you included the drag strips, and we already know there are some new tracks coming, I just hope they don't remove the older fantasy tracks which are some of my favourites (Stelvio, Kanto Temples, Sierra Nevada). Will be interesting to see how in depth that livery editor will be as they seem to come in all shapes and sizes.
 

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