Sound Update (PD is now hiring! + Email!)Answered 

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Come on people we need more likes in my opinion i think the sound question is more important than a question thats already answered (course maker) is now known worldwide that is coming just wait till the right time ,sound update have been talked about ones and thats more worrying than a ready made feature waiting for an update to hit are games .
 
What I think has happened is that in Kaz's pursuit of the "Real Driving Simulator", he has forgotten about everything else: sound, A.I., etc.

I don't believe anyone truly wants to see the franchise wither away just yet, but if it does, we know many of the factors that led to it. And on GTP, we're very clear about what is not so important and what is essential: Replicating sound at a high quality is essential. With each passing title that fails to correct this, a la GT5 & GT6, the series further loses credibility and appeal.
 
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Well....this what I got to say about the sound to all you sheep....

To all the people who say like a vacuum cleaner your just plain rude nothing in the game sounds anything like a vacuum cleaner I suggest you've never even actually used one....
To all the people with comparison videos....I have never seen one done properly including the one posted here...he couldn't even be bothered to turn of the terrible jazz music and the sound quality is terrible ..not even worth the effort as far as I"m concerned...
Recording sounds out of your TV set is ridicules....I suggest the reason maybe sounds from other games sound better for you are they are not real and are spoofed up for you pleasure and lack of reasonable equipment

Personally I've never had any worries with sound maybe because a never play without my very expensive sound system on very loud...to me all the sounds you would expect are there..gear shift clunk,tyre scrub...wind rattle..even cars coming up behind and all the cars sound individual...

I'm expecting you all have expensive tv"s to take advantage of the brilliant picture quality what would be the point otherwise.

I've said it before if your not prepared to spend more money on your sound system as you spent on the came and ps3 together then you get what you get.

As for an update I only ever heard Kaz say we probably need to sex thing up a bit!
I hope don't .

Get a grip put half as much effort in to getting your sound right as they do then see how you go instead of sitting back and hoping it's going to come to you...and stop being insulting...and ask a serious question to the man that does his best to give you so much....

Fools!
Now I'm not saying you are wrong here but your not right either, while the majority of cars sound "ok" in Gran Turismo, most of them don't. Let's take for example the BMW Z4 GT3 '11, seeing this car is amazing but hearing it sounds nothing like a V8. You've mention other games sounds are "spoofed up for our pleasure" and doesn't sound real the spoofing up for our pleasure is what makes the game immersive in sound, games such as Need for speed, Forza Motorsports, Project Cars, Asseto Corsa, Race room racing experience etc...( Even GTA V) They all have immersive sounds which can compare to the real thing. The sounds in Gran Turismo sounds to generic and plain, it doesn't have character ( The cars character seems to miss all the characteristics: Transmision whine, Backfires, Turbo spool BOV, Superchargers and much more. The engine and exhaust also seems to miss a lot of characteristics. The only thing which is right in the replay mode is the "Doppler effect" but even so the environmental sound are not dynamic and too synthetic and plain. Gran Turismo doesn't create immersion in the sound department which takes away "The real driving simulator" experience.
 
It's still louder than any street car engine with stock exhaust at any RPM. And how would you "turn it down"?

Not sure if you have driven a street car with normal road tyres on a circuit but tyre noise is quite loud.

You repeated what I said...

But anyway I just turn engine volume up and sound effects down in the sound setting and that helps a bit

Yeah, no. There is no engine volume setting. There's only sound effects and music. Here's the Sound Options part of the official manual if you don't believe it.

Tyre squeal volume varies between camera settings, but it is too loud and worse than it was in GT5. Not to mention it was a very terrible looped sample in vanilla GT6.
 
Come on people we need more likes in my opinion i think the sound question is more important than a question thats already answered (course maker) is now known worldwide that is coming just wait till the right time ,sound update have been talked about ones and thats more worrying than a ready made feature waiting for an update to hit are games .
First, calm down. It's not a competition to get the most votes. Secondly, we know NOTHING about Course Maker, aside from the fact that it's on the back of the box.
 
They need to steal people from any of the games with great sound. NFS would be alright to be honest.

Even the better sounds in GT are still horrifically bad.
 
Now I'm not saying you are wrong here but your not right either, while the majority of cars sound "ok" in Gran Turismo, most of them don't. Let's take for example the BMW Z4 GT3 '11, seeing this car is amazing but hearing it sounds nothing like a V8. You've mention other games sounds are "spoofed up for our pleasure" and doesn't sound real the spoofing up for our pleasure is what makes the game immersive in sound, games such as Need for speed, Forza Motorsports, Project Cars, Asseto Corsa, Race room racing experience etc...( Even GTA V) They all have immersive sounds which can compare to the real thing. The sounds in Gran Turismo sounds to generic and plain, it doesn't have character ( The cars character seems to miss all the characteristics: Transmision whine, Backfires, Turbo spool BOV, Superchargers and much more. The engine and exhaust also seems to miss a lot of characteristics. The only thing which is right in the replay mode is the "Doppler effect" but even so the environmental sound are not dynamic and too synthetic and plain. Gran Turismo doesn't create immersion in the sound department which takes away "The real driving simulator" experience.

Reasonable comment not at all insulting...hope you voted for another question too....I don't think you need me to repeat why I think you feel like that...cool...
 
I think they need to fix the accent sounds like supercharger whine and the blowoff velves sound, and maybe even the pops and cracks in the exhaust for some cars
 
First, calm down. It's not a competition to get the most votes. Secondly, we know NOTHING about Course Maker, aside from the fact that it's on the back of the box.

Ah here you go https://www.gtplanet.net/gt6-course-maker-gps-data/

Edit:And i can say what ever i want as long as it is in the lines of Gtplanet policies and people like you need to calm down and be apart in the freedom of speech.
 
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You repeated what I said...



Yeah, no. There is no engine volume setting. There's only sound effects and music. Here's the Sound Options part of the official manual if you don't believe it.

Tyre squeal volume varies between camera settings, but it is too loud and worse than it was in GT5. Not to mention it was a very terrible looped sample in vanilla GT6.

Well we must be playing a different version of GT6 because I definitely have the option to turn engine volume and sound effects up or down separately.

And I didn't repeat what you said, I was talking about real cars
 
Well we must be playing a different version of GT6 because I definitely have the option to turn engine volume and sound effects up or down separately.

And I didn't repeat what you said, I was talking about real cars

well you may also say you cannot speak your own language, as racing bgm(back-ground-music) and race se(sound-effects) are not different sliders for car engine and car sound effects.

screenshot or i didn´t take this statement back.
 
You repeated what I said...



Yeah, no. There is no engine volume setting. There's only sound effects and music. Here's the Sound Options part of the official manual if you don't believe it.

Tyre squeal volume varies between camera settings, but it is too loud and worse than it was in GT5. Not to mention it was a very terrible looped sample in vanilla GT6.

Yes you are spot on, i race with hood/roof view and the tire squels is just unbearable (and no i can't just change view, this is what i'm used to) and it is worse than GT5.
If i could i would turn the tire sound down, but as you say, there is NO option for that in GT6.

Well we must be playing a different version of GT6 because I definitely have the option to turn engine volume and sound effects up or down separately.

And I didn't repeat what you said, I was talking about real cars

Could you please post a picture of that option? I can't find it anywhere, not even in the GT6 official manual :confused: .

I agree that both are equally important, but I think that engine sounds a far bigger issue than tyre noise in GT6 i.e. engine sounds are much worse

We just have to agree to disagree ;) , anyway, it would be nice if polyphony digital could upgrade both sounds.

Sound can really add so much to the experience. Kaz and his team should watch this and take notes:


Oh yes! I'm really looking forward to this game, Project Cars will most likely end my interest for Gran Turismo, farewell to 1200 cars ( Do we really need that many cars? :confused: In my opinion we don't), bad sounds (to high tire squels and weak engine sounds), undriveable MR cars and more.
 
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IngRobNy it is preferred to edit your posts instead of double, or even quadruple post. If you want to quote multiple people, just click each post's quote button, it should all appear in the text box. It's possible on mobile, also.
Have you driven the Audi RS6? At times I feel like I hear an intake "whirl" of some sort.. It's pretty interesting that car..

...

I wasn't ignoring this. I can't say I hear a proper intake sound for this car. It is a turbo motor, so that makes things tricky anyway. What gives the impression of intake in this case is a layered exhaust sound, containing a few different textures. "Whirl" isn't really descriptive of what induction noise from a piston engine sounds like.

It's caused by the intake valve opening and allowing the pressure to equalise between the cylinder and whatever is feeding it. The piston is also travelling quite rapidly, so the pressure fluctuates rapidly also, causing a violent onset of pumping (drawing the air into the cylinder), which is also audible, as more than just "white noise", primarily because of resonance effects (the cylinder and its ports form a Helmholtz oscillator). All of this combines to create a texture, rather than discrete audible events (unless it's a very slow engine).


So, part of the delay in responding was because I wanted to construct a proper post showing the vast range of intake sounds to be heard:

Quick demo of dynamically changing the volume of the intake sound (inline 4).
S2000 Stock intake vs top panel removed

Another S2000, this clip is all intake from 2 minutes.
S2000 Injen Intake

The first video here shows the effect of plumbing configuration on the same engine type. All cars use a large open plenum with individual throttle bodies, so the difference in engine mounting orientation creates a difference in sound; the Audi is longitudinal, the others transverse (the Mondeo at 4:37 is a nice contrast, being a V6). In the second vid, it's clear that carburettors can sound much the same, it's all in the tune and plumbing.
SUPER TOURENWAGEN STW at Hillclimb 2013, Audi A4, Ford Mondeo V6, Opel, Vauxhall, Alfa Romeo 155
Fastest Ford Escort MK1, Always Sideways, VHC Champion Suisse 2013. Florian Gonon / Michel Horgnies

More V6 ITB goodness; the metro is uneven firing.
kl v6 miata
Colin McRae, Rally, Big Moment / near miss, 2006, Donegal Rally, Ireland.

Straight 6
BMW M3 - CSL Airbox Conversion Sound Check

By extension, the V12. Three different firing orders.
Paul Stewart and the McLaren F1 pt2
Harry's Metcalfe's Garage- Ferrari 330 GT 2+2- EVO Video Diary Pt. 2
Ferrari 512bb at Brands Hatch

Now the crossplane V8, the SLS illustrates the difference between the exhaust and intake sounds beautifully, because the restrictors act as a high-pass filter, so the intake (1:45, 1:55 etc.) is very tinny, losing a lot of bass - this serves to highlight its texture. The Climax is a bit of fun (1.5 litres, 9000+ rpm) and the NASCAR car for reference; it should be clear from the Goodwood video the role that intake plays in the sound of classic American V8 sounds, i.e. the Cobra Daytona.
► Mercedes SLS AMG GT3 - Test run on racetrack
Jim Clark @ Oulton Park
Marcos Ambrose 2013 Cheez-It 355 onboard last half of race from Watkins Glen, NY.
Goodwood Revival Meeting 2011 RAC Tourist Trophy Celebration (RAC TT race) Full HD!

The flatplane V8 is equally meaty, but possibly more sweet-sounding.
RST-V8
BMW 134 Judd V8 - Georg Plasa - 40. Trierer Bergrennen 2011

And some V10s. Different firing orders, but the M5 is also uneven-firing, the LFA even (couldn't get that exhaust sound any other way).
BMW M5 Dyno Test with K&N Intake
Sounds of the Lexus LFA recorded by Yamaha


The intake sound communicates what the driver's right foot is doing, because opening the throttle is like opening a door to a noisy room. It doesn't just apply to NA machines, either; it's important for turbo engines, too. Although the sound is slightly muffled through the intercooler (as applicable) and the compressor, some of it escapes through the surfaces of the intake plumbing, particularly the manifold. The cam timings for a boosted engine are very different as compared with a performance NA engine, so the tone is slightly more light and crunchy, and the compressor also filters out a lot of the bass. But the sound is still there and its absence would be noticed by anyone, even if they couldn't say why.

In this video, you can hear the throttle open and clear induction sound before the boost has chance to build (which causes the wastegate to dump exhaust into the screamer pipe...), it's audible e.g. at 1:13.
The ultimate sound of Nissan Skyline GTR R33 800 hp tribute to RB26 - pure lound sound
 
Remember these names:
The name of the Lead Sound Designer is Masao Kimura.
The name of the man in charge of "Sound Simulation" is Daisuke Takeuchi.
 
I just hope we get a straight-answer from him, and not some work-around reason. :lol:
Correct me if i'm wrong but didn't i read he was going to pick out the questions himself? Imagine if he just ignores this one :D

If he does answer the sound question; i got 5 bucks saying it's gonna be something in the lines of: "We are aware of it and are working on a completely new way of generating sounds, which will redefine the genre. Can't tell you if and when it will happen though, 'maybe' in time for GT7.."
 
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I' am afraid you will be right... unfortunately. Get a clear and definitive answer from him will be the closest thing to a miracle.

"We are aware of it and are working on a completely new way of generating sounds, which will redefine the genre. Can't tell you if and when it will happen though, 'maybe' in time for GT7.."
 
If he does answer the sound question; i got 5 bucks saying it's gonna be something in the lines of: "We are aware of it and are working on a completely new way of generating sounds, which will redefine the genre. Can't tell you if and when it will happen though, 'maybe' in time for GT7.."
I wouldn't expect any more than that either, because unless the sound update is in the can and ready to drop, what else can he say? It may not be what you or I want to hear, but it's the truth.
 
I wouldn't expect any more than that either, because unless the sound update is in the can and ready to drop, what else can he say? It may not be what you or I want to hear, but it's the truth.
He could try to be less vague, give the cause of why it wasn't updated yet (as he made it look like it would be with his placeholder comment), and for example confirm that GT7 will have the new sound engine.

But yes; you're right there's about a 5% chance he's going to be specific for once :D
 
Reasonable comment not at all insulting...hope you voted for another question too....I don't think you need me to repeat why I think you feel like that...cool...
Where exactly in the comment did I insult you? Or are you just the type that just want to think you are right and others are wrong? You gave out your opinion and I gave out mine is that a crime, is it too offensive? If you think the sounds in Gran Turismo is already perfect then so be it, cause many other think there not even close to perfect.
 
Kaz should take a ride with us, in our private cars. Maybe that would change his mind.
How many users here would lend him their car for a recording session, hell I would give him my DC2.
 
Yes you are spot on, i race with hood/roof view and the tire squels is just unbearable (and no i can't just change view, this is what i'm used to) and it is worse than GT5.
If i could i would turn the tire sound down, but as you say, there is NO option for that in GT6.



Could you please post a picture of that option? I can't find it anywhere, not even in the GT6 official manual :confused: .



We just have to agree to disagree ;) , anyway, it would be nice if polyphony digital could upgrade both sounds.



Oh yes! I'm really looking forward to this game, Project Cars will most likely end my interest for Gran Turismo, farewell to 1200 cars ( Do we really need that many cars? :confused: In my opinion we don't), bad sounds (to high tire squels and weak engine sounds), undriveable MR cars and more.

I've found turning sound to small theatre mode helps with tyre squeal noise.
 
Where exactly in the comment did I insult you? Or are you just the type that just want to think you are right and others are wrong? You gave out your opinion and I gave out mine is that a crime, is it too offensive? If you think the sounds in Gran Turismo is already perfect then so be it, cause many other think there not even close to perfect.
I think you need to re-read buddy...there's a not at all....in there....
 
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