SRF on seasonals

  • Thread starter Thread starter matrimonio69
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You know what's not realistic? Racing robots.

If this bothers people so much, create a room and race against humans. Quit chest thumping, it's unbecoming.
 
I hate SRF (especially when it affects the Roadster I used in the newest compact seasonals).So I counter it with an oversteer light car like a Delta (4WD) or A Z4 (strangely unaffected:odd:).
 
ncrthree
Isn't that what ASM (Active Stability Management) in GT5 is supposed to be?

No... ASM limits the power going to the wheels and controls the differential more further than TCS.

SRF is a higher controlled stability assist that adds braking to each wheel can affect steering. But it is in real life cars.

G.T.Ace
The in-game ASM is what simulates ESP, SRF enables unrealistic grip levels.

Correct. In GT5 it is modeled as bad and unrealistic as ABS is in GT5
 
Isn't that what ASM (Active Stability Management) in GT5 is supposed to be?

For some reason PD decided to split ASM from SRF in-game. In real life, vehicles with such systems are all encompassing.
 
Here's the deal. Quit complaining. Change the channel and move on. Stop trying to steer the ship, you aren't the captain. Enjoy the freebies and be gracious.

Or, here's a thought, send an email to someone at PD and ask them why SRF is locked on in some events. I seem to recall some events having it locked off.
 

from the link you provided:

When ESC detects loss of steering control, it automatically applies the brakes to help "steer" the vehicle where the driver intends to go. Braking is automatically applied to wheels individually, such as the outer front wheel to counter oversteer or the inner rear wheel to counter understeer. Some ESC systems also reduce engine power until control is regained. ESC does not improve a vehicle's cornering performance

This is ASM. If this is what you're defending as real-life SRF you need to educate yourself.

And while we're at it edit your posts and consolidate them instead of posting three in a row. Seems you like to make impulsive replies to what you read. Think first.
 
from the link you provided:



This is ASM. If this is what you're defending as real-life SRF you need to educate yourself.

And while we're at it edit your posts and consolidate them instead of posting three in a row. Seems you like to make impulsive replies to what you read. Think first.
Thanks for the education buddy (I had no idea how ASM or SRF really worked besides it's purpose to frustrate me)👍
 
1. SRF should be an option, no matter what, even if the reason it is imposed is because even the fastest alien cannot get to first place, Aliens are smart they will figure it out!

2. How about not doing the seasonal because we ( I) do not like driving with SRF, if enough of us dislike imposed SRF and ignore the seasonal, surely PD will notice a lack of attendance. If there is no lack of attendance, then, maybe, the hard core of GT5, would still want to believe in the Real Simulator story, like me, are not representative enough of the GT5 player demography and instead of waiting for GT6, should move on to some more hardcore PC sim, build with serious hard core SIM racer in mind.

As the OP was asking, it would be great to see some annoucement from PD explaining why SRF is mandatory on some TT.
 
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I can't believe how people get mixed up in this game make believe assists and real life electronic assists ... :lol:

SRF, AYC, ASM, TCS, ESP, DSC, EBD and so on ... they are all have one purpose, makes the driver less prone to mistakes, less burden, less skill needed, for more grip in every situation possible. In game, they do not resemble anything in real life, they never will, SRF is one of the major offender. Real life electronic assists works within limit of real life law of physics, game is "only" limited by the programmer and their preset limits of calculations via game engine ( really no comparison )

The term and unique implementation of AYC was designed and invented by Mitsubishi. Any similarity of name like yaw control is the general term of controlling yaw movement using electronic system, the method is unique to almost every car manufacturer as each is usually patented by respective company who implement it.
BMW uses individual brake force distribution to aid in yaw movement control to provide stability in cornering among other things - they call it DSC, while Mitsubishi uses electronic + electrohydraulic controlled differential to distribute/provide specific torque vectoring to each driven wheel in order to maximize traction to achieve minimum loss of cornering speed & greater stability. They are nothing alike, AYC is a specific design for AWD only system, BWM uses brake, traction control, a myriad of sensors which can be used on any type of drivetrain.

BMW's official DSC summary taken from their site :
Information comes a range of sensors monitoring wheel rotation, steering angle, lateral forces, pressure and yaw (degree of rotation around the vertical axis). A simulation model stored in the DSC control unit to ensure stability ("one-/two-track model") and can be compared information coming from the steering wheel and accelerator: if there is too great a difference between the model and how the vehicle is currently travelling, DSC acts to increase stability or traction.
The engine and brake management systems are targeted specifically; xDrive is also included in all-wheel drive vehicles. Reducing or increasing the engine torque or braking individual wheels can improve stability and traction. Active Steering’s integrated yaw regulation system can even help significantly reduce steering effort and the extent of DSC’s contribution to stability.
 
Here's the deal. Quit complaining. Change the channel and move on. Stop trying to steer the ship, you aren't the captain. Enjoy the freebies and be gracious.

Or, here's a thought, send an email to someone at PD and ask them why SRF is locked on in some events. I seem to recall some events having it locked off.

Look my man, don't come in here telling my what I can and cannot complain about. If you don't like my opinion or what I say, then you should be the one moving on, not me. Face it, SRF as it is represented in the game is totally unrealistic and adds a total arcade feel to a game that is supposed to be represented as a real driving sim. There is nothing real about SRF as it is represented in this game. So, you need to hop up off my ass just because you don't like what I say.

I'm done with this conversation with you now because it is just useless and silly to try to explain anything to you. Reply if you want, but I'm done here.
 
Even if the equivalent of SRF existed in real life (which it doesn't) it's ridiculous to force it on, for any reason. I've no objection to it being allowed, even in TTs, but I don't want to use it. It has spoilt my enjoyment of the last two seasonal events and if it's forced on in the next one I'll be joining Cote d'Azure's boycott.
 
Maybe the OP should give us a poll:
Do you want Choice?
Do you want to be Dictated to?
 
Even if the equivalent of SRF existed in real life (which it doesn't) it's ridiculous to force it on, for any reason. I've no objection to it being allowed, even in TTs, but I don't want to use it. It has spoilt my enjoyment of the last two seasonal events and if it's forced on in the next one I'll be joining Cote d'Azure's boycott.

Thats been my whole complaint right from the start. Make all aids optional. Do that, then I will shut up. :lol:

I do not want to be "forced" to use any aid, especially SRF which, in my opinion, turns the game into an arcade racer.
 
GTP_CargoRat
Thats been my whole complaint right from the start. Make all aids optional. Do that, then I will shut up. :lol:

I do not want to be "forced" to use any aid, especially SRF which, in my opinion, turns the game into an arcade racer.

True. Like i said before SRF is modeled as bad as ABS in GT5
 
True. Like i said before SRF is modeled as bad as ABS in GT5

And ABS is badly modeled as the brakes on karts. Apparently, all karts in existence have now been fitted with ABS devices :rolleyes: .
 
From Wikipedia
SRF may refer to:
Name:
Schweizer Radio und Fernsehen, the primary public service broadcaster in German-speaking Switzerland
SRF Limited, an Indian public company specializing in technical fibers, polymers and engineering plastics
Technology:
Self-Resonant Frequency, a type resonance in electronic circuit
Serum response factor, molecular biology term
Solid recovered fuel. also called refuse derived fuel, fuel produced by shredding municipal solid waste
Superconducting Radio Frequency, electrical superconductors yielding high Q-factor
Other:
Self raising flour, wheat flour which contains chemical rising agents (instead of yeast) to aerate the dough and produce a soft, fluffy texture
Self-Realization Fellowship, spiritual organization
SleepResearch Facility, a dark ambient artist from Glasgow, Scotland
Smooth Rock Falls, Ontario
Spec Racer Ford, a class of racing car
State Revolving Fund
Scholar Rescue Fund
Strategic Rocket Forces, part of Russian army that controls the nuclear rocket weapons
Sweden Rock Festival
Systematic Reconnaissance Flight
Set (mathematics), Relation (mathematics) and Function (mathematics)

Self raising flour :D and no mention of any automotive technology.
 
Even when I was brand new to GT5, I was only using TC and ABS. Driving line distracted me, and I don't even think I really tried the other aides. I don't see why a lot of the aides are in the game. Very few people, even when brand new, are so horribly bad that they need them.

I'd say noobs would have more of a problem adjusting to the controller than the game. If you already have experience with the DS3, then it's not all that bad first starting the game. Driving 400PP and below cars feels pretty normal. Even my younger brother, who couldn't care less about video games nowadays (when he was younger he enjoyed them) didn't need every aide in the game to have some fun with me in VS.

Now when you step up to race cars and supercars, it's different. It's a problem of either dealing with the crazy amount of power, or the handling. The F1 cars, for example, don't handle worse than any car, but they have so much more sensitivity to them that it feels like you can't control them. They require significantly quicker reflexes and finesse with throttle, braking, gears, and steering. But once you overcome that, you're fine.

Maybe I adapted to Gran Turismo so quickly because I've already been an avid gamer for years, and that I'm used to playing games with high learning curves. But still, when I first got GT5, I had a lot to adjust to. But I did it quickly, and without much use of the aides.

Using aides in this game is like using those risers in bowling alleys. You certainly can still mess up with them and miss pins, but it takes a big chunk of excitement and satisfaction away once you get better. You can still crash and lose races with aides (sometimes because the aides actually slow you down, as we all know), but it's just not the same.

What I think is equally asinine is that the majority of license tests have SRF forced on. How does that help you? Imagine if you didn't know that, and try to apply the same technique you did in a test in a regular situation where you managed to have SRF off. Not going to workout the same way. It doesn't 100% totally change it all, but still, it seems pretty counter intuitive.
 
Considering GT's motto which is: "the real driving simulator", SRF isn't realistic at all. For the sake of it though, the developers should allow the option for seasonal events, because the option is there for a-spec events but isn't for seasonal events. Bit confusing that one.

Also, relying on a unrealistic aid to complete events doesn't leave much room for improvement, which is why I I think shouldn't be in the game, but that's just my opinion.
 
What I don't understand is that SRF is forced OFF in seasonal Time Trials. It's as is they acknowledge SRF is not an aid to be used for any serious competition and is the most physics defying aid in GT5. Why not Active Steering, that's not a real life driving aid either.

Forced SRF is an insult to anyone who attempts to play GT5 in a sim like fashion using no driver aids. I lot of us like to use these events to improve our driving not just to load up on credits. One can certainly chose not to play the event but with the dirth of ASpec events, it's disappointing that this appears to be the trend.

I really wish there was some way to be heard at PD effectively. As a consumer when I'm unsatisfied with a product I'll complain. Seems like a prevailing notion on these forums is that PD doesn't care about our complaints and is only interested in the bottom line. Maybe they feel GT5 is too difficult for the first time casual player and are scared of losing future sales.
 
The thing that bugs me about SRF is, they force SRF on, but set a tire limit of comfort soft? Something does not compute here. If there's a real concern about the car being too hard to control, then bump the tires up a notch or two. If there's a real concern about the opponents being too hard to beat, then bump them down a few PP.
 
I really wish there was some way to be heard at PD effectively. As a consumer when I'm unsatisfied with a product I'll complain. Seems like a prevailing notion on these forums is that PD doesn't care about our complaints and is only interested in the bottom line. Maybe they feel GT5 is too difficult for the first time casual player and are scared of losing future sales.

I agree, it seems unlikely PD are looking at these forums. My vote is for "abandoned shopping cart" events (if they are tracking such things) which go something like: Log in. Observe new Seasonal. Load. Open options. Observe SRF forced ON. Abandon race.

Someone on another thread (Cote Dazur I think) very eloquently mentioned that lack of attendance is the only thing PD will notice; and failing that, as you also mentioned, perhaps the casual player is now GT5's main demographic (validated by all the people playing the events and saying "shut up and deal with SRF"), therefore some serious players may find it's time to move on.
 
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