So now we can "bribe our way to victory"? (PRICES REVEALED, SEE OP)

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Everybody be cool, you be cool...

Actually I would rather go the free-to-play way if we are allowed to purchase in-game credits.

For instance Real Racing 3 (from EA) demands quite a lot grinding to progress if you do not want to spend real money and it becomes boring but with my wheel and the new physics I wouldn't mind at all on GT6, then I could buy DLC if interested, what do you think?

That would be the worst thing that could happen as your example relies heavily on premium currency that cannot be won in the game itself in sufficient amounts so eventually you are forced to make in-app purchases. As far as I know this has never been done with a pay game so there is no way it will happen in GT.
 
Won't happen.



Free to play is destroying the industry. Because of people thinking like you.
Maybe I did not express myself correctly, I am not in favor of free-to-play but as we are paying for the game (60 bucks) plus we can spend more real money for credits then if Sony/PD goes this route they could go the free-to-play route too, and just for this specific game I would not mind but in general I'd rather pay for the game and nothing else.
 
If the AI is anything like GT5 we won't need to bribe our way to victory. I'll get every car by racing those noobs in my second hand jelly bean or I'll go online and get my shuffle on. :dopey:
 
Yes let people play the game they payed cash for the way they want, Why not let someone who doesnt have time to grind have access to every car in the game from the get go? Why not along side this have a single player game that has had more than 5 minutes thought put into it where cars are unlocked as you progress for people who do have time to play it? no lets charge them for the game then charge them to buy cars in game instead!

Its funny that pd are getting with the times on the monetising side of things but on the game side are still in the last century
The thing is no one is forced to buy this, but I agree with you about the career mode events though.
It's always "one little thing" though, isn't it? But when you put all those little things together, there are lots of little things.

Due to the ironically large list of "one little thing(s)" critiquing them on individual basis helps to clarify the whining - sound whining, AI whining, Rover whining, car list whining, micro transaction whining, livery editor whining, day one patch whining, paint chip whining.... not quite "one little thing" eh?
Those ones you've listed down below are understandable actually. This one however, is not. It's just "play the game if you want these expensive cars".

Wow, thats a lot of posts in just one day.
Over something that's optional, I know.
 
Well perhaps the inclusion of grinding itself is a rip off? Grinding is the result of a poorly thought out game (or zero thought possibly), Also perhaps they now include grinding so players will get fed up and buy virtual cash with real cash? The next installment of gt could have its whole single player mode designed on frusterating players to buy virtual cash with real cash, Its ok though becase its a "choice" even though you've forked out your hard earned for a game you didnt expect to be incomplateble without paying through the nose again.

You have a wide definition of rip off. Most games contains some aspect of having to work for progress.

Games are pretty expensive as they are so i see no reason why prices should have gone up, Movie efeects get more and more complex too so should the retail price of blurays go up too?

Take something expensive, add extra cost and you get something even more expensive. Make it too expensive though, and you'll kill off the demand. So the retail price can't go up as much as is needed to keep producing and selling games in the old fashion way. Instead, studios needs to look for alternative ways to fund their games. Paying extra for extra content, or more rapid progression, is one way. Another is to subscribe to play.

As for movies? Here's the average movie ticket price in the US for the past 12 years.

2012 $7.96
2011 7.93
2010 7.89
2009 7.5
2008 7.18
2007 6.88
2006 6.55
2005 6.41
2004 6.21
2003 6.03
2002 5.8
2001 5.65
2000 5.39

More importantly i dont see how this isnt seen as anything other than something that is purely dispicable, They are charging you for absolutley nothing in return by means of work or craft, They are not charging you for a car they spent a month modeling after the game has been released,They are making free money and it will also come at the expense of poor ingame economy for people who dont want to get leached

What next? give you an option to pay to skip gears 1,2,3,4 and 5 to jump straight to top speed? 0-200 in 000.1 seconds!

That would be an issue between them and the purchaser. If you don't find the deal attractive, don't get it. The money doesn't support any specific extra work, but instead it supports the production as a whole. Without extra incomes like that, they would probably have to sell the game at a higher price, or cut down on production costs.
 
The thing is no one is forced to buy this, but I agree with you about the career mode events though.
The thing is if this has any success then it will be a genuine worry that in the futer i may be forced to "choose" to buy virtual money, Look at the price of the Miura how long would i have to play the game in the futer to buy that if pd have success with this model? GT5's payouts were awfull before being patched, We had to do that indy race over and over again it was extremely boring, I would hate for gt7 to be built with microtansactions in mind rather than microtransactions being an afterthought
 
Maybe I did not express myself correctly, I am not in favor of free-to-play but as we are paying for the game (60 bucks) plus we can spend more real money for credits then if Sony/PD goes this route they could go the free-to-play route too, and just for this specific game I would not mind but in general I'd rather pay for the game and nothing else.

I understand but still, I disagree.

Free to play, paying content and the ability to buy in-game items for real money; were all created because some grown-ups refused to actually get older.

They felt that they didn't have that much time to play, and because of that, the games had to adapt by letting them buy that mighty sword, or that M16A4 without having to grind at all. First of all, that is so dumb. It's a video game, and it should stay that way. It should not become a microcosm of capitalism based on the money you have, or not. Everyone should have the same exact experience.

If you don't have time to play a lot anymore, well either you will be bad in a lot of games, or either you will have to carefully pick the ones you want to play. That is just common sense.

Furthermore, allowing such behaviors is really changing the in game experience even if you do not, yourself, go this way.

Just take a look at Diablo 3, and you will understand.
 
What is the point of this? Buying game credits with real money obliterates any sense of progression in the game and defeats the point of even having the career mode. It also unbalances an already unbalanced in-game economic system. Hell what's the point of even having game credits? At this rate you might as well just get rid of game credits and charge us real money for everything.
And that would be awesome:tup:👍 I'd buy that in a heartbeat as it would save me from having to grind my way through a bunch of boring races I have absolutely no interest in running, in order to get to the one part of the game I care about, online racing.

The only real legitimate concern I see here that few have mentioned, is if PD changed the payouts in the Seasonals and TT's, the only big money payouts. A/BSpec already had crap payouts for the most part. If they torpedo'd the Seasonals I'd say we all have a legitimate concern that they rearranged the economy of the game for the sole reason of encouraging buying credits online. If they leave everything as it is now in GT5, and add this option, I do not see an issue with it.
 
If these transactions become successful, then I fear that PD wants even more profit so they'll try to FORCE you to buy stuff that should of been on the disk already. So no, I love Gran Turismo but I certainly won't do transactions.
 
The thing is if this has any success then it will be a genuine worry that in the futer i may be forced to "choose" to buy virtual money, Look at the price of the Miura how long would i have to play the game in the futer to buy that if pd have success with this model? GT5's payouts were awfull before being patched, We had to do that indy race over and over again it was extremely boring, I would hate for gt7 to be built with microtansactions in mind rather than microtransactions being an afterthought
Well. I can't guess what will happen if this succeeds. So all I can say is, I doubt PD will up the price of the cars. That'll be crazy on their part.
 
If these transactions become successful, then I fear that PD wants even more profit so they'll try to FORCE you to buy stuff that should of been on the disk already. So no, even though I certainly won't do transactions.

Don't worry. It's already done. By letting real cash going to the game, PD just sealed the heel of fate.
 
@fredyellowone That's exactly why I hate pre-order content, even though I try hard to get hold of it myself.

I'm sorry I didn't start throwing money at the screen as soon as NFS Hot Pursuit, sans car customization, was announced. Get those pre-order cars out of here.

Oh, hey, someone else in GT5, nice Stealth R10 TDI and Chromeline XJ13 that I never even had a chance to get because they were never made available in the US!
 
I honestly cannot believe the reaction to this. Something that you are completely free to ignore, something that in no way, shape or form affects the the actual game and people are acting like it is the end of the world. Wouldn't it be extremely easy to, you know, just not purchase the credits if you don't want to?

There have been plenty of games that allow users to pay real money and unlock all the content or give them in-game credits. I believe Forza 4 allowed users to spend real money to get cat "tokens" which could be used on cars, bypassing the credits requirement and that game was fine, it didn't create any game breaking problems or any issues at all.

Why do some GTP members assume that everyone should be forced to play games the way they want to? If you don't want to spend money to get credits, don't. But that doesn't mean someone who would rather spend a few bucks to get the car he wants shouldn't be able to. So unless we are forced to purchase credits by PD I can't understand how giving people more options is a bad thing.
 
Well. I can't guess what will happen if this succeeds. So all I can say is, I doubt PD will up the price of the cars. That'll be crazy on their part.

Not necessarily up the car prices. But what about reducing payouts to make transactions seem tempting?
 
I honestly cannot believe the reaction to this. Something that you are completely free to ignore, something that in no way, shape or form affects the the actual game and people are acting like it is the end of the world. Wouldn't it be extremely easy to, you know, just not purchase the credits if you don't want to?

It's mainly the concept and what it could mean for future iterations of the series.
 
@peobryant Because if this kind of thing succeeds, there's a chance that it will expand, eventually choking out legitmate play. Just watch, measures may be taken to "encourage" the use of real money, and the use of wall-bypassing exploits such as the SSR7/GTR exploit for money-making purposes, or any use of car duplication/borrow-glitching exploits, may be met with rollbacks and bans instead of patches.
 
The only real legitimate concern I see here that few have mentioned, is if PD changed the payouts in the Seasonals and TT's, the only big money payouts. A/BSpec already had crap payouts for the most part. If they torpedo'd the Seasonals I'd say we all have a legitimate concern that they rearranged the economy of the game for the sole reason of encouraging buying credits online. If they leave everything as it is now in GT5, and add this option, I do not see an issue with it.

This. Absolutely nothing wrong with micro transactions as long as the game isn't altered ala GTAV as a result of their addition.
 
You have a wide definition of rip off. Most games contains some aspect of having to work for progress.



Take something expensive, add extra cost and you get something even more expensive. Make it too expensive though, and you'll kill off the demand. So the retail price can't go up as much as is needed to keep producing and selling games in the old fashion way. Instead, studios needs to look for alternative ways to fund their games. Paying extra for extra content, or more rapid progression, is one way. Another is to subscribe to play.

As for movies? Here's the average movie ticket price in the US for the past 12 years.

2012 $7.96
2011 7.93
2010 7.89
2009 7.5
2008 7.18
2007 6.88
2006 6.55
2005 6.41
2004 6.21
2003 6.03
2002 5.8
2001 5.65
2000 5.39



.

Yes most games have an element of working to progress but thats not the same as having to do the same thing over and over because someone couldnt be bothered to structure a single player mode properly

Also i really dont see what your movie ticket prices have to do with games, You are paying for a service which obviously goes up with inflation so they can pay staff, Once a game has been made it doesnt require staff to load the game into your console for you and usher you to your gaming chair, I see no reason why games should cost more than what they do today which is already high
 
I honestly cannot believe the reaction to this. Something that you are completely free to ignore, something that in no way, shape or form affects the the actual game and people are acting like it is the end of the world. Wouldn't it be extremely easy to, you know, just not purchase the credits if you don't want to?

There have been plenty of games that allow users to pay real money and unlock all the content or give them in-game credits. I believe Forza 4 allowed users to spend real money to get cat "tokens" which could be used on cars, bypassing the credits requirement and that game was fine, it didn't create any game breaking problems or any issues at all.

Why do some GTP members assume that everyone should be forced to play games the way they want to? If you don't want to spend money to get credits, don't. But that doesn't mean someone who would rather spend a few bucks to get the car he wants shouldn't be able to. So unless we are forced to purchase credits by PD I can't understand how giving people more options is a bad thing.

You're assuming the economy of the game doesn't change. What happens if Seasonals now payout only $200,000 for the lowest PP possible in the race instead of the current $1-2Million. You still won't be forced to buy credits, but you'll be forced to grind and grind and grind to get the credits you want. Like so:

Not necessarily up the car prices. But what about reducing payouts to make transactions seem tempting?
 
It's a shame people will defend a series so much even when it royally messes up.

Wonder how people would react if it was the dark side that had these micro-transactions.

Forza 4 does. You can purchase tokens with real money which can then be used to buy cars in the game. Seems like it is pretty much the same thing as this, and it still isn't a big deal.
 
PD please use this money for extra staff and car modelers!
Not going to happen. Previous GT games have easily grossed enough to make this team 3 times the size it already is. PD has said before the team is deliberately the size it is to keep a 'family' atmosphere and to keep the team under Kaz's direction.

I have no issue with charging for the credits though - if people want to pay to take away the enjoyment of actually having to play the thing, be my guest...
 
I have mixed feelings about this. I hate the road all games are going down with micro transactions. I watched the death of ms flight simulator and wouldn't even be shocked if the future gt7 is free to play. However I am a truck driver with three kids. I am home and off work a day and a half a week. My video game time is limited. So instead of taking months to be able to drive the Daytona coupe or pikes peak Quattro I can now just unlock them with real money. I've done my time with the GT series. I remember putting on the crystal method cd and grinding for hours trying to get the Toyota GT-one and escudo, and sadly those days are behind me, but I still want to enjoy the series and be able to drive the rare machinery.
 
Not necessarily up the car prices. But what about reducing payouts to make transactions seem tempting?
Yeah no, I doubt PD will do that if this is successful.
It's a shame people will defend a series so much even when it royally messes up.

Wonder how people would react if it was the dark side that had these micro-transactions.
You'll see people bragging about how PD doesn't rip off their fans when it's not true.
 
Forza 4 does. You can purchase tokens with real money which can then be used to buy cars in the game. Seems like it is pretty much the same thing as this, and it still isn't a big deal.
Wow, I've been playing Forza 4 for a year and never even noticed this. :lol: Like I've said before, it all comes down to how it's implemented. If it directly affects gameplay, which in my opinion it does moreso in GT than Forza because of the game set-up. Then, it's been a complete cockup.
 
Wonder how people would react if it was the dark side that had these micro-transactions.

You just need to read some of the posts in this thread to get a pretty good idea :P

Seriously, it's not the end of the world. It's in no way different than selling DLC cars, or paint chips, or tracks, or gear.
 
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