I've suspected for a while that PD would go this route. It's pretty spooky, though, because even the specific implementations are very similar to what I've been planning to do, and already have done. Maybe PD are in my brain stealing my ideas; of course, I think it's more likely that we just looked at the "problem" in the same way. Needless to say, that makes me very happy, on several levels. Regarding the specifics of the 1.14 sound update, I've only seen strings from 1.13, so don't know how long they were in there for. The time scale is up in the air, and has zero to do with slacking. The intake channel is still the largest challenge, and there's BSpec AI and Course Maker rendering to consider as well. I'm thinking spec 2 or never. This recent update is either promising or a death knell for intake making its way to GT6, depending on whether this was the last they could squeeze out of all the buffer read writes / convolution, or whether this was small in comparison to the changes to come and therefore relatively inconsequential to the final load balance. Remember, there are no recordings involved here, except maybe the whizzy engine samples. The top end rasp kills detail in all the Red Bull and Senna cars, too - they're worth a revisit at low rpm. This boxer sound PD threw together (it's custom made for no intake) is much better than anything I was able to get out of it! Also, I keep seeing people saying the new sound engineers are doing their job. Just wishful thinking again; this was always in the works. We've not had news on that front, anyway.